Jun 7, 2024
New World: Aeternum - timmyopa

Greetings, Adventurers!

Carve your destiny on the supernatural island of Aeternum. Set during the twilight of the Age of Exploration, you embark on an arduous journey in search of rumored riches, but encounter the island’s mysterious wrath. Uncover the truth behind Aeternum’s dark secrets, navigate its strange inhabitants, and pursue perilous opportunities alongside your fellow Adventurers. What story will you bring to the Eternal Isle? Here’s everything you need to know before New World: Aeternum comes to PC, PlayStation 5 and Xbox Series X|S on October 15.

This enhanced version of our thrilling action RPG is a fresh and compelling experience for both PC and console players. It includes the New World base game, the Rise of the Angry Earth expansion and all update content like Brimstone Sands, plus a fully revamped storytelling approach with enhanced dialogue, in-game cinematics and pre-rendered scenes, the first-ever large-scale PvP zone, a challenging 10-player raid, new end-game solo trials, and more. Join Game Director Scot Lane for an overview of what to expect.


EXPLORE THE ETERNAL ISLE
The shipwreck was only your first step into the clutches of an island lost to time. Death does not exist here. An even worse sentence — a lose of memory, purpose, and self — awaits. For all immortality gives, it continues to take. The mindless hordes possessed by the insatiable evils of the Corrupted only accelerate this vicious cycle. Whether by coincidence or fate, you learn of an ancient order that stood against those seduced by whispers of power. Choose how to shape your journey as you unravel Aeternum’s mysteries and thwart the Corrupted before they drift beyond its shores.


FORGE YOUR FUTURE
Everything from your character to their outfit, weapons, tools, mounts, camp skins, and emotes are fully customizable. That flexibility extends to the rest of your journey as the entire story can be completed alone or with friends across all platforms. Learn various Trade Skills like Cooking, Crafting, Musical Instruments, and Fishing along the way for an even more immersive experience. Need stronger gear? Craft a sword and sell it at the nearest settlement. Want more coin to purchase a house? Play an instrument at the center of a bustling town for tips. There are multiple ways to progress and grow in power.

Factions are another way to forge your legacy. You can join either the Covenant, Marauders, or Syndicate. Each steadfast in their beliefs, your allegiance will dictate your allies in cooperative activities. Together you can complete quests, fend off dangers in the open world, and even form a Company. Contribute to their reputation throughout Aeternum for additional rewards. Your fellow members might gift you gear for easier progression or revive you in chance encounters while traveling to their next destination. Lend a hand to help your Faction thrive.


PLAY YOUR WAY
Discover your perfect combination of weapons, abilities, and skill trees to survive the island's wild environment. Throughout the vast world, you’ll collect an arsenal of 15 distinct weapons. Finding the best one for your playstyle is part of the adventure. Early on you'll select a character archetype. This will determine your starting weapons, better ease you into the dynamic, real-time combat, and include initial Trade Skill boosts. Regardless of your choice, you can freely switch between any of the following weapons after you find them:
  • One-handed weapons: Hatchet, Rapier, Flail and Shield, Sword and Shield
  • Ranged weapons: Blunderbuss, Bow, and Musket
  • Two-handed weapons: Greatsword, Spear, Great Axe, and War Hammer
  • Magical weapons: Void Gauntlet, Ice Gauntlet, Fire Staff, and Life Staff


Those that venture beyond the main story quest can enjoy a variety of activities. Interested in cooperative modes? Descend into Expeditions with friends and learn more about the island’s lore, team up with your fellow Adventurers in difficult trials against monstrous enemies like a colossal sandwurm, and fend off the Corrupted during Invasions. Feeling competitive? Join 1v1 Duels, 3v3 Arenas battles, 20v20 objective Outpost Rush games, and massive open-world Influence Races. There are modes for every kind of player.
RETURNING ADVENTURERS
Adventurers who own New World (base game) and the Rise of the Angry Earth expansion on PC prior to the release of New World: Aeternum will receive a free update that includes all of the new content on October 15. Those that own the base game, but not the expansion will need to purchase the Rise of the Angry Earth to access the New World: Aeternum update at launch.


Thanks for your support! New World: Aeternum releases on October 15 and is available for pre-order now on PlayStation 5 and Xbox Series X|S. Stay tuned to our website and social channels for future updates.
New World: Aeternum - timmyopa

Greetings, Adventurers!

New World Update 5.0.2 downtime will begin at 5:00 a.m. PT (12:00 p.m. UTC) on June 4 and last approximately 1.5 hours. Hunt or be hunted in pursuit of new and returning event-specific loot during Rabbit’s Revenge. Explore the full release notes, including the addition of our new server Shard tech, below.

RABBIT’S REVENGE
  • The furry little killers are back for even more explosive vengeance. Corrupted rabbits will roam the wilds of Aeternum from June 4 through June 18. This rabbit season includes a corrupted Flail, a corrupted armor skin, and an emote that only the most corrupt Adventurers will discover. All rewards except for the emote are guaranteed after a certain number of corrupted rabbits have fallen.
  • Check out the full reward breakdown here.
SHARDS
We’re excited to introduce Shards, a new server technology coming to New World.

WHAT ARE SHARDS?
Shards are duplicated segments of the game world designed to better manage player populations. Each region or zone within the game has population limits. By seamlessly duplicating these segments into new instances, we can accommodate more players in the same space without affecting game performance or the user experience. You won’t encounter loading screens when moving in and out of Sharded areas and will typically be unaware that a Shard is present.

INITIAL ROLLOUT
For the initial release, Shards will be implemented for the starting beaches and settlements of Monarch’s Bluffs and Windsward. This will help us accommodate new players and reduce queue times. Based on technical performance and player feedback, we may expand Shards to other regions of Aeternum in the future.

IMPACT ON GAMEPLAY
We aim for seamless gameplay whether you're in a Shard or not. Here’s how Shards will work:

SOCIAL CONNECTIONS
  • Groups: Prioritized to stay together in the same Shard, as long as there’s capacity.
  • Solo Players: Paired with friends or Company members in the same Shard when possible.
  • Joining Others: To join someone in a different Shard, be in the same area and select “Join Shard” from the Social Menu.
SOCIAL INTERACTIONS
  • Area Chat: Limited to players within the same Shard, while Global Chat remains unchanged.
  • Proximity Actions: Activities like trading, music, and dueling require all participants to be in the same Shard.
PLAYER VS PLAYER
  • Dedicated PvP Shard: Each area has a single Shard for PvP to ensure fair play.
  • PvP Flagging: Players flagged for PvP in non-PvP Shards will transfer to the PvP Shard.
  • Initial Implementation: Sharding will be limited to Monarch’s Bluffs and Windsward initially. Expansion to other zones will depend on feedback and performance.
CAMPS
  • Camp Locations: Camps remain in the Shards where they were placed.
  • Recalling to Camp: You can recall to your Camp location without being forced into its Shard.
  • Shard Shutdowns: If a Shard with your Camp is shut down, the Camp will be removed, and you’ll be notified.
Stay tuned for more updates on Shards as we refine this feature based on your feedback.

