Age of Empires® III (2007) - Aleph Omicron
Age of Empires® III (2007) - Jex


The next major Age of Empires 3 event is on its way!

Friendly to beginners and open to anyone, the $3,000 ESOC Winter Championship 2020 is ESOC's most ambitious effort yet with the introduction of the division system, over 20 paid places, and more than $3,000 up for grabs. Anyone with an ESO multiplayer and ESOC forum account is welcome to join this tournament, which, with 4 divisions for competitive play, is set to be very beginner friendly!

New to AoE3? Check out the New Player's Guide!

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Age of Mythology: Extended Edition - Aleph Omicron


GREETINGS, heroes of the Ages! Today, the 2.7 Patch Preview ascends Mount Olympus to take its rightful place in our shared Mythology! The team has compiled a massive list of changes—including bug fixes, balance updates, and game improvements—all of which are now available in Age of Mythology: Extended Edition!

While this is currently the only planned update for the game, we still want to hear of any outstanding issues that escaped the watchful eye of Odin! If anything has been missed or overlooked, take the time to visit the forum and let us know—making sure to include as much detail as possible about how it impacts the game:

💬 DISCUSS: Age of Mythology - Update 2.7 Discussion
You are also encouraged to join us on Discord, where you can catch up with the rest of the Myth community and organize games:

🗣 JOIN: The Age of Mythology Official Discord
Thanks to everyone who joined in during the Patch Preview, provided feedback, or continues to show their support for this beloved game! We look forward to what the future may hold for Age of Mythology, and hope you enjoy all the changes we’ve made!

PROSTAGMA!

—The Age of Empires Team

------------- UPDATE 2.7 -------------
GENERAL
NOTE: Along with today's update, we will also be resetting all player Elo ratings. This will not only clear out several erroneous ratings which have had a negative impact on matchmaking, but will also reset the Age of Mythology leaderboards.
  • Changed the line-of-sight for wall connectors from 0 to 1.
  • Herdable animals now start with 51 food instead of 50 to work around an issue with the AI.
  • Changed how fast transport ships can unload garrisoned units.
  • When damaged, the HP bar of a unit now flashes by default.
  • Changed V-sync to be allowed to be usable for Multiplayer matches.
  • Changed the Time and Score trackers so that they now display in-game by default.
  • Implemented various performance improvements to the game.
  • Added death sounds to Mountain Giants.

CAMPAIGNS
  • Adjusted the difficulty of some Tale of The Dragon campaign missions to make them possible to beat.
  • Fixed numerous bugs in the Tale of The Dragon campaign.
  • Fixed the timing in the Chinese "Learn to Play" cinematic.

