New World: Aeternum - timmyopa
Greetings, Adventurers!

Minor Updates, Major Releases, and Fast Patches continue to make Aeternum even more immersive. Minor Updates include quality of life fixes, while Major Updates feature new content. Check out the video below for a full comparison between the two. But what about Fast Patches? Read on to learn how they work.



WHAT IS A FAST PATCH?
Live Operations Lead Producer Derek Hernandez went on to explain the Fast Patch process for New World:

“When a significant issue emerges, it undergoes a series of triage steps, starting with the initial investigation and reproduction by the QA team, and then progresses through Production and Feature Leads,” said Derek. “Most bugs are assigned to an upcoming Major game update, which we strive to release quarterly.”

“To address time sensitive situations, we have a couple of options: Minor Patches and Fast Patches. While we discussed Majors and Minors in the above video, we also occasionally utilize Fast Patches, or hotfixes. Major Updates adhere to a quarterly schedule, with Minor Updates filling in the gaps approximately every other week. However, if a critical issue arises that cannot wait 1 to 2 weeks to be resolved, we deploy Fast Patches—unscheduled builds. This internal pipeline enables us to swiftly implement fixes while other patches are still being finalized, either in active development or testing. For these Fast Patches, we only include 1 to 2 critical fixes that significantly impact the game. This allows us to move fast! Once the patch is successfully built and tested (a multi-hour process), it is promptly deployed to the live environment.“



“As a recent example, on April 25, we released a new Minor Update to activate the Springtide Bloom event. Unfortunately, this patch introduced a new bug to the leaderboard system, causing players with certain character data to receive reward notifications repeatedly whenever they teleported. While we were eventually able to disable the system (and the spam) through special backend technology, each week that the feature failed to process rewards resulted in a growing list of affected players who would eventually qualify for a leaderboard reward but wouldn't receive one.”

“Instead of waiting for the next scheduled patch in 2 weeks or shipping the in-progress patch ahead of schedule with limited testing, we decided to integrate the fix into our Fast Patch pipeline once it had been tested and verified by QA. We created a new build, subjected the patch to our release test passes, and then rolled out the fix to players on May 4, while still allowing us to finalize and ship our intended patch on schedule for May 9. This approach enabled us to reactivate the feature and reduce the number of potentially delayed rewards by 50%!"

What minor update do you need in your life to be more agile? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.
May 17, 2023
New World: Aeternum - timmyopa


Greetings, Adventurers!

The Earth has been restless since the Ennead awoke. Empower your weapons, confront Dryads, and save Aeternum from the Fury of the Spriggan. Courageous players can join 20+ Adventurers in open world encounters from May 24 to June 13 for daily, event-specific rewards.

Dryad Shamans have been spotted throughout Brightwood, Ebonscale Reach, Edengrove, Mourningdale, and Brimstone Sands. Construct Flame Braziers to strengthen your weapons before these deadly foes overrun Aeternum.

LORE


An aching moan of wood echoes through the forest. Though the air is still, the leaves quiver rhythmically with the lumbering plod of a great force of nature. The towering silhouette casts long shadows across the ancient treetops and yet it brings the wood no harm – not so much as a twig is snapped or a bramble trampled. This giant is kin of the flora, the Spriggan, and it has embarked on a righteous path to strike down with great vengeance and furious anger those who attempt to poison and destroy all that which is natural and pure.

The Earth has been uneasy since the re-awakening of the Ennead and the time to take action is now. Dryads have converged to summon a mighty Spriggan and combat that which threatens the natural order – be it Ancient, Corrupted, or Human. All shall know the fury of the Earth.


REWARDS



COMPLETION REWARDS
Each victory over the Spriggan nets players one of the following rewards:
  • A 50% chance of rolling a level-appropriate procedural weapon or armor piece
  • Guaranteed to be Rare or above.
  • A 30% chance of rolling an item from the Global Named List.
  • A 20% chance of rolling an item from the Spriggan Arena Named List.
Additional guaranteed spoils include:
  • A roll for various container resources.
  • A roll of level-appropriate consumables (health, mana, etc.).
  • 1 Obsidian Gypsum (standard 3x loot limit still applies).
DAILY BONUS REWARDS


Players can topple the Spriggan multiple times throughout the same day, but will only receive a maximum of 3 daily bonus rewards. These reset at 5 AM local time. For example, if a player grabs their third Cache at 4:58 AM, they’ll be able to earn another at 5:01 AM.

