New World: Aeternum - timmyopa


Greetings, Adventurers!

Join Grace O’Malley and assemble an elite team of mercenaries called the Silver Crows to help their first client, Skye the Spear-daughter, confront a powerful Warlock in Season 1 - Fellowship & Fire. Learn more about each member and then continue their story in-game.

Grace O’Malley


Quote
“Best way to navigate a storm, is to sail straight through it.”

Bio
Where to find Grace: Outside the command tent of the Crow’s Nest, or in the tavern
Cultural background: Irish
Occupation: Co-captain of the Silver Crows
Likes: treasure, ships, close mates
Dislikes: baby lynxes, lazy bastards, and the smell of rosewater
Little-known fact: She grew up as nobility and speaks Latin

About Grace
Grace was born into wealth, in the influential O’Malley seafaring clan that controlled Clew Bay and a large barony in western Ireland. Headstrong even as a youth, when her father told her she couldn’t come along on an expedition, as her long hair might get caught in the ship’s rigging, she promptly cut it off. As heir apparent to her father in the lineage of the Kings of Umaill, Grace was driven and ambitious. She quickly built a reputation as a fierce but fair captain, and joined her family in taking a “fair share” of profits from fat merchant ships unwise enough to traverse their coastline. But her unflagging ambition was also to be her undoing.

Where other captains might have turned aside, Grace pursued a laden galley into the thick of a massive, foreboding storm. Lightning sundered the fleeing galley. Raging winds took hold of her ship and dragged her deep into uncharted waters. It was only thanks to Grace’s strong command, quick thinking, and skillful navigation that her battered ship carried her to Aeternum, whereupon it splintered on the rocks.

Despite her dreams of getting a ship and escaping the island, she found friends with whom she formed the Silver Crows. She’s come around to thinking that Aeternum might not be so terrible, as long as she’s with good mates and has ample opportunity for profit!

Zander “The Undying” Gataki


Quotes:
“You must try my lemon cakes!”
“Everyone knows me as ‘Zander the Baker,’ yes?”
“If the gods wanted us to suffer, they would not have given us teeth.“
“I feel the sudden urge to hug you with all my might.”

Bio
Where to find Zander: At the Crow’s Nest, or in any kitchen he can find
Cultural background: Greek
Occupation: Silver Crow
Likes: great friends, good food
Dislikes: tiny spaces, heights, squirrels
Little-known fact: Zander is extremely ticklish, though he’ll strangle anyone that tries

About Zander
Zander grew up as an orphan on the streets of Corfu, barely surviving on a diet of rats and spoiled refuse from Venetian armies that occupied the island. His situation improved when he risked his life to save a man named Lykos, from a gang of would-be thieves. Lykos gained Zander’s trust, showing him the kindness that Zander had been craving, sending him on tasks where he was rewarded with an occasional bread roll.

Lykos betrayed Zander and sold him into labor, building a fort to defend against the Turkish invaders. But the harsh conditions helped to strengthen his body at an astonishing rate, and he was soon pressed into the ranks of the posted army, where he learned the trade of warfare. In a failed siege of the island, the Ottomans took Zander captive. But the retreating ship was swept off course by a storm, then becalmed and adrift for weeks, only to encounter a sea monster off the coast of Aeternum that dragged the ship and its crew to the sea bottom.

Zander washed up in Fury Bay, barely alive. An old lady named Granny Pike found Zander and took him in. When he recovered, Granny put him to work as an Enforcer in her less than upright organization. A tough warrior, he became known as Zander “The Undying,” as he’s never been killed on Aeternum. He thinks that people know him as Zander “The Baker,” as he loves to bake in his spare time. His specialty is lemon cakes! Though Zander is both grateful to and afraid of Granny Pike, he’s looking for a greater purpose to his life. For now, he’s found it with the Silver Crows.

Dog


Quote:
“Meow.”

Bio
Where to find Dog: Somewhere Grace doesn’t want him to be
Cultural background: Lynx
Occupation: Kitten
Likes: Grace, Zander, belly rubs until he doesn’t, squirrels (eating them), being in front
Dislikes: big smelly settlements, tail-grabbers, experiment tables, not being in front
Little-known fact: He may have latent special abilities

About Dog
Dog, who is actually a baby lynx, was named by Grace upon joining the Silver Crows. Grace called him a mangy, flea-ridden dog, and the name stuck. Dog was poisoned by toxins and tried to recover by drinking water, but vomited and fainted. Zander found him laying on a stream bank in Edengrove, the poor kitten’s skin covered with green oozing sores. Zander nursed him back to health with the help of the Soulwarden, and Zander’s druid friend Eynon Voyle, using a treatment that purged the toxins in the kitten’s blood.

Perhaps as a result of the strange toxins, Dog has flashes of intelligence that go beyond that of a normal lynx kitten. Like all lynxes, Dog is fiercely loyal and will fight to the death to protect his friends. But most days, all he really wants is to curl up in a warm home, and he’s found that in the Crow’s Nest — mostly on top of Grace’s bedroll.

