Onirism - Pizzanami


And the terrifying season continues !
Now with a new Hunt map : Death Valley !



Play as a Underworld demon in this hunt map with some twists !



Spells from last year are back !



Instead of bullying the Maxcot, the Pumpking is here to bully you...



Beware of the Ghost train !



The game will also be on sale from October 30th to November 6th



See you next week for Halloween !
Onirism - Pizzanami


Girls and Boys, it's that time of the year again....
And oh do we have a lot of spooky surprises....

Get ready for the.....



That's right ! You won't be getting one, not two, not three , not f.... you get the point... But a lot of new updates during October and november !



And we are starting part 1 with a new zombie map....
HIGH TENSION



Follow Ash, Mabel, Ludvig and William investigating a power plant owned by the Epsilon group, where something seemed to have went wrong....

But that's not all ! we are also introducing.....



A complete rework of the melee system !

- Carol now have multiple combo strings linked to her movement
- Carol can now do special melee attacks while doing specific moves
- A drop kick while long jumping
- a spin attack while dashing
- a downward stab while diving
- a kick while dodging
- a roll attack while sliding
- a shoulder bash while sprinting
- Carol can now block (Holding the sprint / dodge button when stationary, or the B button on controller)
- While blocking, Stamina is used as "Shield HP"
- If Carol run out of stamina while blocking, her block will break and will be stunned for a few seconds

Reworked weapons:


Increased fire rate and accuracy, deals more damage on headshot


Increased Firerate, increased crayon projectile speed


increased fire rate and ammo usage


Renamed to the RayP40, now use electric ammo and fire waves of energy

NEW WEAPON


Tacticooler
For all the airsoft enthusiasts !

That's all for now, tune in NEXT WEEK for part 2, Death Valley...
Onirism - Pizzanami
- Fixed collision issues in multiple places
- Fixed the Cootie slayer armor helmet
- Fixed a texture issue on the wild west dresses
- adjusted the make up on the Flamenco dress (Come on Carol, learn to do that correctly)
Onirism - Pizzanami
- Fixed an issue that caused some walls to derender in the summer slime blast 4
- Fixed the price of the Tidal Whale in the summer slime blast 4
- Fixed some collision in the summer slime blast 4
Onirism - Pizzanami
Hey everyone ! The Summer update is here !
And we have a lot of stuff for you !

New TALES MAP: Summer Slime Blast 4



Explore the district of Uchimizu and fight against the toxic slime gang, with a whole lot of new tricks under their goopy sleeves !

NEW FEATURES :

Walljumping and wall gliding !



When near a flat wall, Carol will start gliding on it, pressing the jump button will let you perform a wall jump !


Ledge grab rework !



Now Carol can ledge grab anywhere, as long as the surface is flat enough to grab it !


Carol face remodel !



Little Carol got a facelift, and now look even cuter than before ! We also added new idle animations !


Water based weapons visual effects rework !



All water weapons got updated visual effects, making them look like they actually shoot.... you know.... water....

New Scooter gadget !



The new Summer Slime blast 4 map include a new scooter gadget ! Totally rad !


12 New Weapons !

These new weapons are available in all Summer Slime Blast maps, and scattered in Ragg's shops in the adventure !


Hydra XL: Fire heavy globs of slime with increased headshot damage


Streetart Vortex: This bow fire a piercing swirling paint projectile, and three smaller globs of paint


Power Washer: Fire a constant stream of pressurized water


Bubble Blower: throw giant bouncing bubbles that explode on impact with an enemy


Queensgirl's Rainmaker: a shotgun that can act as a shield if the fire button is held


Burster SR: Fire balloons that burst after a short range


Burster LR: The balloons detonate at a further range, but have a smaller explosion radius


Roller Blade: Shoot out piercing blades of energy drink


Ballpoint Inker: Precision rifle that can be charged to increase it's range, fire ink that can fall down on enemies, dealing headshot damage from above


Janny's Fury: It's a bucket, lol.


Tidal Whale: Shoot out massive waves of water, dealing damage to enemies caught in them


Added 12 New outfits ! These are scattered in Ragg's shop all over the adventure (starting at the swamps)



Added the Summer dress to Ragg's shop in Al-Hibdae


- Improved Loading times
- Lots of Bugfixes

That's it for now ! I probably forgot a lot of things !

Tune in for the next major update, where we will visit the kingdom of the Marshmalotts !

