Hello, I've put out another new patch today. This one's a bit low key compared to the last one:
Added Delete and Open Folder buttons on savegame menu
Don't spawn so many workbenches in towns
Added more equipment descriptions
Make the leg damage 'crippled' threshold the same as the threshold beyond which we can't do further damage with leg attacks
Fix for characters skin not returning to normal after infection is cured
Fix for Rivalry quest not failing when quest giver dies
Crash fixes and logging
Please note the executable has changed from Survivalist2.exe to Survivalist Invisible Strain.exe, and the folder that the mods go in has changed from Survivalist2_Data/StreamingAssets to Survivalist Invisible Strain_Data/StreamingAssets. You may need to restart Steam for it to recognize the new executable name. And if you made any mods you'll need to copy them to the new directory.
Now I'm going to go through my emails backlog and give out those beta key requests that have been piling up :)
I've released a patch with some cool new features:
Pit Traps
Pipe Bombs
Workbenches in towns
Made pipes craftable, gunpowder extractable from bullets, fixed various crafting AI issues (probably created a few more!)
Reduced number of equipment points needed for axe, shovel and backpack at start, so you can play as a trapper more easily
Made melee weapons stackable in inventory (so that pipes can be easily mass-manufactured for pipe bombs)
Rejigged the amount of gunpowder produced and used by crafting so it's more realistic (but still not realistic)
Chopping down trees and mining rocks can be heard by AI
EDIT - also released a hotfix v51 to fix a bug in savegames caused by the above patch
I think the pit traps might be a bit OP so I might have to make some changes later but see what you think. The idea is to give more options for creatively dealing with enemies particularly at the beginning, and for people specializing in construction.
P.S. I've got a backlog of emails from people asking for beta codes, I was intending to wait for this patch before giving more out so I could see how fresh players found it. I think I may have to wait a little longer before handing out those codes as I need this changelist to settle in, make sure there's no major issues etc first. So, apologies if you are waiting!
Can use hunting knife to get meat from human corpses (but it's rancid if they've been zombies for a while)
Can throw meat or wind-up radio as a zombie distraction (they prefer fresh meat to rancid)
Cannibalism - can eat or make stew/curry with human meat
Meat from zombies is infected, so dishes made with that meat will also be infected. Eating infected food gives you the infection.
Some crash fixes
...and later a hotfix for that patch:
Stop AI from throwing radios or meat at enemies
Fix for bug where people stopped building anything
Fix for zombies preferring to eat other dead zombies instead of fresh corpses
Crash fixes
The main idea behind v46 was to give people some more tools to distract and manipulate zombies in the early stages of the game, which a lot of people report are too difficult. So the radio and rabbit meat are available as equipment options on the character creation screen when you start a Sandbox game. But as you might guess, you can also use them as a subtle way to assassinate people when you're a bit further on!
I haven't tested these extensively in gameplay yet so let me know if they feel under or overpowered.
If you want to participate in beta testing, I'm currently on round 3 of giving out keys so send me an email to this address and ask to be subscribed to the mailing list and get a key:
EDIT: released another patch, v48, to fix an issue where people's clothes started disappearing after they'd been infected and then bandaged.
I guess I should have done a news post here with each patch but I've been releasing a patch once per week pretty much and I felt like that would be a bit spammy for people that aren't doing beta testing, so I just posted them in the Discord channel instead. Once the game is in Early Access I'll post all patch notes here though. I feel like it's at a point where it could launch quite soon, let's say in the first few months of 2020. (Fingers crossed!)
The biggest news is I've got online co-op working now, albeit in a rough state with some fixes still needed. But that was the biggest item on the todo list before launching early access so it's great to have that out the way before the year ended.
Until then, if you want to join in the beta testing I've still got a few keys left from the 2nd round (and I guess I might do a 3rd round before launch). Email me at and ask to be put on my mailing list and given a key - if there aren't any keys left I'll mail out when more are available.
Here are all the patch notes since I posted up to v13 in August:
v41
Players joining online co-op games can create their own character
Fixes for crash and out of sync errors
v40.1
Fixes for Online Co-op Settings menu
Fixed Invites
Fixed Voice Chat
Crash fixes
v39
Online Co-op enabled (but still work in progress!)