Skye


Quotes:
“The fight isn’t all that there is. There’s before the fight and after the fight.”
“Strength, love, laughter, they’re all the riches any warrior needs.”
“So we might survive, the gods gave us the spear. So we’d enjoy it, they gave us friends.”

Bio
Where to find Skye: The mountains of Great Cleave
Cultural background: Celtic
Occupation: Speardaughter
Likes: a good fight, friends, a bracing swim in a frozen lake
Dislikes: lies, vegetables
Little-known fact: She likes to sing, though it embarrasses her greatly to do so

About Skye
Skye was born hundreds of years ago, in a village located in the Cairngorms, in the Scottish Highlands. She first set her feet on the path of the warrior, when she was ten years old. She and a small group of fellow villagers were attacked by a pack of giant white wolves in the forest. Everyone was slaughtered, except for Skye, who ran for all she was worth, clinging to the spear she’d picked up from one of the fallen adults.

Somehow, body and spear moved on their own, and before she knew it, wolf carcasses stained the snow a bright cherry red around her. Skye’s battle skills grew faster than her older brothers, and soon she outstripped even her father’s abilities as a warrior. She arrived on Aeternum, sailing with others who sought the ancient hall of the Gods. Others despaired to find the gates closed, but Skye found camaraderie in a tribe of fierce Speardaughters.

Together, they hunted evil across Aeternum for centuries, until a Varangian warlock they called the Faceless one, cursed her and her lover Aidyn, and stole their warrior’s fire. She’s hired the Silver Crows to help her and her partner reclaim their strength, and take vengeance against the Faceless one.
Complete the seasonal story to find out what happens next. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa


Greetings, Adventurers!

Those who hunger for power yearn for the eldritch magics unleashed in these colossal ruins. The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Delve into its lore and design now for a more immersive experience. Players can also get an early look at Season 1 - Fellowship & Fire content, including the Empyrean Forge, through the PTR.

Please note:

During our final rounds of testing we uncovered an issue with Seasons - Fellowship & Fire that needs to be resolved before launching, and we must delay the release. Our team is working diligently to address the issue and deliver this anticipated release as soon as possible, at the quality bar it deserves. Thank you for your patience and understanding, and please stay tuned to the official New World forums and our social channels for more updates.

LORE


The Empyrean Forge was the primary site used by the Ancients to build their constructs and war machines in ages past. The legendary Torso Boss was first designed and constructed here. After the destructive war that ended the Ancients’ rule, the Forge was abandoned but its mystic fires never went out. Centuries later, the wizard Myrddin made his way into the labyrinthian depths to study the techniques of Ancient engineering. His experiments opened a gate to other realms, allowing elemental beings and magics to come flowing through. These energies fused themselves to the Empyrean Forge, giving rise to bizarre beings birthed in the fires of the primal world and shaped by the Azoth of the Ancients. The powers of the Forge are coveted by the Varangians, who seek to unlock the secrets of the Ancients and their sorceries.
DESIGN


“When setting down the preliminary designs for the Empyrean Forge, there were two main elements we wanted to focus on — player communication and unique environmental obstacles and interactions,” said Level Designer Pride St. Clair. “These are areas we want to continue to push in future content, so it was very important that we pushed the bar as far as it could go.”

PLAYER COMMUNICATION


“In the case of player communication, we wanted players to have to coordinate and share information in new ways. We knew we wanted a puzzle with two parts—the cypher and the lock—but nothing like that existed in New World. We also didn’t want to force players to run back and forth from the solution to the lock, like placing the solution to the puzzle on a wall in one of the hallways. The other outstanding obstacle was implementing randomness to the solution, so players couldn’t memorize it and brute force the encounter on subsequent playthroughs.”

RANDOM PUZZLES


“This random element drove us to the idea of two combination locks- one that features the solution and another that must be solved. Because we really wanted players to cooperate and interact, we made sure the entire puzzle resets when they step off of the solution lock’s pressure plate. In other words, it’s a puzzle that requires two parties to communicate effectively in order to progress. Additionally, we chose symbols that could be easily communicated like circle, square, and triangle, plus one vague symbol which we call ‘D’ internally.”

HAZARDS


“As for the environmental aspect, we workshopped many player crushing, slicing, burning, shooting, and melting hazards to harass and destroy players, but ultimately focused on two major ones, the crushing pistons and the lava.

LAVA


“The lava was an obvious necessity considering the forge’s narrative and aesthetic, although we went back and forth on whether or not it should be an instant kill. In the end, we decided to make all lava lethal and maintain consistency throughout the Expedition. If the lava had been traversable, even if only for a short time, we would have had to make escape ledges for each section. The flow of the Expedition would have also become overly complicated and caused a lot of edge cases.”

