Girls and Boys, it's that time of the year again.... And oh do we have a lot of spooky surprises....
Get ready for the.....
That's right ! You won't be getting one, not two, not three , not f.... you get the point... But a lot of new updates during October and november !
And we are starting part 1 with a new zombie map.... HIGH TENSION
Follow Ash, Mabel, Ludvig and William investigating a power plant owned by the Epsilon group, where something seemed to have went wrong....
But that's not all ! we are also introducing.....
A complete rework of the melee system !
- Carol now have multiple combo strings linked to her movement - Carol can now do special melee attacks while doing specific moves - A drop kick while long jumping - a spin attack while dashing - a downward stab while diving - a kick while dodging - a roll attack while sliding - a shoulder bash while sprinting - Carol can now block (Holding the sprint / dodge button when stationary, or the B button on controller) - While blocking, Stamina is used as "Shield HP" - If Carol run out of stamina while blocking, her block will break and will be stunned for a few seconds
Reworked weapons:
Increased fire rate and accuracy, deals more damage on headshot
- Fixed collision issues in multiple places - Fixed the Cootie slayer armor helmet - Fixed a texture issue on the wild west dresses - adjusted the make up on the Flamenco dress (Come on Carol, learn to do that correctly)
- Fixed an issue that caused some walls to derender in the summer slime blast 4 - Fixed the price of the Tidal Whale in the summer slime blast 4 - Fixed some collision in the summer slime blast 4
Hey everyone ! The Summer update is here ! And we have a lot of stuff for you !
New TALES MAP: Summer Slime Blast 4
Explore the district of Uchimizu and fight against the toxic slime gang, with a whole lot of new tricks under their goopy sleeves !
NEW FEATURES :
Walljumping and wall gliding !
When near a flat wall, Carol will start gliding on it, pressing the jump button will let you perform a wall jump !
Ledge grab rework !
Now Carol can ledge grab anywhere, as long as the surface is flat enough to grab it !
Carol face remodel !
Little Carol got a facelift, and now look even cuter than before ! We also added new idle animations !
Water based weapons visual effects rework !
All water weapons got updated visual effects, making them look like they actually shoot.... you know.... water....
New Scooter gadget !
The new Summer Slime blast 4 map include a new scooter gadget ! Totally rad !
12 New Weapons !
These new weapons are available in all Summer Slime Blast maps, and scattered in Ragg's shops in the adventure !
Hydra XL: Fire heavy globs of slime with increased headshot damage
Streetart Vortex: This bow fire a piercing swirling paint projectile, and three smaller globs of paint
Power Washer: Fire a constant stream of pressurized water
Bubble Blower: throw giant bouncing bubbles that explode on impact with an enemy
Queensgirl's Rainmaker: a shotgun that can act as a shield if the fire button is held
Burster SR: Fire balloons that burst after a short range
Burster LR: The balloons detonate at a further range, but have a smaller explosion radius
Roller Blade: Shoot out piercing blades of energy drink
Ballpoint Inker: Precision rifle that can be charged to increase it's range, fire ink that can fall down on enemies, dealing headshot damage from above
Janny's Fury: It's a bucket, lol.
Tidal Whale: Shoot out massive waves of water, dealing damage to enemies caught in them
Added 12 New outfits ! These are scattered in Ragg's shop all over the adventure (starting at the swamps)
Added the Summer dress to Ragg's shop in Al-Hibdae
- Improved Loading times - Lots of Bugfixes
That's it for now ! I probably forgot a lot of things !
Tune in for the next major update, where we will visit the kingdom of the Marshmalotts !
- Fixed an issue after the Atlas boss fight causing save loss - Fixed the Stamina bar being locked at 0 - Reworked the Judicator Revolver: It now fires penetrating high velocity stream of water - Reworked the Fairy wand: It now fire arching projectile with area of effect damage - Reworked the Acid Hues (Now renamed Soapy hues): It now fire bouncing bubbles instead of acid ones - the Protobubbler, sharing projectiles with the acid hues, also fire bouncing bubbles now - You now have a starting Grenade in all Tales map (except the christmas ones, where you can pick up snowballs) - Added side Diving animations
- Fixed an issue with save stations - Fixed an issue on level loading causing a black screen - (Hopefully) Fixed an issue where abilities and stamina would disapear - Scissors capacity increased from 5 to 6 - Scissors projectile speed increased - Scissors spread reduced - Scissors damage increased from 18 to 20 (60 total) - Scissors use speed increased
- Fixed an issue that caused Atlas to be slippery - Fixed an issue with spawners in the Borealis sea - Fixed Stamina upgrades not being saved - Reduced Regeneration elixir duration from 30 s to 20 s - Added an extra Save station on the pirate boat in Al-Hibdae
Here it is, finaly, the big story update ! Welcome to Al-Hibdae, the city of science, magic and knowledge.
Play through the end of chapter 5 and chapter 6: A thousand and one mischiefs !
But to get to the city, Carol will have to ride the Clockwork Express !
We have decided this time to not put new weapons, gadgets and outfits in the patchnote, to leave it as a surprise for players, as we think it's more fun this way !
GAMEPLAY CHANGES:
Now let's get into the big gameplay changes.
- Gadgets and Elixirs have been completly overhauled. We felt like players were not using gadgets and elixirs to their full potential, and that they felt limited as they had a ressource to take care of, often leading to players waiting for the "right time" to use them, but never actually using them.
-Gadgets work now like abilities:
-Carol can now only carry two gadgets, but both are bound to their own input now ( Q and E for Qwerty keyboards, LB and RB for controllers, use key have been moved to F by default, and weapon swap to the Dpad on controllers.) -Imagination is gone, now gadgets work on cooldowns, some gadgets having multiple uses -All gadgets have been adjusted to feel more impactful, into more powerful versions of themselves -Mana wells and Creafizz machines have been removed
-Imagination shards have been turned into hourglasses that reduce cooldown when picked up -Imagination expension are now STAMINA EXPENSIONS ! (They all respawned, so you have to find them in levels again)
-Elixirs now have their own slot (R by default, X on controller) -A lot of elixirs have been merged into shorter, but way more powerful buffs. -Carol now have her own magic canteen to drink elixirs from. -After drinking an elixir, you have to charge it up again over time, or by dealing damage to enemies. -Ragg's no longer sell elixirs, and they are gone from the toybox -random elixirs machine have been removed from the adventure -New elixir machine have remplaced them ! Those new machines are free, and let you pick the one you want out of 3 random elixirs, and automaticly fill it -the New elixir machines have been added to Hunt maps -Random elixir machines are still available in Tales maps, and Elixirs require more damage to charge after each wave (to balance the power gain the player get)
-Toybox Rework ! -Picked up weapons and gadgets are now automaticly unlocked in the toybox, no need to deposit them -duplicates have been removed -Weapons and gadgets abandonned in world are no longer lost -Weapons and gadgets are now ordered by type in the toybox -Ragg's no longer sell you items you already own
Misc changes:
The hairdryer got a new model, along with new visual effects -the hairdryer can no longer headshot, but charge damage was increased to 50 -Melee charge damage have been increased to 60, and spin attack damage to 80 -New model for the Garnet revolver -New model for the winchesters -You are now able to go prone and dive in first person mode -Improved first person animations -Added extra animations for gadgets in first person -Some outfits have extra hair physics on them (skater, for exemple) -this won't be visible to the players, but we have made a new pooling system for projectiles, wich should increase the game performance quite a bit during fights. -Fixed many many bugs !
There it is ! The big update ! We hope you will all enjoy it !