Dinkum - taj14
Hey everyone,

I know you’ve all been waiting patiently for the Summer Sun update. I want to make sure this update is the best it can be. So once again, I’m going to regretfully ask you to wait just a little bit longer.

There have been some exciting things happening behind the scenes that I can’t share just yet. Things that I know will make a big difference in Dinkum’s future, and some other things that need to be done if Dinkum is ever going to leave early access.

So yeah, there has been a lot of work being done to Dinkum’s core. This work makes it much easier to change or add things to Dinkum, but in the end, a lot of these changes won’t be visible to players.

That being said, I want the Summer Sun Update to have a bunch of new things that really extend Dinkum’s endgame experience.

So why don’t I give you a little sneak peek of two features I think are really cool?

The first thing I want to show: Dinkum now has dynamic weather patterns that can change throughout the day. This means the sky might be clear during the day, but it might rain at night time.


You’d be surprised how much this adds to Dinkum, not only does it make the world feel more alive, it also adds some interesting choices for players to consider. For example, a player might want to check if it’s going to rain later in the day before they water their crops.

This new weather system is much more powerful than the old version. So it will be easy to expand on and add new weather events in the future.

Now this is something I’m really excited to show off. There is a new building to construct on your island.


For now, I’m just calling it the “Airport”. This is an endgame building, so you’re going to have to meet certain conditions to build one on your island.

Once your Airport is built, every now and again you’ll be able to catch an Airship off your island for the day. These little excursions will be similar to a mine trip, but a lot more breezy. You might find some new treasures and new materials to craft with.


Hmmm… looks like there is a lot of water though? I wonder what other kinds of things you’ll be doing on your trip off the island? I hope you can wait just a little bit longer to find out for yourself.

Speak to you soon,

James
Dinkum - taj14
G’day everyone,

Exciting news everyone! I'm thrilled to share that Dinkum is now a part of the Wholesome Games Event! If you're in the mood for some relaxing gaming, this is your golden opportunity. And hey, there's more to grin about – you can snag Dinkum with a fantastic 20% discount!



But hold onto your keyboards, because that's not where the fun ends. Dinkum is also strutting its stuff at the Tiny Teams Steam Event. Double the events, double the fun!



So dive into these incredible events that celebrate fantastic games from great independent developers. And if you've got your eyes set on getting Dinkum at a steal, now is the time to make it happen.


https://store.steampowered.com/app/1062520/Dinkum/
Dinkum - taj14
G'day

Today marks the one-year anniversary of Dinkum’s Early Access release. And truth be told, never, ever in my wildest dreams have I thought that my little game could find a place in so many people’s homes and monitor screens. The love that I received from you all, the words of encouragement, the ideas, suggestions, fan art, and little in-jokes is something that I truly appreciate beyond words. And seeing so many of you making your Dinkum Island your own still gives me the same buzz it did one year ago.

Just to give you a quick little update, I am still working hard on the next update. I really hope you’ll like what I’ve got planned. I’ve heard that Fletch is really keen to show some of the upcoming content real soon, so keep an eye out. And in case you missed it, there is a free Mini Anniversary Update that I put up a few weeks ago which you can download right now.

Again, thank you so much for taking a chance with my game. I hope that it brightens your day even a slight bit when you play it and brings a smile to your face.

Chat soon again,

James
Dinkum - taj14


G’day mates,

Since Dinkum's release, I’ve been keeping my eye on all of the islands the community has created. I'll tell you what, you all have some amazing island development skills! So, I thought it would be a good idea to share some of them with you too. And I'll tell you what, there is no better day to show you incredible creations than today, ha ha ha!

To start this new community spotlight series we have the incredibly talented ElemetrixBuilds aka Benny. I'll tell you what, their island has inspired me and I hope it inspires you too! So let’s have a closer look at the beautiful ‘Palm Paradiso’ created by Benny.


Palm Paradiso Map.

Benny created this amazing island which is absolutely PACKED with different locations. There’s the Town Center, the Stadium, Flower Fields, a Maze, huge farming fields, a romantic Wedding Venue, restaurants, and much much more. I'll tell you what, it's a tourist's paradise! I can't show you everything in this post, but here are some great snapshots.

Welcome to Palm Paradiso!




The Stadium.

The atmosphere here must be insane during a match. I should buy some tickets.


Maze.

An amazing place to get lost in.


Wombat stall.

I'll tell you what, Benny has a talent for picking names for his furry friends.


Flower fields.

A bloody beautiful spectacle and this smell is divine.


Cargo Liner.

Look how huge this Cargo Liner is. It’s bloody massive!


Varossa Balley Vineyard.

Thank you so much Benny for sharing your piece of paradise with all of us. Benny is an amazing builder and a great member of the Dinkum community. I'll tell you what, it was an absolute pleasure to visit your island.

I'll tell you what, I'm a bit tired and hungry after this trip, so I am going to eat some bush limes. I've been hankering for them all day.

Before I leave, I also wanted to share this incredible fan art by our reddit user M_Snail. Isn’t that beautiful?


And if you want to join our amazing Dinkum Discord community, click right HERE.


Hooroo!

Fletch - Head of Island Exploration
Jun 29, 2023
Dinkum - taj14
G’day,

As you may already have noticed by looking at the Steam front page, the Steam Summer Sale has begun. Even though at this very moment we don’t have summer in Australia (it’s actually a bit chilly down here), it doesn’t mean we can’t join and celebrate this fantastic Steam event! So grab that sunscreen and put on a hat because Dinkum is part of the Steam Summer Sale.