GENERAL
  • Client-side anti-cheat has been upgraded to the latest version.
  • Fixed an issue that caused player storage sheds to occasionally appear empty, forcing impacted players to exit and re-enter the storage shed UI in order to refresh the cached storage state.
  • Fixed a rare issue that caused certain items to appear as if they were missing from player inventories.
COMBAT
GENERAL
  • Fixed an issue that caused attacks to not buffer during certain animation frames of the dodge action.
  • Resolved issues to allow proper break out from jumps to other actions.
  • Fixed an issue with sliding around while sprinting by adjusting acceleration for movement.
  • Fixed an issue where projectiles would sometimes not fire towards the crosshair location.
  • Fixed an issue that prevented movement if an emote was triggered while aiming or blocking.
  • Fixed an issue that allowed upper body actions to continue during stuns.
  • Fixed an issue that prevented attack buffering during the activation animation of the Primal Fury Heartrune.
  • Fixed an issue where Corrupted Portal enemies were spawning underground.
  • Fixed an issue where AI enemies going beyond their intended borders while giving chase to players would suddenly stop and die.
  • Improved animation blending when cancelling dodges, full body attacks and reactions with a ranged attacks.
  • Reduced the maximum “pitch” value for the character’s combat camera while using a controller’s “target lock” function during the Neishatun boss fight. This was done to help keep the fight’s action in view.
  • Reverted recent changes to Block Stability for varying Equip Loads to where they were pre-Season 5 (Heavy = -10%, Medium = 0%, & Light = +10%).
  • Reverted recent changes to CC Status Effect Duration for varying Equip Loads to where they were pre-Season 5 (Heavy = -20%, Medium = -10%, & Light = 0%).
  • Updated the Shirking Empower perk to 7% per stack for 3 stacks from 4% Empower per stack for 4 stacks (total Empower increased from 21% max from 16% max).
VOID GAUNTLET
  • Fixed an issue that prevented Void Blade attacks from triggering while standing in water.
  • Fixed an issue where consecutive Void Gauntlet auto attacks would not turn the player in the proper direction if facing the wrong way.
LIFE STAFF
  • Adjusted the controller’s target-lock UI element to now stay on-screen for the entire duration of a healing spell when using targeted healing functions for an improved user experience.
  • Fixed an issue that caused healing abilities to trigger their Mana cost and cooldown despite the spell cancelling due to the target moving out of range.
HATCHET
  • Fixed an issue where Hatchet light attacks were prioritized over aimed-throw after leaving a throw ability while holding down the Aim button.
  • The Keen Berserk perk will no longer have a Low Health condition; instead, the Keen Berserk perk now grants a scaling 5% / 13% / 20% bonus to Crit Chance and Crit Damage while Berserk is active.
FIRE STAFF
  • Fixed an issue that prevented players from swapping between Flamethrower, Pillar of Fire, and Meteor Shower abilities.
  • Increased heavy damage from 110% to 120% with the Flare passive unlocked.
MUSKET
  • Fixed an issue where a dry-fire Musket shot could be triggered if attempting to shoot after dodging while a reload is pending.
  • Fixed an issue that prevented weapon reloads from triggering correctly when firing from the hip.
  • Fixed an issue where Powder Burn and Power Shot could trigger multiple instances of damage in a single use.
  • Fixed an issue where Powder Burn and Power Shot ability cooldowns were not always activated when used within Shooter’s Stance.
  • Removed the Accuracy Penalty when rotating the player camera.
  • Increased the pushback for Stopping Power from 3m to 5m.
  • Removed the Headshot secondary condition from the Deadeye Ultimate, instead granting a bonus if two or more targets are hit with a single attack (headshot no longer required).
  • Updated the Lethal Combo ultimate to apply to all musket debuffs instead of only those within the Trapper tree exclusively.
ICE GAUNTLET
  • Fixed an issue where the Entomb ability was triggering Refreshing Frost twice per activation.
  • Fixed an issue that rendered characters unable to move when teleported during an active Ice Gauntlet's Entombed ability state.
BOW
  • Fixed an issue where the player can attain slightly faster attack speed on Bow when cancelling Rain Of Arrows, Penetrating Shot, or Poison Shot abilities.
  • Reduced Rain of Arrows’ Barbed Arrows upgrade DoT damage from 15% to 9% per tick
  • Reduced Poison Shot DoT duration from 10s to 7s.
BLUNDERBUSS
  • Reduced the reload time of light attacks by 35%, for improved weapon usability.
  • Reduced light attack damage slightly to compensate for reload time changes, coming down to 19% from 21% per pellet (114% from 126% for 6 pellets).
  • Fixed an issue with the Exhaustive Net Shot perk where the functional values were lower than the displayed values.
  • Reduced performance on the Exhaustive Net Shot perk, lowing the max value for weapons from to 41% from 60% and max armor value to 25% from 37%.
FLAIL
  • Adjusted Leader of The Pack passive by increasing damage while no allies are nearby from 10% to 15%, and increased the Empower allies receive when nearby from 5% to 10%.
RAPIER
  • Some of the planned adjustments to the Deadly Flourish perk will not be taking placed as originally discussed in the Balance of Power video. Upon further testing and feedback, we have decided against adding the bleed status effect to the functionality, and will just have the health condition removed for now.
SPEAR
  • Updated the tooltip for Cyclone Invigorating’s Combo upgrade to include information on a max target limit of 2.
  • Updated functionality of the Evasive Maneuvers passive to only apply to the next dodge within 2s, not to all dodges.
  • Updated Fortifying Perforate Perk by lowering values to 10% Armor / 18% Weapon Max per Stack, from 10% Armor / 25% Weapon Max per Stack.
  • Updated Invigorating Crits passive from a flat Stamina gain to an increased Stamina Regen Rate of 30% for 3s on Crit.
SWORD & SHIELD
  • Made a series of changes aimed at improving build diversity:
  • Adjusted the Status Effect and Taunt from Defender's Resolve to trigger much sooner in the animation. It will now activate on the first frame instead of frame 21 for status effect and 8 for taunt.
  • Reduced Defender's Resolve - Reduced cooldown to 35s from 45s.
  • Adjusted Defender's Resolve Restoration upgrade to 30% of base health from 15% of max health.
  • Increased Whirling Blade attack radius to 3m from 2m.
WAR HAMMER
  • Increased Mighty Gavel damage to 190% from 170% .
  • Increased Mighty Gavel Summary Judgement target health requirement to below 50% from below 30%.
ARTIFACTS
  • Added additional functionality to Winged Leather Shoes to increase damage by 10% while Haste is active.
  • Reduced Magnetic Gauntlets Crit damage reduction to 30% from 50%.
  • Fixed an issue where the Phoenix artifact could ignore special Status Effects that weren’t intended to be bypassed. The item’s effect will continue to trigger for area combat effects, such as Afflictions, but will no longer trigger from special types of environmental damage where death is certain (such as when drowning or entering an out-of-bound area).
CONSUMABLES
  • Fixed an issue preventing consumables from cancelling melee basic attacks on startup.
  • Fixed an issue where player could slide while using Honing Stones or Coating while also using a Flail and Shield.
  • Using a consumable item can now cancel a block action.
GAME MODES
  • Fixed an issue that could allow enemies to fire projectiles through Outpost Rush fort gates.
  • Decreased cost of Siege Ammo Kit from the Armory to 20 Battle Tokens from 30 Battle Tokens.
  • Fixed an issue that could cause the Winter Rune Forge’s rune puzzle to not appear when conditions were met.
MOUNTS
  • Fixed an issue where the mount did not respond to backwards movement inputs while standing still with the Freeform Movement toggle enabled.
USER INTERFACE
  • Fixed an issue that allowed The Tower camp skin to be deployable in forts.
  • Fixed an issue that prevented players from accessing the In-Game Store after performing certain weapon abilities.
Thanks for your support! We’ll see you in Aeternum.
May 28, 2024
New World: Aeternum - timmyopa

Greetings, adventurers!