Show watchtower, not character, inventory if you open it on a character in a watchtower
Fix for not being able to use dpad/arrow keys to navigate inventory if a quest notification pops up
Split mouse target-switching sensitivity slider into two sliders so head/legs switching can be more sensitive
Various crash fixes
Fix for AI getting stuck in a building where one entrance was blocked off
v38
Fix for assert in spawnpoints
Fixes for roads not terminating properly on generated terrain
Fix for assert when suspecting someone of attacking you
Fix for terrain deformations not being saved
Other crash fixes
v37
Small delay before characters react to a zombie seeing them and attacking, so you can see who initiated
Some fixes to map generator glitches
Fix for people sometimes not falling over if you legshot them
Fix for crash when stealing something
Fix for farmers sometimes planting outside their zones
Make characters prefer to get nearby empty bottles which they can fill, instead of getting far away full bottles
Fix for raiders having too many molotovs
Fix for raiders hanging back and not attacking at all if your base is surrounded by concrete walls or wire fences
Fix for NPCs sometimes feuding against someone who isn't feuding against them
Fix for not being able to set negative key on Select Action in Controls Settings
Some new dialog for blaming someone for leading zombies to kill someone, also fixed a bug that made it more likely they would attack you
Stop people who are crafting ammo from depositing it all if they have a weapon that can use it
Editor crash fix when adjusting terrain height
Editor fixes for spawning fallen trees
Fix for characters getting too much water when building concrete structures
Stop your community from attacking looters if they are in a house and the looters are outside, unless ordered to. Also added some dialogue.
Split terrain out from savegames (needed for multiplayer, which is not enabled yet)
v36
Show community and lead character name on savegames
Crash fixes and more logging
Fix for map editor crashing on starting a new map
Fix for archery speech not working in bunnies quest
Cheek size fix
v35
Pathfinding fix
Fix for characters getting stuck in a loop between burying someone and warming themselves by a fire
v34
Fix for characters getting stuck in fight state
v33
Stop feuds from being lethal
Fix for crash in AlertGoal
v32
Non-infected characters limp when hit in the legs
Fix for NPCs not stopping watching fights when antagonists die
Fix for divide by zero error
Fix for NPCs who are forced to join your community immediately fighting with everyone
v31
Fix for animation glitch when someone zombifies
Added ability to multiple-select characters by cursor drag box, and order them to go somewhere or attack someone etc
Gate policy setter
If enemies are outside a fence and inaccessible, don't stay in the attack state
Dampened morale calculation so it takes more negative events to make someone depressed
Fix for NPCs not reacting if you burn down a building they are in
Make equipment notifications faster
Fix for characters teleporting when they light a fire
Make farmers prefer to harvest crops closest to where they were assigned to farm
Menu actions to locate equipment in the community tab
Ability to set custom names for your community's buildings
v30
Community Traceability meter
Randomized town names
Some sound tweaks
Fixed some female hair/forehead intersecting glitches
Fixed head size glitch
Warn if you try to start a game without spending all your skill/equipment/clothing points
Capped damage from leg attacks
Armor indicator on enemy health bars
Show name of person who is buried in a grave, if known
Ability to pause and resume roles instead of just cancelling them
Crash fix in FindBuildingToShootFrom
Fix for fights not ending when someone dies
Don't allow player to direct control characters while they are feuding
v29
Stopped looters who surrender from starting fights immediately, and other fixes for fighting within communities
v28
Fix for hint message not showing why you can't use the Still
Fix for bug where character would oscillate between getting ammo and crafting
Added more dialog to explain relationships better, and made the love triangle dialog work
Made it possible for people within a community to fight each other, if they dislike each other enough
Fix for crash when placing a building
v27
Added target switching indicators, and mouse-target-switching sensitivity slider in Controls Settings
DS4 controls settings fixes
v26
Made cooking pot bigger (and heavier)
Mute game when window loses focus
Made chests locked so other communities don't steal your stuff from out of them
Fix for raider/horde bodies being deleted too quickly
Fix for people sometimes trying to introduce themselves to you through solid walls and being unable to reply
Crafting fixes
Increased number of NPCs that get spawned in sandbox (with larger communities)
Added more gang name variations and prevented gangs with the same name being generated on one map
Added PS4 controller support
Fix for rocks etc being generated in front of doors of houses
Ensure traders always have large backpacks
Fix for some resolutions not showing in graphics settings
Make inventory sorting apply to quick-select with mouse wheel too
Fix for graves being spawned inside areas enclosed by the player
Another fix for communities sometimes not being generated with enough crops
Stop characters from accumulating containers, make them eat without removing the container from the building it's in
v25
Fix for looters attacking you if they get interrupted by a zombie while shaking you down
New dialog options for when you get shaken down by looters
Hugging
Fix for camouflage icon not including people that are far away
Possible fix for particle system crash
Fix for plants with seeds not harvesting any crops if they were planted at skill level 1 or 2
Show arrows to indicate exits on buildings etc when you are placing them
v24
