

Hello again, everyone. Last month, we shared that we were quite close to the content complete/Release Candidate stage. Things are still looking pretty decent in that regard, enough so that parallel beta testing is underway on most platforms so that we can go ahead and capture and fix bugs as they arrive rather than a strictly sequential process. Additional work has been underway this month focused on localization - not only for the new content, but also weaving in three new languages and the localization community review conducted over the past year or so. This should ulimately yield better translations for existing content that more accurately take game context into account. We are also thrilled to at long last be able to provide Terraria in Korean, Japanese, and Traditional Chinese. This area of game development is often more complex than it seems, so we are very glad that it is NEARLY done!
That leads us to the third topic - one that we all know and love - planning for things like first party submissions and any additional work needed by our global partners in order to enable a global sync launch. To put it mildly and not to bore anyone with the details, there are a LOT of moving parts and interdependencies that we have to manage in this process. It is also not a very quick system to navigate and it comes with a lot of unknowns (you can never say what a given first party might take issue with... requiring additional fixes... and another round of submissions). We do have a plan in place, if all goes perfectly to schedule, for when those submissions might occur. Beyond that, it is honestly a wild card as to how long it takes - a wild card with some reasonable boundaries, but still a wild card. Toss in the Holidays for everyone involved (e.g. at some point, the first party reviewers are gone for the year), and it gets even messier.

Click the banner above to check out the Terraria Workshop!
Hoping things go well with the whole testing and submissions process, while simultaneously planning for what comes next...

Hello everyone!
On November 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.
This last month we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here! If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.
This month's release contains mostly bug fixes and smaller features. We've fixed several UI inconsistencies, fixed a major sound volume issue, and even fixed major issues with how liquids are drawn, especially around sloped tiles. We've also implemented changes to support launching the game on ARM processors, which should prove useful to those looking to host dedicated servers on ARM machines.
For modders, this month's release contains a few new features, most notably new API for modifying potion delay values. Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.
We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!






Click the banner above to head to http://terraria.org/store now!







Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got production and fulfilment progress, highlights from our time at Spiel Essen, excerpts from my original design notebooks, and an exciting improvement to the deluxe neoprene player boards included in the Hellstone Pledge.
Grab your pickaxes and let’s dig in!
---
SPIEL ESSEN RECAP
We’ve just returned from an incredible few days in Germany for Spiel Essen! A huge thank you to everyone who stopped by our booth, checked out the production sample of Terraria: The Board Game, and shared your enthusiasm for all things Terraria. Meeting so many of you in person was truly wonderful.
Massive thanks to our amazing demo team for helping us run the booth throughout the show. With over 220,000 visitors across four days, it was as exhausting as it was exhilarating, but it’s definitely one of our favourite events of the year!
---
MANUFACTURING NEARING COMPLETION!
Last month, we shared production photos of the game’s trays, dice, and miniatures. Since then, the factory has been busy producing all the cardboard components including cards, punchboards, and player reference sheets.
DELUXE NEOPRENE UPGRADE
Developing the Hellstone Pledge deluxe player mats has been quite the journey; over eight months of testing, refining, and problem-solving! To our knowledge, no one has used dual-layer neoprene quite like this before.
Originally, we used traditional sublimation printing, but the colours weren’t vibrant enough and aligning the layers proved tricky. After lots of experimentation by the Gameland team, we’ve switched to a new approach: a thin PU top layer with UV printing.
This change gives us thicker and more vibrant mats with much higher resolution printing, plus laser-cut edges mean no fraying and thus no stitching required. The result feels like a true upgrade from the previous design, and we are really happy with the outcome.
Below is a comparison of the two approaches; like any physical product, it’s always worth spending a little extra time to get the very best outcome.


