The developer stream yesterday was a total blast! We showcased plenty of fresh elements, optimizations and of course, a new goalkeeper that is coming to SBT very soon!
In this dev update, we'll give players a rundown of all the major elements discussed during this event, again, feel free to comment and let us know what you think about it :)
Hallie, welcome to the party!
A new goalkeeper is finally coming into the game! Covered by futuristic robotic arms, Hallie is a military personnel equipped with the latest tech. As our first-ever female goalie, the addition will add more depth and diversity into the current roster.
It'll still take us a while to add her into the official game, as Hallie still needs to go through rigorous testing, as well as visual optimizations. More details about her skillset will be revealed at a later date.
Adjustments on General Abilities
In July update, we've made a big change to the gameplay by removing the item system completely while adding general abilities (GA) that players can select before the match started. Based on the feedback received throughout the testing period, we've decided to continue to adjust the system to make it more strategic and fun to play.
In the upcoming version, each player will be able to select 2 GA before the match started.
Meanwhile, we've redesigned the system so that each GA will only have a set amount of usage per match.
On top of that, the new build we're currently testing on will have a universal cooldown for pretty much all GA. For instance, the rocket fist ability will only have 1 time of usage during a match, with 30 seconds universal cooldowns between each usage.
We're also planning on adding some perks into the game so players can pick up and receive a bonus usage of their GA. Moreover, the GA lineup will also be expanded to make sure a wide range of selections for all players.
Character Optimizations
You've probably already heard the enlarged stadiums and optimized aiming system, as discussed in the August Developer Update. https://steamcommunity.com/games/1059110/announcements/detail/2986436715041579613 Along with these changes, the team have decided to revaluate current characters and adjust their abilities to fit with the new aiming mechanic and further optimize gameplay experience.
This includes skin special effects, ultimate optimizations, balancing changes and more. At the moment, only a few characters have been optimized and we can't wait to share more when it's ready later.
Be aware that all the adjustments we mentioned in the developer update are subject to change and we'd love to hear what you think about these potential changes coming into the game in the future.
Make sure you wishlist the full game and try out the Demo now!
We’re excited to announce that a Developer Livestream will be hosted next Friday, at 1PM CET / 7AM EST September 17th!
The stream will be live on our official bilibili channel, here're some of the things you can look forward to during the livestream.
- Play around in the enlarged stadiums
- Testing out newly added crosshair
- Adjustments on general abilities
- A sneak preview on upcoming female goalie
The stream will be in Chinese, so if you're unable to watch the stream live or ever find yourself confusing, don't worry! We’ll also prepare a summary (developer update) after the event, containing all the key information showcased during the stream.
Make sure you wishlist the full game and try out the Demo now!
So it’s been about a month since we last update you with the news of Super Buckyball Tournament, for the past month, the team has been testing out some new stuff, as well as optimizing the gameplay experiences. We'd like to go through some of the changes that are coming to SBT, feel free to let us know what you feel about it in the comment section!
Enlarged Stadiums
Probably the biggest change to the gameplay in August is the increase in the size of the stadium. We've decided to increase the size of all existing stadiums proportionally, making it 30% larger than the previous ones. To compare, the previous 4v4 stadium is 20% larger than the regular one.
We've made this change based on several reasons.
- Highlights the importance of players positions - Allows for more time & space to organize teamplay - Need bigger field to implement mechanics such as grant ball possessions to the side who’ve conceded the goal - Reduce the amount of combat & passes that will get deflected around the wall
We tried all kinds of sizes and felt like 30% is a perfect balance. The overall game pace will be slightly slower, but not significant enough to spoil the gameplay.
Players will have a bit more time to hold on to the ball, allowing for more teamplay opportunities.
Positions have never been so important in this new version, since running through the whole map chasing the ball back and forth will be much harder following this adjustment.
Optimized Aiming System
Another part of our work mainly focusing on optimizing the aiming system.
There have been loads of feedbacks (mostly from new players) ever since the Preseason, suggesting to improve the aiming system while adding a crosshair.
As a result, Dot Crosshair has been added to the game, as well as a mechanic called Shooting Corrections.
Dot Crosshair
While the crosshair has been finally made into the game, be aware that it functioned a bit differently compared to traditional FPS games.
Of course, you can still use it to help aim the top or bottom corners of the goal, however, since characters in SBT all have it’s own shot accuracy stats, the final shot will likely end up being off-target.
Unless you mastered the perfect punch mechanic, which at the moment is only available for R47. The plan is to expand the perfect punch to other characters as well in the later updates.
Demonstration from R47 using controller, with the perfect punch
Shooting Corrections
The purpose of add in Shooting Corrections is more for new players and players with controllers, who find it difficult to aim precisely while controlling character & camera at the same time.
When having the ball, players shoot will be corrected only if the direction where the character is facing is within a reasonable angle with the camera.
This change will significantly reduce the learning curve for beginners. while for seasoned players, it’s expected that this change should not effect them at all.
Optimized Camera
The last tweak we've made to SBT this time around is the camera optimizations.
If you rotate the camera in different angles, you'll find that in many times, the camera will move further away from players, offering a wider view angle to observe opponents from behind, as well as providing a better vision for long-range passing in enlarged stadiums.
Additionally, we've also adjusted the Ball Cam to make the overall transitions smoother, more details on that later.
What’s Next?
While the release date and business model still need to be discussed internally, it’s almost certain that there’ll not be a public open Beta event prior to the Early Access release.
You can still enjoy the Singleplayer version of the game by downloading the Demo on our Steam page, we’re also planning on hosting small-sized closed Beta testing occasionally through our official Discord server, join now if you haven’t already so you can participate when it’s live!
We plan to release regular dev update every month, as a result of this, the bi-weekly AMA on Discord will be temporarily paused. You can reach out to us through Steam Community, Twitter and Discord. Stay tuned for our next dev log at the end of next month for more exciting updates!
The server has just closed and thanks so much for playing over the past 2 weeks!
While the multiplayer server is closed, you can still enjoy the Singleplayer career mode at any time!
Fill out the survey to receive exclusive launch rewards HERE
Last minute feedback? Feel free to share with us HERE
What's Next For SBT?
We'll need some time to collect player feedback & bugs and figure out what needs to be optimized. There'll be more exciting news coming up and we'd love to see you soon back in the field!
Be aware that the server is scheduled to close later this week, at Thursday July 22nd 1PM CET (7AM ET/4AM PT), hurry up and play more games before it ends!
Be aware that the server is scheduled to close later this week, at Thursday July 22nd 1PM CET (7AM ET/4AM PT), hurry up and play more games before it ends!
We'll upload the Tournament streams on YouTube in the next few hours, feel free to check it out later!
So that pretty much sums up the BETA Tournament for this time!
He're we'd like to give a big shout out to Tournament Organisers MrTseeks and Quadsar & Insecure, the EU Tournament Commentators ImHisWife and SkinnyP, and the NA Tournament Commentators Preyz and KosmicPires! The tournament won't happen without the help of you guys!