Onirism - Pizzanami
- Fixed an issue after the Atlas boss fight causing save loss
- Fixed the Stamina bar being locked at 0
- Reworked the Judicator Revolver: It now fires penetrating high velocity stream of water
- Reworked the Fairy wand: It now fire arching projectile with area of effect damage
- Reworked the Acid Hues (Now renamed Soapy hues): It now fire bouncing bubbles instead of acid ones
- the Protobubbler, sharing projectiles with the acid hues, also fire bouncing bubbles now
- You now have a starting Grenade in all Tales map (except the christmas ones, where you can pick up snowballs)
- Added side Diving animations
Onirism - Pizzanami
- Fixed an issue with save stations
- Fixed an issue on level loading causing a black screen
- (Hopefully) Fixed an issue where abilities and stamina would disapear
- Scissors capacity increased from 5 to 6
- Scissors projectile speed increased
- Scissors spread reduced
- Scissors damage increased from 18 to 20 (60 total)
- Scissors use speed increased
Onirism - Pizzanami
- Fixed an issue that caused Atlas to be slippery
- Fixed an issue with spawners in the Borealis sea
- Fixed Stamina upgrades not being saved
- Reduced Regeneration elixir duration from 30 s to 20 s
- Added an extra Save station on the pirate boat in Al-Hibdae
Onirism - Pizzanami
- Fixed missing elixir machines in the Chroma falls
- Fixed transition from Inferno Valley to Rusty Canyon
- Fixed drills not working correctly
Onirism - Pizzanami


Here it is, finaly, the big story update !
Welcome to Al-Hibdae, the city of science, magic and knowledge.








Play through the end of chapter 5 and chapter 6: A thousand and one mischiefs !

But to get to the city, Carol will have to ride the Clockwork Express !



We have decided this time to not put new weapons, gadgets and outfits in the patchnote, to leave it as a surprise for players, as we think it's more fun this way !


GAMEPLAY CHANGES:

Now let's get into the big gameplay changes.

- Gadgets and Elixirs have been completly overhauled.
We felt like players were not using gadgets and elixirs to their full potential, and that they felt limited as they had a ressource to take care of, often leading to players waiting for the "right time" to use them, but never actually using them.

-Gadgets work now like abilities:



-Carol can now only carry two gadgets, but both are bound to their own input now ( Q and E for Qwerty keyboards, LB and RB for controllers, use key have been moved to F by default, and weapon swap to the Dpad on controllers.)
-Imagination is gone, now gadgets work on cooldowns, some gadgets having multiple uses
-All gadgets have been adjusted to feel more impactful, into more powerful versions of themselves
-Mana wells and Creafizz machines have been removed



-Imagination shards have been turned into hourglasses that reduce cooldown when picked up
-Imagination expension are now STAMINA EXPENSIONS ! (They all respawned, so you have to find them in levels again)

-Elixirs now have their own slot (R by default, X on controller)
-A lot of elixirs have been merged into shorter, but way more powerful buffs.

-Carol now have her own magic canteen to drink elixirs from.

-After drinking an elixir, you have to charge it up again over time, or by dealing damage to enemies.
-Ragg's no longer sell elixirs, and they are gone from the toybox
-random elixirs machine have been removed from the adventure


-New elixir machine have remplaced them ! Those new machines are free, and let you pick the one you want out of 3 random elixirs, and automaticly fill it
-the New elixir machines have been added to Hunt maps
-Random elixir machines are still available in Tales maps, and Elixirs require more damage to charge after each wave (to balance the power gain the player get)

-Toybox Rework !

-Picked up weapons and gadgets are now automaticly unlocked in the toybox, no need to deposit them
-duplicates have been removed
-Weapons and gadgets abandonned in world are no longer lost
-Weapons and gadgets are now ordered by type in the toybox
-Ragg's no longer sell you items you already own

Misc changes:

The hairdryer got a new model, along with new visual effects

-the hairdryer can no longer headshot, but charge damage was increased to 50
-Melee charge damage have been increased to 60, and spin attack damage to 80
-New model for the Garnet revolver
-New model for the winchesters
-You are now able to go prone and dive in first person mode
-Improved first person animations
-Added extra animations for gadgets in first person
-Some outfits have extra hair physics on them (skater, for exemple)
-this won't be visible to the players, but we have made a new pooling system for projectiles, wich should increase the game performance quite a bit during fights.
-Fixed many many bugs !


There it is ! The big update ! We hope you will all enjoy it !

See you next update !

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