The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

by Ian_T
by StarsAndStuff
by Flaxes
by TheHobgoblin
by Mr Creamy
by Larch_Ling

by tytotytole








The team has been hard at work this month, aiming to reach the "content complete" (also known as the Release Candidate) stage within the next couple of weeks. What does that mean, exactly? Well, that means that - at that point - we will have officially added all of the new content/features/etc. that will make it into Terraria 1.4.5. After that, all that is left to do is testing, tweaking, and bug fixing. Of course, that testing/fixing process takes a good amount of time and is somewhat unpredictable (we had some pretty nasty tickets emerge just this past week, for example). Once we reach "content complete" and we have a bit of time to focus on fixing, we should have a much better sense of precisely when Terraria 1.4.5 will reach completion. We are working as closely as possible with our partners in parallel to try and shorten the time needed on the backend for first party submissions, localization, etc. - as, again, our goal for 1.4.5 is a global synchronized launch.
All that said, reaching content complete is a major milestone and we are truly at the final stages now. We know this update has taken far too long to get out to you all, and we are sorry for that. We do hope that you enjoy it once it is out - and that you are excited for what else is in store for the future of Terraria. More on that in the months ahead. For now, we are all in on the push to get this update out to you as quickly as possible!
This month's spoiler looks at some improvements to the way NPC Housing operates and is communicated to the player...
Villagers no longer require a House in order to appear!
(That said, if you haven't built them a House, they'll ask for one!)
We've also added additional hints on how a house can be built, and, added visualization for how housing is scanned!
Any Villagers that do not have a house assigned to them will leave for safety when night comes!
Click the banner above to check out the Terraria Workshop!
Trying our very best to narrow in on that elusive launch window...

Hello everyone!
On October 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.
This month's release contains the new ModAchievement feature. We are excited to see how mods use ModAchievement and how they'll give players long-term goals to work towards. We've seen many mod makers showcasing their new achievement art this last month and look forward to seeing them in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
Hey there, Terrarians!
Once again, another month has flown by as we work hand-in-hand with Re-Logic to get 1.4.5 over the line. Work across multiple platforms is heating up as we near the Release Candidate stage and we really have to start planning for submissions and such in earnest. Hopefully, we will make it through that process cleanly and quickly - but it is always a bit unpredictable! We have some other things planned to share with you in the coming months, but that is a topic for another day. For now, we hope you are ready for a day sailing the open... skies?
Yo ho ho! I said to stack the cannonballs neatly on the deck, yeh landlubber!
---
Until next time, Console & Mobile friends - thanks for all of your love and support!



Click the banner above to head to http://terraria.org/store now!



Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got pictures from the Gameland manufacturing team, a few backer request items and details of Essen Speil 2025!
Remember; late pledges close 30th September; pledge now at: Pre-order ⛏ Terraria: The Board Game on BackerKit to secure the playmat (it won’t be printed again!) and lock in the best price for the game.
---
MANUFACTURING PROGRESS
The Gameland team are hard at work manufacturing the games and have sent over some pictures, with more to follow soon. Plastics and neoprene generally come first as they take longer to make, followed by paper and cardboard components which are quicker to produce.
Big buckets o’ bosses, tonnes of trays and doodads full of dice!
We’re so excited to show you the other components as they are made!
---
RULEBOOK
After a final round of proofreading by over 1500 backers, we’ve finalised the rulebook and submitted the final paper print files for the game!
---
PACKING GUIDE
This is a game with lots of components, so we’ll be adding a packing guide to every copy of the game. This will show how trays are organised, how everything fits in the box, and will also contain a QR code to a video demonstration. We hope this will make unboxing and sorting your game a smooth and enjoyable experience!
---
BACKER REQUESTS
We’ve gathered a couple of backer requests below, and some miscellaneous bits and pieces that you might find interesting!
Here’s an image of the wooden character pack
Here is the playmat + complimentary embroidered carry bag!

