This is a small update to fix a bug that was filling some player's log files and preventing steam cloud from uploading their saves.
If you have experienced any troubles with Steam cloud. please launch the game from the last device you played it on and select "use local files". Doing this twice will clear the large log files in your save directory and allow the save to upload to the cloud.
I hope everyone is enjoying the festive update and sorry for any inconvenience!
I won’t take too much of your time, as I feel you will want to investigate this ASAP! Now that the weather has warmed up, there’s been some strange sightings occurring around the island. Franklin has alerted me that while he was stargazing the outback sky last night, he saw some flying Jackaroos dashing through the sky! At first, I doubted him, but he reassured me that he saw it with his own two eyes. Well, one to be exact, because he did have to close one of them to use his telescope, ha ha ha! It seems these sightings are becoming more common, as townsfolk have been leaving more investigation quests on the bulletin board. Please take a look when you’re in town.
There have also been sightings of a strange burly gentleman wandering around the island’s beaches. He looks a bit lost, so if you see a strange marker on your map, maybe try to track him down to help him out?
Ok, I will leave you to it already. I’ve been blabbing on for too long anyway, ha ha ha! I’ll leave you with a message I’ve received from James.
Happy Holidays!
Fletch - Head of Island Exploration
Hi everyone! It's nearly the end of the year and I just want to thank everyone for playing Dinkum this year. I can't believe how lucky I am to have a wholesome community and so many people play my little game.
The next big update is still a little bit away, but to hold you over until it's ready, I thought it would be nice to give you guys a small festive update, as a gift for the holidays.
This event will only be available in December, but anything you find or craft during the event will remain in your world after that. I hope you have fun tracking down the new festive items.
Regards,
James
Patch Notes:
New Added a new visitor who will hang out on the beach on sunny days during December Check your bulletin board often during December to hunt down strange new things that fall from the sky Added a new fruit to find Added new festive furniture, clothing and tools Added a festive creature that appears only during December Added experimental refresh rate button for people with high refresh rate monitors
Changes There is now a visual notification for special visitors that make a sound when they appear Item catalogues are now sorted alphabetically Fixed a certain visitor’s boat’s collider so vehicles don’t pass through it Changed the way farm animals look for food Changed the way farm animals look for available housing Increased the size of the Vombat interact hit box Lowered motorbike turning sensitivity a bit Doubled the bank’s interest Bridges can no longer be placed over objects the player has placed
Bug Fixes Fixed a bug that would cause wild animals in a pen to disappear after a few in game days. Fixed a bug where Alpha animals would despawn before the quest time ran out Fixed a bug where the item selected on the toolbelt would not always be the item inserted into chargers Fixed a bug that caused drops from kegs, furnaces etc to disappear after saving and reloading Fixed a bug where the mine elevator would sometimes not detect players inside, trapping them at the bottom of the mines Fixed a bug where beds inside guests houses would sometimes lock after sleeping Fixed a bug where visitor’s bank accounts would not accrue interest Fixed a bug that prevented some save files from loading Fixed a bug where multiple screen resolutions would appear in the options menu Fixed a bunch of furniture collision and sleeping positions problems Fixed a bug that showed “too full” when visitors in the world would eat Fixed a bug that caused sharks to disappear when swapping from rod midway though catching them Fixed a bug where furniture would disappear and reappear quickly inside the player’s house after waking up Fixed a bug where the recycling bin could be destroyed with items still inside it Fixed an issue where food health buffs were sometimes doubled for host players. Fixed a bug that caused the tractor to consume more fertiliser than it placed Fixed a bug that made farm animals harvestable again after renaming them Fixed a bug that would sometimes lock the camera preventing players from taking photos Fixed a bug that caused character profile pics to always have blue eyes Fixed a bug that caused characters piloting vehicles to not sit in their seat properly on visitors screens Flowers no longer have the “bury” tag on them Tiki Torches no longer float above the ground The pause button is now available after receiving the journal when starting a new game
During this year’s Steam Autumn Sale, voting for the coveted Steam Awards will also take place. They are really prestigious awards, and although my game might not have the most intense graphics or the highest budget, there is one category that I feel it might be worth entering. And it’s the ‘Sit Back and Relax’.
I’ve spent the last four years of my life creating a game that I hoped would share a bit of my childhood with everyone. Experiencing nature, the outback, tin roofs, and the people around me. I hope that Dinkum did just that and that you have a chilled, carefree time while playing it. If you’ve enjoyed playing Dinkum this year, and it gave you a relaxing escape from everyday life, it would be an honour if you would give it your vote.
Voting will last as long as the Steam Autumn Sale, meaning votes close on Tuesday the 29th of November 2022 at 10 am PT | 7 pm CET, and on Wednesday, the 30th of November at 5 am AEDT.