PISTONS


“For the pistons, we wanted a hazard that felt ‘industrial’ in a way that previous hazards had not. The added bonus of the pistons was discovered further into development as the soundtrack came online. The pistons move up and down rhythmically, which blends very well into the industrial-techno sound scape the Sound Team had put together.“

Look forward to a deeper look at the sounds and music of the Empyrean Forge in an upcoming article. How do you feel about the new Expedition? Let us know on the forums. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa


Greetings, Adventurers!

The Season Pass gives players a variety of ways to earn new cosmetics, Titles, in-game gear, and more! Highlights on the Premium Reward Track include: 1 Seasonal Armor Skin (5 pieces), 9 Seasonal Weapon Skins, 6 Seasonal Tool Skins, 1 Seasonal Emote, and 1 Camp skin. Our Free Reward Track is available to all players and also contains unique cosmetic Items, while the Premium Reward Track offers the ability to earn extra rewards for 20,000 Marks of Fortune.

Learn more about the Season Pass in the latest episode of Forged in Aeternum, discover every reward, and explore answers to your most common questions.



Check out the full Reward List on the New World website for a breakdown of what you can earn on your Seasonal journey.

CAN I REPLAY OR COMPLETE SEASON PASSES OR JOURNEYS FROM PAST SEASONS?
  • Progress cannot be made on a Season Pass and some seasonal content will leave Aeternum once a specific season ends. Seasons continue the evolving narrative of Aeternum with content and activities delivering new stories, activities, and loot. When one Season ends and another begins, we want the social emphasis of our worlds to rally around new content and goals.
WHAT CAN WE EXPECT FROM FUTURE SEASONS? WHAT KIND OF REWARDS CAN WE EXPECT?
  • Future seasons will have more content including Seasonal Trials, new Seasonal Events, the Seasonal Trinket, additional Seasonal Stories, and new Season Passes loaded with rewards. The offerings on the Season Pass will continue to evolve each season as we continue to develop New World and based on your feedback. Stay tuned in the future to learn about any additional offerings that may come to the next Season Pass!

HOW DO I BUY THE PREMIUM REWARD TRACK?
  • The Premium Reward Track can only be purchased from the Season Pass screen with Marks of Fortune. Launch New World, and once in-game navigate to the Seasons Tab in the in-game menu or hotkey F9 to purchase the pass from there. If you need Marks of Fortune they can be purchased from the in-game store.

CAN I BUY THE PREMIUM REWARD TRACK LATE INTO THE SEASON?
  • Yes! When you purchase the Premium Reward Track you'll receive all of the rewards up to your current Season Pass level retroactively!
  • If you purchase the Head Start Pass (20,000 Marks of Fortune) you will gain +20 levels to your current level. You can purchase this before making any progress and start off at level 20 unlocking all the Premium and Free rewards to that level! Or for example if you are level 40 and purchase the Head Start Pass, it will jump your progress and rewards instantly to level 60! Please note that once you purchase the Premium Reward Track or hit level 81 you will not be able to purchase the Head Start Pass, but can still purchase individual levels (1,000 Marks of Fortune).
  • Players can also purchase individual levels if desired for 1,000 Marks of Fortune each.

IF I DON’T BUY THE PREMIUM REWARD TRACK CAN I STILL EARN REWARDS?
  • Yes! If you don’t purchase the Premium Reward Track you’ll still earn a reward for every completed level on the Free Track.

IF I BUY THE PREMIUM REWARD TRACK DO I STILL GET THE REWARDS FROM THE FREE TRACK?
  • Yes! Everyone that plays New World during a season will make progress and can earn the rewards on the Free Track.

CAN I EARN THESE REWARDS AFTER THE SEASON HAS ENDED?
  • After a season ends, many of its Season Pass rewards will become unobtainable, including season-specific skins. However, some items will remain purchasable in the Store like additional Gear Set Slots.

CAN I CLAIM MY REWARDS AFTER THE SEASON HAS ENDED?
  • Yes, after a season has ended you will still be able to claim any rewards that you had earned from that Season’s pass but not yet claimed. These items can be found in the Item Claim section of the Store after the season ends. You have until the end of the following Season to claim them. For example, once Season 3 starts you can no longer claim any unclaimed rewards from Season 1.

HOW WILL THE SEASON PASS WORK FOR MULTIPLE CHARACTERS ON THE SAME ACCOUNT?
  • The Season Pass will work across multiple characters in the same World or Region.
  • Rewards can only be claimed once per Region, but can be claimed on any character that has unlocked the Premium Reward Track at level 25.
  • Progress will not transfer if players switch Regions.
HOW CAN I EARN SEASON EXPERIENCE TO PROGRESS MY PASS?
Season Experience is primarily gained through the Season Journey and the season’s Activity Card. The Season Journey is a series of tasks and challenges that send Adventurers around Aeternum. The Activity Card is a new way for players to claim chunks of experience for doing everyday tasks around Aeternum. Players can also make progression (albeit much slower than the Season Journey and Activity Card), through passive progression from activities such as:
  • Gypsum Cast crafting
  • Expedition Boss kills
  • Outpost Rush
  • PvP Arenas
  • War
  • Invasion
  • PvP kills
  • Corruption Breaches
  • Quests
  • Faction Missions
  • Aptitude Levels
  • Trials
  • Earning a set amount of Character Experience
Thanks for your support! We’ll see you in Aeternum.
Mar 16, 2023
New World: Aeternum - timmyopa


Greetings, Adventurers!