Fix for builders continually chopping down more trees instead of chopping up nearby fallen ones
Fix for clothes points not being changed when season slider is changed on character creation screen
v23
Show the crafting dialog even if you don't have all ingredients, so you can see what they are
World tab on character creation screen
Ability to zoom in when in fly mode
Inventory Sorting
Character Sorting
Demolition fix
Fix for AI sometimes getting stuck in a loop while surrendering
Fixes for some menu glitches
v22
Crash fix
Fix for quests sometimes failing immediately
v21
Show equipment type names on crafting dialog & some other tweaks to crafting and finding stuff
Crash fixes
v20
If you have a weapon when you choke hold someone, re-equip it automatically afterwards
Stay crouched if told to go somewhere in command mode while crouching
Stop NPCs saying you need bandages etc if they don't like you or you haven't been introduced
Fix for stats flickering on community page
Fix for incorrect cursor clipping at some resolutions
Fix for hitting A not doing anything while R2 is held when trying to escape a zombie
NaN assert fix in tree collision detection
Fix for looter getting stuck in a loop shaking someone down
Ability to demolish campfires, put them out with water, or take them over from dead communities by adding wood
Clear space around sandbox generated campfires
More explanation on error messages when using a campfire, chopping wood etc
Make AI have more empathy with former community members
Indicate if a community is hostile on map
Don't show Set Role: Farmer option when targeting wells, as it makes it harder to select bottles
Made molotov range shorter
When calculating visible tiles, give higher priority to the controlled character
If a body is unconscious from hypothermia don't consider it stealing to pick it up
Some inventory optimizations
Yet another fix for AI communities starving in early spring!
Fix for enemies with melee weapons just standing there if in combat with someone in a tower
Fix for enemies still spawning in enclosed areas that join slopes such as the edge of the map
Fix for not being able to vault over picket fences
Fix for not being able to type in numbers on transfer equipment amount dialog
Female zombie sounds
v19
Don't create lobbies for matchmaking (yet!)
Added day/season text on community screen
v18
Fix for crash on exiting editor
Show rocks with lead or flint deposits when you hover over them on the map
Add fitness & construction skill progression for chopping trees and mining
Capture block/skip button when you are targeting a friendly character to talk to them, so you don't accidentally block when intending to skip a conversation
Show your current level when viewing a skill book in a trader's inventory
Fix for stealth not working against zombified ex-community members
Don't get quests referring to communities that are all dead
Fix for fences sometimes wrongly showing the under construction model
Fix for raiders melee-attacking you with molotovs
Fix for crashes in equipment spawner
Small optimizations
Added debug slider for tree lod bias
Started on Graphics Settings page
Added Large Sealed Container
Show more details about liquid containers on UI, and fixed some bugs crafting salads
Fix for crashes in equipment spawner
Tree collision fix
Show more info on savegames
Fix for liquid being lost when pouring from larger container to smaller one
Volume slider for background sounds
Fix for glitchy-looking AI/animation when moving towards someone for melee attack
v17
Failsafe for when characters get stuck on an impassable tile
v16
Fix for crash in speech parameters
v15
Fixes for map editor crashes
Fix for characters set to craft food constantly trying to deposit it but not succeeding
v14
Distinguish between stealthy stealing and robbery in memory/approval (i.e. it's more serious when you threaten someone)
Some fixes and tweaks to try to stop traders from starving
Hold button to demolish, abandon or steal something
Fix for AI collecting lots of empty water bottles in their inventory
Show remaining strength of body armor and helmet in inventory
Fix for followers uncrouching when you target them to talk to them
Clear flowers on tiles where you try to plant crops
Dialog options to give or sell food to hungry people
Guards in towers are protected from rain
Made it possible to switch seeds while in crop patch setting mode
Made radio icons on map scale depending on zoom
Fix for farmers only getting one seed at a time
Fix for characters sometimes equipping items they don't own anymore after using the bathroom
Allow headshots with ranged weapons at skill level 2, as it felt like there's a really big step up from level 2 to 3
Fix for characters often hopping over nearby bins when you try to loot something
Fix for characters getting stuck when they get shot out of watchtowers
Stop molotovs from damaging your own team or buildings when aimed at an enemy
Fix for app window disappearing when you try to drag it around
Fix for offer gift menu sometimes showing when there are no giftable items
Fix for subgoal not possible crash
Added some logging to try to track down error in GetTileHeightAtPos
Fix for crafting materials disappearing without producing anything when you craft two items in a row
Fix for followers not entering buildings when there are enemies nearby
Fix for some UI textures showing as blurry when game quality is set to Low
So I've started doing some alpha testing on Survivalist: Invisible Strain, and gotten a lot of really great feedback already, which I'm going to be busy working on over the next few weeks.
I'll be giving out keys in groups of 100 every now and then once I feel I've made enough improvements and need some fresh testers (first batch is already gone, sorry!). If you want to get involved the best way is to email me and ask to be put on my mailing list. Here's my email address: When I'm ready to do another round of testing, I'll email everyone on the list and let you know.