Thank you for all your support and enjoy the Autumn Sale as well!
Autumn is now officially upon us. The leaves are falling down, the pumpkin spice lattes are being poured and it’s getting much cozier. Well, that‘s what I imagine, as here in Australia, we’re getting ready for summer! But regardless of which part of the world you’re from, we can all enjoy The Steam Autumn Sale. And to celebrate this huge sales event, Dinkum is now 20% off!
Don’t wait too long though, as the Autumn Sale will last for only 7 days. The event starts today and will end on Tuesday the 29th of November 2022 at 10 am PT | 7 pm CET and on Wednesday, the 30th of November at 5 am AEDT.
So if you’ve been waiting to play with a friend, or maybe start a new fair Dinkum life on your own, now is the time to start building your new home out in the bush! Hope to see you on the island soon!
Over here in Australia, it’s starting to get warm and we’re slowly getting ready for summer. Hope you’re feeling warm and cozy too, wherever you are. I want to thank all of you who took the time and participated in the last Dinkum Community Census. I have to admit that I didn’t expect so many of you to take part in it - there were nearly 10 thousand people who filled out the survey! And a big thank you to those of you who left some words of support and love in the Census. Reading them filled my creative juices to the max!
So let’s quickly summarise the results of Dinkum’s Community Census.
First up, I’ve asked you how you like Dinkum in its current stage on a scale of 1 - 10.
Most of you rated Dinkum in the 7 to 10 range, with 8 being the most frequently chosen value. That means you are quite happy with the game’s current stage, which makes me really happy to see! Of course, this doesn’t mean that the development ends here - oh no! This is just the beginning.
Next question - which mode you play the most.
It looks like more than half of you play Dinkum in a single-player mode, and a quarter of you play a bit of both. That really took me by surprise. This doesn't mean anything will change going forward with multiplayer support. After all, more than 45% of you are playing Dinkum with friends at some point. Your thoughts and suggestions are being listened to.
Now let’s see what you like the most about Dinkum.
From all your answers I could pick a few of the most common responses, which were:
- The Australiana theme. - Building the town, ability to decorate, and being able to express yourself through designing and building. - Farm Animals and wildlife. - That the game is relaxing (chill and cozy). - That you can play with family/friends. - Exploration - finding little interesting things, stories, items, and how they work with each other. - Ability to customise the character.
Next is what you like the Least about Dinkum.
Same as above I could pick a few most common replies here as well:
- Mines need more variety / are too scary and too difficult / pass is too expensive. - Tools durability / breaking too fast. - Terraforming is a bit fiddly. - Cooking - too few recipes and not balanced. - Too few decoration items and non-livable structures for the town, ie gazebos.
And finally, what would you like to see more of in Dinkum.
This was an interesting question for me too and I was surprised how high on the list was the Wildlife. I see a lot of you like Vombats and the Roos! Besides those answers, you also mentioned a couple of other things. There are too many to include here but thank you for all of them.
Now, what does this all mean? Well, thanks to your answers I have a better feel of what you like and dislike about Dinkum. The good thing is that a lot of the ideas that you had and the things that annoyed you the most are the things that I wanted to focus and work on too. It was good to know that we all feel a little bit similar in which direction Dinkum should head. All of your info was super valuable and if I make any major changes to the roadmap, I will let you know!
Thank you once again for filling out the Census and thanks for playing Dinkum. I’ll see you all on the island!
EDIT: The Census is now closed. Thank you so much to all of you who shared with me your thoughts, comments, and feedback. Much, much, much appreciated!
G’day everyone,
First up, I want to say a huge thank you to all of you for being a part of the Dinkum community. It really means a lot to see how many of you are here with me, playing the game that I’ve been working on for so long. It’s been a blast seeing how you play and what you all create on your islands. I also enjoy reading all the comments you are writing here, on Reddit, and on our Discord server. I appreciate every thought and opinion on the game, both the good and bad, and I’m always taking into account all the feedback and suggestions you put forward.
Last week I released the first content update after the Early Access release. I hope that you all liked it! Now, that update was just the beginning of Dinkum’s development process. While I am working on the content for the big update #2, I also really want to know what YOU would like to see more of in Dinkum!
I present to you all the first Dinkum Community Census! It’s a very short survey that will help me get a general feel for what you would like to see and do in Dinkum. It’s also a place where you can voice your ideas and suggestions. Although I can’t promise that everything that’s suggested will be implemented, I do want to hear what you have to say. So please, if you have a spare 1-2 minutes, fill out the survey. I would really like to hear your thoughts.
EDIT: Link to Census removed
Thank you once again for all your support! Have a great day and let's speak soon!
