Terraria



He's walking on the ceiling! He's got an extendable magic staff! His bow shoots bombs! Demilogic have released a video showing off some of the new items that will land with the upcoming 1.0.5 update for Terraria, and they are fantastic. As well as the obviously brilliant boots, and the all-destroying Hellfire Arrows, there's a more subtle effect that seems to highlight ore that would ordinarily be hidden in darkness - this could be something to do with the alchemy mentioned in the video title.

In a recent forum post, developers Re-Logic revealed that they would be adding potions in the next update, along with new potions and an improved Guide to help newcomers settle into Terraria's world a little easier. There's no release date for the patch yet.
Terraria
Terraria - PC Gamer server madness
It's Friday afternoon, statistically the best time of the week to discover shocking new statistics. Today we learn that the 2D mining and exploration game, Terraria, released just a month ago, has sold more than 432,000 copies.

Don't pick your jaw up just yet. Terraria has been in the top ten most played list on Steam for 32 days of the last month. Between 14-32 thousand people play it every day, the game's two trailers have amassed almost two million hits between them.

These are staggering figures for a game that took just four months to make. Terraria's developers released the new stats in a forum post, where they also discuss some of their plans for the next Terraria update.

The hardcore mode is one of the big new features. A hardcore character will be able to travel between worlds and keep his equipment as normal, but if he dies in any world, even multiplayer, he dies forever. The house he has created in his original world will remain, however. If you revisit the house with a new character, you'll find a gravestone outside for your dead hero.

Developer, Blue, mentions a few other upcoming updates.

Lighting code has been optimized to increase performance.
Servers now hibernate when no players are connected.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Spam detection is less aggressive.
New Item - Hellfire Arrow. (Boom!)

 
The NPC Guide will also be improved. You'll be able to show him items you've mined, and he'll tell you what recipes you can craft with that item, which could be a godsend for new players who don't know what they need to build a shelter.

Blue also mentions new potions, and character buffs. The last Terraria update added a ton of items, too. Hopefully we'll see even more as Terraria continues to grow. If you're playing Terraria, why not join us on our brand new Terraria servers? For our verdict on the game, check out our Terraria review.
Terraria
Terraria PCGamer server thumbnail
We have a brand new PC Gamer Terraria server! After lengthy debate, we decided to call it the "PCGamerraria" Join us at 85.236.100.22. Port:8477 and help us find all the floating islands and underground jungles. Help us dig a hole to the bottom of the world, and build towers to the very top. Help us raid the dungeon at the end of the word and, most importantly of all help us finally kill that goddamn Guide NPC once and for all.

UPDATE: Thanks to extreme demand and a goblin invasion, we have created two bonus servers. Click through for all the details you need.


For those who haven't heard of Terraria, it's a two dimensional cross between Minecraft and Spelunky. You mine blocks for to craft new items, build houses and explore the randomly generated world to discover new bosses and chests full of items. Terraria is out now on Steam. Need more information? Check out our Terraria review.

We now have three Terraria servers! That's three times as many as two hours ago.

PCGamerarria 1 - 85.236.100.22. Port: 8477

PCGamerarria 2 - 85.236.100.22. Port: 8577

PCGamerarria 3 - 85.236.100.22. Port: 8677



Chances are you'll encounter some of the PC Gamer staff on your adventures too. Here's a handy key so you know exactly who you're sabotaging:

Tom Senior - Ludo
Owen - Bop
Tom Hatfield - Dante
Tom Francis - Pentadact
Rich Mcc - RichMcc

Let us know how you get on in the comments - we can probably manage a second server, or make a password protected server if the demand is high enough. See you online!
Jun 16, 2011
Terraria
Terraria thumbnail
Terraria starts like a less satisfying version of Minecraft, squashed into a 2D platformer. It ends as a terrific exploration game, packed with places to discover. Floating islands, festering Corrupted Lands and huge multi-level dungeons guarded by boss monsters are just a few things you can unearth once you’ve crafted yourself a pair of pants sturdy enough to survive this world.

