Timberborn - Miami_Mechanistry
Balance changes
  • Mine now produces 2 Scrap metal instead of 1.
  • Efficient Mine now produces 3 Scrap metal instead of 2.
  • Efficient Mine now has an additional Scrap metal recipe: 1 Gear, 1 Treated plank, 1 Explosives produce 6 Scrap metal.
  • Observatory is now cheaper to build (100 -> 80 Planks, 50 -> 30 Gears, 10 Pine resin). It consumes less HP (300 -> 200), and produces Science Points twice as fast as before.
  • Mine is now cheaper to build (300 -> 250 Logs, 300 -> 200 Treated planks, 600 -> 350 Gears).
  • Reduced the number of Gears required to finish Wood Workshop (50 -> 40), Efficient Mine (600 -> 450), and Mud Bath (50 -> 40).
Miscellaneous
  • Made further tweaks to Water Wheels' behaviour.
  • Updated various descriptions.
  • Foresters and (both) Farmhouses now receive a "Nothing to do in range" status when there is no field in their range.
Fixes
  • Fixed an exploit where placing a Levee in front of a Water Wheel increased its efficiency.
  • Removed the leftover Observatory need.
  • Fixed Large Windmill not rotating correctly.
  • Water below level 0 is now hidden.
  • Fixed Lumberjack's status sometimes not deactivating when it should.
  • Exhausted beavers now receive a status over their heads while sleeping.
Timberborn - Miami_Mechanistry
Hello everyone,

the Experimental Branch is meant to test things and gather your feedback – and this shows! We hear your words of praise for the new content but also the valid concerns you raise.

We had already patched in some fixes, balance adjustments, and tweaks to water behaviour. Today, we’re addressing feedback regarding the new buildings and the faction diversity.



GeForce Now support
Not really a patch note but Timberborn on Steam is now available to play via GeForce Now. We know many of you asked for that. Enjoy!