The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by shekhar9bittu
by Few_Jeweler6750
by Final_masker
by iGooDie
by DvTheAnimator
by Frankie-404
by PoundToundHound
by danleman
by pepo2900
by Suinumi

by Biggy-π
by PikusM
by Familiar_Bag_4710

by SnookyZun
by mraytar6511
by phhooo




The Re-Logic team sat down this past month for one last parsing of the list of items remaining. Some things were deferred and others prioritized - all in an effort to arrive at something we have been looking forward to for quite a while: an internal launch window. Up until this point, the timing has been somewhat fluid based on additional content needs and unexpected bugs and such. We are not quite ready to share that timeline publicly just yet, but we have informed all of our internal partners (DR Studios, etc) of the plan so that we can work together to make this happen. More than ever before with 1.4.5, this is truly the final push.
Speaking of the release of Terraria 1.4.5, we are hoping for and planning on this being a global launch. What that means is that we are aiming to release on all platforms at or around the same time. That includes PC, Consoles, Mobile, China Mobile, etc. We are considering this somewhat of a "dry run" for the post-Crossplay world - which is something we hope to bring to fruition in very short order once 1.4.5 is out and all hotfixes are done. This requires a lot of coordination and planning for things like localization and submissions. As mentioned above, that process is well underway.
Happy to answer questions from anyone as we can, but things are really coming into focus now...
As for spoilers this month, the team thought it might be fun to look at some of the unsung work that goes into these updates. Bug fixes, tweaks, and changes that may not have a lot of visual flash and sizzle, but certainly impact the Terraria experience. We've shared an example below:
Ticket TER-2230 - "Better convey the existence of player defense multipliers in Expert/Master+ worlds"
The issue at play here is that Player Defense in Expert and Master+ worlds is subject to defense values being multiplied by 1.5 and 2.0 respectively, but this information is never conveyed to the player, resulting in players mistakenly believing defense becomes less and less valuable as the world difficulty increases. This leads to players making suboptimal build decisions. However, just increasing the defense number also can create confusion, so there needs to be some way to communicate both the increase effect and the fact that it is tied to a given difficulty level.
Lots of ideas and discussions then occur - do you just increase the numbers, do you do a hover-over tooltip, maybe a graphic element, etc. - until we arrive at a final decision, shown below:
In 1.4.5, the Defense Shield shape and colors change along with providing an explanation for how much damage is mitigated for that level of Defense on a given difficulty.
There are countless little things like the above that go into each update - alongside the bugs that we all know and hate being squashed underfoot. Speaking of bugs, nearly 900 bugs have been closed during the development process of 1.4.5!
Again, we are in the final push now. The content list is locked in, the bug and ticket list is locked in and the internal timeline is set. We are hopeful that we will be able to share something more publicly soon!






Click the banner above to check out the Terraria Workshop!
Trying our very best to narrow in on that elusive launch window...

Hello everyone!
On September 1st, the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.
This month's release contains new interaction options for NPCs and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. We'd like to encourage modders to experiment with the new ModAchievement feature that will be available on the preview branch. We know modded achievements have been a highly requested feature for some time, so we are excited to see mods use them. Testing and feedback will help ensure that this feature is ready for everyone next month.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
Hey there, Terrarians!
It has been a fun month indeed, working with Re-Logic towards the internal deadline for Terraria 1.4.5 while also preparing for the additional work that will go into ensuring a smooth launch across console/mobile and the world. Don't think that we have forgotten about Crossplay either, as plans are underway to try and get that out to everyone as soon as possible. We also are working on a few other ideas for improvements down the line, but more on that later. For now, let's have a quick peek at another of the amazing furniture sets coming your way soon...
What could this set possibly be named? There must be a clue somewhere...
---
Until next time, Console & Mobile friends - thanks for all of your love and support!

Click the banner above to head to http://terraria.org/store now!




Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got exciting news about the game’s development, final sample images, an updated gameplay video and more.
Grab your pickaxes and let’s dig in!
---
LAST CHANCE TO BACK - LATE PLEDGES CLOSE ON SEPTEMBER 30TH
If you missed the campaign but still want to grab a copy of the game, now’s your chance! Late pledges will close on 30th September 2025. After this date, the world playmat will no longer be available, and any remaining Kickstarter editions will only be sold through our website, at a higher price.
For the best deal (and to secure the playmat), make your pledge now at: Pre-order ⛏ Terraria: The Board Game on BackerKit
---
DEVELOPMENT COMPLETE!
We are *very* excited to announce that apart from the rulebook (which is going through the layout and graphic design process), we have now submitted all of the game’s final files to the manufacturer! This is a massive milestone, and a huge relief, as it means that development is complete and that final production will begin shortly!
Wooden components, miniatures and dice have already been manufactured, so we’ve got a bit of a head start on the process, and we’re hoping that Gameland will be able to send us some photos of production over the coming weeks so that we can share the manufacturing process with you!
As well as the rulebook, the lion’s share of last month’s workload was performing ‘consistency passes’ on the game’s components. In the end, our consistency document contained almost 150 checks that need to be performed on every component.
There were also some additional checks for particularly tricky and/or technical components. For example, all transparent cards in the game have a ‘white layer’ (shown as pink in the GIF below) that is printed first to ensure that artwork areas are opaque – we needed to check that every transparent card’s white layer and art layer matched up exactly.
---
SAMPLES
Foiled Box Lid
Here’s the game’s cover, complete with foil-stamped logo! Though it doesn’t seem so in these images, the ‘THE BOARD GAME’ subtitle is quite hard to read when foiled, so we’ve opted to keep that part foil-free for the final cover, but otherwise we think this looks beautiful, and will easily set the Kickstarter versions of the game apart from retail.
Character Pack
Hellstone backers will be receiving the wooden character pack as part of their pledge; below you can see how it can be swapped out for the foam block so that it can be stored inside the game box!
Foiled Pwnhammer
Here’s the limited-edition, uniquely-numbered, Pwnhammer card in all its foiled glory!
Foiled Boss Cards
Boss cards have also received the shiny treatment, with some areas spared for readability.



Promo Pack Boosters
Backers will be receiving the Developer Promo Pack (containing the Dev Set vanities) and the Seasonal promo pack (combining the Christmas and Halloween Promo cards); here are the boosters that they’ll come in (these samples are unsealed so we can check that all the cards fit inside… they do!)
Slime Graveyard
Finally, in last month’s update I mentioned that we had a drawer full of rejected samples, including a slime graveyard! Some of you were keen to see that, so here are just a few of the iterations we’ve gone through over the past few months…
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UPDATED GAMEPLAY VIDEO
Earlier, this week, we re-uploaded our playthrough featuring Chippy, Alex and Hannah – this version is higher resolution and has been colour corrected, so the shots match more closely. This video is also public and shareable, so feel free to share with anyone who might be interested!

The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by bilibilijnylgj














The Re-Logic team continues to be hard at work whittling away at the pile of tickets. This month has seen quite a bit of effort focused on one of the new unique World Seeds. It is indeed a pesky one, given the odd ways it seems to interact with the worldgen. We are not quite ready to dive into the details of that one just yet, so you will have to remain in the dark for now. As to what we do have to show this month...
Inspired somewhat by the Kwad Racer Drone, the team has added a brand new RC Car that you can use to zip around your Terraria worlds. It can even climb backwalls! We cannot wait to see what crazy racetracks the Terraria community might come up with to challenge even the most daredevil drivers out there. Be sure to share them with us when the time comes!
Wait... it can climb walls as well?!
What other goodies are in store for Terraria 1.4.5... time will tell! 
Click the banner above to check out the Terraria Workshop!
Trying our very best to narrow in on that elusive launch window...

Hello everyone!
On August 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.
This last month we hosted our first official mod jam on our Discord server and it was a mind-blowing success. The theme was "Game Tribute" and we were impressed with how many high quality submissions we had. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the =Mod+Jam+Entry]mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.
This month's release contains several notable features that mod makers can look forward to, such as the highly requested ModConfig.SaveConfig feature. Users will be happy to know that this release fixes many sound issues, most notably sounds cutting each other off or stopping early. Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
Hey there, Terrarians!
We have been able to be a lot more involved lately in the final push on 1.4.5 - working hand in hand with Re-Logic on core tickets that impact all platforms for the update. This has been helpful to both teams - and the speed of the update as a whole. We really hope that this will help make for a better update that everyone will thoroughly enjoy. Speaking of... how about a gander at some more of those upcoming furniture sets?
Crimson or Corruption? It's a question as old as time itself...
---
Until next time, Console & Mobile friends - thanks for all of your love and support!

