Transport Fever 2 - jeanina.cepan
The game performance is of great importance to us and we are continuously analyzing it in order to identify potential for improvement. We reached the milestone for better graphics performance with the last Vulkan update. Currently the focus is on the simulation performance.



In Transport Fever 2, each person and cargo is simulated individually. There is no limit for the population or number of cargo items. Other aspects of the game, such as the complexity of the road network, are also not limited by the game itself.

The simulation performance is mainly dependent on the available computing power. In the coming summer update, improvements will be implemented and the calculation time for the simulation steps will be reduced. We will also try to further optimize performance in the future.

There will be more information about the summer update next week.
Transport Fever 2 - jeanina.cepan
Not only the selection of the appropriate means of transport is a key aspect in Transport Fever 2, but a good loading configuration too. In order to enable an even better control of the traffic flow, the option for waiting in stations has been revised.



The waiting time can now be adapted to the needs of each individual station, while previously it was configurable only for the whole line. In addition to the maximum waiting time, there is now also a minimum waiting time.

The departure of vehicles can now be customized with mods. For that, the vanilla departure logic can be deactivated individually for specific vehicles and instead triggered using script commands.

There will be more information about the summer update next week.
Transport Fever 2 - jeanina.cepan
Selecting the right means of transport is one of the key aspects in Transport Fever 2. To make the work of the transport company easier, the vehicle purchase window has been revised.



In addition to the existing filter options, it is now possible to filter by cargo type. With the also newly available sorting, all means of transportation can be sorted according to their vehicle properties such as name, capacity, speed, etc.

There are also minor improvements in the search field and in the configuration of longer train compositions.

The vehicles and lines can now be renamed in most of the display windows, which also simplifies vehicle and line management.

There will be more information about the summer update next week.
Transport Fever 2 - jeanina.cepan
Let's take a closer look into towns this week. In order to ease cargo management, the supplying industries are now displayed in the town details.



The residents received traffic training and do no longer cross the road at red lights. To further increase safety in town traffic, trams can blink when turning at intersections. Speaking of lights: the flickering has been reduced and there is a new setting with which the bloom effect can be deactivated.

Moreover, we also invested in stability. For example, previously a missing street mod led to a savegame not being loaded anymore. Now, the most important properties are cached in the savegame so that the traffic infrastructure remains functional, even if the mods are missing.

There will be more information about the summer update next week.
Transport Fever 2 - jeanina.cepan
Welcome back to the update previews. Today we take a look at some of the usability aspects of the coming update.



To improve navigation speed we implemented significant changes to the user interface. These are based on player feedback and aim to enhance your everyday experience.

For example, we reworked the construction menu for easier navigation and replaced the previous scroll buttons with a scroll bar and the search field will keep focus when entering the keywords.

We also moved the submenus for road and rail into the top level tabs so they are directly accessible. Additionally, the tabs feature the small icons that help you find the right one in no time.

See you next week on our social media channels and by popular request, here on Steam, for the next update preview.
Transport Fever 2 - thomas.buerkli
Join us on the ride to the coming update. Whether you are a tycoon or sandbox player or a modder, there is an improvement prepared for you, no matter what your goal is in the game.



Particle emitters for all vehicles is the first visual addition we are happy to bring to your attention. Not only trains and ships will support emitting particles, but trucks, buses, trams and aircraft too, thereby you should notice an increased sense of reality. Feel the smoke!

Talking about sense of reality: The handling of animation times for barriers at crossings and door closings when trains depart has been adjusted. No more driving off too early or departing with open doors. Safety first!

Furthermore, the sound performance will be improved. You can no longer expect individual vehicles driving silently through the landscape.

See you next week on our social media channels and by popular request, here on Steam, for the next update preview.
Transport Fever 2 - jeanina.cepan
We are very excited to announce a new major game update today.



Based on the feedback we receive every day, we have been working for some time now on a long list of bug fixes, usability improvements and small enhancements to enrich the gaming experience. The update is to be released this summer and will be available as a test version before that.

Over the next few weeks we will provide further insights into the upcoming update via our social media channels. Follow us on Facebook, Twitter or Instagram so that you don`t miss any information.

Thank you very much for the great ongoing interest in Transport Fever 2. We assure you that we will continue to listen to your feedback and improve the game.
Transport Fever 2 - jeanina.cepan
We are very happy to officially release the Mac version of Transport Fever 2 together with Good Shepherd Entertainment.



Mac users can now start building their own transport empire and join an ever-growing global community of active players. Originally released in December 2019 for Windows and Linux, Transport Fever 2 has already been enjoyed by about half a million players from all over the world, making it the fastest growing entry in the series yet.

In addition to the Mac version, the Vulkan Graphic API update for Windows and Linux is now available, too. Vulkan is a modern cross-platform graphics library, and the now added support can lead to significant rendering performance improvements over OpenGL, especially on modern hardware.

Please find the detailed release notes HERE. Be assured that we will not stop improving Transport Fever 2 and expect additional major free game updates in this year.

The entire Urban Games team wishes you lots of fun with Transport Fever 2!
Transport Fever 2 - jeanina.cepan
We are thrilled to announce the official release date of Transport Fever 2 for Mac.



Originally released in December 2019, Transport Fever 2 has already been enjoyed by about half a million players from all over the world.

The Mac version now completes the platform support for PCs and will be released on February 23rd, 2021 on Steam, Mac App Store, GOG and other sales platforms.

At the same time we will publish the Vulkan Graphic API update for Windows and Linux. We want to thank our testers for the feedback they shared during the beta phase. It truly helped us stabilize and improve this version. Note that the beta testing group remains active and open to new testers until the official release.

We know you have been waiting for a long time, therefore we appreciate your patience one more time and send you the best wishes from the entire Urban Games team.
Transport Fever 2 - jeanina.cepan
It has been a year since the launch of Transport Fever 2. Since then every single player has been a great motivation for our daily work. We are grateful for your interest in our game and for every single one of you enriching the game experience with your countless impressions, mods and custom content.



One of our priorities is to keep the existing community happy, so we are trying to make the best of the feedback you shared so far. We have been closely monitoring your requests, therefore in the coming year we are planning further game updates.

The next milestone will be the release of the Mac version in early 2021. The Vulkan Graphics API version for Windows and Linux will be made available at the same time. It has been a week since the launch of the ongoing beta test for these versions and the valuable feedback we have received already helped us to continuously improve towards a stable official release.

Looking forward to a year full of fun and great memories. The entire Urban Games team wants to thank you again for your interest in our game. We wish you a happy and healthy holiday season.





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