Defeat the Spriggan to earn a special Cache (up to 3 daily) containing event-specific loot:
  • 1 event-only Mossborne Weapon:
  • Guaranteed to have Weapon Appropriate Attribute + Empty Gem Slot + Angry Earth Bane Perk.
  • 1 event-only Mossborne Armor Piece:
  • Guaranteed to have Armor Weight Appropriate Attribute + Empty Gem Slot + Angry Earth Ward Perk.
  • 250 Umbral Shards.
  • 3 to 5 Flame Cores.
Triumphant players also get:
A roll with -
  • A 33% chance of rolling 1 of 12 selected perk resources.
  • A 25% chance of rolling 1 of 6 exclusive Named items.
  • A 5% chance of rolling a Timeless Shard.
A roll with a 2% chance of Spriggan Flame Brazier housing item:
  • This percentage chance increases slightly after each roll.
Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa
Greetings, Adventurers!

Becoming more powerful through higher stats and more effective abilities should always feel satisfying. However, there must be a balance. Fast progression can lack a steady sense of growth, while slower progression can feel like a grind. Learn more about how the team balances Crafting progression in the video below.



PROGRESSION BALANCE
Senior Systems Designer Tony Morton walked us through their experience striving to make impactful progression changes:

“One of the most interesting things about working on Crafting and progression is how excited we get but then how hard we are hit when slapped with reality. I remember chatting with Phil about increasing the first time craft bonus. We went back and forth about really making it impactful and both started with a super ambitious boost to 5X or even 10X from the previous 2X. We were both like, this will be awesome! Then I set it up and within about 5 minutes of testing I quickly realized that 10X would pretty much break any sense of a leveling curve. It was sooooo fast."

“I turned it down to 5X but still had the same problem. I was ZOOOOMING through leveling for some of the professions. Phil and I were both a little defeated because we really wanted to say ‘LOOK AT THIS HUGE CHANGE,’ but only moved it up by 1 from 2X to 3X, haha.”

“All that said, we’re happy with where it’s at right now and leveling crafting is so much smoother than it was when we originally launched.”

What progression changes would you like to see? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa
Greetings, Adventurers!

New World Update 1.9.3 downtime will begin at 11:00PM PT (6:00AM UTC) on May 9 and includes fixes to Gear Set Slots, Springtide Bloom, and more. Downtime is slated to last approximately 1 hour.

WORLD EXPERIENCE
SPRINGTIDE BLOOM
  • The Beekeeper and Springtime Ruffles apparel sets have been broken into individual purchases inside of the Springtide event shop.
  • Added a Heartrune charge to the Wispy Wasp swarm.
  • The Springtide Premium Token recipe (the one where you exchange Wispy Wasp Goo) is now listed as "Premium Token" in the crafting menu.
  • Players can now get 4 Springtide Jingle coin bags a day, up from 3.
QUESTS
  • Periville Guards now drop the Intact Spear Haft quest item in the ‘Book Three: Parodos in the A Spear to Pierce the Heavens’ questline.
  • Returning players who have only completed part of the original MSQ can now speak to Yonas to resume it in Brightwood.
  • Removed 3 deprecated lore notes from Elafry Pyrgo which caused the game to soft-lock on interaction.
  • Invisible collision has been removed once again from the entrance of the Crystal Cavern.
GAME MODES
OUTPOST RUSH
  • Fixed an issue that caused players to unintentionally bring game-mode specific items like powder kegs into the open world.
Empyrean Forge Expedition
  • Commander Marius's magma ball hazard will now display a secondary ring to denote the area in which the impact shockwave will cause minor damage and stagger the player.
ECONOMY, PROGRESSION, & GEAR
GEAR/ITEMS
  • Fixed an issue that caused items in purchased Gear Set Slots to return to player inventories on login.
Economy
  • Open world Elite chests in Level 55+ Varangian POIs now have a 75% chance to drop a Flame Core, down from 100%.
  • Open world Regular chests in Level 55+ Varangian POIs now have a 10% chance to drop a Flame Core, down from 20%.
  • Unstable Casts now costs 3 Flame Cores to craft, down from 10.
  • Players can now craft 6 Unstable Casts daily, up from 3.
  • Improved quality of items generated by Unstable Cast from the Flame Core Forge. This was done by removing PvP perks and Resistance perks.
Season Pass

