I can now officially say that Steam Cloud Saves are now available for Dinkum! From now on you can enjoy Dinkum on more than one device without manually moving your save.
Cloud saves will sync for the first time after you close Dinkum. For most people, you wont need to do anything else.
However, if you have been moving your saves between devices, please give these points below a read.
If you are playing on more than one device and have been moving a save from one to another, copy your latest save to both devices to ensure it syncs with your latest save.
If you have been playing on more than one device and have different saves on them both, move both saves to both devices. The save slots can have their numbers changed so they don't conflict.
If for any reason you need to copy and paste saves into your save folder after a sync has happened, you should do it while the game is open and on the menu. Once the game is closed, it should sync all the files you have copied in.
If you don’t want to use Cloud saves, you can opt out by right clicking on Dinkum in your library and looking at cloud settings.
If you have any more questions regarding Cloud Saves, feel free to write them down below. We also have a great and helpful community on Discord! So if you are looking for help, or just want to meet some nice people, join us there. And as always, thank you so much for your support and feedback. I am so grateful that Dinkum has such a great community and it means a lot to have you all around :)
A quick piece of news for every “games on the go” enthusiast out there. As of now Dinkum is Steam Deck Verified, which means you can enjoy the game anywhere you like on your favourite portable PC console!
Also, behind the scenes, I’m working on new Dinkum content as we speak too. I'll have some new stuff to show soon. Thanks for all your support! I've been loving seeing the crazy islands people have been making as well as dropping into some streams to watch live while I've been working.
I can’t believe the response Dinkum has received. I would have never predicted this kind of reaction. I spent four years imagining Dinkum’s release into the world, but the response has been absolutely incredible.
A few hours before pushing that release button, I saw how many of you were waiting to play Dinkum - the Dinkum Discord was buzzing! You showed me so much support, love, and encouragement. I don’t know what to say. except thank you. You are the best community a dev could ever ask for. And thanks to you, Dinkum is in the top selling games on Steam! That’s amazing! Your support is really something else!
Thank you once again for everything. I am happy that I could bring a little slice of Australiana to your lives. And I will continue to work on this game through the Early Access phase, to make it even more enjoyable. And don’t forget, I want this game to grow with the community, so all your suggestions and comments are being noted.
Oh, and there are a few more people I’d like to thank, so, I’ve added some credits into the main menu of Dinkum.
Alright, I have to get back to doing some bug fixes. We will talk soon though! This is just the beginning of the adventure.
This is mainly a quick weekend patch for people who have been stuck on a single day unable to progress. There are some other little fixes as well.
Fixed a bug where some people would get locked in the save screen due to a bug in sending mail.
Fixed an issue with the shady visitor not giving items after purchasing them.
Fixed an issue where the lobby setting could be changed by accident after clicking the host game button in multiplayer.
Franklyn and villagers will no longer offer recipes for certain items that can’t be crafted (Including golden statues, animal food, animal feeders, old sign and whistles)
This patch is mostly just some quick fixes to hold people over for a bigger patch. I'm still working on a lot of other bugs people are reporting.
Visiting players can now place bugs, fish or clothing.
Fixed a bug that could softlock the player when repairing tele-towers.
Fixed a bug that would sometimes stop saves after selling things on John’s scales.
Fixed a bug that softlocked players when buying things from a shady visitor.
Traps containing certain animals shouldn’t float in the sky anymore.
Added another failsafe for people who have characters locked in the sky after loading (wait a while to come to the ground)
Bridges can no longer be placed in/under the water
Bridges that have been placed under water can be picked up.
Mining helmets can no longer be placed
Things like Furnaces and BBQs that have been stuck cooking/working for ages can now be picked up by the host.
John won't buy Dinks from you anymore.
Added a biome indicator at the bottom of the screen when the map is open.
Added a toggle to disable controller detection for people with different control setups.
I can't believe so many people are playing Dinkum and I just want to say thank you! And thank you for staying patient while I make my way through the bigger bug fixes.
Hi there! These are just some smaller bug fixes. There are a lot of bugs I’m still looking into (like the animal spawn bug and refresh rate bug), but I wanted to get this hotfix out today.
Fixed a bug that would freeze the game every 3 days if all NPCs have moved in.
Fixed another bug that prevented save files from appearing if one save file was corrupted.
Fixed Tele-pad item requirements not letting people insert the last two green boards.(Replaced them with wires)
Fixed Mine Deed not appearing for some players after unlocking the Deep Mining Licence.
Bulletin Boards are now craftable if you have ever held the Deed for one. This is for people who have picked it up in another world or if you want more than one.
Franklyn has been caught scamming some players. For now he will always send a letter the next day with the item you’ve ordered.
Coconuts don’t grow up to be invisible tress anymore. The sneaky ones that are already invisible will appear after you sleep.
Garden Lights don’t float anymore
Gacha Machines only pay out one item. No more big lotto wins, sorry.
Increased the value of Wattle Brew and Bottled Brush
Wattle and Bottle Brush plants take a bit longer to flower again.
Thanks again to everyone playing Dinkum. I hope you’re enjoying the game. More bug fixes on the way.
Thank you to everyone playing Dinkum. It's crazy to think that my little game is in so many hands. I've been getting bug reports and suggestions and I am noting them all down. For now, I have some quick bug fixes. More updates soon!
Fixed an issue when swapping/breaking your fishing rod would sometimes lock the game.
Fixed Alpha Croco being invisible to client in multiplayer
Fixed the walls in the Airship to prevent falling out of the world.
Fixed some texture bugs in the deep mines and on the quarries.
Fixed daily tasks asking you to sell items on Sunday when John is closed
Added a wide screen UI option for ultrawide monitors.
Other minor fixes
Thank you for your patience as I make my way through all the bugs. This is a one man team, but this one man is very grateful for playing his game!