BUG FIXES
  • Fixed a bug where an uncompleted wall could be converted into a Gate.
  • Fixed a bug where Myth units (Centaur, Manticore, Nemean Lion, Avenger, Titan, Fire Giant, and Satyr) could use their special charge attacks on Atlantean Villager Heroes.
  • Fixed a bug where immovable units could be garrisoned.
  • Fixed a bug that prevented the Fire Lance and Physician from garrisoning in all applicable structures.
  • Fixed a bug which caused the Son of Osiris unit to be immune to Implode.
  • Fixed a bug where Chinese Generals could not be converted into Minions by Mummies.
  • Fixed a bug where Geysers would be included in the idle military count.
  • Fixed a bug where repairing the Lure created after using the Lure God Power would generate infinite resources.
  • Fixed a bug where Docks would not attack some Myth Units.
  • Fixed a bug where the bonus damage of the Kebenit unit was not properly applying to Chinese fishing ships.
  • Fixed a bug where the flags on Fishing Ships displayed as black instead of the player's color.
  • Fixed a bug where the flags on a Gate displayed as black instead of the player's color.
  • Fixed a bug where Fu Xi's Towers and Castles would shoot more arrows than intended when empowered by Blessed Construction.
  • Fixed a bug where a building that was under construction would not inherit the player's color.
  • Fixed a bug where units would lose their player color after being frozen or petrified.
  • Fixed a bug where Immortals could not be frozen.
  • Fixed a bug where a unit would lose its death animation after being petrified.
  • Fixed a bug where unit health bars would be visible during cinematic scenes.
  • Fixed a bug where Hero ships were gaining the incorrect bonuses.
  • Fixed a bug where using the Call To Arms (God Power) on Generals would allow you to have more than 3 at a time.
  • Fixed a bug where Ceasefire (God Power) would not spawn doves above Town Centers.
  • Fixed a bug where Settlements under construction would not receive damage from the Earthquake and Tornado God Powers.
  • Fixed a bug where Fimbulwinter (God Power) would not display the correct visual effects.
  • Fixed a bug where Frost (God Power) would not display the correct visual effects.
  • Fixed a bug where Frost (God Power) would not affect Immortals.
  • Fixed a bug where Uproot (God Power) would not affect certain buildings.
  • Fixed a bug where Implode (God Power) would fail to explode.
  • Fixed a bug where the Imperial Examination God Power would improperly increase training speeds when the Levy or Conscript technologies were researched.
  • Fixed a bug where Apollo's Temple of Healing tech would work on Temples that were not fully constructed.
  • Fixed a bug where the Engineers tech would not grant +2 range to Sitting Tigers and Onagers.
  • Fixed a bug where Atlantean Hero Villagers did not benefit from the Lemurian Descendants technology.
  • Fixed a bug where the Norse would not get favor bounties with certain units.
  • Fixed a bug where Perseus would walk to dead bodies instead of acquiring a new target.
  • Fixed a bug where the Ring of Nibelung (Relic) would decrease gold income provided by the Vault of Erebus technology.
  • Fixed a bug where the Tusk of the Iron Boar relic would provide their bonus to Mounted Archers twice.
  • Fixed a bug where the Bow of Artemis relic would not affect the gold cost of Stymphalian Bird.
  • Fixed a bug where the Trios Bow relic would not affect Throwing Axeman Line of Sight.
  • Fixed a bug where the Transport Ship could be used to eject units across the map.
  • Fixed a bug where caravans could drop off gold at a Market that was not fully built.
  • Fixed a bug where some units would get stuck in animations.
  • Fixed a bug where the ‘Drop Player’ voting dialog would cause the game to freeze.
  • Fixed a bug where a villager chopping wood would have desynced audio.
  • Fixed a bug where a Phoenix respawned from an Egg would have no sound.
  • Fixed a bug where a Frost Giant's death would use the Colossus' death sound.
  • Fixed a bug where players could view the post-game screen while playing.
  • Fixed a bug where players could enter the editor while playing a game.
  • Fixed a bug where the game would crash due to unit queues.
  • Fixed a bug that would cause the game to crash due to a pathfinding error.
  • Fixed a bug related to Anisotropic Filtering.
  • Fixed various errors in language files.
  • Fixed numerous map issues on a variety of maps.
  • Fixed numerous bugs which affected various textures.
  • Fixed numerous bugs with various unit animations.
  • Fixed numerous bugs with various models.
  • Fixed numerous UI bugs.
  • Fixed a bug with Steam names.

DEATHMATCH SETTINGS
  • Tower limit reduced from 20 → 16.
  • Starting Ulfsarks increased from 5 → 6.
  • Monk conversion rate increased by 20%.
  • Unit healing rate increased by 25%.
  • Atlantean Town Center build speed reduced by 10%.
  • Atlantean Oracles now spawn with a delay.
  • Increased the starting number of Egyptian Villagers from 10 → 11.
  • Now benefits from Town Center victory condition.