Building and crafting in Terraria is simple once you know how, but the only help you get upon jumping into your procedurally generated world is a few cryptic hints from a guide NPC. It took persistence and a lot of help from a wiki before I figured it out. Clicking on any block in the world will smash it and deposit it in your inventory, where mined substances can be combined to form increasingly insane items that you can equip, or use to improve your hand-built home. Standing near a furnace or an anvil opens up more crafting options. If you’ve got the right gear, you’ll eventually be able to craft grappling hooks, jet boots and phase swords (lightsabers!).



Now I have a golden broadsword, a ring of health regeneration, metal pants and my very own palace. I flaunt my new copper trousers at the floating eyeball that’s attacking me. I’ve come a long way since my first night, spent madly whirling a pickaxe around my head to fend off waves of zombies.

To find the materials and items to build these things, you’re going to have to go travelling, which is where Terraria really shines. Tunnelling into a vast and intimidating cavern for the first time was horrible. How nervously I threw a torch over the edge to find out what new creature was emitting the awful growling noise that had made me tarnish my copper trousers. Then there was the time I found that underground jungle full of nether-hornets, or the giant mushroom forest guarded by a Mother Slime. It feels like there’s no end of new areas to discover.



Theoretically you can turn your world into a server and invite as many friends as your connection can handle, but currently the netcode is extremely buggy. One of the regular patches could clean this up, but for now most players resort to using hacks such as Hamachi (a shareware virtual private network) as a workaround, which is not a surefire solution. For the short time I had it working, the multiplayer was more chaotic, faster and more exciting than playing alone.

Combat is haphazard, too. There’s little strategy beyond madly waving your weapon at your foes. The warrior with the best sword wins.

If you don’t mind this, and are happy to go online for crafting recipes, then Terraria offers dozens and dozens of hours of rewarding exploration. The lack of in-game tutorial and the slow start are drawbacks, but at only £6, Terraria is a steal for those with the patience to reach its deepest caverns.
Terraria - contact@rockpapershotgun.com (Jim Rossignol)


UPDATE: Looks like the server is struggling to handle a lot of people at once. Might reduce playerlimit a bit.

The handsome server admins of Multiplay have provided us with one of their Terraria (1.0.4) servers to play on. I’ve heard that game is popular, so I am sure some of you lot will find time to fill it. The IP is 85.236.100.109:7877 and the password is: rps

Dig, dig for victory! And stuff like that. Details on Multiplay Terraria servers are here.

Terraria
Terraria - Eye of Cthulhu
An enormous Terraria update has arrived, adding dozens of new enemies and items to the game. Corrupt Bunnies and Corrupt Goldfish join the hordes of creatures inhabiting Terraria's randomly generated 2D worlds, and new rare enemies like "Dr. Bones" and "The Groom" will stand between you and a series of new 'Vanity Items'. These will let you change your appearance without negating the stat bonuses of the armour you're wearing. Costume pieces include a top hat, a ninja outfit, a tuxedo and more. The new Clothier NPC will move in once "conditions are met" to sell some of the new items, including a very familiar plumber's outfit.

On top of all that, The Eater of Worlds is now tougher than ever. Nyooo! Get the full patch notes below.

Thanks to RPS for the heads up. Here's the full list of updates.
Items
 

Added Feature! – Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
New Vanity Items – Tuxedo Shirt and Pants
New Vanity Items – Plumber Outfit and Hat
New Vanity Items – Hero Outfit and Hat
New Vanity Item – Bunny Hood
New Vanity Item – Fish Bowl
New Vanity Item – Top Hat
New Vanity Items – Archaeologist’s Outfit and Hat
New Vanity Item – Ninja Outfit.
New Vanity Item – Red Hat.
New Vanity Item – Summer Hat
New Vanity Item – Robe
New Vanity Item – Robot Hat
New Vanity Item – Gold Crown
New Item – Leather
New Item – Green Dye
New Item – Black Dye
You can now wear the Jungle Rose in your hair
The Water Candle’s enemy spawn rate increase effect now works correctly when held
Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
Gem, Mushroom and Bottle sell values have been reduced.
Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
Angel Statues are now more rare of a find.