Update: We will disable 5 Season Activities that proved more challenging and costly to complete than intended. We anticipate this change will make your Activity Card progression easier.

The 5 impacted activities are:

  • Craft 10 items using Poultry Thights.
  • Craft 10 items using Sumptuous Rabbit.
  • Craft 10 items using Prime Armadillo meat.
  • Consume 10 Tier 5 Tradeskill Consumables.
  • Consume 10 Tier 5 Resistance Consumables.

Fixed an issue where level 60 players sometimes would not receive the "Just Getting Started" task in Chapter 1.

Added several new Season Pass activity tasks:
  • Kill 10 enemies in Mykrguard
  • Kill 10 enemies in Imperial Palace
  • Kill 10 enemies in Malevolence
  • Kill 10 enemies in Eternal Pools
  • Kill 10 enemies in Beds of Ta-BitJet
  • Kill 2 named enemies
  • Kill 20 elite enemies
Adjusted the following PVP Season Pass activities:
  • Earn Flawless victory in PVP arena was changed to Earn 1 victory in PvP arena
  • Earn 1000 pvp experience from valid player kills was changed to earn 100 pvp experience from valid player kills.
  • Participate in 3 arenas was changed to participate in 1 arena
  • Deal 100000 damage or healing in arena was changed to deal 50000 damage or healing in arena
  • Earn 5000 azoth salt was changed to earn 1000 azoth salt
  • Complete 2 pvp faction missions was changed to complete 1 pvp faction mission
Adjusted the following crafting Season Pass activities:
  • Craft 5 tier 5 weapons or apparel was changed to craft 3 tier 5 weapons or apparel
  • Consume 10 tier 5 coatings was reduced to consume 2 tier 5 coatings
Adjusted the following Season Journey tasks:
  • Rush of Victory II - Reduced required Outpost Rush wins from 10 to 5
  • Holding the Fort - Reduced required Invasion completions from 2 to 1
  • Worldwide Warrior - Reduced required Open World player kills from 50 to 15
Adjusted requirements for multiple Season Journey challenges:
  • Outpost Rush Domination - Reduced required Outpost Rush wins from 100 to 30
  • Serial Killer - Reduced required kills from 500 to 100
  • Contesting the Control Points - Reduced required Faction Control Point captures from 50 to 30
  • Legendary Craft - Reduced required craft amount from 125 to 100
  • Give Me Gold or Give Me Death - Renamed to Mutation Master and changed required Expedition rating from Gold to Silver
UX/UI
QOL
  • Removed the Gear Set Storage tooltip commands when your character is under level 25. These previously showed if you had purchased an additional Gear Set Slot with another character.
  • Added translations for the Fire Storm Heartrune tooltip.
  • Added additional translations to the Territory Planning Board UI.
  • The Main Menu has returned to its standard music soundtrack.
  • Fixed an issue with Leaderboards where the rewards countdown message displayed earlier than intended, stating that the current season had ended even though it was still in progress.
SOCIAL
GENERAL
  • Fixed a rare issue that prevented players from turning off their PvP flag.
AUDIO
  • Lowered the amount of echo when an NPC spoke within a small interior space.
Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa
Greetings, Adventurers!

The PTR is crucial for finalizing releases, but some upcoming content remains secret. Should we surprise players in exchange for less bug tests? The answer can vary, but QA always makes the final call on if a release is ready to go live. Check out the video below to learn more about the challenges behind quality assurance and then read on for an in-depth look at the journey of a patch note.