CIVILIZATION BALANCE
GENERAL BALANCE
  • Reduced the attack increase granted by the Guard Tower from +70% → +40%.
  • Reduced the attack increased granted by the Ballista Tower technology from +50% → +33%.
  • Reduced the bonus health granted by the Iron Wall technology from +500 → +300 hp.
  • Reduced the bonus health granted by the Fortified Wall technology from +500 → +300 hp.
  • Reduced the bonus health granted by the Stone Wall technology from +600 → +500 hp.
  • Reduced the bonus health granted by the Great Wall technology from +600 → +300 hp.
  • Reduced the bonus health granted by the Citadel Wall technology from +600 → +300 hp.
  • Reduced the research time of the Secrets of the Titans technology from 90 → 75 seconds.
  • Reduced the Scarab Pendant relic bonus for all non-myth siege units from a +100% → +50% damage multiplier.
  • Reduced the bonus damage vs. buildings provided by the Naval Oxybeles technology from +400% → +300% damage.
  • Increased the pierce damage dealt by Boiling Oil from 10 → 14.
  • Monkeys and Baboons have had their health reduced from 45 → 25 and their Pierce armor reduced from 20% → 5%.
ATLANTEAN
GENERAL
  • Walls no longer cost 50% more for Atlanteans.
  • Increased the maximum range of Gaia's lush from 8 → 10. Increased building health regeneration from 1 → 3 hp/s.
  • Increased the movement speed bonus of Kronos' Myth units, Siege, and Siege Ships from 0% → 10%.
  • The Tartarian Gate is now repairable.
  • Added the Weightless Mace, Bite of the Shark, and Volcanic Forge technologies to the Armory menu.
POWERS
  • Carnivora (Land): Increased health from 500 → 600 hp.
  • Carnivora (Land): Reduced the special recharge time from 12 → 10 seconds.
  • Chaos: Increased the minimum number of Myth units that are converted from 0 → 1.
  • Chaos: No longer affects fishing ships.
  • Deconstruction: Increased the number of charges from 2 → 3.
  • Increased the cooldown of Kronos's Deconstruct God Power from 240 → 270 seconds.
TECHNOLOGIES
  • Architects: Now increases the Sky Passage pierce armor from 80% → 85%.
  • Architects: Now increases the Tartarian Gate pierce armor from 60% → 85%.
  • Channels: Reduced the research cost from 25 food, 100 gold, 10 favor → 100 gold, 5 favor.
  • The Channels technology now affects Caravan units.
  • Focus: Now increases the Oracle (Hero) Hack attack bonus from 0% → 20%, their health bonus from 0% → 15%, and their movement speed bonus from 0% → 20%.
  • Halo of the Sun: Reduced the bonus for the Fire Siphon Crush from +25% → +15%. Now also provides a +15% Pierce damage bonus.
  • Heroic Renewal: Reduced regeneration rate from 2.5 hp/s → 2.0 hp/s.
  • Io Guardian: Reduced the Favor cost from 25 → 15. Increased the special attack recharge time bonus from -20% → -40%.
  • Lance of Stone: Reduced the bonus damage dealt to buildings from 200% → 175%.
  • Rheia's Gift: Increased the Favor reduction effect of purchasing technologies from -25% → -50%. (Note that this does not affect Secrets of the Titans.)
UNITS
  • Argus: Increased health from 400 → 550 hp.
  • Argus: Increased the Special Attack Range from 2 → 3.
  • Automaton: Increased health from 200 → 250 hp.
  • Chieroballista: Now benefits from armory upgrades.
  • Chieroballista: Decreased movements speed from 4.00 → 3.85.
  • Citizen Hero: Reduced the Favor cost from 3 → 2, and the Population cost from 4 → 3.
  • Dryad: Reduced the Crush armor from 99% → 80%.
  • Fire Siphon: Increased Crush damage from 55 → 60.
  • Fire Siphon: Increased pierce damage from 0 → 12.
  • Man O' War: Reduced the Favor cost from 25 → 15.
  • Satyr: Increased Pierce damage from 12 → 20.
  • Satyr: Increased Special Pierce damage from 22 → 27. Special max spread: 5. Special spread factor: 25%.
  • Satyr: Increased the cost to train from 18 Favor, 225 Wood → 20 Favor, 250 Wood.
  • Servant: Reduced Favor cost from 15 → 12.
  • Turma: Increased the Heavy Turma range bonus from 0 → 2.