Keep in mind it is just alpha testing so there's still a lot of stuff that doesn't work. If you mostly just want to play a fun game it's better wait a bit longer.
Another way to keep up with what's going on is join the Discord channel, which has really taken off.
Anyway, I figured I ought to start putting patch notes on these news posts so here's the changelist so far:
v13
Fix for not being able to set people to guard concrete watchtowers and pillboxes
Removed comma from inventory weight
Fix for not being to target your zombified ex-community members
Fix AI attacking you if you shoot their zombified ex-community members
Fix for MoveToAndDeposit crash
Fix for rabbit slide crash
Fix for sometimes spawning behind barricades on edge of map
Fix for conversation AI getting stuck after a teammate gets bitten
Unequip save tokens when you use them
Hint text that you can add wood to fires that have burned out
Flatten ground around campfires and tents
Fix for fire and smoke effects from a previous game remaining when you load a new one
Don't take more resources than we need to finish a building
Make it possible to demolish individual fences while under construction
Some more fixes to try and stop AI communities from starving
v12
Fix for inventory items not being highlighted
Fix for changing weapons interrupting speech
Some fixes and tweaks to melee combat behaviour
Fix for not being able to lie about killing someone in a rebellion quest
Fix for getting stuck in a house after vaulting over some bins
Fix for being able to lead looters far from their bases when they try to shake you down
Fix for watchtowers spawning next to obstructions, sometimes trapping characters
Fix for character icons sometimes showing the wrong character
Various fixes for AI communities dying due to running out of food in the winter
Made raiders less likely to have guns, helmets and molotovs, and the higher strain hordes a little smaller
Made wind-up radios a little more common
Made encouragement effect last longer
Made refugees easier to recruit
Repopulate AI communities over time if they have lost members
v11
Fix for memory leak when pause menu is open
Stop your guards in watchtowers from using up ammo shooting targets that are too far away to get an accurate shot
Tweaked the way ranged weapon accuracy is calculated so higher skill levels are a bit more accurate at long range
Allow farming with 0 skill
Fix for farmers not depositing harvested seeds in buildings
Fix for some props such as workbenches being invulnerable, meaning looters would attack them forever, ultimately causing a massive slowdown
Fix for looters staring at campfires instead of attacking you
Fix for zombies getting trapped if blocked on 3 sides
Fix for characters not attacking enemies if they are sitting round a fire
Fix for not being able to build concrete buildings
Increased watering can weight to take into account the amount of water it carries
Fix target body location resetting when you switch targets
v10
Fix for crash when hovering over wood in inventory
v9
New zombie sounds (test)
Fix for cooks getting stuck going into and out of houses unable to deposit seeds they harvested
Fix for save tokens not being removed if you press F9 to save, and then reload
Fix for crash when melee attacking a rabbit
Fix for occasional crash in notification when someone dies
Fix for sometimes taking someone's pants by accident when looting a corpse ;)
Fix for pip cam going crazy when you sprint while at x4 speed
Upgraded to Unity 2019.1.10f1
Fixed a bunch of memory leaks
v8
Added smoothed mouse look (can be switched off on the Rotate Camera/Pitch Camera rows of the controls settings screen)
Added a toggle for mouse acceleration
Fix for invert not being saved, on controls settings screen
v7
Fix for occasional crash when selling items
Fix for occasional crash in character customization screen
Downgraded 'Screen position out of view frustum' error to warning, that sometimes happens when you look at the sky
Fix for crash if there's an error while loading a savegame
If raiders can't get to you, let them pause to get food/drink if needed
Fix for 'Character is crouching while in UncrouchAnim' crash
Fix for crash in LeaveBuildingAndMoveTo
Remain targeting the same body location when switching between targets
v6
Fix for error referring to invalid gold after paying someone to skin a rabbit
Fix for crash when mining a boulder
Fix for crash in controls settings when pressing multiple buttons at the same time
v5
Fix for campfires not being usable if you create them on top of a piece of trash
Partial fix/added logging for overfilled watering can bug
Fix for exploit using arrow buttons on trading screen
When you start a new sandbox game, save the game once immediately for free
Allow melee weapons to do leg attacks at skill level 0
Slightly decreased mouse sensitivity when switching targets
Crash fixes
v4
Fix for crash when someone in another part of the map picks up a corpse
Fix for crash when clicking Load Latest Save after dying, if there are no savegames to load
Fix for crash when using a save token from the corpse of a zombie
Fix for skin color slider not working on character creation screen
Added mouse sensitivity slider in Controls screen
v3
Fix for error when saving settings file for the first time