Click the banner above to head to http://terraria.org/store now!




Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got information about our estimated timeline, followed by a gameplay video double feature, updated boss cards, development news and a sneak peek at the game’s special-edition Pwnhammers!
If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...
TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES
---
Grab your pickaxes and let’s dig in!
UPDATED TIMELINE
TL;DR: We’re updating our estimated shipping date to November 2025.
In March, we revised our timeline, updating our estimated shipping date from June to August. We’ve been working as hard as we can to meet that goal, but we’re going to need some more time to ensure that the game is the very best it can be.
Why is the game taking longer than expected?
From a development point of view, reworking and improving the rulebook, updating the game’s boss mechanisms and preparing for the game’s consistency pass have taken longer than anticipated. Nothing has stalled - we’re making progress every day - but they’re complex, involved processes that move slowly and can’t be rushed without compromising the quality of the game. We’re confident that the time spent on these steps will be reflected in the final product, and if you’re interested in the details, you can read more in the ‘Development news’ section below.
Graphic design is deeply intertwined with development; it relies on the preceding steps being completed. We’re always doing as much as we can in parallel, but the design of a component can’t be 100% finalised until we’re sure of its content. For most of the game’s components, that’s not an issue, but for the game’s cards and rulebook, the final text must be locked in for the files to be generated and submitted for printing. The good news is that most of the game’s components (those with little or no text) *have* been finalised, so the cards and rulebook represent the lion’s share of the graphic design work remaining.
Terraria: The Board Game contains *lots* of components, the vast majority of which have been approved, but as with all large physical games, there have been a stubborn few that have required multiple rounds of physical prototyping. The King Slime miniature, for example, has gone through many rounds of alterations and improvements – there’s a drawer in the office that looks like a King Slime graveyard, filled with past iterations of the modular design! This miniature was recently approved, but it’s often the things you least expect that cause the most headaches. When you multiply these alterations and improvements across all of the components in the game, then add in the time it takes for samples to be sent and received, it can add considerable time to the process. In addition, our manufacturing partner’s print run estimate (i.e. the length of time it takes from approving all manufacturing files having pallets of games ready for pickup from the factory) was recently adjusted from 5 to 8 weeks, which we’ve needed to take into account.
Finally, we’re mindful that tariffs have affected sea freight demand; congestion on shipping routes and at ports can add time to the shipping process, so we’re also taking this possibility into consideration as we make our new timeline forecast.
What does this mean for backers?
It means that the game is going to take a bit longer to get to backers; we’re updating our estimated shipping date to November 2025. As we mentioned in March’s update, we back many projects ourselves and we know that delays can be frustrating, but we want to reassure you that it’s in pursuit of making the best game possible, and as always, we promise to keep backers in the loop throughout the whole process.
If you’ve backed the game, we really, really appreciate your patience; there’s just need one final push needed to get the game over the finish line.
---
GAMEPLAY VIDEOS
“…I love it… it's Terraria, through and through. All the attention to detail, all these cards and model pieces - I could go again!..” – Chippy
Earlier this month, Chris and three very special guests gathered in Nottingham to record a brand-new playthrough video. Join Chris, Chippy, Alex and Hannah as they Dig, Fight, Build and Explore their way through Terraria: The Board Game!