New World is now on sale for 50% off through Steam and Amazon until 10AM PST on March 23. Start your revamped story experience and get ready for more immersive narratives when Season 1 - Fellowship & Fire kicks off on March 28. Aeternum awaits. Will you cooperate with other Adventurers or strike down anyone in your path? Here are some tips for you to make the most of your journey, learn more about major updates, and see what’s next. We also brought back some discounted fan-favorite store items for a limited-time.

SALE ITEMS
Get more out of spring in Aeternum with discounts on returning store items. Each item listed below is available now until 12AM PST on March 23. To celebrate the season, all players will receive a Black Bear Pelt Rug. Claim it for free through the in-game store.
  • Herbalist's Home Camp Skin: (15,000 Marks of Fortune)
  • Teeming Tetrarch Apparel Skin: (11,250 Marks of Fortune)
  • Knight of Devotion Apparel Skin: (7500 Marks of Fortune)
  • Fool For Love Apparel Skin: (7500 Marks of Fortune)
  • Heartpiercer Weapon Skin: (4250 Marks of Fortune)
  • Love's Cool Embrace Weapon Skin: (5625 Marks of Fortune)
  • Glowing Admiration Weapon Skin: (4250 Marks of Fortune)
  • Piercing Beauty Weapon Skin: (4250 Marks of Fortune)
  • Labor of Love Toolset: (10,000 Marks of Fortune)
  • Edifice of Eros Camp Skin: (10,000 Marks of Fortune)
  • Give Flower Emote: (2500 Marks of Fortune)
  • Swoon Emote: (2500 Marks of Fortune)



REVAMPED STORY EXPERIENCE
New World continues to evolve based on player feedback. As part of the Brimstone Sands Release, the first 25 levels of the game were completely overhauled to include more unique points of interest, a wider variety of objectives, and enhanced storylines. The Season 1 Update will push that overhaul even further. Look forward to more engaging quests and characters throughout the Weaver’s Fen and Brightwood zones.

Watch this video from last fall for a glimpse into how New World continues to improve.



NEXT MAJOR UPDATE: SEASON 1



Enjoy more frequent content like new features, gameplay experiences, and a Season Pass with two reward tracks — free and premium. Each reward track will feature 100 tiers of unlockable rewards for new emotes, skins, gear, and other seasonal loot.

Explore our announcement and FAQ article for more details.

NEW WAYS TO PLAY: FIRE STORM HEARTRUNE



Create a tornado to burn any obstacle in your path with the Fire Storm Heartrune. Each Season will include a new Heartrune — powerful abilities that give you more ways to customize your playstyle. Discover the story behind the Fire Storm Heartrune’s development to make the most of its power.

NEW PLAYER GUIDE



Curious how to navigate your next adventure? Check out our full interview with BDLG and Redbyrd, the creators of Newworldfans.com, for insight into everything new players need to know.

WHAT’S NEXT: SEASONAL EVENTS
New threats, festivities, and more will also come to Aeternum throughout Season 1:

RABBIT’S REVENGE



Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.

SPRINGTIDE BLOOM



The Time of Awakening has arrived! Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide's fertile bounty of limited-time rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!

FURY OF THE SPRIGGAN



The Earth has been restless since the Ennead awoke. Cooperate in open world encounters to defeat Dryads and a mighty Spriggan for event-specific, daily rewards.

STAY UP TO DATE WITH THE TEAM: FORGED IN AETERNUM
Join the Development Team for conversations on community-driven topics like QAs, lore, and character design. We also feature companion pieces that delve into other aspects of relevant topics. Here’s a taste of what to expect from our weekly video series:



Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa


Greetings Adventurers!

Today we are introducing our new New World specific Discord server! Join your fellow Adventurers, make new friends, and talk all things New World! You'll also find official updates and events hosted by your Community Managers as well as a more centralized location to find groups to complete content to your hearts' desires.

Thanks for your support! We'll see you on Discord: http://discord.gg/playnewworld
New World: Aeternum - timmyopa
Greetings, Adventurers!

Create a tornado to burn any obstacle in your path when the Fire Storm Heartrune arrives alongside Season One - Fellowship & Fire on March 28. We joined Combat Designer Josh Hurley for a glimpse into Fire Storm’s inspiration, design, goals, and challenges. Discover the story behind this ability’s development to make the most of its power.