I've been doing bug fixes since the update launched. I'm still tracking down some more, but I wanted to get this hotfix out, mainly to get people's farm animals to behave again.
Fixed a bug that was preventing farm animals from eating and finding shelter
Fixed a bug that made sharks ignore iron fishing rods
Fixed a bug where fish would not pull on the line for visitors far away from the host
Fixed a bug that would teleport players into buildings while holding a boombox
Fixed a bug that would sometimes softlock the game when unpinning recipe ingredients.
Fixed a bug that sometimes locks the hat slot when a task/recipe is pinned
Fixed a bug where items on top of other items could not be picked up
Fixed a bug that would cause some vehicles to fall below the map after visiting the mines
Fixed a bug that could cause the game to hang on the loading screen
Fixed a bug that would make some vehicles silent after visiting the mines
Adjusted Quarry spawn table to make treasure barrels/bins a bit more common
Corrected some of the new item’s recipes to use their respective wood
Fixed some collider problems with the guest house and mine entrance
Today is the day that you can enjoy brand-new Dinkum content as the House Warming update is here! While the update is downloading, let me tell you a little bit more about it.
One of the first updates you will come across is a new wild animal - The Frilly. They are inspired by one of my favourite native Australian creatures. You will find Frillies roaming around in the desert biome. But be careful around them! These fellas are fast and if provoked, they will fight back! They have a very quick bite and another surprise if you make them angry enough. If you do manage to kill one you may receive a thunder sack with which you can use to craft a new item - which might be quite useful while exploring the underground.
Looks like this Frill really wants to catch us!
Next up on the new content list are the new Guest Houses. From now on you will be able to add up to three of them on your island. You can use them as a place to store all your crops and farming materials in one place, or maybe you need a house for all your hats? Better yet, they can be a place for your friends to stay when they come and visit your island. So build a few and make your friends feel at home. The deeds for these will be offered by Fletch once you’ve upgraded your tent into a house. I am sure you will find a great use for them!
New customisable Guest Houses are here for you - and your guests of course!
In addition, everyone’s favourite barber, Sally, can now be a permanent resident of the island, opening up a new hair salon in your town. Getting that new look just got a lot more convenient.
Sally can now move to the Island! Looks like the town is about to get more stylish.
I have seen a lot of suggestions involving storage and item management and I agree with everyone! Some highly suggested features (auto sort, auto stack) are still in the works. But, another common suggestion was to allow you to customise your crates and chests. So now you can colour crates and chests using paint to help you keep track of what crate has what.
And finally, key binding! This has been highly requested, so here you go, bind away! Thanks to your comments and suggestions, I’ve also added the ability to key-bind up to two different keys per action. However, rebinding for gamepads is something that needs a bit more time, sorry! I want to make Dinkum as accessible as it can be for all players, so I will continue to make these kinds of changes.
There are a bunch of other new items, recipes and secrets to track down in this update as well. I wanted the first update to be a bit bigger than what was on the road map, so I hope you all enjoy it. Also, a big thank you to everyone in the Dinkum community and Discord for all your help and support so far. I’m so grateful to have a bunch of creative, funny and kind people playing my little game. I love seeing what you’ve built, reading your posts and watching you all play.
I hope you enjoy the update!
James
I’ve put the patch notes down here. If you don’t want spoilers, you can stop reading now. If you want that nitty-gritty detail, here you go!