THE JOURNEY OF A PATCH NOTE
QA Manager Michael Corpora went on to walk us through the path of a bug:

“On December 6, 2022, we pushed the Winter Festival update to live servers. The Winter Convergence world event was core to this release. This was also the first world event to repeat since the New World launch. As such, we already documented and updated a test plan to account for any changes. For example, additional quests were added to engage new and returning players. When finalizing the content, we verified changes with characters that had participated in the original event along with new characters. Defects were identified and resolved, and then those fixes were verified in builds leading up to the release.“



“However, following the release we received player reports that the first 3 Winter Convergence quests were not accessible for some players. After looking through all of the reports, our investigation found that quest completion data for unrelated main story quests had been reused in the update for these new quests. This particular scenario was outside of the test coverage for the Winter Convergence update.”

“Once identified, we created characters with this quest completion data to verify that they were not offered the new quests. The next step was to implement a fix and create test scenarios to verify that both the Winter Convergence quests and the main story quests functioned correctly for all characters, including those who had already participated in the live event. This fix was then merged into a patch.”



“We ran all test scenarios again to verify the fix in the actual build before it went live. Once approved, the patch was released to players on December 8, 2022.“

What’s something that you can’t wait to see on the PTR? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa


Greetings, Adventurers!

Immortality comes at a cost. Aeternum is infested with lethal enemies ranging from the Ancients to the Angry Earth. Some Adventurers lose their will and become one of the Lost, while others give into the seductive whispers of power that foster Corruption. Even maintaining humanity can mean fending off a seemingly endless onslaught from the Varangian Knights. No one is safe on the Eternal Isle, but there’s still hope.

Join the Narrative Team for an in-depth analysis of the enemy families in the video below:



Varangian Knights
We caught up with Narrative Designer Aaron de Orive to explore another enemy family—the Varangian Knights.

“When conceiving of a human enemy faction, the idea of an order of villainous knights was discussed. Ultimately we decided on the Rus’ Varangians, who were Norsemen that settled in Eastern Europe. We wanted these fierce warriors to have connections to King Artorius, first as enemies and then as uneasy allies. We also wanted their leader to be an impressive figure, someone as formidable as Artorius himself. That’s how the mighty Warlord Varik came to be.”



“Varik was a founding member of the legendary Knights of the Round Table, and he and his warriors traveled to Aeternum with Artorius in his quest for the mystical land of Avalon. Varik fought by Artorius’s side against the Corrupted Myrddin during the Wars of Crimson Madness. When the forces of Corruption seemed on the verge of victory, Varik and his Varangians retreated into uncharted areas of Aeternum, and there established a new Varangian stronghold.”



“Known as ‘The Hammer’ for the strength of his blows, Varik is a warrior without equal. His goal is to unite all of Aeternum under his banner, but in order to accomplish this, he seeks the secrets of Myrddin’s magic. Despite having resulted in the wise magician becoming the Crimson Sorcerer, Varik believes that mastering Aeternum’s power is the only way to ensure complete control over the island. And he is determined to do so regardless of the cost.“



Which enemy family would you like to know more about? If there was an enemy family that you could ally yourself to, or manifest elements of, which would it be? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa


Greetings, Adventurers!

This month’s Balance of Power discusses the Fire Staff, Ice Gauntlet, and Bow, plus other changes coming in the next balance patch. Join us for our reaction to the Season 1 meta, the overall state of balance in New World right now, and discussion of the balance between melee and ranged.

Check out the video below for a full breakdown of all things combat:



What are your ideas for how to improve less popular or underpowered perks? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.
Apr 25, 2023
New World: Aeternum - timmyopa

Greetings, Adventurers!

New World Update 1.9.2 downtime will begin at 11:00PM PT (6:00AM UTC) on April 25. With the Corrupted Rabbits vanquished, the Springtide Bloom event will now blossom throughout Aeternum.

SPRINGTIDE BLOOM
The Time of Awakening has arrived. Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom on April 26 through May 23 and collect Springtide's fertile bounty of event-specific rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!