The furry little killers are back for even more explosive vengeance. Corrupted rabbits will roam the wilds of Aeternum from June 4 through June 18. Hunt or be hunted in pursuit of new and returning event-specific loot. This rabbit season includes a corrupted Flail, a corrupted armor skin, and an emote that only the most corrupt Adventurers will discover. All rewards except for the emote are guaranteed after a certain number of corrupted rabbits have fallen.

Check out the full reward breakdown below.

EVENT REWARDS

Help cull the plague for daily and special event rewards. Rewards reset at 5 a.m. local time. For example, if you grab six Diamond Gypsum at 4:58 a.m., you’ll be able to earn another at 5:01 a.m.

Each corrupted rabbit can drop the following:

Diamond Gypsum - (66% Drop Chance)
  • Daily Limit: 6 per day
Defiled Rabbit’s Foot (80% Drop Chance)
  • Consumable Item: Increases Luck
  • Daily Limit: 5 per day
Corrupted Rabbit Mask (1.5% Drop Chance)
  • Head Skin
  • Guaranteed after defeating 200 corrupted rabbits.
  • Limit: 1 per event
Corruption’s Peak Weapon (1% Drop Chance)
  • Flail
  • Guaranteed after defeating 300 corrupted rabbits.
  • Limit: 1 per event
Corruption’s Barricade Skin (0.5% Drop Chance)
  • Armor skin
  • Guaranteed after defeating 350 corrupted rabbits.
  • Limit: 1 per event
Defiled Storage Chest of the Hare (0.25% Drop Chance)
  • Housing Item
  • Guaranteed after defeating 400 corrupted rabbits.
  • Limit: 1 per event

We look forward to your help in clearing this infestation. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa

Greetings, Adventurers!

Get to know some of your fellow Adventurers throughout Community Convergence. Our second profile spotlights the Utopian Organ, an online newspaper dedicated to a group of players’ lives in Aeternum. The site covers guides, fashion, builds, news, and Mutations with some fun extras like the Agony Aunt advice column and Classifieds section. Here’s the story behind https://newworldnews.org/.

BEHIND THE ORGAN
“I'm Landi and I play on the Delos server with my husband, Narokstar, and daughter, Playlish (Lish for short),” Landi said. “We all work together on ideas for the site. Lish and I do most of the writing, while Narok streams on Twitch. We encourage contributions from our company, Don't Die Alone, and feature content written by the following Delosians: CheeseGX, Zelus, Moon, A. Bacon, sirvulcan, ABYZZMOS, Jeigo, CV Turner, and Meddikk. One of our most useful articles, the New World FAQ, was created and is maintained by Geofgivens from El Dorado. We also have a guest article on rare furniture written by Eirill from the Nyssa server.”

“The Utopian Organ is the brainchild of Lish and myself. We wanted to make something fun and talked about it for quite a while, until Lish pressured me into finally buying a domain name and web hosting. It was originally meant for fashion and furniture features, which we have sadly neglected but hope to get back to soon.”

“We have a lot of ideas but don’t often turn them into reality. There’s a puzzle clue in the Classifieds that refers to this.”

FORGING BONDS AND MEANING

“It's also a fun project for my daughter and I to bond over. Playing a journalist and collecting stories and pictures enhances our gaming experience. Getting other people involved really makes it feel like we're doing something more meaningful, and we love every piece of content that has been contributed.“

“Ultimately, we want people to see the depth that online worlds have to offer. As well as the game mechanics, quests, battles, etc., there's an underlying community of player interactions. We would really like the site to be a place to showcase that community. While we're open to article idea submissions and have forms for builds, classifieds, and transmog, it's sometimes harder to network with larger pools of people. For example, I'd love to have a war correspondent and articles about the politics of war companies. It's not something we're involved with, but it sounds fascinating.“

A NAME AT THE CENTER OF THE COMMUNITY

“The name is based on the Utopia server, which we still miss. The organ element is a bit controversial and really took a lot of persuasion from Lish for me to accept it. Obviously, the first organ that comes to mind is the heart, which places us at the center of the community. However, other people seemed to get a different idea about the name, so after a year we purchased the http://newworldnews.org/ domain name to convey the connection to the game and provide a more sanitized link to share.”

“Utopian Organ makes the initials UO, just like Ultima Online, which is the game my husband and I met in about a quarter of a century ago. We lived on opposite sides of the country, but we ended up moving to the same city, getting married and having kids. So, gaming has impacted our lives significantly, and we wanted to honor that in this current chapter.”

AN ‘OLDE WORLDE’ VIBE

“There are so many videos out there but not a lot of good websites. We liked the idea of an ‘olde worlde’ vibe, even to the point of doing the unthinkable and using a serif font for the body text. While videos are great for passive entertainment, we feel like information is best provided with words and still images, so you can absorb it at your own pace. We are branching into a little bit of video in our articles though to cater to a more diverse audience.”

GET THE LOOK SERIES

“We love our Get the Look series of articles. Originally, we would take screenshots of random players' outfits and then try to recreate them. This was quite a lot of detective work, but heaps of fun. Recently, we changed it to a more consensual model that receives information from the owner of the outfit and includes a gallery of posed portraits.”

Because of our love for fashion, we spent a lot of time saving the Armor Catalog when the official forums closed and have all the images that were posted. It was a huge undertaking. We haven’t followed up with updating it, since there are other sites with good transmog databases now. It is nice to have the history though. If anyone started contributing submissions, we would add them.“

THE FUTURE OF THE UTOPIAN ORGAN

“We don't make any money from the site, so it's purely a passion project. We get some satisfaction from seeing how much we've created, and almost as a journal of our lives in New World. When you play a game daily, even if it's only evenings, it forms a large part of your reality. So, I guess for me, it’s a way to express my experiences creatively.”

“We would like to get more people involved and have a diverse range of viewpoints and articles. We definitely want to get into making more furniture and fashion features. I'm also in the process of updating the Mutation Rotation templates to make them more factual and functional. We're excited to find out what will happen after the big announcement in June and hope to have lots of new material to write about.“

Look forward to more articles on all things New World from the Utopian Organ in the future. You can also submit your ideas to contribute through the form towards the bottom of their homepage. Thanks for your support and we’ll see you in Aeternum!
New World: Aeternum - timmyopa

Greetings, Adventurers!

Get to know some of your fellow Adventurers throughout Community Convergence. Our first profile spotlights Newb World, a longtime player with passion for the story of Aeternum. Newb World covers lore, guides, and unique community events on their YouTube channel. When they’re not capturing footage for series like The Story of New World, they run dailies, work towards top tier trophies, or jump into any content depending on their mood. Here’s how Newb World found their niche on Aeternum.

FIRST MEMORY OF NEW WORLD
“New World looked so fun in all of the trailers and pre-release tests,” Newb World said. “I was a console gamer at the time, but eventually got a nice PC, picked up the game on sale, and fell in love. After 2,000 hours, I still look forward to logging in, not to mention coming up with video ideas whilst at work.”

THE START OF A CHANNEL

“I never thought I'd make content until I realized how much I liked the game. I felt I wasn't good enough to make guides, so I started with a small project — video footage of each elemental effect on every weapon type. This was before transmog released.”

“The views were better than my previous channels. I had a blast capturing footage, editing, and experimenting with different content. One and a half years later, I’m still enjoying myself. My goal is to make at least 1 video per week, on my days off of work. The community was a massive part of my decision. All of those positive comments made me want to stay and be a part of it.”

