Terraria

It's rare for the best mods to pop up for a game years after its release, but here we are: the Terraria mod scene keeps on rolling. In the five years since Terraria's release, the sprawling survival sandbox has been treated to countless players, a vast number of updates and thousands of user-made mods—a list which spans the suitably sublime to the outright bizarre.

The following slides offer but a smattering of our favourites, which add new soundtracks, items, settings and overhauls to Re-Logic's two-dimensional adventure playground. Heck, there're even mods in here which transform the game into fully-fledged RPGs, so you're bound to find something that tickles your fancy. Have fun experimenting!  

Let's start big, shall we? The Tremor Mod Remastered is one of the best Terraria overhaul mods out there, and is as close to a total conversion as you're likely to get. Packing over 522 items (including weapons), seven NPCs, loads of mobs, and six new bosses, the mod's seven-person team isn't kidding when it says "our goal for the mod is to make Terraria even bigger and to fill it with even more content than it has." Furthermore, Tremor adds exclusive expert mode treasure which should keep even the best Terraria players/intrepid loot hunters going for some time.

Terraria is a game about growth about building up your character, your skills and, crucially, your chances of survival. Crafting plays a very large part of this and while there's something to be said about perseverance and successful scavenging, imkSushi's mod lets you craft whatever the heck you want, whenever the heck you like. This quality of life addition makes items that are usually found in chests and drops readily available, therefore this naturally this suits action-oriented players. It even lets you buy boss-summoning items from NPCs, so long as you've previously defeated the adversary in question.

Terraria is already a time-sink to rival any RPG, but N Terraria turns it into a fully featured roleplaying experience with all of the trappings: classes, races, a level system, NPC companions and even quests. It s got it all. It s a perfect way to add some longevity to what is already a very deep game. It also makes the game harder than Adamantite, but it s all part of the charm.

TerraFirma is the premier mapping tool for the curious adventurer. This invaluable tool pulls the world map out of your save and makes it viewable, taking the guesswork out of spelunking for resources. You can also use it to sneak a peek into chests, search for statues or even find the underground desert.

The grandmaster of Terraria overhauls. Tremor, as featured elsewhere on this list, is a great mod excellent, even however Thorium is above and beyond the best there is. Think new bosses, new NPCs, new enemies, new items, a new multiplayer healer class, new just about everything you can think of this 'un upgrades Terraria's vanilla state in just about every way imaginable. What's more, bosses harness unique attack patterns and have a tendency towards projectile offence, which makes expert mode only suitable for those with utmost skill and a cool temperament. Or at least a replacement keyboard/control pad.

Another utility, TerraSavr lets you fiddle with your items: point it at your Terraria .plr and you can edit your character’s variables, imbue your items with buffs or—if you’re a filthy cheat—give yourself new items.

This isn’t limited to shiny new gear either, the tool makes every item in the game searchable and from there you just click and drag it into your inventory. It’s web based, so you just click the link and get to work.

Like Tremor and Thorium, Calamity adds a ridiculous amount of new stuff by way of both standard and unique weapons (melee, ranged and magic), armour loadouts, items, and accessories. The mod also flaunts five new types of mineable ores and tiles, not to mention ten new bosses each with its own distinct strengths and weaknesses. While perhaps not quite as sophisticated as the overhauls noted above, creator MountainDrew runs regular polls on the mod's tModLoader page where he or she asks for suggestions regarding what to add next.

Omnir describes his Nostalgia Pack as a mod based on Final Fantasy, Tibi and Lord of the Rings. It adds over 100 new creatures, a bundle of new bosses, and a host of great special items.

Also you get to fight Sauron, which really doesn’t happen enough in videogames.

Some caveats: This mod requires tAPI and also Grox’s Base Mod. It’s worth the fiddle to get it working.

If you just want to level up, but want to preserve the vanilla Terraria experience, then Terraria Levelled does just that. The mod doesn’t have many overt features beyond the levelling system, but the elegant UI and well-paced progress curve adds a moreish sense of achievement to your exploring. Equipment trumps levels, so you don't have to grind to wear that new set of armour or legendary sword.

Terraria+ takes the base game and bulks it up with extra weapons, armour and accessories. Additions include The Lihzarhd Lantern ("fires lasers randomly"), a Piranha Staff that summons pet piranhas and the Soul of Pow, which confuses enemies.

It’s unobtrusive, but adds a lot of extra diversity to the crafting tree. Some of the accessories are invaluable and I’d recommend even the more mod-adverse take a swing on this.

It’s another tAPI mod, so if you get on well you can add a lot more to it, but it works well as a solo effort that keep things interesting when you think you’ve seen it all.

After a hundred hours or so, you might start itching to change the music. There’s a lot of different music mods for Terraria, but I use the great Legend of Zelda Wavebank, which adds classic tracks from Ocarina of Time. There are a whole lot of other choices on the Terraria forums, including original compositions and renditions of the Mario and Halo soundtracks.

Installation is easy. Go to Terraria’s content folder. You’ll need to make a copy of the file Wave Bank and move it somewhere safe, then drag the sound pack into the folder and make sure it’s called Wave Bank. Voila. The game will start playing the music from the pack next time you launch.

Super Terraria World has been around for a couple of years, but has continually impressed with the speed in which it's grown. This mod transforms the base game into a fully realised RPG (it bills itself as a "standalone MMORPG overhaul mod") including intricate quests, skills, NPCs and all that's expected from a role-playing adventure lark. Once a part-time endeavour, its creators have recently launched a Patreon with the aim of pushing its boundaries further still, and its most recent update number 1.12a launched alongside an official trailer. This mod is ideal for those not just after extra mileage in Terraria, but also additional structure.

Another tool to round things off, this actually doesn’t interface with the game at all. However, it is an essential companion.

Terranion is a lightweight search-based guide for Terraria for you to run in the background while you’re playing. Need to know information about a boss, where to dig for cobalt or how to craft a certain item? It’s all presented in an easy to navigate format and, because it takes information directly from the game, it’s reliable. One to have on your bookmarks to load alongside every game of Terraria.

Are there any Terraria mods you've enjoyed that you'd like to share with others? Do mention them in the comments.

tModLoader's creator describes it as a mod to make mods, which makes it a vital resource for anyone interested in modding Terraria. It follows in the footsteps of the discontinued tAPI, and helps modders keep their creations compatible with one another.

Not quite as sexy as a total conversion, rebalancing or slew of new items, but tModLoader helps keep new mods ticking along years after Terraria's release.

tAPI is a powerful tool that allows creation, management and handling of multiple mods at once. A member of Re-Logic helped out with development, though a disclaimer insists that "this mod is first and foremost community made".

tAPI lets you combine smaller mod complementary arrangements that you can easily tweak. Whether you want Dark Souls weaponry, inventory management or animal masks, tAPI lets you mix and match to your own tastes. Though now discontinued, it's an important tool in the Terraria mod scene.

Killing Floor - contact@rockpapershotgun.com (Scott Constantine)

Picture from luis.s on the forum.

August was a busy month for the RPS community, with action seen in Dirt Rally [official site], Rocket League [official site], Terraria [official site] and others – including Awesomenauts [official site], Natural Selection 2 [official site] and Killing Floor [official site].

Click on for information about each, along with how you can get involved.

… [visit site to read more]

Terraria - contact@rockpapershotgun.com (Scott Constantine)

Back on the 8th of August, we announced some upcoming events on our Terraria [official site] server.

It’s been a crazy three weeks and after some recent downtime due to a patch to the client, RPS’ Terraria scene is back and better than ever – with twice the fun on offer thanks to the birth of a twin server. Our hardworking admins are working around to clock to get new players registered, and there’s still room for more. Come get involved, again!

… [visit site to read more]

Terraria - contact@rockpapershotgun.com (Ben Barrett)

The amazing work of CraTeR, who you can find more stuff from on the media page of the Terraria site.

Mac and Linux support for indie games is sort of like the rolling spaceship from Prometheus. Everyone thinks you can just get it out of the way but it’s a little more difficult than that when you’re actually in the hotseat. Terraria [official site] first launched in 2011 as an adorable and fun 2D alternative to big boy creative juggernaut Minecraft. Since then it’s had numerous spin-offs and a sequel announced, plus three huge updates that make it almost unrecognisable from that initial product. But this week, finally, OSX and Linux players have access to the game.

… [visit site to read more]

Terraria - contact@rockpapershotgun.com (Scott Constantine)

Hi there! I’m Scott, and you’ve probably seen my monthly RPS Community Updates. The games featured earlier this week have all seen a rise in popularity, but none more than Terraria [official site].

This weekend, we’re holding two events open to everyone to play with us. Come get involved!

… [visit site to read more]

Terraria - contact@rockpapershotgun.com (Scott Constantine)

Image from Eagle_Eye on the Folk ARPS forum

July is for lazy mornings in the sunshine, lounging around beer gardens with family in the afternoon, and tackling gaming challenges with friends in the evening. Despite the height of summer, the RPS community has continued to soar, with action in Arma 3 [official site], Europa Universalis [official site], Guild Wars 2 [official site] and Terraria [official site].

… [visit site to read more]

Terraria

Last month, Terraria got its largest update in nearly two years. The 1.3 update was the third major content drop the game has received since it launched in 2011, with dozens of additional updates in between—including a Halloween update and a Christmas update, both of which brought end-game events that are now staples of Terraria's progression. The 1.3 update finally added what developer Re-Logic has called a "final boss" to the game, so I was curious what the future of Terraria held. I caught up with Andrew "Redigit" Spinks, the CEO and Lead Developer at Re-Logic, to talk about what's next for Terraria, mod support, a creative mode, Terraria 2, and yoyos.

PC Gamer: How did the rollout of the 1.3 update go?

Andrew "Redigit" spinks

Andrew "Redigit" Spinks: The launch of 1.3 went better than any of us expected. It is actually out performing our last major update. There were a few bugs that cropped up here and there but we were able to fix a majority of them relatively fast.

How much larger would you say Terraria is now than when it was first launched? (How many new items, enemies, etc.)

Spinks: Since the release of 1.0 we have added 2,827 items, 490 creatures, and loads of new content/features/mechanics. We have made a lot of improvements to the engine and added a lot of new backgrounds and world gen variations. It is crazy how far this game has come since release. It feels like a completely different game now.

Why did you decide to support the game for so long? Why not release DLC or expansions?

Spinks: Making Terraria was always about making a game that I wanted to play. Every time I would think we were done we always found new inspiration to come back and add to the game. Our community has been really good to us and we felt the need to return the favor.

Did you ever consider charging for extra content?

Spinks: No, not really. As a gamer I have never really been a fan of paid DLC.

A teaser image from 1.3's new end-game event. No spoilers!

1.3 added a final boss to Terraria, does that mean the game is actually finished. Is it finally at the point you had originally envisioned it?

Spinks: I was never happy with the idea of Terraria not having a final boss. This will likely be the end of the game's progression, but we do intend to continue updating. There is a lot we can do without pushing progression further. We have a lot of ideas for new mechanics and alternate biomes.

If Steam Early Access had been around in 2011, would Terraria have been an Early Access game? Or did your ambition with the game grow after its release?

Spinks: I would not have done Early Access had that been an option. I would have continued to work on the game until I felt it was ready for release. Because Terraria was leaked, I felt forced to release the game sooner than I would have liked and worked towards getting it to my ideal release state.

I d heard that 1.3 will be the last major content update to Terraria, is that true? If so, why?

Spinks: This will be the last update that I work on personally so it is hard to say what the future holds. That decision will be left up to the team that continues to work on Terraria. We like the idea of switching to smaller more frequent updates moving forward.

We have always felt that Mod Support would be the best final update to Terraria so that the community could keep the game alive.

Any idea of how frequently?

Spinks: Not yet, this is something we will play by ear. It is very dependent on what the team wants to add at the time. If anything, I would say every 1-3 months. We are hitting a limit within the engine so we need to be careful about how we add things.

What s next for Terraria?

Spinks: Terraria will continue to be updated and be expanded upon. Before we finish we would like to look into mod support as well as creative mode. We have always felt that Mod Support would be the best final update to Terraria so that the community could keep the game alive. I think it is great that we have such a passionate community interested in expanding on our game.

Now that 1.3 is done, will you be switching focus to Terraria 2? Can you share any details on it or how it will differ from Terraria?

Spinks: Now that Terraria is done I would like to start working on a new project that is not Terraria 2. I already have a lot of plans and ideas for Terraria 2, but that will be much later.

Can you share anything about that new project?

Spinks: I want to make a game that is very modular, that includes mod support, and makes it very easy for players to add their own content.

An early screenshot of Terraria: Otherworld, which is different from Terraria 2.

How does Terraria: Otherworld factor into your plans for Terraria and Terraria 2?

Spinks: Terraria: Otherworld is more to show another take on Terraria, whereas Terraria 2 will expand upon Terraria much more.

Do you plan to do a similar release and update pattern for your next games? What do you plan to do differently?

Spinks: We will likely stick to this same model since it worked so well for Terraria. I would rather put out games that are more polished than Terraria was at the initial release.

Out of curiosity, can you talk about the addition of One-Drop YoYos to Terraria, and now the creation of a physical Terraria yoyo. That seems like an unexpected partnership, how did it come about?

Spinks: I have been throwing for years and One Drop made some of my favorite yoyos. When I went to add them to the game I thought it would be really cool to add some of the yoyos I have in real life. Once that conversation started we both thought it was a good idea to make the end game yoyo real. I am beyond excited about this partnership.

Thanks very much for your time, Andrew.

Terraria - Loki ISP
Happy Terraria 1.3 Launch Day everyone!!!

It has been a long road - one full of sleepless nights and tiring nights, laughter and tears, successes and setbacks - but the time has finally come for us to turn our labor of love for the past year or so over to you, our loyal fans. Terraria 1.3 touches on many aspects of the game - from re-imagined sprites and backgrounds to new features and - of course - the new content that you crave - that we truly feel it refreshes and revitalizes the entire Terraria experience. We are confident that you will enjoy what it has to offer!

Perhaps most exciting to the team are the ways in which Terraria 1.3 streamlines the multiplayer experience. Gone are the days of port-forwarding and endless IP sharing for anyone seeking to connect quickly with their friends for an ore-hunting session or to team of up that tough boss fight. We have always felt Terraria was best with a buddy (or ten) - so if you haven't yet, now is an opportune time to try out multiplayer! (Do note that dedicated servers will still need to use the standalone server software, which you can download HERE).

Well, enough "memory lane" from us - on to what you came for: the specifics of the launch!

---

Timing: Terraria 1.3 is expected to be available around 1pm EDT today (June 30, 2015)


SPECIAL TERRARIA 1.3 LAUNCH DISCOUNT
We will be running a two day launch promotion in honor of the launch - Terraria will be 25% off ($7.50) today and tomorrow - starting when 1.3 launches at 1pm Eastern! If you are looking to pull in a new Terrarian with whom you can play multiplayer - this would be a good time to leverage those savings.


Terraria 1.3 Changelog: Click HERE
Please note that Re-Logic makes no promises as to the completeness of this changelog. It's a game about exploration - go explore!


Dedicated Server Software: Click HERE


Want to share your feedback about the 1.3 Update: OFFICIAL FEEDBACK THREAD


Have a Terraria 1.3 Bug to Report (please give as much information as possible): TERRARIA PC BUG REPORT SECTION

---


So, what now? Now you go play what we have worked so tirelessly on all these many months while we sit back and await your feedback. Who knows, we may spend some time hanging around in streams or just chatting with you guys.

What's next? Well, besides any needed hotfixes, we take a deep relaxing breath before we launch headlong into our next projects - for Terraria, Terraria: Otherworld, and beyond!

Thanks - as always - for your passionate support for our game, our team, and our vision as a game developer. This community is truly special, and we cannot wait to continue bringing you amazing gaming experiences in the months and years to come!

Enjoy!

Terraria - Loki ISP
Happy Terraria 1.3 Launch Day everyone!!!

It has been a long road - one full of sleepless nights and tiring nights, laughter and tears, successes and setbacks - but the time has finally come for us to turn our labor of love for the past year or so over to you, our loyal fans. Terraria 1.3 touches on many aspects of the game - from re-imagined sprites and backgrounds to new features and - of course - the new content that you crave - that we truly feel it refreshes and revitalizes the entire Terraria experience. We are confident that you will enjoy what it has to offer!

Perhaps most exciting to the team are the ways in which Terraria 1.3 streamlines the multiplayer experience. Gone are the days of port-forwarding and endless IP sharing for anyone seeking to connect quickly with their friends for an ore-hunting session or to team of up that tough boss fight. We have always felt Terraria was best with a buddy (or ten) - so if you haven't yet, now is an opportune time to try out multiplayer! (Do note that dedicated servers will still need to use the standalone server software, which you can download HERE).

Well, enough "memory lane" from us - on to what you came for: the specifics of the launch!

---

Timing: Terraria 1.3 is expected to be available around 1pm EDT today (June 30, 2015)


SPECIAL TERRARIA 1.3 LAUNCH DISCOUNT
We will be running a two day launch promotion in honor of the launch - Terraria will be 25% off ($7.50) today and tomorrow - starting when 1.3 launches at 1pm Eastern! If you are looking to pull in a new Terrarian with whom you can play multiplayer - this would be a good time to leverage those savings.


Terraria 1.3 Changelog: Click HERE
Please note that Re-Logic makes no promises as to the completeness of this changelog. It's a game about exploration - go explore!


Dedicated Server Software: Click HERE


Want to share your feedback about the 1.3 Update: OFFICIAL FEEDBACK THREAD


Have a Terraria 1.3 Bug to Report (please give as much information as possible): TERRARIA PC BUG REPORT SECTION

---


So, what now? Now you go play what we have worked so tirelessly on all these many months while we sit back and await your feedback. Who knows, we may spend some time hanging around in streams or just chatting with you guys.

What's next? Well, besides any needed hotfixes, we take a deep relaxing breath before we launch headlong into our next projects - for Terraria, Terraria: Otherworld, and beyond!

Thanks - as always - for your passionate support for our game, our team, and our vision as a game developer. This community is truly special, and we cannot wait to continue bringing you amazing gaming experiences in the months and years to come!

Enjoy!

Terraria

Update: The livestream is over, but you can watch a VOD of the whole thing right here

We saw new biomes like the Underground Desert, new events like Slime Rain, and new items and weapons like the yo-yo! 1.3 is a huge update, even if a lot of the additions and changes are more subtle, like tweaked world generation. And Expert Mode is a severe kick in the pants. Even basic zombies can kill you in two hits, so it's much harder to get a foothold at the start of the game. I am looking forward to exploring the late game when the patch goes live tomorrow, if I can make it that far.

Original: Tomorrow,  Terraria will get its third massive update since it launched in 2011. Once again, the game will be getting a free content drop that adds hundreds of items, new enemies, new modes, updated graphics and sound, and a very long list of more.

We will be livestreaming the 1.3 update to Terraria in its brand new "Expert Mode" today from 2-5pm PDT, ahead of its official release tomorrow. Come watch as we find as much new stuff as we can (and there is a lot) while some of the devs from Re-Logic hang out in Twitch chat. You can watch on the embed above, or  right here on our Twitch channel.

...