Truth Seekers must be level 25 or higher to embark upon the quest for enlightenment. Check out the full reward and lore breakdown for more details.
  • “When conceiving the Springtide Bloom event, there was an opportunity to introduce some new mysteries to Aeternum,” said Narrative Designer Aaron de Orive. “The idea was to invoke a Folk Horror vibe by introducing the Children of Bloom. These individuals, dressed in creepy beekeeper robes, would tend the Wispyblooms that appear during this time of year. The blooms themselves would be harvested for their pollen, which the Children claim would allow individuals to achieve harmony and break free of the island.”
  • “Now whether those were just the deranged beliefs of a strange cult or something that held some aspect of truth remains to be seen. However, voices and strange laughter can be heard when picking the blooms. And the leader of the Children, the Herald of Bloom, claims that ‘The Folk’ are watching and waiting to enter Aeternum. Exactly who or what these entities are must remain a mystery for a while longer.“
WORLD EXPERIENCE
  • Adjusted tracker text to fix typos and display all objectives at once for new weapon quests that target single locations. Players can now do the objectives in any order.
  • Fixed an issue that caused the player character’s hair to appear brighter than intended in shaded areas.
  • Fixed an issue that blocked players from entering the cave for the quest Dearly Beloved.
AI
  • Fixed a character collider issue that prevented some wolf, boar, and lion attacks from hitting the player.
  • Fixed an issue that caused boars to break away during certain attacks. They have now remembered how to fight back with their full arsenal!
COMBAT
  • Fixed an issue that caused the Firestorm Heartrune materia recipe to not correctly display its category name in the Stonecutting station.
  • Updated the description for the perk "Nimble" to be more clear about it increasing the regen rate. Nimble will not increase flat stamina gained from things like the Spear's "Invigorating Crits" passive.
  • Reduced the red color intensity of enemy spells and abilities.
Armor:
  • Slightly increased armor mitigation for both medium and heavy armor.
  • Increased Medium armor ratings by 2.5%
  • Increased Heavy armor ratings by 5%.
Fortify / Armor Bonus Adjustments:
  • Shirking Fortify Perk - Increased max from 3.9% to 4.7%.
  • Sturdy Fortification Perk - Increased max value from 4% to 5%
  • Great Axe Fortifying Whirlwind Perk - Increased value on armor from 6.6% to 8.8%, and value on weapons from 10% to 14%.
Great Axe
  • Crowded Protection Passive
  • Increased from 10% to 20%.
War Hammer
  • Outnumbered Passive
  • Increased from 10% to 20%.
  • Power Cleaner Upgrade
  • Increased from 10% to 20%.
Sword & Shield
  • Defensive Training Passive
  • Increased from 10% to 20%.
Fire Staff
  • Watch It Burn
  • Temporarily disabled the Watch It Burn passive from being able to trigger off of a critical from the first hit of Meteor Shower. It will be re-enabled when a larger fix is available.
  • Flare
  • Reduced damage from AOE from 140% to 110%.
  • Removed the projectile slow down.
  • Pillar of Fire
  • Reduced cooldown reduction value on armor from 17% to 11%, and the value on Weapons from 30% to 20%.
Musket
  • Steady Aim
  • Decreased how long it takes to charge steady aim from 2s to 1.5s, and from 1s to 0.75s while in Shooter's Stance.
  • Increased response speed of accuracy markers on reticle when accuracy changes.
Ice Gauntlet
  • Entomb
  • Reduced Entomb's health from 75% of player's max health to 50% of player max health.
Void Gauntlet
  • Fixed an issue that caused the Void Blade to have tracking issues with targets.
Bow
  • Added damage fall off all bow attacks - Damage fall off will start at 40m and reach 50% reduction at 100m.
  • Decreased the hitbox size of the heavy attack and ability projectiles from 0.33 to 0.275.
ECONOMY, PROGRESSION, & GEAR
Added 8 new Season Activities to replace some imbalanced ones:
  • Craft 5 items using Timeless Shards
  • Cook 10 recipes requiring Poultry Thigh
  • Cook 10 recipes requiring Sumptuous Rabbit
  • Cook 10 recipes requiring Prime Armadillo
  • Salvage 3 Tier 5 Named items
  • Use 10 Tier 5 Weapon coatings
  • Use 10 Tier 5 Crafting consumables
  • Use 10 Tier 5 resistance consumables
  • The level 100 Premium Reward now correctly lists that it grants the "Silver Wing" apparel skin set.
  • Fixed an issue that prevented players from claiming account-wide rewards (such as Marks of Fortunes or Booster tokens).
  • The Inferno Champion's Chest previously granted more Tattered Varangian Standards than intended. It will now give 1 instead of 4.
  • Added the ability to directly purchase Season Pass levels without purchasing the Premium Reward Track.
  • When activating Boosters under high traffic loads, closing and re-opening the Booster Menu will now inform the player that Booster use is pending transaction completion.
  • Fixed an issue that caused the Heartrune charge to reset when swapping Gear Sets even if the new Gear Set had the same Heartrune.
  • Corrected the level requirement to level 40 for the quest reward armors Battle's Embrace, Shrouded Intent, and Protective Wyrd. This correction will apply to all existing pieces of armor.
  • Removed procedural gathering sets from the Named Item loot table.
  • Fixed an issue that prevented PvP Reward Track Rank 200 players from completing the "Reaping the Rewards" Season Journey task.
UI/UX/SOCIAL
  • Fixed a visual issue with the collar of the Tattered Snatcher apparel skin.
  • Fixed a visual issue with the Infernal Hearth helmet.
  • Fixed an issue where sorting worlds alphabetically on the World Select screen would sometimes not alphabetize as expected.
  • Fixed an issue that caused the internal name of a world to display in the World List instead of the public name.
AUDIO
  • Adjusted audio for Grace O'Malley's VO when she visits the Mourningdale tavern so that she no longer has an inappropriate reverb.
Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa

Greetings, Adventurers!

The Time of Awakening has arrived. Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom on April 26 through May 23 and collect Springtide's fertile bounty of event-specific rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!

Truth Seekers must be level 25 or higher to embark upon the quest for enlightenment. Springtide Villages are located in Monarch's Bluff, Everfall, Brightwood, and Weavers Fen.

LORE


"I hear them," she murmured. "They're calling."

Hashiki Kimani was alone deep within the forest, surround by the stillness of nature, and yet she tread with purpose, her attention fixated on some unheard sound. Distant gleeful laughter — Or was it singing? — filled her head.

“Yes, I am here!” she replied to the silence, arms open in embrace. “I am… home!”

She turned about, enraptured by sights only conjurable by the imagination, spinning atop the damp grass as if she were a lost child suddenly found. Lights twinkled in her eyes, like dancing fireflies, but no such light reflected back out into the night - only the pale glow of the silver moon illuminated her unescorted waltz.

“Thank you, thank you!” she cried, “Yes, I’ve longed to see you all, as well.”

Hashiki’s head turned as she spoke, her attention drawn to many directions at once. “Of course! …Oh? Truly? That’s wonderful news! When? …But that’s so sudden. So much has happened as of late. …Yes, I agree entirely. But will they be prepared in time? …Oh! I am honored beyond words. Yes, yes, however I can be of aid!”

She nodded attentively, absorbing all that she could, assuring with the utmost certainty her devotion to this most gratifying new mission that remained secret to all but herself.

“And yet to leave you so soon,” she sighed, then warmly knelt to the earth, her head bowed in dutiful reverence. There she remained, for many a moment, before rising suddenly, changed.

“I will inform the people of Aeternum,” said the Bloom Herald. “I will shepherd those who seek the Truth. I will assemble your Children of the Bloom. Of this and my love, you have my undying pledge.”

With long strides, she departed the forest and set for town. When dawn finally blossomed over the horizon, many locals and travelers bore witness to the salient Bloom Herald, decorated with otherworldly gifts from her beloved Folk, singing and chanting, "They're here! They've come!"


REWARDS
Craft Wispy Spritz, lure Wispy Wasps into their blast radius, and reap Wispy Wasp Goo in exchange for Springtide Tokens. Additional rewards can be earned through Springtide Centerpieces, Party Bags, Prismabloom Harvests, and the Event Shop as the infestation continues.