TRANSMOG CONTEST

“When transmog came out, I hosted a contest with random people. The fun, unique outfits people brought motivated me to do it again with higher video production. I also wanted to better tap into the community, which sparked collaborations with some of my favorite content creators.”

“Thank you to DannehTV, itsGlaive, BDLG, TrickTrick, Goddess009, Savvvo, JoshsTip, and vXBlackSwanXv for joining the contest. From there, I built a massive stage and judging section in my house, coordinated everyone's schedule, received all of the submissions, tallied the judges' scores, and finally began editing. It took over 15 hours. I also want to thank the random people in Maramma that emoted for extra video footage.”

“I’ve never been more proud of a video. Working with all of these amazing people was a great experience. The response from each one, plus the community as a whole was really heartwarming. It’s something I'll never forget.”

THE STORY OF NEW WORLD

“Following the announcement of the main story quest (MSQ) rework, I realized I had rushed through the story to reach end game faster. I wasn't sure what was happening on Aeternum. That was a great opportunity to go back, dig deeper into the lore, and take the community along for the journey.”

“I constantly have to stop and work on my series as to not get too far ahead. I always want to hurry back to take the small, encouraging group of people that follow it on the next step in our adventure. I can't wait to experience the rest of the updated zone stories, Ebonscale and Shattered Mountain in particular, especially since I couldn't resist watching the new cutscenes. They're a massive step up from anything I've seen up to this point."

FORGING CONNECTIONS

“Since starting the series, the story does feel far more personal. I wrote the first episode in first person, but it didn't feel right, so I changed it to third. Now I get into my character's head more and the story feels more like it's happening to me.”

“When I received Barkimedes’ Puppy as a reward for an Amrine Excavation quest, I needed to figure out how to weave him into my character's narrative, why the puppy looks different from his father, a backstory, a name, and the character's response. Luckily, I mentioned in a previous episode that Jin-Jae gave me a house in reference to the first house discount system in New World. Next, if the puppy's going to be there and I'm out, I'll need a dog house with water, food, and bathing stations. I bought any furniture I could use from the Trading Post to get all of that done. But you can't leave a dog alone for too long, so I said that Jin-Jae would check on him when I was out of town, as she lived next door.“

“One small little detail sent me down a massive rabbit hole that took over an hour to complete. On my first character, I didn't even know I had that puppy or where I got him. Now, every time I teleport to that house, I see him and remember my journey. I am slowly building a personal connection with the story, but didn't have one going into this series.”

FAVORITE PART OF THE STORY

“My favorite part has to be the Isabella arc, especially after her backstory with Father Russo was fleshed out in the updated MSQ. It really humanizes her. In my first playthrough of the old MSQ, I wanted to take her down. This time I felt sorry for her. That change was only from watching the new cutscenes, since I skipped the dialogue to save it for my lore series. I can only imagine how much more I will feel when I look deeper into the lore.“

Look forward to more The Story of New World and new series like a competitive Dueling League from Newb World in the future. We’ll feature additional spotlights throughout Community Convergence. Thanks for your support and we’ll see you in Aeternum.
May 13, 2024
New World: Aeternum - timmyopa

Greetings, Adventurers!

Join us for a celebration of your time on the Eternal Isle from May 13 through June 3. Community Convergence is packed with contests, player spotlights, XP bonuses, a special players’ choice Twitch Drop, and more to give back to every Adventurer. Return to this page each Monday at 9AM during the event for a look at what’s to come for the week.

WEEK 3 ACTIVITIES

Cap off the event with Store discounts, additional bonuses, rewards, and a special contest!

WEEKLY CONTEST
Our final contest features awesome prizes from Logitech. Capture the magic behind one of your favorite locations from Aeternum in a screenshot and visit our X, Instagram, and Discord for a chance to win a Logitech gaming hardware bundle.

The $500 bundle includes: G815 LIGHTSYNC RGB Mechanical Gaming Keyboard, G502 X PLUS LIGHTSPEED Wireless RGB Gaming Mouse, and PC-G733 LIGHTSPEED Wireless RGB Gaming Headset.

Follow us on each platform and see the post descriptions for full details on how to participate. Due to legal and shipping restrictions, this contest is open to residents of the United States only. Terms and conditions can be found here.

FREE HOUSING ITEM

Claim your free Aegyptus Horus Canopic Jar and Aegyptus Ancient Canopic Jar from the in-game store from May 27, 9AM PT through June 3, 9AM PT. If a player has already claimed this item from the store in the past, it will not be able to be claimed again. After claiming for the first time, visit a house and decorate to place the item.

COMMUNITY CREATOR SPOTLIGHT
During Community Convergence, we want to celebrate all types of New World creators, and highlight their streams on dedicated days during the event.

This week’s featured creator is Deadshot Devi, a healer who enjoys everything from PVE to PVP. They’ve been excelling on Aeternum since launch. Tune in on May 28, 10AM EST for Outpost Rush and Expedition runs alongside their community on Valhalla.

You can also join an exciting game of Family Feud in New World hosted by Arsheetv. Contestants Dustywhy, Apples, Iford, and Mahjong_NW will all be playing on their channels. Catch their streams on June 1, 7PM EST and participate through Twitch chat.

PLAYER-RUN EVENT

Join in-game player-run events alongside the community.

Event: JakeL’s Transmog Runway Contest

World: Valhalla

When: June 1, 6PM ET to 7PM ET

How to Participate: Show off your finest clothes! Participants will line up in the Edengrove Settlement while Jake will go through the following categories and judge all presented outfits. Each winner will receive some coin.
  1. Best overall outfit (with dye)
  2. Best overall outfit (without dye)
  3. Silliest outfit
XP BONUSES
Take advantage of our double Weapon, Gathering, Refining, and Character XP bonuses from May 31, 9AM PT until June 3, 9AM PT to grow in skill and power.

STORE DISCOUNTS

Bring home a pet or an entire place for 25% off on May 27 through June 3 during our Community Convergence sale.
  • Ashen Tiger - 11,250 Marks of Fortune (Previously 15,000)
  • Pig of Mystery - 9,000 Marks of Fortune (Previously 12,000)
  • Springtime Bunny - 9,000 Marks of Fortune (Previously 12,000)
  • Celestial Hare - 9,000 Marks of Fortune (Previously 12,000)
  • Lunar Tiger - 11,250 Marks of Fortune (Previously 15,000)
  • Final Resting Place - 15,000 Marks of Fortune (Previously 20,000)
  • Edifice of Eros - 15,000 Marks of Fortune (Previously 20,000)
  • Winter Star - 15,000 Marks of Fortune (Previously 20,000)
  • Winter Opulence - 15,000 Marks of Fortune (Previously 20,000)
  • Rising Phoenix - 15,000 Marks of Fortune (Previously 20,000)
  • Fortune Teller’s Tent - 15,000 Marks of Fortune (Previously 20,000)
  • Blue Lant’rn Abode - 15,000 Marks of Fortune (Previously 20,000)
  • Court of the Fae - 15,000 Marks of Fortune (Previously 20,000)
  • Ring of Fire - 15,000 Marks of Fortune (Previously 20,000)
  • Home of the Scarab - 15,000 Marks of Fortune (Previously 20,000)
WEEK 2 ACTIVITIES

Continue the celebration with another round of giveaways, player spotlights, and more!

WEEKLY CONTEST
Our Week 2 contest is all about creative writing. Compose a haiku about your favorite location in New World and visit our X, Instagram, and Discord for a chance to win 100,000 Marks of Fortune and 5 Transmog Tokens!

Follow us on each platform and see the post descriptions for full details on how to participate. Terms and conditions can be found here.