Metal production changes
You have noted that traditional mining does not necessarily fit the lumberpunk theme and the faction differences. Also, it made Shredders obsolete once the ruins were depleted.
  • Updated resource node: Metal Deposit was renamed Underground Ruins. It is now an infinite source of Scrap metal. Ruins remain a limited source of scrap metal.
  • Updated building: Mine. Has an updated model, and is now a Folktails-exclusive building.
  • New building: Efficient Mine. Has an updated model compared to the Folktails version, and has an output of 2 Scrap metal instead of 1. It is Iron Teeth-exclusive.
  • Updated building: Smelter. It is now used to process Scrap metal from all sources into Metal blocks. Science and buildings cost adjusted to match the Shredder's: 300 SP, 50 Planks, 20 Gears, 30 Scrap metal.
  • Shredder was removed from the game. But don’t fret, there are shredding enthusiasts in the team and the building may return in some form one day! \m/
Water gameplay and Water Wheels
Ah, water wheels. A welcome sight when they spin, a herald of doom when they don’t. How about getting more variants to further differentiate the factions?
  • Updated building: Water Wheel. It is now a Folktails-exclusive building. Note: If you had the OG Water Wheels built in an Iron Teeth settlement, they will be there but you won’t be able to build more.
  • New building: Compact Water Wheel (starts unlocked; 25 logs; 50 hp/cms; Iron Teeth-exclusive). Perfect for tight spaces and/or limited power needs. Can be daisy-chained if needed.
  • New building: Large Water Wheel (200 SP; 70 logs, 80 planks; 180 hp/cms; Iron Teeth-exclusive). Now we’re talking! This beast needs to be supported from the side at a height of two tiles, and cannot be daisy-chained that easily.
  • Updated building: Water Marker. It was renamed Stream Gauge, and now it also indicates the water’s current speed.
  • Updated building: Mechanical Water Pump (Iron Teeth). The Iron Teeth variant now has a 6-tile deep pipe matching the faction’s Deep Water Pump.
Aquatic Farmhouse and aquatic crops
Let’s hope using them will be less confusing!
  • Updated Aquatic Farmhouse’s description and icon to better explain the building’s role.
  • Added a new keyword to the aquatic crops: Aquatic. Aquatic crops can only grow when partially submerged in the water.
Observatory changes
We get it, we have underestimated the scientific value of gazing into the stars.
  • Updated building: Observatory. This Inventor’s Hut on steroids now produces Science Points at a high rate and no longer is an attraction.
  • Science cost adjusted to 1000 SP, building costs adjusted to 100 Planks, 50 Gears, 10 Pine Resin. Employs 4 workers.
Leisure buildings
Just some small number changes to leisure buildings.
  • Updated building: Lido. Science cost adjusted to 250 SP, building costs adjusted to 40 Logs, 30 Planks. The beavers can enjoy their evenings in the water even earlier. Note: because of the Lido fixes (below), you will find out that your already-built Lidos have disappeared.
  • Updated building: Temple. Science cost adjusted to 400 SP, building costs adjusted to 150 Logs, 60 Planks. It’s now a bit more expensive, as beavers prefer to play rather than pray.
Fixes
  • Fixed the bug that trapped beavers in the Metal Deposit (now: Underground Ruins) after a Mine’s removal.
  • Fixed the bug that allowed gathering goods from dead crops after reloading the game.
  • Fixed the gears overlapping in Large Windmill.
  • Fixed a bug with beavers focusing on eating berries with other food available. Kits in Breeding Pods send their regards.
  • Fixed Water Dumps and Mechanical Water Pumps sometimes overflowing reservoirs.
  • Fixed Mechanical Water Pump (Iron Teeth) working four times faster than intended. They’re efficient but come on.
  • Fixed bugs in how the text was displayed in the resource panel and on the save list.
  • Resources are now sorted alphabetically in the building’s inventory panel.
  • Fixed a bug that allowed building a Lido with a single platform acting as a “riverbank”. This fix will cause your Lidos to disappear after loading the game.
  • Fixed a bug that prevented building a Lido partially hanging in the air.
  • Fixed a bug with a settlement named “nul” blocking the game. Nice find. o_O
  • Fixed several crash causes.
Timberborn - Miami_Mechanistry
Miscellaneous
  • This patch adds an extra parameter for diagnostic use only.
Timberborn - Miami_Mechanistry
Here's a small patch for today, this time for Timberborn's main branch.

Compatibility:
  • The game should now run natively on Apple Silicon / M1 hardware. Please let us know your results.
  • Updated Steam SDK to the latest version.

In other news: our game designer Jon will be taking Timberborn's Experimental Branch for a spin LIVE today at 3 PM CET. You can watch the live stream here on Steam as well as on our Twitch channel. 🔴
Timberborn - Miami_Mechanistry
You're probably busy breaking our game's Experimental Branch - and we're equally busy trying to keep up. And if you do not own Timberborn yet, it's a good moment to change that because the game is now available with a 10% discount!

Either way, now that our debut title is out in Early Access, we'd like to give Steam Awards a shot. The nominations process has just begun. The competition is fierce but it would mean the world to us if you could nominate our beaver city builder in the Sit Back and Relax category above (*).



The voting lasts until the Autumn Sale ends on December 1. The top 5 nominees for each category will then be available for final voting during the Steam Winter sale. Please help the beavers get there.

Thanks!
Team Timberborn

(*) For some of us, it's more of the "Best Game You Suck At" territory. But we can probably agree that it's quite soothing seeing the little buggers run their errands while warehouses are full and water wheels spin. Of course, that's when the drought hits. ¯\_(ツ)_/¯
Timberborn - Miami_Mechanistry
Balance changes and fixes
  • Made additional tweaks to the water physics system, which should result in a more stable Water Wheels' behaviour and less violent tsunamis.
  • Made tweaks to the Nutrition needs so that it’s possible to satisfy all of them.
  • It is now possible to select Iron Teeth Smelter’s construction site.
  • Added Vyna, the Masterful Architect of Helix Mountain, to the in-game credits.
  • We have temporarily re-enabled native Apple Silicon support. If you have a Macbook Air or a Macbook Pro with an M1 CPU, please let us know (for example through Discord) if you are able to run the game without Rosetta.
Timberborn - Miami_Mechanistry
And here's another hotfix. The Iron Teeth beavers are ingenious, sure, but this was too much. 🤦‍♂️

Fixes:
  • Fixed the Iron Teeth Water Wheels that didn't slow down the water current.
Timberborn - Miami_Mechanistry
Hey everyone,

thank you for the first round of feedback regarding the new content from our just-launched experimental branch! We're more eager to experiment there (duh) so expect more fixes and changes in the future.

Balance changes
  • Engine now generates 400 HP, up from 200 HP.
  • Large Windmill now generates up to 400 HP, up from 300 HP.
  • Windmill now generates up to 200 HP, up from 120 HP.
  • Updated building: Aquatic Farmhouse. Now costs 150 SP to unlock, and 30 logs and 10 planks to build. This should make it a good mid-game alternative to the Farmhouse.
Fixes
  • Mechanical Water Pump now has its max depth listed.
  • (Raw) Chestnuts are now shown in Materials.
  • Fixed a crash caused by clicking a warning about the building requiring water (which appeared before a Lido was built).
  • The game should no longer crash on Apple Silicon machines. It still runs on Rosetta but we are working on native M1 support.
Timberborn - Miami_Mechanistry
Hi everyone!

You want to know more about Timberborn’s future and we want your say on what we’re working on. That’s why today, we’re opening up the game's experimental branch! This is an opt-in based testing ground where new content goes before hitting the main game.

We’ll talk about all the fresh stuff below, but the “experimental” part is crucial. We’re doing this to gather early feedback from the players. As a result, some experimental features will be unfinished and/or bugged, and if something sucks, it might never make it to the normal branch.

So what do we have for you? As you know, we’ve been preparing the first large content update for Timberborn – and here it is in its pre-baked form! Note that depending on the feedback we get now, there might be more (or less) content in the update’s official release.

Patch notes (experimental): 2021-11-24
To play on Experimental Branch and risk it all, follow the instructions posted in this forum thread.

New and updated resources
We’re adding new resources to the game, alternative metal sources and water plants included. We’re also updating existing resources so that they can yield more than one type of goods.


  • New resource node: Metal Deposit. These large, rich in metal ore remnants of hooman civilization can only be placed in the map editor. They provide an infinite source of a new resource, the metal ore, but are difficult to adapt for beaver needs.
  • New resource: Cattail. Yields cattail roots. Can only grow in water.
  • New resource: Spadderdock. Yields spadderdock seeds. Can only grow in water.
  • New resource: Chestnut Trees. These trees with thick trunks grow slowly, but they provide your beavers with chestnuts in addition to logs.
  • Updated resource: Pine. Pines are now also a source of pine resin.
  • Updated resource: Maple. You’ve guessed it, you can also gather maple syrup.
New and updated resource-processing buildings
Updates to resources required an expansion of available buildings.



  • New building: Mine (4000 SP; 300 logs, 300 treated planks, 600 gears; 10 workers; can only be built on top of Metal Deposits). In exchange for a continuous stream of gears and treated planks, beavers are now able to get infinite amounts of metal ore, digging deeper and deeper.
  • New building: Smelter (1000 SP; 80 treated planks, 50 gears; 1 worker; 320 HP). To be used in buildings, the metal ore needs to be smelted and turned into metal blocks here.
  • New building: Wood Workshop (800 SP; 20 logs, 40 planks, 50 gears; 1 worker; 250 HP). Creates Treated Planks from Planks and Pine Resin.
  • New building: Aquatic Farmhouse (1500 SP; 30 logs, 30 treated planks; 2 workers). Beavers employed here grow cattail and spadderdock in the designated (underwater) areas. Make sure they can reach the water!
  • New building: Tapper’s Shack (500 SP; 20 logs, 20 planks, 10 gears; 1 worker). A beaver employed here gathers pine resin and maple syrup from trees in range. You can pick the prioritized good.
  • Updated building: Gatherer’s Flag. Gatherers are now able to gather chestnuts in addition to blueberries. You can choose the prioritized good.

Multiple recipes
As a continuation of the above, we’ve implemented the ability to pick from different recipes.



  • Updated building: Grill. You can now pick between Grilled Potatoes, Grilled Chestnuts, and Grilled Spadderdock. Yield numbers vary.
  • Updated building: Gristmill. You can now pick between Wheat Flour and Cattail Flour.
  • Updated building: Bakery. You can now pick between Bread, Maple Pastry, and Cattail Crackers.
  • If a building allows multiple recipes, you need to pick one before it starts working. If you don’t, the building will display a warning. You can choose the recipe before the building is built.

Water gameplay
The ability to transfer water to higher levels is one of the most popular requests so we’ve got you a mechanical water pump! Also, Water Wheels’ behaviour is now more immersive.



  • New building: Mechanical Water Pump (5000 SP; 100 gears, 50 treated planks, 50 metal blocks; 700 HP). This pump sucks the water below and dumps it at a higher level. It can be integrated into structures made of levees to allow building open reservoirs.
  • Water Wheels now have variable HP output, depending on the current current’s strength. If you manipulate that correctly, this can result in higher output than before.
  • Water Wheels will now slightly slow down the water passing through.

New attractions
It’s post-apocalypse alright but a beaver’s existence should not be only about survival.
  • New building: Lido (1000 SP; 40 logs, 20 planks, 10 treated planks; can only be built on a riverbank). You wanted the swimming pools, and here they are. Lidos satisfy Fun.

  • New building: Mud Bath (1800 SP; 30 gears, 50 treated planks, 30 water; 50 HP). Rivers aren’t always available but getting down and dirty (with bubbles!) is! And it's a hell of a Fun.

  • New building: Observatory (5000 SP; 200 planks, 80 gears, 50 pine resin; 300 HP). Stargazing is now another way of satisfying Knowledge!

Maps and Map Editor
  • All included maps have been updated to include Metal Deposits and Chestnut Trees. To maintain the in-game balance, we have removed some of the existing ruins and other trees.
  • It is now possible to place Metal Deposits and Chestnut Trees in the map editor.
Miscellaneous
  • Average Wellbeing needed to unlock Iron Teeth increased from 8 to 11.
  • Changed the time to grow Maple to 30 days.
  • When in full screen, the game is now played in the borderless windowed mode.
  • Added new resource and building icons as well as updated some of the existing ones.
Bug fixes
  • Fixed a bug causing the game to freeze while loading on full screen.
  • Fixed a bug with Tribute to Ingenuity not working properly.
  • Fixed a bug that allowed the Iron Teeth to place Platforms on a particular tile within Rooftop Terrace.
  • Beavers occupying slots in buildings will now be properly displayed.
  • Fixed a bug with highlighting text in text fields.
  • Fixed a bug with incorrect text wrapping.
  • Fixed a bug with kits being unable to grow because of too many attractions nearby. Sorry, Peter Pan.
Known issue
  • The game occasionally freezes on macOS when changing resolution. If it happens, restart the game and it should work fine using the new resolution.

"Conquer the Helix Mountain" - contest results
Remember our city-building contest? Well, you buried us under submissions but after much deliberation and sorting through about 140 (!) amazing entries, the results are here:
  • 1st place a.k.a. Masterful Architect: Vyna#8800 from Discord ("City77")
  • 2nd place: @DoritosAniki from Twitter ("Submerged World")
  • 3rd place: IsidoroPla#1264 from Discord ("Villa Plasencius")

Check the video above to see the top three entries as well as the ten honorable mentions.

From everyone at Mechanistry, big thanks to all participants and congratulations to the winners. You rock!

We'll see you on the Experimental Branch (and Discord)!
Timberborn - Miami_Mechanistry
Here's a small hotfix patch. To make sure it's applied, you may have to restart Steam.
  • Fixed a crash caused by opening the map editor after a fresh installation or resetting the game's settings.
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