New Stuff
Added a new Wild Animal Added 3 Buildable “Guest” houses A deed for a new permanent business can be offered by an NPC Added a valuable new mystery crop Something starts happening in the mines after 12:00am Customising houses now requires a House Customisation Kit sold at John’s Goods. The wandering hunter can now craft a new tool to help deal with those annoying bats. The wandering hunter will now craft new weapons. Alpha Animals will now sometimes drop unique items Franklyn can now learn to craft a new contraption to assist with dirt management Added new crafting levels of Scythes to Farming Licence Two scarecrow recipes are now included with Farming Licence level 1 Added Gumwood and Hardwood variants of steps and lamps Added new recipes for craftable decorative items Added recipes for new pathing options Added a new bug and a new fish Added a way to “farm” grass seeds. A new mysterious statue can be found in the mines A new flower can rarely be found in the desert, only on or after rainy days. You can now use paints to colour crates and chests Added new fashion accessories Dog Kennels can be purchased from Irwin’s shop Special breeds of Diggos will very rarely spawn in the wild Fish can now be cooked and eaten Added custom key bindings
Changes
Players can now buy farm animals while visiting another island if they hold the correct licence You can now rename farm animals and pets Some of the Dinks from your pockets slots will be taken if you pass out Animal Traps made with Iron can capture stronger animals easier Changed the visitors spawn table to make Rayne and Irwin more likely to visit if you have their licences. Pet Doggos now have more health and will drop their collar if they die Flying birds drop more feathers Quartz now spawns in the mines Adjusted the keg and quarry recipe ingredients Quarrie’s loot table has been rebalance and now contains quartz Wildflowers and mushrooms now require an axe or scythe to collect. Mushrooms can now be buried and replanted Plants that are in pots or flower beds are harder to accidentally pick up Lowered Candle Hat light range and changed its appearance Increased Miners Helmet power time and light range Underwater Clams can now be destroyed Increased water visibility in the dark Torches can be charged on a charging station You can no longer run while using some power tools The museum books can be now check what animal is in a tank Adjusted Animal Den appearance and crafting recipe Increased the size of carriable items hit box
Bug Fixes
Picking up a Silo will also drop the food inside it Certain special and rare items can no longer be ordered from Clover or Melvin Items buried by the player are now saved at the end of the day Fixed a bug that would make furnaces sometimes not accept items Stopped certain items appearing in recycling bin when they shouldn’t Fixed a bug where animals attacking a player would ignore other players Fixed a bug where the books from the museum would sometimes ignore some animals Fixed a bug that prevented Kangaroos from eating crops Fixed a bug that could cause players to “swim” into the sky Removed some “invisible” floating objects found on some players maps and sometimes when moving buildings Fixed a bug that caused Alphas in a pen to duplicate Fixed a bug where furnaces would sometimes take too many ingredients from visitors Fixed a bug that caused animals to duplicate when releasing them from a trap while they are escaping Fixed a bug where some villagers would ask for a specific food and refuse it on delivery
I’ll tell you what, a few weeks ago we both arrived on the island - back when Dinkum came out in Early Access. I remember that day like it was yesterday, ha ha ha! Since that moment when we landed and set up our town, Dinkum received a few updates to improve the game (fixed some bugs, added the Steam Cloud save system, and much, much more). However, we can’t just stop there! So today I want to tell you just a liiiiitle bit about what's coming to the island. There are some really big rumours floating around!
Firstly, I’ve been contacted by South City, and they’ve let me know that we can soon apply for additional house deeds. Or “Guest Houses” if you will. Once you’ve applied for a Guest House deed (and supplied the building materials) you can do whatever you like with the building. Want some extra storage? That’s fine! Want a place for a friend to stay while they are visiting? Go for it! Rumour is that we can apply to build up to three of these “Guest Houses”. Very exciting!
Unfortunately, I won’t be able to offer House Customisation for free anymore. Good thing I heard John was getting some “House Customisation Kits” in stock soon. Another way for him to make a few Dinks! Ha-ho-ha-ho!
I’ve also seen a fast, sun-loving animal zooming around the island. These fellas are no doubt very good-looking, but don’t let those looks fool you! They can pack a punch if you start some trouble with them. I’ll tell you what, I am personally “frilled” to see some new wildlife. Ha-ho-ha-ho!
Now onto us! To keep up with the latest Dinkum island trends, you will be able to style yourself up using new fashion accessories. What will they be? Only time will tell! All I know is that more choice means more fun. However, I did hear that Candle Hat, as well as Miners Helmet, will change a little bit too.
Now, if you ever get a hankering for some crafting, I heard there are a bunch of new recipes for decorations and even some new recipes for tools. I believe that some of these new recipes will be given to you automatically if you already hold the correct licences.
Oh dear, look at old Fletch waffle on! Hmmm… who left this here? It’s a photo with a bunch of other new things that are coming to the island!
I can now officially say that Steam Cloud Saves are now available for Dinkum! From now on you can enjoy Dinkum on more than one device without manually moving your save.
Cloud saves will sync for the first time after you close Dinkum. For most people, you wont need to do anything else.
However, if you have been moving your saves between devices, please give these points below a read.
If you are playing on more than one device and have been moving a save from one to another, copy your latest save to both devices to ensure it syncs with your latest save.
If you have been playing on more than one device and have different saves on them both, move both saves to both devices. The save slots can have their numbers changed so they don't conflict.
If for any reason you need to copy and paste saves into your save folder after a sync has happened, you should do it while the game is open and on the menu. Once the game is closed, it should sync all the files you have copied in.
If you don’t want to use Cloud saves, you can opt out by right clicking on Dinkum in your library and looking at cloud settings.
If you have any more questions regarding Cloud Saves, feel free to write them down below. We also have a great and helpful community on Discord! So if you are looking for help, or just want to meet some nice people, join us there. And as always, thank you so much for your support and feedback. I am so grateful that Dinkum has such a great community and it means a lot to have you all around :)