FREE HOUSING ITEM

Claim your free Rising Fire Bouquet from the in-game store from May 20, 9AM PT through May 27, 9AM PT. If a player has already claimed this item from the store in the past, it will not be able to be claimed again. After claiming for the first time, visit a house and decorate to place the item.

PLAYER CHOICE TWITCH DROP

You voted and the player choice Twitch Drop is the Winter Mercenary’s Cache! This Twitch Drop will be available to get from May 21, 9AM PST to June 19, 9AM PST.

To claim the Drop, viewers will need to accumulate 2 hours of watch time on a Twitch Channel streaming New World with Drops enabled. If you haven’t done so already, make sure your Twitch account is linked to your Amazon Games and Steam accounts. You can find the steps you need to follow on our Twitch Drops page. This Drop is available for all content creators to enable in the New World category. Twitch Drops can only be claimed once per account.

COMMUNITY CREATOR SPOTLIGHT
During Community Convergence, we want to celebrate all types of New World creators, and highlight their streams on dedicated days during the event.

This week’s featured creator is Ashshley, a casual PVE and PVP healer with an emphasis on community inclusion and interaction. They make fun, informative, and relatable videos for both new and casual players.

Join Ashley this week for a boss tour of Aeternum.

When: May 22, 11AM PT/2PM EST/6PM UTC/7PM BST

Where: https://www.twitch.tv/ashshley

How to Participate: Everyone is welcome to run each Expedition alongside Ashley on Lilith or lead their own runs on other worlds. Hang out in her stream, have some laughs, and meet more Adventurers.

PLAYER SPOTLIGHT

Get to know some of your fellow Adventurers throughout Community Convergence. Our second profile spotlights the Utopian Organ, an online newspaper dedicated to a group of players’ lives in Aeternum. The site covers guides, fashion, builds, news, and Mutations with some fun extras like the Agony Aunt advice column and Classifieds section. Here’s the story behind https://newworldnews.org/.
Check back for the full interview on May 23.

XP BONUSES
Visit the Eternal Isle this weekend from May 24, 9AM PT until May 27, 9AM PT for Double Refining (Tanning, Weaving, Woodworking, Smelting, Stone Cutting) XP and Character XP.

WEEK 1 ACTIVITIES

Check out our latest episode of Forged in Aeternum for an overview of the festivities.

WEEKLY CONTEST
Each week during the Community Convergence event, players can enter contests for prizes such as Marks of Fortune, Transmog Tokens, or other surprises! Join all 3 weekly contests on X, Instagram, and Discord for even more chances to win. Each platform will have its own prize.

This week we’re celebrating all things fashion in Aeternum. Show off your favorite outfit for a chance to win 100,000 Marks of Fortune and 5 Transmog Tokens!

Follow us on each platform and see the post descriptions for full details on how to participate. Terms and conditions can be found here.

FREE HOUSING ITEM

Claim your free Bear Skin Rug from the in-game store from May 13 (9AM PT) through May 20 (9AM PT).

PLAYER CHOICE TWITCH DROP
Follow us on X to vote in a poll for which free Twitch Drop cache you’d like to unlock. Voting will open on the New World X on Tuesday, May 14 (12PM PT).

Choose between one of the following:

GILDED VERDURE CACHE

  • Vial of Suspended Azoth x10, Runestone Stopwatch x1, Dark Matter x20, Gypsum Orb x5, Roasted Rabbit with Seasoned Vegetables x10, Tall Green Ivy Trellis x2.
RONIN'S SHADOW CACHE

  • Vial of Suspended Azoth x10, Dark Matter x50, Gypsum Orb x5, Verdant High Bed x1, Round Standing Lantern x1, Powerful Proficiency Boost x10.
NEW YEAR, NEW CACHE

  • Vial of Suspended Azoth x10, Dark Matter x50, Gypsum Orb x5, Powerful Gemstone Dust x10, Cutout Standing Lantern x2, Rosewood Weapon Rack x1.
WINTER MERCENARY'S CACHE

  • Vial of Suspended Azoth x10, Dark Matter x50, Gypsum Orb x5, Crowded Armory Rack x1, Ruby Geometric Rug x1, Powerful Honing Stone x10.
The Twitch Drop that receives the most votes will go live on May 21.

COMMUNITY STREAMER PROMO
During Community Convergence, we want to celebrate all types of New World creators, and highlight their streams on dedicated days during the event.

The featured creator this week is a staple in the New World community, BagginsTV. Baggins is a healing guru and an experienced PVE and PVP player, who prides himself on his welcoming, relaxed videos where many new and established New World players drop by to improve their gameplay.

Join Baggins and the Runners of Aeternum this week to take on an epic quest to visit all the most famous animals in Aeternum.

When: May 15, 12PM PT (7PM UTC)

Where: https://www.twitch.tv/bagginstv

How to Participate: Tune in to BagginsTV channel on Twitch at start time to see the race route map. The race will be held on the worlds Maramma, Nysa, and El Dorado. Log in to your character on one of the participating worlds and meet at the starting point. Each world will have a team captain that will host their race. Be the first to visit Stanley, Nekumanesh, and pet Barkimedes, using the route presented on the stream, to win! All manual movement such as abilities or mounts is permitted, but teleports using shrines or recalls are not.

PLAYER SPOTLIGHT

Get to know some of your fellow Adventurers throughout Community Convergence. Our first profile spotlights Newb World, a longtime player with passion for the story of Aeternum. Newb World covers lore, guides, and unique community events on their YouTube channel. When they’re not capturing footage for series like The Story of New World, they run dailies, work towards top tier trophies, or jump into any content depending on their mood. Here’s how Newb World found their niche on Aeternum.
Check back for the full interview on May 16.

XP BONUSES
Travel to the Eternal Isle each weekend for bonus XP events. Our first bonus will run from May 17 (9AM PT) until May 20 (9AM PT). It includes double Gathering (Fishing, Harvesting, Logging, Mining, Skinning) XP and Character XP.

Thank you for joining the event! Please let us know what you’d like to see in future community festivities and we’ll see you in Aeternum.
New World: Aeternum - timmyopa

Greetings, Adventurers!

Some of your favorite Store skins like the Reaper’s Abode, Sable Dragoon, and Devil Went Down to Aeternum are coming back for a limited time. Look forward to these returning items cycling through the in-game Store throughout this month. Once available, each one can be obtained in exchange for Marks of Fortune until 6AM PT (1:00PM UTC) on June 11. Check out the full selection, including armor skins, weapon skins, emotes, and more below.

FEATURED SKINS
Every outfit found below is a complete set, with skins that can be applied to headwear, chestwear, gloves, legwear, and footwear.