  • Onager: Increased Crush damage from 12 → 13.
  • Mirror Tower: Increased Pierce damage from 20 → 25.
  • Mirror Tower: Lowered the build limit from 10 → 5.
  • Mirror Tower: Reduced the cost to build from 300 Wood, 150 Gold, 5 Favor → 250 Wood, 100 Gold, 3 Favor.
  • Mirror Tower: Now benefits from weapon upgrades unlocked at the armory.
CHINESE
GENERAL
  • Increased the rate at which Villagers collect Food by 5%.
  • Garden from 35 Food, 35 Wood, 35 Gold → 25 Food, 25 Wood, 25 Gold. Increased gather rate by 5%.
  • Updated the Terracotta Soldier attack sound to Hack from Crush.
  • Updated the Pixiu attack sound to Crush from Hack.
  • Fixed a bug where the Chinese civilization would not start with a Transport Ship on Vinlandsaga and Team Migration.
  • Fixed a bug where the first Chinese Town Center on Nomad would not be built at the proper speed.
MAJOR GOD
  • Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20%).
  • Shennong: Reduced the Fire Lance's splash area from 3 → 2 and the bonus damage dealt to buildings from 400% → 250%.
  • Shennong: Increased the bonus damage dealt to buildings by the Sitting Tiger from 300% → 320%.
POWERS
  • Barrage: Increased the minimum damage from 500 → 600. Increased the radius from 8 → 10. Now deals 100% bonus damage versus ships.
  • Earth Dragon: Reduced health from 5000 → 2500 hp and the lifespan from 180 → 90 seconds.
  • Earth Dragon: Increased the Pierce armor from 60% → 70%, the Range from 6 → 7, and reduced the Recharge time from 3 → 2 minutes.
  • Geyser: Can now be placed on water, where it affects ships.
  • Great Flood: Raised the maximum damage dealt to units (1500 → 3500 damage) and buildings (12,000 → 15,000 damage).
  • Great Flood: Reduced the ally damage modifier from 20% → 10%.
  • Tsunami: Increased persistent Crush damage from 1.25 → 2.0.
  • Tsunami: Decreased the bonus damage dealt to Villagers from 1.0 → 0.25.
  • Tsunami: Decreased the maximum damage dealt to Villagers from 1200 → 600.
  • Tsunami: Decreased the minimum (1500 → 1000 hp) and the maximum (3000 → 1000 hp) damage dealt to units.
  • Tsunami: Decreased the maximum damage dealt to buildings from 9000 → 8000 hp.
  • Tsunami: Reduced the maximum damage dealt to allied units from 900 → 600 hp.
  • Tsunami: Reduced the maximum damage dealt to allied Villagers from 600 → 300 hp.
  • Uproot: Lifespan reduced from ∞ → 50 seconds.
  • Uproot: Adjusted the amount of hack damage dealt per second: [1x1] 20 → 10, [2x2]: 20 → 15, [4x4] 20 → 25, [5x5] 20 → 30, [6x6] 20 → 40, [7x7] 20 → 40, [8x8] 20 → 40.
  • Fixed a bug where the Uproot God Power provided permanent Line of Sight.
TECHNOLOGY
  • Heavenly Fire: Reduced the cost from 500 Gold, 50 Favor → 400 Gold, 40 Favor.
  • Tiger Spirit: Increased both the health and movement speed bonuses from +15% → +20%.
  • Jade Rabbit: Increased the research cost from 10 Favor, 150 Food → 15 Favor, 225 Food.
  • Rammed Earth: Now grants all buildings an additional 10% hack armor.
UNITS
  • Cataphract: Reduced Pierce armor from 20% → 15%, and health from 120 → 110 hp.
  • Cataphract: Reduced the bonus damage dealt to Norse Infantry from 300% → 250% damage. Now deals 100% bonus damage versus siege units.
  • Chu Ko Nu: Reduced range from 16 → 14.  Increased Pierce damage from 4 → 7, and accuracy from 0.7 → 0.8.
  • Dragon Turtle: Now deals 100% bonus damage to Myth units.
  • Fire Lance: Reduced health from 80 → 65 hp.
  • Fire Lance: Reduced Pierce damage from 8.0 → 4.0.
  • Fire Lance: Increased Crush damage from 10 → 12Burning Pitch now adds +3 Crush damage.
  • Fire Lance: Increased their Bonus vs. Archers from 1.5 → 2.5.
  • General: Now benefit from Castle Line upgrades when researched.
  • General: Reduced the cost to build from 200 Food, 200 Gold → 180 Food, 140 Gold.
  • Halberdier: Increased the Food cost from 40 → 50.
  • Halberdier: Reduced the bonus damage dealt to Calvary from +130% → +110%.
  • Immortal: Increased health from 130 → 150.