 
NPCs
 

New NPC – Bunny
New NPC – Goldfish (Is also an Item)
New Enemy – Corrupt Bunny
New Enemy – Corrupt Goldfish
New Enemy – Piranha
New Enemy – Harpy
New Random Mini- Boss – King Slime
New Enemy – Bat
New Enemy – Jungle Bat
New Enemy – Jungle Slime
New Enemy – Snatcher
New Rare Enemy – Dr. Bones
New Rare Enemy – The Groom
New NPC – A Clothier will now move into your town when the conditions are met.
Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
Enemy spawn rates have been adjusted to account for the increased spawn distance.
Enemy projectiles no longer drop hearts or stars when killed by the player.
The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
Hornets no longer appear as if they are about to flip over while flying.
The Dead Miner is now a bit stronger.
Tim’s spawn chance has been reduced.

 
Player
 

Players now have 1 second of invulnerability after they spawn.
The eat/drink animation now plays correctly.

 
World-Gen
 

Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
Chasms are now less frequent to appear, but always have an orb.
Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
Jungle plants now grow underwater.

 
Multiplayer
 

Increased client side security.
Selecting summon items will no longer cause monsters to summon.
Players with a name over 20 characters will now get booted from the server.
Added some minor anti-grief protection.
Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
Added the -host command line parameter to the client.

 
Server
 

Improved server timing, which should help reduce lag.
Added several new command line and config options. These are listed in serverconfig.txt
Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

 
Misc.
 

Screen resolutions now have limits of 800×600 minimum and 1920×1200 maximum.
Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
Added an option to automatically save the world every 10 minutes. Defaults to on.
Added a prompt to load a world backup if the current world is corrupt.
Added a check to determine if a world file was loaded successfully.
Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
Backing out of the port selection screen now plays the correct sound.
Setting options now correctly align with the center of the screen in all resolutions.
The settings menu has been reorganized. All video related options have their own menu
The “Tink” sound now has a more dull sound.
The Re-Logic splash screen, now scales correctly in other resolutions.

 
Terraria - contact@rockpapershotgun.com (Quintin Smith)

Along with the new episodes of Winter Voices, Terraria is at the very top of my list of stuff that I need to try. Moreso now I’ve seen that the latest update adds everything from three new NPCs, to fish bowls and bunny hoods, to piranhas, jungle bats and two new rare enemies known as “Dr. Bones” and “The Groom”. Which, rather coincidentally, were both nicknames of mine at university. Is it still a nickname if you give it to yourself? I can’t remember. Click after the jump for the full feature list of the update. Phew, it’s a long one.
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Terraria - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Items
  • Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
  • New Vanity Items - Tuxedo Shirt and Pants
  • New Vanity Items - Plumber Outfit and Hat
  • New Vanity Items - Hero Outfit and Hat
  • New Vanity Item - Bunny Hood
  • New Vanity Item - Fish Bowl
  • New Vanity Item - Top Hat
  • New Vanity Items - Archaeologist's Outfit and Hat
  • New Vanity Item - Ninja Outfit.
  • New Vanity Item - Red Hat.
  • New Vanity Item - Summer Hat
  • New Vanity Item - Robe
  • New Vanity Item - Robot Hat
  • New Vanity Item - Gold Crown
  • New Item - Leather
  • New Item - Green Dye
  • New Item - Black Dye
  • You can now wear the Jungle Rose in your hair
  • The Water Candle’s enemy spawn rate increase effect now works correctly when held
  • Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
  • Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
  • Gem, Mushroom and Bottle sell values have been reduced.
  • Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
  • Angel Statues are now more rare of a find.