DEVIL WENT DOWN TO AETERNUM

"Proof you've outsmarted the devil himself in a fiddle play-off."
Cost: 15,000 Marks of Fortune

SABLE DRAGOON

“The infamous Black Dragon is as powerful as it is fearsome.“
Cost: 15,000 Marks of Fortune

PALADIN OF OR

“Knights of gold have no fear and march on to wherever order is in needed.”
Cost: 15,000 Marks of Fortune

SPIKED SHREDDER

"Because you're not hardcore unless you live hardcore."
Cost: 15,000 Marks of Fortune

HORNED HERO

"Be the diehard hero of the Medleyfaire with this intimidating style."
Cost: 15,000 Marks of Fortune

APPAREL SKINS
  • Argent Herald - 15,000 Marks of Fortune
  • Moonborne Apparel - 15,000 Marks of Fortune
  • Starbound Apparel - 15,000 Marks of Fortune
CAMP SKINS

  • Reaper's Abode - 20,000 Marks of Fortune
  • Full Moon Marquee - 20,000 Marks of Fortune
  • Fortune Teller's Tent - 20,000 Marks of Fortune
  • Metalholme - 20,000 Marks of Fortune
WEAPON SKINS

  • Hekate’s Tower Shield Skin - 8,500 Marks of Fortune
  • Crescent’s Curve Hatchet Skin - 8,500 Marks of Fortune
  • Faith’s Lance Spear Skin - 7,500 Marks of Fortune
  • The Magician’s Delight - Life Staff Skin - 8,500 Marks of Fortune
  • Setting Sun’s Darkness - Void Gauntlet Skin - 7,500 Marks of Fortune
  • Fortuneteller - Blunderbuss Skin - 8,500 Marks of Fortune
EMOTES

  • Headbanging Emote - 3,000 Marks of Fortune
  • Skip Emote - 3,000 Marks of Fortune
  • Keepie Uppie - 3,000 Marks of Fortune
  • Arm Flex Emote - 3,000 Marks of Fortune
  • Devil Horns - 3,000 Marks of Fortune
TOOL SKIN BUNDLES
DESTINY’S GUILE

"Wealth and resources do not guarantee a glorious destiny."
Cost: 20,000 Marks of Fortune

HOUSING
HEAVY METAL DECOR BUNDLE

"Know that if you come knocking, this house will be rocking."

Includes:
  • Iron-Song Music Box
  • Iron-Song Spiked Chair
  • Iron-Song Drum Chandelier
  • Iron-Song Hand Sculpture
  • Iron-Song Axe Lute
  • Iron-Song Spiked Guitar
  • Iron-Song Painting
Cost: 15,000 Marks of Fortune

PETS
SPRINGTIME BUNNY HOUSING PET

"This hare loves to wear his springtime outfit."
Cost: 12,000 Marks of Fortune

BUNDLES

These bundles are pro-rated, so if you’ve already purchased something in the bundle, that will reduce the cost.
  • Heavy Metal Mega-Pack - 99,000 Marks of Fortune
  • Knight of Honor Bundle - 33,000 Marks of Fortune
  • Weapons of Yore Bundle - 37,500 Marks of Fortune
  • Heavy Metal Instrument Bundle - 37,500 Marks of Fortune
Let us know which skins you want us to bring back in the next store unvaulting. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa

Greetings, Adventurers!

Improve your Winter Rune Forge experience with tips from 2 of your favorite New World content creators: Dusty and Schmeck. We also compiled key insights like player death heatmaps based on community performance. Once you’ve become a master on all things Winter Rune Forge, root for your fellow Adventurers in Runners of Aeternum, a speedrun competition through the Trial.

The Winter Rune Forge is a bone-chilling gauntlet of increasingly difficult enemies for up to 10 max-level players. Overcome Rune puzzles, slay an Ophidian Construct, and fell an Ancient Ice Guardian for unique rewards.

Community Stats
We’ve compiled the following stats based on your performance in the Winter Rune Forge. “Trial completion rates continue to rise above 90% following the most recent weekly reset now that players have learned how the Winter Rune Forge works and are coming back for more loot,” said Level Designer Zach Holm.

Player Deaths Heatmap

“The Ice Guardian accounts for about 74% of deaths between all of its hazards, while the Ophidian Construct accounts for 24.5% across all phases,” Zach said. “Shout out to the players exploring the cavern with .1% falling to their death.”

Boss Breakdown

“It’s nice to see that players are choosing their groups well,” Zach said. “There are very few wipes on the fodder waves, and the bosses seem fairly equal in terms of number of wipes which is cool.”

Guide
Enter the Winter Rune Forge and face its awakened guardians.


Don’t Skip the Consumables
“Aquamarines gemmed in your armor for Ice Resistance will help mitigate a lot of the incoming damage during these fights,” Dusty said.

“Make sure you have Ancient Combat Trophies and Wildlife Combat Trophies in your houses to increase your damage by 9% to 15%,” Schmeck said. “Bring and use Infused Honing Stones, Attribute Foods of Choice, and Infused Ancient Coatings and Infused Ward Potions for both Beast and Ancient.”

Team Composition

“The best team composition will have one main tank, one off tank (switches to DPS for final fight), 6 DPS, and 2 healers,” Dusty said. “Some groups will be able to solo heal and Void Gauntlet secondary healer, but that’s better suited for speedruns. Newer players are advised to keep two healers for extra safety."

“DPS players should be centered around raw damage per second, making rapier the best option to fill most of your slots,” Schmeck said. “Ranged damage is not necessary and ends up being less damage per second than any melee weapon. Don’t be afraid to challenge yourself and run a melee oriented build.”

Gear Set Recommendations
“As a Hammer Lover and CEO of the Bonk Gang, it's only appropriate that I designed a Full Rend Hammer Build,” Dusty said. “While my damage may not have been the best in the party, I utilized Armor Breaker for a 30% Rend, added Sundering Clear Out to my Hammer for another 25%, and got an additional 10% from Shockwave on my Armor for a total of 65% Rend on each mob!”

“All players should slot Cut Pristine Aquamarine Gems in armor and use a Frozen Protection Amulet, which gives around 63% Ice Resistance,” Schmeck said. “Use at least 4 pieces of armor with the Enchanted Ward perk to reduce damage taken by 16%. Almost all enemies are 30% weak to fire, so using a Cut Pristine Ruby in your weapon is suggested for most builds to improve your damage.”

Enemy waves

“All enemies in these waves are of the Ancient mob type,” Schmeck said. “Use Infused Ancient Ward Potions to reduce the damage you take by 10% and Infused Ancient Ward Coatings to increase the damage you output by 15%. Stack the mobs together to damage everything at once. Great Axes are one of the best weapons to create a ‘clump’ of mobs. Throw a Gravity Well, reap ranged mobs, or Maelstrom to get mobs closer to each other. Be sure to fight on top of ranged mobs like the ‘Runeforge Archer’, since the other melee mobs will naturally walk over to where the group fights.”

Ancient Ophidian Construct

Suggested Builds
“I cannot stress this enough,” Schmeck said. “The Ancient Ophidian Constructs are considered Beast, not Ancient. Use Infused Beast Ward Potions to reduce the damage you take by 10% and Infused Beast Ward Coatings to increase the damage you output by 15%. The Ancient Ophidian Constructs are also 30% weak to fire, making a Cut Pristine Ruby in your weapon the optimal choice to increase damage.”

“The Tank(s) can slightly adjust their Resistances/Protections as the Ancient Ophidian Constructs mainly do Strike Damage with their attacks,” Schmeck said. “An even split of Strike and Ice Resistances will make you feel even tankier.”

Tactics
“When the Ancient Ophidian Construct splits for the first time, there are two different approaches your group may take,” Schmeck said. “The standard approach is to have the main tank hold one of the Ancient Ophidian Constructs while the rest of the group, including the off tank, focuses on the other one. Healers, make sure to heal your main tank and also support your off tank as needed. When the Ancient Ophidian Constructs split for a third time, the off tank and rest of the group should be able to handle the two smaller ones. Afterwards, go over to your main tank and finish the Ancient Ophidian Constructs off.”

“Make sure you don't allow the construct splits near each other. They will start to heal and you will not be able to out-DPS their recovery,” Dusty said.

