Welcome to the first preview post of the next major game update. For this first one, we will focus on two new tycoon features: additional cargo demands in towns and the dynamic development of industries.
In the current version of the game, each town requests two types of cargo - one for the industrial and one for the commercial district - and these types do not change over time. With the upcoming game update, towns will require additional types of cargo as their population increases.
Regarding dynamic development of industries, the update will allow additional industries to be spawned on the map during the game. Currently all industries are placed on the map at the very start.
Both new tycoon features are optional and can be adjusted as needed. We hope these changes will spice up your game experience. Enjoy the new challenge!
There will be more information about the game update next week.
We are back with fresh news about the upcoming major free game update, which includes various new tycoon and gameplay features. The team was deeply involved in the development process, and we are excited to share a short status update.
Most of the features are already implemented, and we are in the phase of internal playtesting. At the beginning of March we are going to start a series of feature previews on our social media channels. A little later we will release a beta testing version accessible to all of you, similar as we did it with the previous game updates. The team is already looking forward to your feedback.
So get ready to start exploring the new highlights soon. While we are at it, this year is a promising one for Transport Fever 2, we have a full agenda, plenty of plans, surprises and improvements. Just sit tight, hold on, and enjoy the ride!
Two years of Transport Fever 2 and counting! This year was a big one for our team, we launched significant updates, released the Mac version and tried to keep you posted on the progress we were making as much as possible.
We are baking a new update, ready to amaze you with added features and bring you more joy than ever before. There is of course more to come and we are going to keep you informed of all the innovations we are preparing.
The team is extremely thankful for your feedback, cause it is our endless source of inspiration. We managed to reach our goals in 2021, looking forward to this coming year and road ahead.
As we reach every milestone, we are proud to have such an amazing community next to us. The Urban Games team wishes you a happy and healthy holiday season.
It has been two amazing years since we launched our best seller and we want to thank the community for their participation, we couldn't have done it without you.
With this occasion, we must also express our gratitude towards your feedback on the next game update.
The realization of the next game update for Transport Fever 2 is picking up speed. After planning, we are now in the process of implementing the features and testing them in the game.
As announced, we are focusing on tycoon and gameplay elements. A small foretaste of the possible features:
More variety for tycoon lovers. There will be additional settings to customize the gameplay. The player can choose at the beginning of the game whether to have all or only a fraction of the total number of industries on the map. The remaining industries are then randomly placed on the map as the game progresses.
Additionally, line and vehicle management will be improved so that vehicles of a line can stop at different terminals of a station. This enables better utilization of the individual terminals and avoids traffic jams. We are also examining the introduction of waypoints for ships in order to be able to better control their routes.
Please bear in mind that the game update is still under development and the content may change. The concepts we are considering must first prove themselves in practice.
What is your feedback on the planned functions?
The team would like to thank you again for your continued interest in our game. Follow our social media channels to stay up to date.
The Transport Fever 2 adventure keeps going on and we are very excited to share our future plans with you.
The team is grateful for all the feedback and comments players shared in the past few months after announcing the "Summer Update". We truly want to make the best out of the game and great news is coming your way.
You asked, we listened: the planning of another new major game update just started. Even more thrilling is that we are focusing on the tycoon and gameplay elements. Additional details will be shared on our social media channels and here on Steam as we progress in a few months.
We are keen to road trip through this valley of innovative development and happy to see you embarking with us on this amazing journey. Destination will be truly epic!
We are very happy to release a new major Transport Fever 2 game update today.
The new “Summer Update” is based on community feedback and includes a great number of usability improvements, enhancements and bug fixes to enrich the gaming experience:
The public beta version has been available for two weeks now and thanks to your valuable feedback, we managed to fix the most significant issues. We will continue to stabilize the new version before the release next week.
We would like to highlight the new functions recently added during the beta phase, starting with another usability improvement: the bridge, tunnels and track crossings menu has been unified.
In addition, in case there are missing resources when loading a savegame, a popup window will display the missing or faulty mods.
Our team is looking forward to the release on the 8th of July.
We are happy to announce the release date of the next major Transport Fever 2 game update. The “Summer Update” will be released on Thursday, 8 July 2021.
The update includes a great number of usability improvements, bug fixes and enhancements to enrich the gaming experience.
Some more good news for you: the testing version is now available on Steam and GOG. We created a Steam group for feedback. Check our article in order to find out how to activate the testing version.
We look forward to hearing your feedback once you get to test the new features and improvements we worked on. The highlights of the “Summer Update” were featured on our social media channels over the past few weeks. For a detailed list of changes see release notes.
Thank you for your continuous interest in our game. The entire Urban Games team wishes you lots of fun with Transport Fever 2!
Apart from the already described usability aspects, there are more updates we’d like to talk about. For players who prefer to play in fullscreen mode and make use of multiple applications simultaneously, we introduced a new borderless mode besides the fullscreen and windowed one.
Those who often load a savegame from the pause menu within another running game, can now access the full load dialog with mod options etc without accessing the main menu beforehand.
If players are experiencing crashes, the game will now try to save the current state of your map as long as it's still possible. Additionally, the log files will be saved with an individual filename instead of being overridden on the next game start.
Moreover, the beta testing for the summer update starts next week.