The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by sleepy ez
by Vamphiere


by 枭是猫头鹰的意思 (tytotytole)
by Fichom
by Mazeriette
by TobyTwo
by Pixivic455
by bezinb
by AEngel-777
by posalla
by Illumanova
by jlopchop
by maximilian-scribbl
by Flaxes
by SirMeowen
by Mostan / TanQART
by dannonallred
by PoisonBricks
Lego page was updated. Currently at 4K supporters, trying to reach 5k - Add your support to the list today!
by 1That_one_guy
by Nytrock
by Roald849492
by StarsAndStuff
by Drawnbykrishna
by Lady Forestia
by DarkTheGuyFromDiscord



We have a pair of topics to cover in spoiler-land this month. First off, we have a handful of new furniture sets coming with the update - providing even more ways for players to customize their abode, arenas, and more. To give you a quick glimpse at what all goes into each of these sets, here is an advance look at the new Hallowed Furniture Set:
I feel more regal somehow just for looking at it...
We may show off a few more of these little additions if time allows - but we hope this at least gives you a sense for one small addition coming with Terraria 1.4.5.



Click the banner above to check out the Terraria Workshop!
Trying our very best to narrow in on that elusive launch window...

Hello everyone!
On July 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.
This month's release contains several notable features that mod makers can look forward to, such as loadout support for modded accessory slots new hooks for tile preview rendering. Users can use a new chat command to remove unloaded tiles in worlds that are from mods they are no longer using.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
Hey there, Terrarians!
As you saw in the spoiler above from our Re-Logic friends, new furniture sets are all the rage this season! We felt like we would be remiss if we did not get in on the furniture showcase as well... so enjoy Feywood! Inspired by the fairy logs that dot the landscape of Terraria, this set will help you get back to nature (though it won't help you find any treasure). Beyond that, it is another month of all hands on deck to get Terraria 1.4.5 across the finish line. So, wish us luck as we keep pressing forward!
Hey, Listen! It's Feywood furniture!
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Until next time, Console & Mobile friends - thanks for all of your love and support!

Click the banner above to head to http://terraria.org/store now!

Hello Terrarians!
Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary.
Where did June go? The last few weeks have flown by here at Paper Fort HQ! In this month’s update we’ll be reflecting on a fantastic UKGE, taking you on a guided tour inside the Terraria: The Board Game box, telling you about some iconography improvements and providing the latest development news.
If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...
TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES
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Grab your pickaxes and let’s dig in!
UKGE RECAP
At the very end of May, the Paper Fort Games team travelled down to Birmingham for UK Games Expo. This year, over 40,000 people visited the show, the highest attendance in the history of the convention.
As always, we had a wonderful time meeting Terraria fans, backers, and those attendees who were discovering the game for the first time. The booth was packed for the whole weekend; thank you to everybody who stopped by, played the game, collected a slime balloon or had a go at our beanbag toss - we had a blast!
We had a bigger stand and more demos than ever before, and as a tiny team we needed to draft in some extra pairs of hands! We want to say a huge thank you to all the demo staff who helped us to make this a fun and memorable event for all involved! 
In last month’s update, we shared some pictures of pre-production component samples that arrived just in time for UKGE. At the show, colleagues from our manufacturing partner dropped off additional samples that they had kindly brought in their suitcases; after many hundreds of emails back and forth it was lovely to see the team in person again!
We were running two demos of Terraria: The Board Game all day, every day of the convention; this provided the perfect opportunity to put these new components through their paces. We identified a couple of minor adjustments that needed to be made; these have already been implemented by the manufacturer (just one of the benefits of being able to chat about the components in person!).
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SAMPLE BOX TOUR
For those of you who haven’t had a chance to see these new components in person, Chris has recorded a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet… enjoy!



The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by Drawnbykrishna 
by Suinumi

by 枭是猫头鹰的意思 (tytotytole)
by StarsAndStuff
by carnagemarvin
by TerrarianMitrilda
by CerealSunny
by Asternove
by SnookyZun
by Free-Relationship-22








Let's just hope Baby Slime doesn't ask what that whip is made of...
































































There is another new variation, but we will keep that to ourselves for now... and don't worry, the classic entrance to the Dungeon is still in the game.











































Something seems off about those gunslingers...



































































Fairy Circles, Ancient Bones, Frozen Rivers, and Gnarled Corrupt Trees, oh my!


















