“A more advanced strategy is to have one tank hold all of the Ancient Ophidian Constructs after they split,” Schmeck said. “In order to achieve this, the group should wait until your tank gets aggro and stacks the Ancient Ophidian Constructs on top of each other. Bring some forms of disease to reduce the amount of healing the Ancient Ophidian Constructs receive when they are tethered together.”

Ancient Ice Guardian

Suggested Builds
“Swap back to your Infused Ancient Ward Potions and Infused Ancient Coatings after defeating the Ancient Ophidian Construct Beasts in Wave 4,” Schmeck said. “The final boss does not have a back, meaning there is no way to do critical damage reliably. All players should attempt to increase their Critical Chance by using Keen Awareness on their Ring. Builds that use Dexterity weapons should run 350 DEX to increase their Critical Chance by 15% when they are Empowered. Healers can run Keen Beacon on their armor to increase the critical chance of the group and Rapier players can use Keen Tondo on their weapon or armor to increase their own critical chance.”
Role Tips
Schmeck shared the following breakdown by role:
  • Tank: Use Slash Protection. The Ice Guardian has a very high damage attack that is pure slash, so some slash resistance will help keep you alive. As a tank, try to always stay one one side of the boss, and never move.
  • DPS: Always stay on the opposite side of your tank to avoid the Ice Guardian’s melee attacks.
  • Healer: Free cast Sacred Ground on the center of the boss, so that the Tank and DPS get the healing and fortify bonus.
Ancient Flame Buff

“Early in the fight, have your main tank hold aggro while some of your DPS look for Icicles on the ground,” Dusty said. “These icicles can be thrown at the runes on the wall. Once the runes match, the Ancient Flame buff will spawn. Listen for a special audio cue to know when the fire is available instead of constantly looking.”

“Bring the buff to your group and use it on as many members in the AOE as possible,” Dusty said. “The Ancient Flame buff will reduce ice damage and prevent Hypothermia (reduces movement speed, increases ice damage received, and damages you over time).”

Dynamic Tactics
“As the fight progresses, safe spaces are few and far between, and you have to be ready to move at a moment's notice,” Schmeck said. “If you stand in a circle and one of your allies didn't cast it, you're going to get hit very hard. Once the Ice Guardian gets to 30% health, he will spawn a smaller Ice Guardian. Eliminate him quickly, or he will do a lot of damage to the team. Once the smaller Ice Guardian is eliminated, move back to the Ice Guardian boss.”

“My groups have had the most success stacking Rends and Weakens against the bosses in the trial,” Rusty said. “The Rends allow us to scale everyone's damage, while the Weakens allow us to misplay just a little bit and survive to tell the story.”

Don’t Be Afraid of Progression
“New content is meant to bring new challenges, and if you're not getting this trial down on your first try, that's okay,” Dusty said. “Keep your consumables handy, watch those dangerous circles of doom, keep those abilities flowing, and you'll be spinning to win before you know it!”

Runners of Aeternum

Our second Runners of Aeternum competition will go live on May 3 at 8AM PT until May 6 at 8AM PT. Tune into your favorite New World Twitch streamers as they race through the trail live or catch their highlights on YouTube after the event.
Week 1 Winners
First - Team Schmeck - 4:45
  • Chiapets, Cronicc, Mewziqal, Heemstar, Dustayyy, Heywood Jablomi, xbam, itsMadix, Bluudi, Schmeck
  • Substitution: BrurBlack
Second - Team Merquiezo - 4:48
  • Merquiezo, HUMANIMALANIMAL, jayDe337, kaesepowl, Kollexx, alecfromgalac, CallOfMutti, qwplk, Thandria, N4pStylezZz
  • Substitution: kmcpascall
Third - Team Mr Mojito - 5:16
  • MrMojitoII, Smarty, Drexen, lR lE A P lE R, Humms, OMGHanaTV, joorah, Pudim, Keetuh, ADliN
  • Substitutions: Gerry, Sanya_Jacuzzi, Funky
Rewards

Learn from these tips and speedruns to conquer the Winter Rune Forge for trial-specific rewards like an Artifact, 6 Named Weapons, and 3 Named Armor Sets.

Standard Rewards
Every time you overcome this trial you’ll earn the following:
  • A random weapon or armor piece at your level from the Frostforged set
  • Sapphire Gypsum
Weekly Rewards
Twice per week you’ll get even more rewards for completing this trial, including a chance to uncover the Tempest Fury Artifact. You’re guaranteed to net 1 piece of Named Gear (all upgradable), 150 Dark Matter, and 4 pieces of Frostforged gear upon each of your two completions. Weekly rewards reset at 5 AM local time on Tuesday. For example, if you grab one special cache at 4:58 AM, you’ll be able to earn another at 5:01 AM.
  • Tempest Fury Artifact - Great Axe (10% chance)
  • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
  • Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
  • Faction Token Bundle (50% chance)
Named Weapons
  • Icecleaver - Warhammer
  • Frozenpoint - Spear
  • Snowburst - Musket
  • Chilled Meteor - Flail
  • Moon of Healing - Life Staff
  • Sun of Knowledge - Fire Staff
Named Armor Sets
  • Frostweaver - Light
  • Freezeframe - Medium
  • Ice Guardian - Heavy
Featured Guests
Make sure to follow each content creator for more guides, tips, and other original New World content:
Let us know what you’d like to see in future analytics articles. Looking for even more Winter Rune Forge insights? Check out our deep dive for a glimpse into how the Art Team brought this Trial to life. Thanks for your support and we’ll see you in Aeternum!
New World: Aeternum - timmyopa

Greetings, Adventurers!

Eight brand-new Artifacts have been added to the game to redefine your playstyle in Season of the Guardian. We caught up with System Designer Isaiah Cartwright for the design philosophy behind each one. As always, every Artifact includes its own quest line for upgrades. Check out an overview of the 3 weapons and 5 armor pieces below, and then let us know what type of Artifacts you’re looking forward to in future updates.

SIN - HATCHET

This hatchet is a wickedly sharp instrument with a malevolent aura. Its finely honed edge is capable of cutting through the toughest materials effortlessly, making it a fearsome tool in the hands of those who embrace the shadows.
  • Corruption: Debuffs last 25% longer. (Works on both weapons.)
  • Defile: Deal 2% more damage per debuff (max 5)
  • How to get: Defeat: Colossus of Memnon at the top of the Great Wall for a chance to receive this Artifact.
The goal was to make an Artifact that synergized with the right skill tree for Hatchet through longer debuffs. Granting bonus damage per debuff stack also encourages players to equip more of the underused skills from that tree to make the most of this combo.

VENOM - SPEAR

A deadly weapon designed to deliver swift and precise strikes. Coated with a potent poison that lingers on its razor-sharp tip, this spear ensures that its victims face not only the immediate impact but also a lingering threat.
  • Poison Tipped: Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
  • Trenchant Crits: Heavy melee attacks deal +34% critical damage.
  • Trenchant Strikes: Heavy melee attacks deal +23% damage.
  • How to get: Complete the Siren Queen Trial at Spire of Melpomene for a chance to receive this Artifact.
Spear has a lot of synergy with Heavy attacks. With Venom, we played into that and tried to add a bit more poison status effects into the wild. The cross synergy also opens up additional builds since it benefits any heavy attack on other melee weapons. Originally this worked on non-melee attacks but it was clearly too powerful so we pulled it back to melee only.