INSPIRATION
“The inspiration for Fire Storm came from the Empyrean Forge Expedition,” Josh said. “The entire theme of the release is Fellowship & Fire and we definitely wanted to lean into the fire portion of it. We initially started by examining various attacks performed by the enemies within the Expedition to see if any of them would be a good starting point for what we wanted to achieve. For this one though, many of the enemy attacks weren’t exactly what we were going for or felt too similar to attacks or abilities that players could already do, so we leaned into coming up with something a bit more unique while utilizing the theme of fire.“



“During the early prototype phases of its development, we were unsure what we wanted to do with the animation, but after discussions with animators the concept of ‘fire bending’ popped up. We really wanted to lean into something fun and unique to signify the casting animation, and that is when the spin kick was brought up and immediately shined as the perfect way to cast this ability.“

DESIGN
“All of the Heartrunes are themed around some sort of AI boss or event, so the first step is to review the upcoming expedition or events that will be released along with that update to gauge what we want to do to make it feel like obtaining the Heartrune ties into the event that the player is participating in. The first aspect of Heartrune development is figuring out what roles are currently covered with existing Heartrunes, and what sort of gaps or missing functionality could be covered with a new Heartrune, and for this one, which role would fit the theme of fire.”

“Initial iterations of the Heartrune didn’t follow the terrain, and it would function similarly to the Void Gauntlet Orb Of Decay ability where it would just go off in the direction it was cast in until it hit an obstacle then it would stop. However, that didn’t feel great in more cluttered terrain. Even though there were some situations where kicking a tornado of fire into the air was fun, getting more consistent usage out of it was a better design choice.”



“The base movement speed of the Fire Storm is just barely faster than the normal sprint so players can actually follow the Heartrune and move within it, especially when using the Cunning variant with the Accelerating Storm perk.”

“I always thought it would be cool to treat the Fire Storm as a ball of death for players to follow as they charge into a fight. During a War playtest, I saw a Fire Storm immediately cast through broken fort gates. Right as they were destroyed a group of players rushed into the fort while inside the Fire Storm, creating the very fiery ball of death full of players that I envisioned during the early design phases.”

GOALS
“The goal is to give each Heartrune a unique purpose and place. Some may be good for damage, while others may have more utility, creating situations where if you have any sort of gap in your build between your two weapons, that gap can be filled with a Heartrune. Fire Storm was shaped around a close-mid ranged situation with the ability, when using some perks, to potentially aid as somewhat of an engagement tool or casting towards an enemy that could be running away. However, much like a lot of the other Heartrunes, their functionality has variable trade offs depending on the perks.”



“For the power of the Heartrunes, we want them to feel strong, but not overpowered, and since Heartrune power is much more static that a player’s power, the goal is to make them useful, but not so powerful that they can be a make or break a combat situation.”

CHALLENGES
“The greatest challenge was from working around a slower projectile. The Fire Storm Heartrune is by far the slowest projectile that a player can fire, which created a number of issues due to how easy it is to watch the translation of the projectile compared to other ones in a wide variety of combat areas. The slower something moves, the easier it is to keep a closer eye on it, and the easier it is to keep an eye on something, the more issues can be perceived from it.”

“The most obvious way we addressed this was by adding in the ability for the Fire Storm to follow terrain. Prior to that addition it would collide with many objects in the world. If you casted it too high or on a downward slant it would float off into the air, or if you casted it too low or up hill, it would collide with the ground and end early. Getting the ability to allow a projectile to maintain a set distance from the ground was an absolute game changer for the development.”



How will you use the Fire Storm Heartrune? Let us know on the forums. Thanks for your support and we’ll see you in Aeternum!
New World: Aeternum - timmyopa
Greetings, Adventurers!

New World Update 1.8.4 downtime will begin at 11:00 PM PT (7:00AM UTC) on March 7 and marks the end of the Legacy of Crassus event. It also includes fixes to locked items.

COMBAT CHANGES
GENERAL
  • Fixed an issue that allowed Abilities to be used multiple times without cooldowns.
  • Fixed an issue that allowed players to dodge more times than intended without consuming Stamina.
ECONOMY, PROGRESSION, & GEAR
CRAFTING
  • Fixed an issue that caused Crafting to fail and deliver the message "Crafting attempt failed".
UX/UI/SOCIAL
  • Fixed an issue that caused the leave Company pop up to occur every time a player spoke to their Faction representative.
LOCKED ITEMS
  • Fixed an issue that caused locked items to display as bound to a player.
  • Fixed an issue that allowed locked items to be transferred to a bag on the ground if they were equipped.
  • Fixed an issue that prevented locked items from being deposited to storage. Locked items will still not transfer using the “Transfer All“ button.
  • Fixed an issue that caused players to receive the wrong message "Cannot drop mission items" when attempting to discard locked item from their inventory. The correct message "Cannot drop locked items" will now appear.
Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa
Greetings, Adventurers!

Get more out of your journey throughout Aeternum when Seasons come to New World. Look forward to more frequent content like new features, gameplay experiences, and a Season Pass with two reward tracks — free and premium. Each reward track will feature 100 tiers of unlockable rewards for new emotes, skins, gear, and other seasonal loot.

Please note:

During our final rounds of testing we uncovered an issue with Seasons - Fellowship & Fire that needs to be resolved before launching, and we must delay the release. Our team is working diligently to address the issue and deliver this anticipated release as soon as possible, at the quality bar it deserves. Thank you for your patience and understanding, and please stay tuned to the official New World forums and our social channels for more updates.

What is the Season Pass?
The Season Pass introduces new ways for players to earn meaningful rewards, just by playing New World. Players will earn Season XP, level up, and unlock rewards as they progress through their seasonal activities. Our goal with seasons is to consistently provide something fresh for every type of player.

Free Track


The Free Track is completely free for all players and grants a variety of helpful rewards like new skins, pets, Marks of Fortune, Boost Tokens, seasonal weapons and armor, Umbral Shards, Gypsum Orbs, and caches of materials.

Premium Track


Players who have reached Level 25 will also have the option to purchase the Premium Track for additional rewards, such as cosmetics, additional Marks of Fortune, Boost Tokens, and even more seasonal loot. Players can opt-in to the Premium Track at any point during the Season and will retroactively receive all eligible rewards. At the end of the Season any unearned, unique seasonal rewards will be vaulted.

Season XP
The Season Journey, Challenges, and Activity Card all give players Season XP. Season XP can also be gained through other activities: Quests, Faction Missions, Town Projects, Expedition Bosses, Outpost Rush, 3v3 Arenas, and more.

The Season Journey


The Season Journey, available to players at Level 60, is a way of tracking your progress throughout the Season. It is broken down into chapters based on the Season's Story with rewards for completing specific tasks inside each chapter.

Season Challenges
Seasonal Challenges are the most difficult objectives each Season. These may prove more difficult, but their rewards are higher than the Seasonal Journey!

The Activity Stamp Card


This seasonal mini-game further rewards Adventurers for daily play. Each stamp location features icons that correspond to a specific activity like “Complete a Mutated Expedition.” Complete activities and stamp spaces for Season XP. Players will receive bonus experience as full lines (diagonal, vertical, or horizontal) are completed.

If the activities on your current Stamp Card aren't to your liking, you can re-roll them in exchange for Azoth. Completed Stamps will remain, but all activities (including completed ones) will be replaced with new ones.

Season 1 - Fellowship & Fire
Enjoy new narratives and more as part of our first Season — Fellowship & Fire.

New Story: The Silver Crows


Assemble an elite team of mercenaries called the Silver Crows to help their first client, Skye the Spear-daughter, confront a powerful Warlock and the Varangian horde, and halt their ambitions amidst the flames of a brand new Expedition: Empyrean Forge.

New Expedition: Empyrean Forge


The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Team up with Ser Loth, a knight of Artorius, to stop the flow of mysterious magic deep within a necropolis.

New Heartrune Ability: Fire Storm


Create a tornado that damages targets in its path. You can also craft more powerful versions of the Heartgem to fit your playstyle.

New Mechanic: Gear Set Storage


Need to quickly swap gear for Mutated Expeditions? You’ll now be able to save and switch between your favorite gear sets after reaching level 25. Additional slots can be earned through the Season Pass or purchased with Marks of Fortune.

Weaver’s Fen and Brightwood Main Storyline Quest Revamp
The Weaver’s Fen and Brightwood Main Storyline is getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these two familiar territories through a fresh narrative, more quest variety, and a few new surprises.

Seasonal Events
New threats, festivities, and more will also come to Aeternum throughout each season:

Rabbit’s Revenge


Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.

Springtide Bloom


The Time of Awakening has arrived! Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide's fertile bounty of limited-time rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!

Fury of the Spriggan


The Earth has been restless since the Ennead awoke. Cooperate in open world encounters to defeat Dryads and a mighty Spriggan for event-specific, daily rewards.

FAQ

Why are we switching to a seasonal model?
  • Moving forward, our plan is to update New World on a predictable 3 month cadence. Through seasons we will introduce more content and experiences for all players to enjoy.
What can I expect from future Seasons?
Each Season will:
  • Last approximately 3 months and introduce new features and gameplay experiences.
  • Feature a unique Season Pass for players to earn impactful rewards through new Activity Cards, challenges, and more.
  • Include new limited-time Premium Track rewards like cosmetics.
Items acquired from the Season Pass can be upgraded to 600 Gear Score and will gain a 3rd Perk, making them Legendary.
How much is the Premium Track upgrade and how can I purchase it?
  • The Premium Track upgrade will cost 20,000 Marks of Fortune. It can be purchased through the Seasons tab (F9) in-game.
  • There will be 100 levels of both Free and Premium Tracks. Players who purchase the Premium Track will earn rewards across both tracks.
Isn’t this a form of pay-to-win?
  • All of the non-cosmetic Premium Track rewards can also be earned through the Free Track and normal gameplay.
  • The Premium Track adds 100 levels of additional rewards, giving players the opportunity to get more in-game items.
  • The gear rolled from these rewards will not exceed 600 Gear Score and does not include any unique perks that cannot be found in-game.
  • Premium Track Cosmetics do not provide any additional benefits.
What are Boost Tokens?
  • Boost Tokens are time-based catch up mechanics that provide temporary quality of life conveniences. They do not affect stats or provide any advantage in combat.
  • They are designed to help players that want to more quickly level up Weapon Mastery, Gathering Trade Skills, Season progression, and Territory Standing.
  • Tokens are available to earn in-game through the Free and Premium Track of the Season Pass as well as for purchase through the in-game store.
  • For example, the Proficiency Boost Token that increases Gathering yield by 10% for 90 minutes provides a longer but lower percent increase than a Powerful Proficiency Booster that can be crafted in-game.
How will the Season Pass work across multiple characters on the same account?
  • The Season Pass will work across multiple characters in the same World or Region.
  • Rewards can only be claimed once per Region, but can be claimed on any character that has unlocked the Premium Rewards Track at level 25.
  • Progress will not transfer if players switch Regions.

We’re excited for the future of New World and can’t wait for everyone to experience what’s next. Thanks for your support! We’ll see you in Aeternum.
New World: Aeternum - timmyopa
Greetings, Adventurers!

Aeternum is an ever-evolving world, and as such, we continue our efforts in providing an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to invite you all to participate in the next cycle of our Public Test Realm (PTR)!

PTR
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.


The PTR will officially open today, February 24, at 10 AM PST (6 PM UTC). If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our PTR sub-forum (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

MAJOR UPDATES
During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:

Season Pass Reward Track


The Season Pass gives players a variety of ways to earn new titles, gear, and more. Our Free Track is available to all players, while the Premium Reward Track offers extra rewards for an additional purchase. The Season Pass also includes the introduction of the Season Journey, a series of tasks and challenges that send Adventurers around Aeternum, plus the Activity Card where players can earn Season XP through mini-objectives. The Season Pass ties into all of our seasonal content including the Silver Crow’s storyline. Cosmetics, tokens, and Marks of Fortune will not be claimable in the PTR.

COMBAT BALANCE UPDATES

A few combat balance topics have been on our radar and trending in the community: Magic and Ranged Weapon PvE Viability, Weapon Balance in PvP, and Equip Load Balance. Balance is an ever-evolving part of gameplay and we will continue to make further adjustments based on feedback to create the best possible experience for players.

MAGIC AND RANGED WEAPON PVE VIABILITY
Magic and ranged weapons have fallen behind melee weapons in PvE content, most noticeably in end game content like Mutators. We will continue to strive for viability across all weapons through the following changes:
  • Increased Bane power on magic and ranged weapons. (10% higher than what’s possible on melee weapons).
  • Adjusted Mutations will no longer disproportionately affect magic users (Removed the 50% or 75%, depending on the difficulty, elemental damage reduction).
  • Players that like to tank will now have more options for a wider variety of gameplay (Added more Taunt Gem capability for various abilities on numerous weapons).

WEAPON BALANCE FOR PVP
Some melee and ranged weapons are currently more powerful than what we consider healthy for PvP gameplay. In pursuit of our balance goals we are adjusting the power, utility, and functionality of most weapons:
  • We re-calibrated the accuracy system and how it affects shots for the Musket. Shots now have a slight deviation in their trajectory so that long ranged shots are not as consistent when moving or firing without the Accuracy Perk.
  • Adjusted Crowd Control effects on certain abilities and clarified the scope of some damage focused abilities.

EQUIP LOAD BALANCE
We want to have a larger diversity of equip loads and make more weapons viable for all playstyles. Ideally these changes allow players with more unique styles, off-meta builds, and personal preferences to participate in meaningful ways regardless of the game mode:
  • Adjustments to the PvP Mitigation formula to provide a better experience to a wider range of Gear Scores.
  • Changes to how Rend and Fortify function.
  • Adjustments to some attribute thresholds bonuses.

NEW SEASONAL STORY: THE SILVER CROWS


Assemble an elite team of mercenaries called the Silver Crows to help their first client, Skye the Spear-daughter, confront a powerful Warlock and the Varangian horde, and halt their ambitions amidst the flames of the Empyrean Forge.

MAKE GOOD NOTIFICATION
There is now an improved flow for players to be aware of and claim special offerings from the team. This menu is accessible through a new button on the Game Menu. Look at the main in-game Nav Bar to find it.

ALT CHARACTER MITIGATION
Players with more than one character on a single server will now have to declare only one of them as their “PvP Active” character. Only the currently active PvP player may flag for PvP or fight in a War. There is a 3-day cooldown on switching active PvP characters. This will restrict players further from using alts to game the Faction War systems.

GEAR SET STORAGE


Need to quickly swap gear for Mutated Expeditions? You’ll now be able to save and switch between your favorite gear sets after reaching level 25. Additional slots can be earned through the Season Pass or purchased with Marks of Fortune.

NEW HEARTRUNE ABILITY: FIRE STORM


Create a tornado that damages targets in its path. You can also craft more powerful versions of the Heartgem to fit your playstyle.

NEW EXPEDITION: EMPYREAN FORGE


The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Team up with Ser Loth, a knight of Artorius, to stop the flow of mysterious magic deep within a necropolis.

Mutated Empyrean Forge Expedition
Challenge a more difficult version of the new Empyrean Forge Expedition.

RABBIT’S REVENGE


Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.

BRIGHTWOOD AND WEAVER’S FEN NEW MAIN STORY QUESTLINE
The Weaver’s Fen and Brightwood Main Storyline is getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these two familiar territories through a fresh narrative, more quest variety, and a few new surprises.

LEVEL 40 WEAPON AND ARMOR QUESTS 2.0
Enjoy new and improved level 40 weapon and armor quests. Each quest will now require less travel and eliminations. Look forward to fresh rewards, narratives, and more.

SPRINGTIDE BLOOM EVENT


The Time of Awakening has arrived! Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide's fertile bounty of event-specific rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury! Truth Seekers must be level 20 or higher to embark upon the quest for enlightenment. Springtide Villages are located in Monarch's Bluff, Everfall, Brightwood, and Weavers Fen.

Fury of the Spriggan


The Earth has been restless since the Ennead awoke. Cooperate in open world encounters to defeat Dryads and a mighty Spriggan for daily event-specific rewards.

PTR CLIENT ACCESS
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.

PTR BACKSTORY LOADOUTS
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

PTR FAQ
HOW DO I ACCESS THE NEW PTR?
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Thanks for your support and participation! We'll see you in Aeternum.
Feb 21, 2023
New World: Aeternum - timmyopa
Greetings, Adventurers!

New World Update 1.8.3 downtime will begin at 11:00 PM PT (7:00AM UTC) on February 21st. It marks the start of the Legacy of Crassus event and includes various Leaderboards fixes.

LEGACY OF CRASSUS
  • The might of Rome threatens Aeternum from February 21 to March 7. Hunt down General Crassus' monstrous captains and banish the shadow of Roman tyranny in an all-new event. Following a plan set in motion long ago, Crassus's forces have invaded the southern lands to unleash the cyclopses Lucanus and Decimus.
  • Players brave enough to face these world bosses can search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove.
  • Each victory nets Adventurers event-specific, daily rewards.
  • Explore the announcement for more details.
  • Go behind the scenes with the Development Team.
WORLD EXPERIENCE
GENERAL
  • Fixed an issue that made harvestable resources non-interactable in certain situations.
EXPEDITIONS
  • Fixed a bug that caused Mutated Expeditions to receive the same elemental Mutations more often than intended.
QUESTS
  • Fixed an issue with Tamra Ayad in the quest "Dishonorable Daughter." She now appears in the proper location at the appropriate time.
AI UPDATES
WORLD AI
  • Fixed an issue that caused some Dryad Soldier attacks to not damage or interact with players.
  • Removed cat bobble heads from the game. Cats are less awkwardly enthusiastic when attacking.
GAME MODES
OUTPOST RUSH
  • Increased the amount of personal scoring gained from capturing and contesting points and using resources.
  • Added brief invulnerability to players that spawn in their home fort to help prevent spawn camping.
PVP ARENAS
  • Fixed an issue that allowed players to change equipment while in the Spectator Box.
ECONOMY, PROGRESSION, & GEAR
TRADE SKILLS
  • Fixed an issue that caused the text for Basic and Major Fishing Trophies to display the incorrect Luck values.
UX/UI/SOCIAL
FACTION SWAPS
  • Fixed a bug that allowed players to join the Faction that controlled the most territories.
LEADERBOARDS
  • Filtering friends or Company members on Leaderboards now properly sorts the results by rank. Unranked players are listed at the end.
  • Fixed an issue that prevented some players from receiving rewards. Affected players will receive their rewards in a future update.
NOTABLE FIXES
  • Fixed an issue that caused the Brimstone Sands Outpost Storage to incorrectly default to the Brimstone Sands Settlement Storage.
  • Fixed an icon error with the Baal Hoop ring.
  • Fixed an issue where the Storage Shed UI would not show up when interacting with a Storage Shed.
QUALITY OF LIFE IMPROVEMENTS
  • Locked items can no longer be dropped.
  • When using the "Transfer All" button to transfer inventory items to storage, locked items will now stay in the player's inventory.
Thanks for your support! We’ll see you in Aeternum.
...