SPRINGTIDE CENTERPIECE


Every Settlement will feature an ornately decorated Springtide Centerpiece, surrounded by a pile of colorful gift baskets. Each Centerpiece can be looted once per day for the following rewards:

Diamond Gypsum
  • Drop Rate: 100% (must be Level 60)
  • Limit: 6 per day.
1-3 Wispy Spritz
  • Drop Rate: 100%
25 Event Reputation
  • Drop Rate: 100%
Players also have a chance to receive the following rewards:

1-5 additional Wispy Spritz
  • Drop Rate: 100%
1-3 Dyes
  • Drop Rate: 66%
1 Springtide Dram
  • Drop Rate: 33%
  • Temporarily increases Luck.
1 Springtide Wafer
  • Drop Rate: 22%
  • Temporarily increases the number of Wispyblooms that players can harvest.
1 Springtide Crumble
  • Drop Rate: 11%
  • Temporarily increases Constitution.
SPRINGTIDE PARTY BAGS


Located at the center of each Springtide Village is a pile of party bags ripe for the taking from all who celebrate this festive season!

Each Village Party Bag pile can be looted once per day. There are 4 Party Bag piles in the world. These reset at 5 AM local time. For example, if a player receives a fourth Springtide Token from the Party Bags at 4:58 AM, they’ll be able to get another at 5:01 AM.

Springtide Token
  • Drop Rate: 100%
Springtide Pattern
  • Drop Rate: 1.3%
Springtide Coinbag
  • Drop Rate: 100%
50 Event Reputation
  • Drop Rate: 100%
SPRINGTIDE PRISMABLOOM HARVEST


When players harvest Prismablooms throughout Aeternum, they will have a chance at special rewards in addition to the normal Prismabloom resources.

Springtide Token
  • Drop Rate: 75%
  • Limit: 10 per day from Prismablooms.
Premium Springtide Tokens
  • Drop Rate: 5%
  • Limit: 1 per day from Prismablooms.
EVENT SHOP REWARDS
The following rewards can be purchased from the Bloom Herald in exchange for Springtide Tokens or Premium Springtide Tokens. Gain Event Reputation to rank up and increase the Event Shop selection.

RANK 1 REWARDS
Consumables (5 Springtide Tokens each):

Springtide Dram
  • Temporarily increases Luck.
Springtide Wafer
  • Temporarily increases the number of Wispyblooms that players can harvest.
Springtide Crumble
  • Temporarily increases Constitution.
RANK 2 REWARDS
Dyes (10 Springtide Tokens each):
  • Limoncello Dye
  • Royal Azalea Dye
  • Morning Mist Dye
Light Armor Patterns (15 Springtide Tokens each):
  • Blooming Hair of Earrach
  • Blooming Shirt of Earrach
  • Blooming Claws of Earrach
  • Blooming Skirt of Earrach
  • Blooming Shoes of Earrach
Medium Armor Patterns (15 Springtide Tokens each):
  • Blooming Mask of Earrach
  • Blooming Coat of Earrach
  • Blooming Gloves of Earrach
  • Blooming Culottes of Earrach
  • Blooming Boots of Earrach
Heavy Armor Patterns (15 Springtide Tokens each):
  • Blooming Helm of Earrach
  • Blooming Breastplate of Earrach
  • Blooming Gauntlets of Earrach
  • Blooming Legguards of Earrach
  • Blooming Sabatons of Earrach
RANK 3 REWARDS
Unfortunately during testing we discovered an issue with the Viridian Attire Set that remains unresolved. Our team is working hard to address the issue and deliver it as soon as possible. Thank you for your patience and understanding.