TEMPEST FURY - GREAT AXE

A force of nature personified. With a massive, swirling blade that mimics the destructive power of a storm, this formidable weapon strikes fear into the hearts of adversaries as it cleaves through the battlefield.
  • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
  • Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
  • Fortifying Whirlwind: Whirlwind hits grant Fortify, increasing armor by 16% and Slash damage by 13% for 2s (Max 5 stacks).
  • How to get: This Artifact can be found in the Winter Rune Forge Spoils upon completion.
For Tempest Fury, we wanted to tap into that iconic whirlwind barbarian feel. The number of spins is more aligned with some older animation work we did for this weapon. As a result, we were able to make it feel good to whirl around anywhere without hitting anything. The ideal goal was to make a fun weapon for PvE and maybe even some bigger moments in Wars.

NATURE’S WRATH - MEDIUM CHESTWEAR

This coat is a stylish yet rugged garment adorned with intricate nature-themed patterns. Imbued with the essence of the wilderness, this coat offers both protection and a connection to the primal forces of the natural world.
  • Nature’s Blessing: Empower expires 200% faster but you deal 20% more damage.
  • How to get: Complete the Zygoramet Trial at Zygoramet's Grove for a chance to receive this Artifact.
Nature’s Wrath was designed to discourage Empower stacks and instead give a flat bonus. We assumed there would be some fun ways this could work with non-removable Empowers as well, but wanted to set something up that goes against the gain of ALL THE BUFFS. Fun fact - this originally removed all food buffs until we fixed it during early tests.

GILLI’S GRAVITY GAUNTLETS - HEAVY GLOVE

These gauntlets can hold a kinetic charge that can be unleashed dealing a massive attack. They feel cold to the touch and warmup as they charge.
  • Charged: Whenever you take damage, gain a charge that increases the damage of your next attack by 3%. (Max 10 charges.)
  • How to get: Complete the Eternal Pools Trial in Reekwater for a chance to receive this Artifact.
The idea behind Gilli’s Gravity Gauntlets is to allow players to build up charges and then release them. Charged comes from a few fantasy tropes of storing energy and then releasing everything for a powerful attack. We also wanted to play with a more offensive glove Artifact.

IRONHEART - HEAVY LEGWEAR

Forged in intense crucibles, offer unparalleled defense with interlocking iron plates. Gleaming like polished steel, they symbolize durability and empower wearers with an iron heart to overcome challenges on the battlefield.
  • Steady Foundation: When not in Heavy loadout, gain 20% more Max Health.
  • How to get: This Artifact can be obtained through the PvP Rewards Track.
Some players want more versatility around different weight loadouts. Ironheart gives players in Medium gear a way to be tankier without running heavier loadouts. This alternative playstyle option goes back to the core design philosophy of Artifacts.

CREED BOOTS - LIGHT FOOTWEAR

A lightweight and versatile footwear that embodies the principles of discipline and dedication. Designed for swift and silent movement, these boots provide the wearer with the agility needed to follow any creed or path.
  • Ambush: Deal 15% more damage and a 25% increased critical hit chance as long as you haven’t hit the target within 20s.
  • How to get: Reach Level 20 on the Season of the Guardian: Free Reward Track.
With Creed Boots, we want players to feel like they’re actually ambushing targets with a big burst of initial damage. We played around with a few different versions of this that involved crouching and going prone. In the end it was a bit funky so we just went with the satisfaction of a strong first strike.

PHOENIX - AMULET

Adorned with fiery insignias, bestows its wearer with the resilience to rise from the ashes of adversity, granting a renewed vigor in the face of challenges.
  • Phoenix Vengeance: When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and and take damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown).
  • Purify: When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
  • Stamina Recovery: When you are hit while below 50% Health, gain 105 Stamina (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
  • How to get: Reach Level 80 on the Season of the Guardian Season: Free Reward Track.
The Phoenix Amulet has been a tricky Artifact. Our concept was to give players a second chance like the Phoenix itself. This started as a long cooldown with invulnerability. Next, we played around with a shorter version, but it reminded us too much of the issues we found with Hatchet’s invulnerability. Afterwards, we pulled back and gave it a Vengeance like feel where you have a few seconds to perform your final actions before dying. We will continue to keep a real close eye on the Phoenix Amulet and have some ideas on how we can tweak it if the Artifact ends up being too good or really unfun.

Thanks for your support and we’ll see you in Aeternum.
Apr 16, 2024
New World: Aeternum - timmyopa

Greetings, Adventurers!

New World Update 5.0.1 downtime will begin at 11:00PM PT (6:00AM UTC) on April 16 and last approximately 1.5 hours. Springtide Bloom is back! Craft Wispy Spritz, lure Wispy Wasps into their blast radius, and reap Wispy Wasp Goo in exchange for Springtide Tokens. Additional rewards can be earned through Springtide Centerpieces, Party Bags, Prismabloom Harvests, and the Event Shop. Explore the full release notes, including a variety of combat fixes, below.


SPRINGTIDE BLOOM

The Time of Awakening has once again arrived. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom for new and returning event-specific rewards. Pluck carefully from April 17 through April 30, as these precious petals attract the attention of the nefarious Wispy Wasps!

RELEASE NOTES
GENERAL
  • Fixed an issue that could cause patch deltas to sometimes be larger than necessary, resulting in longer client downloads. Patches going forward should be a more reasonable download size.
  • Fixed a common client crash introduced with the initial release of Season 5.
  • Fixed a common server crash introduced with the initial release of Season 5.
WORLD EXPERIENCE
  • Fixed an issue where the player could be stuck in a falling state.
  • Fixed an issue that caused player characters to stop animating when falling off ledges while already in the middle of an upper-body animation, such as spell casting.
  • Fixed a rare issue that could cause the runes in the Winter Rune Forge puzzle to not show up.
COMBAT
Slayer Script
  • Fixed an exploit for the Spear weapon that required weapon-swapping and dodging to gain extra damage.
  • Fixed several exploits for the Bow weapon that required the use of third-party software to gain extra damage.
  • Fixed an exploit for the Bow weapon that required action-cancelling to gain extra damage.
  • Fixed an exploit where character movement velocity was incorrectly inherited during certain ranged attacks, allowing the player to reposition while crouched at a higher movement speed.
  • Fixed an issue that caused a forced delay after casting the Ice Gauntlet’s “Ice Storm” mastery ability, preventing blocking actions.
  • Fixed an issue that caused the Hatchet’s “Berserking Purge” ability to not cleanse Crowd Control effects on the player, such as stuns.
  • Fixed an issue that caused the “Sword & Shield” weapon to allow an uncharged heavy attack as the 3rd action in a light attack combo chain.
  • Fixed an issue that caused Cunning and Stalwart Heartrunes of Stoneform to explode and cause damage at the end of their ability duration, inappropriately mimicking the benefits from the “Unstable” heartune variant.
  • Fixed an issue that could adversely impact the accuracy of non-hitscan weapon projectiles, such as bullets or arrows, by deviating from their expected trajectory as indicated by aiming crosshairs.
Artifacts
  • Fixed an issue that caused the Tempest Fury Artifact to not always provide extra spins while attacking.
  • Fixed an issue that caused the Lifetaker Artifact to deal an invalid type of damage that could not be resisted.
ECONOMY, PROGRESSION & GEAR
  • Fixed an issue where crafting recipes that do not directly produce an item, such as research projects or camp skins, resulted in a “crafting attempt failure” message and abort.
  • Fixed an issue that caused Diamond Gypsum to become unobtainable; it can now be found in Ritual Pouches obtained by closing Major Corruption Breaches throughout the open world.
  • Ritual Pouches will grant a variety of alchemical crafting materials, potions, a sum of coin, and a single Diamond Gypsum (up to a maximum daily limit of 3).
Thanks for your support and we’ll see you in Aeternum!
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