From today, until July 13, 10 am PDT | 7 pm CEST / July 14, 3 am AEST you can get Dinkum with a warm 20% discount!

Join the 14-day-long event, have fun, and be part of our amazing community that we have here.


Have a good one and speak soon,

James



https://store.steampowered.com/app/1062520/Dinkum/?gclid=CjwKCAjwhdWkBhBZEiwA1ibLmJ4CZfPVUIdITvJzeNT64UiIiAUTXd-amZWgfZqfyHWXvTDS5dVuLhoC0ksQAvD_BwE
Jun 20, 2023
Dinkum - dinkum.developer
I hope you are all having fun with the Mini Anniversary Update. I’ve got some small fixes in this hotfix for you.

  • Additional items can be placed inside the Food Modeller
  • Fixed a bug that caused health and stamina buffs to stack incorrectly
  • Fixed a bug that caused the Deep Mine doors to lock some players in the elevator
  • Fixed a bug that caused planted seaweed to grow into river reeds
  • Fixed an animation problem with item changers such as grain mill and billy cans
  • Raffle Wheel can no longer be placed inside the house
  • Halved the time it takes for Coffee to brew
  • Increased the duration of swim speed buff
Dinkum - taj14
Hey there everyone, long time no post.

As you know I’ve been hard at work on the Summer Sun update. Things are taking a bit longer than expected, so I’ve taken a little bit of time off to work on a smaller update. In this update John is running a little event in his shop to celebrate Dinkum’s anniversary! That’s right, next month marks Dinkum’s first year since entering Early Access.

When I put Dinkum up on Steam I expected it to be in Early Access for at least a year (now it looks like it might actually be a bit longer). I never expected so many people to play and enjoy my game, so I decided I wanted the updates to contain a lot more content than I was originally planning.

So, while you wait for the next major update please enjoy the new items available in this “Anniversary Event” update.


If you visit John on your island you’ll find his little green prize box on his counter. The items in here can be used to decorate your island and celebrate one year of Dinkum. To get the items you’re going to have to earn some Prize Tickets (John needs to make some Dinks off this event after all). Prize tickets can be earned by selling John any fish. You’ll receive one ticket per fish, so get your rod ready.


Oh, and there are a few more things to discover in this mini update. If you give Franklyn some shiny discs he might come up with a new way to get around the island with your mates. There is a new item to discover at the Tuckerbox, it’s a pretty groovy contraption and I think you’ll like it. I’ve also snuck in some other new craftable items in this update and a few new furniture items.

I hope you have fun discovering all the new things in this mini update and hopefully it’s enough stuff to play with until the Summer Sun update is ready to go.

Until next time,

Thanks for playing Dinkum!

James


Here are the patch notes:

New:
  • John’s Goods is running an event!
  • Earn Prize Tickets and exchange them for new special items and prizes
  • Franklyn can craft a new vehicle (he might need to learn it from a shiny disc)
  • The Tuckerbox sells a new machine to help display your food
  • Added some new crafting recipes to learn
  • Seaweed now drops it can be brewed or placed
Changes:
  • John will pay less for relics
  • Lowered Camera Tripod price
  • Spinifex will now grow back in the tropical biome
  • Improved performance of flower beds and water beds
  • Improved performance of placeable lights
  • Improved performance of chests
  • Improved performance of changers such as furnaces, mills, campfires, etc
  • Improved performance in large farms
  • Improved performance related to terraforming
  • Added LOD to certain placeable objects.
Bug Fixes
  • Fixed a bug that caused visitors using gliders to experience lag when opening and closing them
  • Fixed a bug that caused the compactor to dig down twice when visitors used them
  • Fixed a bug that didn’t update the telepads icon position when it was moved
  • Fixed a bug that caused the mailbox to softlock when deleting mail
  • Animals and NPCs can’t walk through Lilly Pilly plants anymore
  • Fixed a bug that caused problems when auto stacking into your travel bag
  • Fixed a bug that caused some chests to desync when using quick move
  • Jetskis now only require Vehicle Licence Level 1, instead of level 2
  • Cloth can no longer be placed into the spinning wheel
  • Fixed a bug that caused character to show an incorrect animation when their vehicle was destroyed
  • Fixed a bug that shows the wrong tool when dropped
  • Tape Measure no longer requires Deep Mining Licence
  • Buying farm animals now counts towards the spend money daily task
Dinkum - taj14
G’day!

Today the wonderful Cozy & Family Friendly Games Celebration Steam event begins, and Dinkum is proud to be a part of it. To celebrate the occasion, you can get Dinkum with a sweet 20% discount.

The event will last till June 05 at 10 am PDT | 7 pm CEST, and June 06 at 3 am AEST - whole 4 days of celebration!


Speak with you soon,

James



https://store.steampowered.com/app/1062520/Dinkum/
Dinkum - taj14


G’day everyone,

I am happy to say that Dinkum is part of the Earth Appreciation Festival! The event started on the 17th of April and will end on the 24th of April 2023. This fest is to raise awareness of how fragile our earth and its ecosystems are. If we’re not careful, we will lose some absolutely beautiful critters and plants that we will never get back. To raise awareness for this cause I’ve organised a 20% discount on Dinkum.

Let’s celebrate our beautiful Earth together!

Irwin
Dinkum - dinkum.developer
I hope you are all enjoying the Blooming Spring Update. I've got a small batch of hot fixes, but there are more on the way.

Thank you all for playing!

  • Made adjustments to the speed fish can pull on the rod
  • Fixed a generation problem with a certain treasure room in the Undergrove
  • Fixed a bug where NPCs would not introduce themselves to visiting players
...