Welcome back to the fourth preview of the next big game update. This week we're focusing on the advanced game settings, newly added fun features and various quality of life improvements.
We've added advanced settings to the menu for creating a new game. It will soon be possible to adjust financial and city growth factors individually. And for the overall difficulty, which determines the amount of income, we've added a "very hard" setting.
Your voice was heard: take place in the driver cab, enjoy the ride and use the horn to make everyone aware you are on the road. In addition to manually triggering the horn, whistle posts can be placed along the rails. This makes the game even more fun.
We gave the green light for the color palette too: from now on it will contain more default colors and, even better, you will be able to define custom colors too. Additional quality of life improvements are: new options to enable or disable bulldozer smoke effects and the persistent storage of the HUD icon filters.
There will be more information about the game update next week.
Welcome back to the third game update preview post. This week we cover alternative terminals for line stops, additional station capacities and higher loading times for trains exceeding their platform length.
The game update introduces alternative terminals for line stops to improve smooth cargo and passenger handling. In addition to the existing main terminal selection, further alternative terminals will be configurable. The vehicle will automatically be redirected to the next available terminal if the main terminal is already occupied. Station load balancing is now a matter of a few clicks.
Another important aspect of handling cargo and passengers is the capacity of a terminal. Currently, the storage capacity of terminals can be increased by extending the length of the platform. With the new game update, the modular station buildings will get capacities, too. These additional capacities will be shared across the station and can be used by all terminals.
At train stations, the length of the platform now also comes into play, because the loading and unloading times will increase, if the platform length is not sufficient for the train. This feature is optional and affects trains only, whereas alternative terminals and additional station capacities are available for all means of transport.
There will be more information about the game update next week.
Welcome back to the second game update preview post. This week, we’ll take a closer look at the new features that allow better control over ship and road lines.
In the current version of the game, the player can control the road and rail lines using waypoints. The game update extends this ability to ship lines as well. Buoys can now be added to ship lines to guide their vehicles through the waters according to your needs. Have it your way!
Waypoint handling for road lines has also received an enhanced feature. After the game update, you will be able to select your preferred lane per line to use as a waypoint. They are no longer bound to the outermost lane.
There will be more information about the game update next week.
Welcome to the first preview post of the next major game update. For this first one, we will focus on two new tycoon features: additional cargo demands in towns and the dynamic development of industries.
In the current version of the game, each town requests two types of cargo - one for the industrial and one for the commercial district - and these types do not change over time. With the upcoming game update, towns will require additional types of cargo as their population increases.
Regarding dynamic development of industries, the update will allow additional industries to be spawned on the map during the game. Currently all industries are placed on the map at the very start.
Both new tycoon features are optional and can be adjusted as needed. We hope these changes will spice up your game experience. Enjoy the new challenge!
There will be more information about the game update next week.
We are back with fresh news about the upcoming major free game update, which includes various new tycoon and gameplay features. The team was deeply involved in the development process, and we are excited to share a short status update.
Most of the features are already implemented, and we are in the phase of internal playtesting. At the beginning of March we are going to start a series of feature previews on our social media channels. A little later we will release a beta testing version accessible to all of you, similar as we did it with the previous game updates. The team is already looking forward to your feedback.
So get ready to start exploring the new highlights soon. While we are at it, this year is a promising one for Transport Fever 2, we have a full agenda, plenty of plans, surprises and improvements. Just sit tight, hold on, and enjoy the ride!
Two years of Transport Fever 2 and counting! This year was a big one for our team, we launched significant updates, released the Mac version and tried to keep you posted on the progress we were making as much as possible.
We are baking a new update, ready to amaze you with added features and bring you more joy than ever before. There is of course more to come and we are going to keep you informed of all the innovations we are preparing.
The team is extremely thankful for your feedback, cause it is our endless source of inspiration. We managed to reach our goals in 2021, looking forward to this coming year and road ahead.
As we reach every milestone, we are proud to have such an amazing community next to us. The Urban Games team wishes you a happy and healthy holiday season.
It has been two amazing years since we launched our best seller and we want to thank the community for their participation, we couldn't have done it without you.
With this occasion, we must also express our gratitude towards your feedback on the next game update.
The realization of the next game update for Transport Fever 2 is picking up speed. After planning, we are now in the process of implementing the features and testing them in the game.
As announced, we are focusing on tycoon and gameplay elements. A small foretaste of the possible features:
More variety for tycoon lovers. There will be additional settings to customize the gameplay. The player can choose at the beginning of the game whether to have all or only a fraction of the total number of industries on the map. The remaining industries are then randomly placed on the map as the game progresses.
Additionally, line and vehicle management will be improved so that vehicles of a line can stop at different terminals of a station. This enables better utilization of the individual terminals and avoids traffic jams. We are also examining the introduction of waypoints for ships in order to be able to better control their routes.
Please bear in mind that the game update is still under development and the content may change. The concepts we are considering must first prove themselves in practice.
What is your feedback on the planned functions?
The team would like to thank you again for your continued interest in our game. Follow our social media channels to stay up to date.
The Transport Fever 2 adventure keeps going on and we are very excited to share our future plans with you.
The team is grateful for all the feedback and comments players shared in the past few months after announcing the "Summer Update". We truly want to make the best out of the game and great news is coming your way.
You asked, we listened: the planning of another new major game update just started. Even more thrilling is that we are focusing on the tycoon and gameplay elements. Additional details will be shared on our social media channels and here on Steam as we progress in a few months.
We are keen to road trip through this valley of innovative development and happy to see you embarking with us on this amazing journey. Destination will be truly epic!
We are very happy to release a new major Transport Fever 2 game update today.
The new “Summer Update” is based on community feedback and includes a great number of usability improvements, enhancements and bug fixes to enrich the gaming experience: