Mac and Linux support for indie games is sort of like the rolling spaceship from Prometheus. Everyone thinks you can just get it out of the way but it’s a little more difficult than that when you’re actually in the hotseat. Terraria [official site] first launched in 2011 as an adorable and fun 2D alternative to big boy creative juggernaut Minecraft. Since then it’s had numerous spin-offs and a sequel announced, plus three huge updates that make it almost unrecognisable from that initial product. But this week, finally, OSX and Linux players have access to the game.
Hi there! I’m Scott, and you’ve probably seen my monthly RPS Community Updates. The games featured earlier this week have all seen a rise in popularity, but none more than Terraria [official site].
This weekend, we’re holding two events open to everyone to play with us. Come get involved!
July is for lazy mornings in the sunshine, lounging around beer gardens with family in the afternoon, and tackling gaming challenges with friends in the evening. Despite the height of summer, the RPS community has continued to soar, with action in Arma 3 [official site], Europa Universalis [official site], Guild Wars 2 [official site] and Terraria [official site].
Last month, Terraria got its largest update in nearly two years. The 1.3 update was the third major content drop the game has received since it launched in 2011, with dozens of additional updates in between—including a Halloween update and a Christmas update, both of which brought end-game events that are now staples of Terraria's progression. The 1.3 update finally added what developer Re-Logic has called a "final boss" to the game, so I was curious what the future of Terraria held. I caught up with Andrew "Redigit" Spinks, the CEO and Lead Developer at Re-Logic, to talk about what's next for Terraria, mod support, a creative mode, Terraria 2, and yoyos.
PC Gamer: How did the rollout of the 1.3 update go?
Andrew "Redigit" Spinks: The launch of 1.3 went better than any of us expected. It is actually out performing our last major update. There were a few bugs that cropped up here and there but we were able to fix a majority of them relatively fast.
How much larger would you say Terraria is now than when it was first launched? (How many new items, enemies, etc.)
Spinks: Since the release of 1.0 we have added 2,827 items, 490 creatures, and loads of new content/features/mechanics. We have made a lot of improvements to the engine and added a lot of new backgrounds and world gen variations. It is crazy how far this game has come since release. It feels like a completely different game now.
Why did you decide to support the game for so long? Why not release DLC or expansions?
Spinks: Making Terraria was always about making a game that I wanted to play. Every time I would think we were done we always found new inspiration to come back and add to the game. Our community has been really good to us and we felt the need to return the favor.
Did you ever consider charging for extra content?
Spinks: No, not really. As a gamer I have never really been a fan of paid DLC.
1.3 added a final boss to Terraria, does that mean the game is actually finished. Is it finally at the point you had originally envisioned it?
Spinks: I was never happy with the idea of Terraria not having a final boss. This will likely be the end of the game's progression, but we do intend to continue updating. There is a lot we can do without pushing progression further. We have a lot of ideas for new mechanics and alternate biomes.
If Steam Early Access had been around in 2011, would Terraria have been an Early Access game? Or did your ambition with the game grow after its release?
Spinks: I would not have done Early Access had that been an option. I would have continued to work on the game until I felt it was ready for release. Because Terraria was leaked, I felt forced to release the game sooner than I would have liked and worked towards getting it to my ideal release state.
I d heard that 1.3 will be the last major content update to Terraria, is that true? If so, why?
Spinks: This will be the last update that I work on personally so it is hard to say what the future holds. That decision will be left up to the team that continues to work on Terraria. We like the idea of switching to smaller more frequent updates moving forward.
We have always felt that Mod Support would be the best final update to Terraria so that the community could keep the game alive.
Any idea of how frequently?
Spinks: Not yet, this is something we will play by ear. It is very dependent on what the team wants to add at the time. If anything, I would say every 1-3 months. We are hitting a limit within the engine so we need to be careful about how we add things.
What s next for Terraria?
Spinks: Terraria will continue to be updated and be expanded upon. Before we finish we would like to look into mod support as well as creative mode. We have always felt that Mod Support would be the best final update to Terraria so that the community could keep the game alive. I think it is great that we have such a passionate community interested in expanding on our game.
Now that 1.3 is done, will you be switching focus to Terraria 2? Can you share any details on it or how it will differ from Terraria?
Spinks: Now that Terraria is done I would like to start working on a new project that is not Terraria 2. I already have a lot of plans and ideas for Terraria 2, but that will be much later.
Can you share anything about that new project?
Spinks: I want to make a game that is very modular, that includes mod support, and makes it very easy for players to add their own content.
How does Terraria: Otherworld factor into your plans for Terraria and Terraria 2?
Spinks: Terraria: Otherworld is more to show another take on Terraria, whereas Terraria 2 will expand upon Terraria much more.
Do you plan to do a similar release and update pattern for your next games? What do you plan to do differently?
Spinks: We will likely stick to this same model since it worked so well for Terraria. I would rather put out games that are more polished than Terraria was at the initial release.
Out of curiosity, can you talk about the addition of One-Drop YoYos to Terraria, and now the creation of a physical Terraria yoyo. That seems like an unexpected partnership, how did it come about?
Spinks: I have been throwing for years and One Drop made some of my favorite yoyos. When I went to add them to the game I thought it would be really cool to add some of the yoyos I have in real life. Once that conversation started we both thought it was a good idea to make the end game yoyo real. I am beyond excited about this partnership.
Thanks very much for your time, Andrew.
Update: The livestream is over, but you can watch a VOD of the whole thing right here.
We saw new biomes like the Underground Desert, new events like Slime Rain, and new items and weapons like the yo-yo! 1.3 is a huge update, even if a lot of the additions and changes are more subtle, like tweaked world generation. And Expert Mode is a severe kick in the pants. Even basic zombies can kill you in two hits, so it's much harder to get a foothold at the start of the game. I am looking forward to exploring the late game when the patch goes live tomorrow, if I can make it that far.
Original: Tomorrow, Terraria will get its third massive update since it launched in 2011. Once again, the game will be getting a free content drop that adds hundreds of items, new enemies, new modes, updated graphics and sound, and a very long list of more.
We will be livestreaming the 1.3 update to Terraria in its brand new "Expert Mode" today from 2-5pm PDT, ahead of its official release tomorrow. Come watch as we find as much new stuff as we can (and there is a lot) while some of the devs from Re-Logic hang out in Twitch chat. You can watch on the embed above, or right here on our Twitch channel.
Every time another Steam sale rolls around I always grab a few extra copies of Terraria [official site]. I like to hand them out to anyone on my friends list who doesn’t own it yet. “It’s 2D Minecraft, but with actual character progression and loot and crazy monsters and and and” I tell them. If you haven’t played it yet, now is a great time to do so, since the long-awaited Patch 1.3 game will arrive tomorrow, June 30th.
The update adds a ludicrous amount of new stuff, as well as some much needed functionality tweaks. Like Steam multiplayer invitations to make playing with others much less of a headache.
What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 6 of the sale.>
There have been some incredible computers built in Minecraft using redstone circuitry, but comparatively fewer in its 2D counterpart Terraria.That s probably because although Terraria includes wiring mechanics it doesn t have a built-in creative mode, which makes this sort of work a pretty hardcore pursuit. But not impossible, as YouTuber Joe Price has proved. Price has built a working binary calculator in the game, which can automatically convert binary into decimals and display the results on screen.
Creating the contraption required using a glitch called hoiking . Introduced in Terraria s 1.2 patch, a hoik is a series of sloped blocks which pushes players, NPCs, and items through solid areas almost instantaneously. If a game object is on or inside a sloped block it gets forced towards the top of the slant. So, by lining up multiple slopes, you can force a player from one block into the next, shoving them along at an incredibly fast pace.
Using hoiks, Price is able to push NPCs down pre-built paths and place buttons for them to hit along the way. The button inputs are interpreted as binary, which he can then convert to decimals, and… Well, it s about here that I stop grasping how any of it works, but the results are undeniably impressive. Hoiks! Maths! Burn the witch!
Check the calculator out in the video above. (Special thanks to ZeroGravitas on the Terraria forums for his detailed guide on the history of hoiks.)