      NPCs
      • New NPC - Bunny
      • New NPC - Goldfish (Is also an Item)
      • New Enemy - Corrupt Bunny
      • New Enemy - Corrupt Goldfish
      • New Enemy - Piranha
      • New Enemy - Harpy
      • New Random Mini- Boss - King Slime
      • New Enemy - Bat
      • New Enemy - Jungle Bat
      • New Enemy - Jungle Slime
      • New Enemy - Snatcher
      • New Rare Enemy - Dr. Bones
      • New Rare Enemy - The Groom
      • New NPC - A Clothier will now move into your town when the conditions are met.
      • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
      • Enemy spawn rates have been adjusted to account for the increased spawn distance.
      • Enemy projectiles no longer drop hearts or stars when killed by the player.
      • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
      • Hornets no longer appear as if they are about to flip over while flying.
      • The Dead Miner is now a bit stronger.
      • Tim’s spawn chance has been reduced.

          Player
          • Players now have 1 second of invulnerability after they spawn.
          • The eat/drink animation now plays correctly.

              World-Gen
              • Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
              • Chasms are now less frequent to appear, but always have an orb.
              • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
              • Jungle plants now grow underwater.

                  Multiplayer
                  • Increased client side security.
                  • Selecting summon items will no longer cause monsters to summon.
                  • Players with a name over 20 characters will now get booted from the server.
                  • Added some minor anti-grief protection.
                  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
                  • Added the -host command line parameter to the client.

                      Server
                      • Improved server timing, which should help reduce lag.
                      • Added several new command line and config options. These are listed in serverconfig.txt
                      • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
                      • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

                          Misc.
                          • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
                          • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
                          • Added an option to automatically save the world every 10 minutes. Defaults to on.
                          • Added a prompt to load a world backup if the current world is corrupt.
                          • Added a check to determine if a world file was loaded successfully.
                          • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
                          • Backing out of the port selection screen now plays the correct sound.
                          • Setting options now correctly align with the center of the screen in all resolutions.
                          • The settings menu has been reorganized. All video related options have their own menu
                          • The “Tink” sound now has a more dull sound.
                          • The Re-Logic splash screen, now scales correctly in other resolutions.
Terraria - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Player
  • Players can no longer repeatedly double jump after touching the top of the world.

Items
  • NEW ITEM - Black Lens.
  • NEW ITEM - Sunglasses.
  • NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
  • NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
  • Fixed a bug that prevented Underground Jungle Seeds from spawning.
  • Using the Cloud in a Bottle will now correctly reset fall distance.
  • Set bonuses that provide more defense, now correctly match their tool-tip.
  • All armor inventory icons have been improved.
  • All player armor graphics have been improved.
  • Iron, gold, meteor, and bone helmets have been changed graphically.
  • Molten armor’s overall defense has been reduced.
  • Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
  • Several magic items have had their damage increased.

NPCs
  • Added two new rare enemies that can both be found underground.
  • The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
  • All Skeleton graphics have been changed.
  • The Guide now has hit and death effects.
  • The Guide can now be killed by hostile NPCs.

World
  • Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
  • Created a console server with no video card requirement. Type help in the console for a full list of server commands.
  • Increased client side multi-player security, this should help in the battle against broken character files.
  • There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
  • Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
  • Clients are now able to connect to ports other than 7777.
  • Slimes are synced better on multiplayer games.
  • Accessories now correctly sync between players.
  • Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
  • Added -join , -port , and -pass command line parameters to the client to enable auto-join of servers.

Misc.
  • The game window is now re-sizable while in windowed mode.
  • Full-screen resolution can now be changed in the options menu.
  • Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
  • Fixed several bugs that would crash the game during world generation.
Terraria - contact@rockpapershotgun.com (John Walker)

It’s always a special moment when a game grips you. And those special moments are becoming increasingly frequent in this beautiful new world of procedurally generated, emergent, single-player epics. I nearly didn’t click with Terraria. Now the clicking is deafening, and I want to play little else. So here’s an introduction to my intention to spend an awful lot of time with this one.>

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