Springtide Beekeeper Attire Set:
  • Cost: 10 Premium Springtide Tokens
Emotes (5 Premium Springtide Tokens each):
  • Springtide "Flower Child"
  • Jovial Frolic
Housing Items:
Cost: 1 Premium Springtide Token each:
  • Barrel of Flowers
  • Crate of Flowers
  • Pot of Wispy Blooms
  • Pinwheel
  • Springtide Wall Light
  • Springtide Ceiling Light
Cost: 2 Premium Springtide Tokens each:
  • Springtide Banner
  • Sacks of Pigment
Light Armor Patterns - 600 Gear Score (1 Premium Springtide Token each):
  • Blooming Hair of Earrach
  • Blooming Shirt of Earrach
  • Blooming Claws of Earrach
  • Blooming Skirt of Earrach
  • Blooming Shoes of Earrach
Medium Armor Patterns - 600 Gear Score (1 Premium Springtide Token each):
  • Blooming Mask of Earrach
  • Blooming Coat of Earrach
  • Blooming Gloves of Earrach
  • Blooming Culottes of Earrach
  • Blooming Boots of Earrach
Heavy Armor Patterns - 600 Gear Score (1 Premium Springtide Token each):
  • Blooming Helm of Earrach
  • Blooming Breastplate of Earrach
  • Blooming Gauntlets of Earrach
  • Blooming Legguards of Earrach
  • Blooming Sabatons of Earrach
Springtide Bloom Attire Set
  • Cost: 10 Premium Springtide Bloom Tokens
Thanks for your support! We’ll see you in the Springtide Villages.
New World: Aeternum - timmyopa
Greetings, Adventurers!

Whether you’re slashing through roaring enemies to quickly reach the next territory or detouring across a distant bridge to encounter a mysterious NPC, the languages of Aeternum make New World a more immersive experience. Join the Development Team for a look at the creation and execution of the game’s many languages. You might even come away with a few new phrases.

Learn more about the languages of Aeternum and how characters like the Siren Queen came to life in the video below.



SPEAKING CONLANG IN NEW WORLD
“One of the things we talked about when looking at the various languages of New World was how these languages were supposed to sound,” said Narrative Designer Aaron de Orive. “If they are read with no emphasis or intonations in mind, they did not sound as impressive as we wanted. But with the proper emphasis, intonations, and even with various unique vocalizations they could sound quite alien and arresting.”



“The goal was to make the Corrupted conlang sound more deep and guttural, with a staccato quality, which was far more fitting for hosts of an other-dimensional, demonic entity. When we were recording temp Voice over for the actors to give them a pronunciation guide, we played around with these vocalizations and intonations, finally settling on a pattern that we thought did the conlang justice. In other words, hearing the Corrupted conlang is much more disturbing than reading it.”



SIREN QUEEN DIALOGUE EXAMPLES
“I HAVE NO TIME FOR GAMES.”
  • Gotloian: ta su washaw goll wogng mag
  • Phonetics: /ta sɯ waˈʃaw gɔll wɔgŋ mag/
  • Talent Notes: T' su washa gow wag mag
“I WILL TAKE EVERYTHING FROM YOU.”
  • Gotloian: ta ipop yaws po a
  • Phonetics: /ta ipɔp jaws pɔ a/
  • Talent Notes: Te ipap yass paw
“ECHOES SWALLOW YOU!”
  • Gotloian: pewobn a ludshe
  • Phonetics: /pɛˈwɔbn a ˈlɯdʃɛ/
  • Talent Notes: Pe wag naluche
“I CAN’T HEAR…ANYTHING…”
  • Gotloian: ta a ilp gomki...yosp…
  • Phonetics: /ta a ilp ˈgɔmki jɔsp/
  • Talent Notes: T' yuk gonki yost
“TURN TO ASH!”
  • Gotloian: sho gi ing
  • Phonetics: /ʃɔ gi iŋ/
  • Talent Notes: Sha gui-ing
“LIGHTNING STRIKE!”
  • Gotloian: gogkest shuyk
  • Phonetics: /gɔgˈkɛst ˈʃɯjk/
  • Talent Notes: Gog kest chuik
“DON'T BLINK!”
  • Gotloian: ilp shest
  • Phonetics: /ilp ʃɛst/
  • Talent Notes: ilp chest
“FRY!”
  • Gotloian: iglo
  • Phonetics: /ˈiglɔ/
  • Talent Notes: eeg-la
Which language samples would you like to see next? Let us know on the forums. Thanks for your support! We’ll see you in Aeternum.
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