While our coder is busy working on Networking for online mode, we decided to polish the start of the game a bit ! The Chroma falls got a graphic overhaul
We also removed the dodgeroll and replaced it by a much faster and smoother Slide, that also let you kick enemies out of your way
Chests got completly reworked, and new treasure chests are scattered accross Crearia, with wooden chests containing bags of pearls or weapons, Purple chests containing gadgets and rare gold chests holding a nice surprise !
The 00-long automatic rifle got replaced by the Hotkiss Bonet merci Light machine gun
We also fixed many little bugs !
Lastly here is a Sneak peak at the next adventure Area !
Hope you can enjoy this little update, sorry we can't fix many of the major issues with the game right now as our coder is working on Online mode and we have to redo a lot of things anyway, so they will be fixed in due time !
- Fixed the door in the hydrostation not openning - Fixed being able to skip the hydrostation puzzle - Fixed lightning issue in the hydrostation - Fixed a floating door at the end of the glacier - Fixed Bosses in the Halloween event health not scaling - Fixed Coop Carols in the Halloween event having the wrong hair color - Added new loading screens for the Carnival of shadows - Fixed multiple bosses appearing in the halloween event - Increased prices of things in the halloween event - Fixed vehicles not spawning in the halloween event minigame - Fixed teleporting to the Chroma falls from the Greenhouse making the player fall through the floor
Happy Halloween everyone ! Ragg's Carnival of Shadows is openning it's door to the public, but Ragg's might have brought a bit to much terror into her park, and called Carol for help !
But that's not all ! The next area of the adventure is now available ! Welcome to the Glacier !
We once again apologize for the time it took us to release that update, but let's be honnest: 2020 is a mess ! We will focus developement during the coming months on Online mode and menus, ui reworks and various QoL changes, and we hope to have a online mode beta ready as soon as possible for you all to test out !
Thanks for all your support and we hope you enjoy this BIG update !
Hi everyone ! We are releasing a "small" update this week as we want feedback ! We have introduced a new system to the game: Carol is now able to sneak around enemies by pressing left control (Right stick button on controllers) by default While crouching, you will see a detection bar appear that fills up while you are in an enemy field of view, once completly filled up, you are detected. You can still sprint, roll, use gadgets and melee while sneaking, but jumping or aiming will break the stealth. We hope this add a new fun way to approach various situations in the game ! We also added two new outfits in the Pinewood shops to fit the stealth theme because we had to: Shaken Not Stirred
We also added a new Survival map : The Dam
Some of you thought that the Volcano was boring looking, we agree. So we gave it a fresh coat of paint !
the Toaster flamethrower also got a rework, both in models, effects and how it works: now flames will pass through all enemies, making it very useful for crowd control
Lastly we also fixed many bugs, added new tutorials, made climbing easier and Carol is now able to leap off climbable surfaces, and we (finaly) made it so you don't have to hold the stick down to sprint with a controller.
We all hope you enjoy this update while we keep working on the Glacier !
Onirism 1.7.0 Update: Summer Slime Blast 3 is here !
First of all we want to apologize for being late (again) but a lot of things have happened in the past few months and we moved out to a new office ! But enough talk, here is what's new :
Summer Slime Blast 3 map is available in the event section
New Weapons !
- the Huntresses dual crossbows - Pool Sweeper automatic water shotgun - Acid Hues bubble shotgun - The Harpoon - The Deck Clearer - Airbust MX automatic balloon launcher - The Splashling - the hurricane 90 model got updated
And the one we are excited about : The Juggernaut swimsuit ! You can equip this suit and remove it at will, slowing you down heavily and preventing you from dodging, but absorbing 75% of incoming damage ! Takes a gadget slot
New slime enemies ! And of course a lot of bugfixes !
Lastly we have made a lot of progress on future adventure areas so here some of the things you can expect in the future :
First of all we want to apologize to everyone for taking so long !
Considering recent events, from confinement restricting our workflow and being victim of a burglary and losing over 3 weeks of work having to be redone from scratch, it took us a lot longer than expected to release... But it's finaly here ! And it's full of fun stuff !
Onirism Early Access 1.6.0 Patchnotes:
New Features :
- Greenhouse ending and boss - Greenhouse Lore Panels - Lot's of cutscenes ! - Added a little easter egg before the fertilizer sample
- New adventure area : Pinewood Summit
- New Weapons !
- Boomstick and Big Boomstick Remodels
- New Gadgets !
- New Outfits !
- Ton of new ennemies to fight in the new areas !
- Two new Vehicles : The snowmobile and the Tank
- Gadget system rework : We reworked how the gadget works for the next update to fix some issues people had : - Gadgets now use a shared ressource (Imagination) - This ressource can be found anywhere (boxes, enemies...) - Gadgets are now much faster to use - Imagination wells that recharge imagination can be found hidden in every levels - Elixirs are still consumables
- Many many bugfixes !
We are also working on a new asset loading system to speed up loading time, it is not done yet and the game might appear to freeze when it is launched, but it is just loading
Anyway thanks you to you all for being so patient and we hope you have a lot of fun ! We are already hard at work on what is coming next, including Online mode !
- Cooties Slayer costume is available in the Chroma Falls Ragg's Shop
NEW SURVIVAL MAP: SHANGRI-LA
ANIMATIONS OVERHAULS:
- Remade every single aiming animation from scratch - Carol now jumps properly while aiming ! - New running animation - Remade green Frorcs animations
GAMEPLAY CHANGES:
- Carol movement speed increased from 400 to 475 - Frorcs dodge is now faster and they sidestep instead of rolling now - Green Frorcs now have 3 different attacks
BUGFIXES:
- Fixed some issues with enemies jumps, it is still not perfect - Fixed ton of little bugs
MISC CHANGES:
- Important pick ups now glow and have little icons above them so they are easier to see in a fight - Changed the night Skybox in some levels - The Rustic Boomstick model was changed
As some of you saw on our social networks, we are currently working on the end of Chapter 2 and Chapter 3, and a LOT of Lore cutscenes and info (wich is why it's taking so long) it should come at the end of Febuary if everything goes well, and after this we will focus on a Major update including Online Multiplayer, Menus overhaul and massive optimization Sadly this will put the game in a broken state for a bit so we won't be able to update during that time, so we hope you guys understand !