  • Immortal: Adjusted the Archaic age damage modifier from -90% → -75%. Obtainable after the temple is built.
  • Jiangshi: Increased the special recharge from 12 → 16 seconds.
  • Jiangshi: Increased the Favor cost from 20 → 25.
  • Monks: Reduced the conversion range from 15 → 11.
  • Monks: Can no longer convert frozen or stoned units. Increased the base Convert time on human soldiers from 6 → 11 seconds, the minimum Convert time from 6 → 9 seconds, and the maximum Convert time from 10 → 11 seconds.
  • Monks: Can now pick up relics.
  • Mounted Archer: Reduced Pierce damage from 7 → 5. Increased the bonus damage dealt to Cavalry from +200% → +300%.
  • Mounted Archer: Reduced the cost from 80 Wood, 60 Gold → 75 Wood, 55 Gold.
  • Pixiu: Increased the Gold generation rate from 1.5 → 2.5 gold/second.
  • Qilin: Reduced the Favor cost from 18 → 14.
  • Scout Cavalry: Reduced movement speed from 6.00 → 5.75.
  • Scout Cavalry: Reduced Hack damage from 7 → 6.
  • Scout Cavalry: Now deals 30% bonus damage to Caravans and Archers.
  • Vermilion Bird: Reduced health from 700 → 600 hp.
  • War Chariot: Increased Hack Damage from 12 → 13.
  • War Chariot: Reduced training time from 18 → 9 seconds.
  • War Chariot: Now deals 25% bonus damage to Archers.
  • White Tiger: Reduced Favor cost from 30 → 27.
  • White Tiger: Increased Hack damage from 20 → 30 and Jump Hack damage from 100 → 200. Removed the jump splash area.
  • White Tiger: Reduced the bonus damage dealt to Myth units from +300% → +200%.
EGYPTIAN
GENERAL
  • Increased the Age 1 damage modifier for Set animals from 0.3 → 0.65. Can now attack in archaic.
POWERS
  • Citadel: Greek Town Centers reinforced by the Citadel power can now train Physicians as they would in a normal Town Center.
  • Citadel: Increased the Garrison space from 20 → 25.
  • Citadel: Increased the Gold cost from 300 → 400 (which affects repair cost).
  • Locust Swarm: Increased the Hack damage from 20 → 30, and the area of effect from 6 → 9. Reduced the total number of swarms from 4 → 1, and the duration from 27 → 22 seconds.
  • Locust Swarm: Increased the amount of bonus damage dealt to fishing ships from +200% → +300%.
  • Plague of Serpents: Increased the Serpent wander distance from 4 → 8.
  • Plague of Serpents: Serpents now benefit from armory upgrades.
  • Plague of Serpents: Fixed a bug which prevented Sea Snakes from attacking some mythological units.
  • Plague of Serpents: Fixed a bug where Sea Snakes could not attack land units.
  • Shifting Sands: Reduced the visual radius from 12 → 10Note that the actual radius is unchanged from 10.
  • Shifting Sands: Increased the minimum hp shift to 1000 (was 400), and the maximum to 3000 (was 4000). Reduced the minimum villager hp shift to 70 (was 75), and the maximum to 70 (was 600).
TECHNOLOGIES
  • Axe of Vengeance: Increased the Hack damage bonus from 10% → 20%.
  • Desert Wind: Increased the Favor cost from 25 → 30.
  • Feet of the Jackal: Increased the health bonus from 50 → 75 hp.
  • Feral: Increased the health bonus from +10% → +20%. Now also provides a 10% movement speed bonus.
  • Necropolis: Increased the bonus Favor gathered from +10% → +25%.
  • Slings of the Sun: Increased the bonus damage dealt to infantry from 50% → 75%.
UNITS
  • Camelry: Increased Food cost from 40 → 50.
  • Catapult: Increased Population cost: 3 → 4.
  • Khopesh: Increased health from 65 → 75, and Hack damage from 5 → 6.
  • Khopesh: Now deals 150% bonus damage to trade units.
  • Leviathan: Reduced Favor cost from 20 → 15.
  • Mercenary: Increased training time from 1 → 2 seconds.
  • Mercenary Cavalry: Increased training time from 3 → 4 seconds.
  • Pharaoh: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster.
  • Phoenix: Increased Crush damage from 40 → 50. Now deals 100% bonus damage to Myth units.
  • Priest: Reduced the bonus construction speed when empowering Wonders from +30% → +25% faster.
  • Sea Turtle: Reduced the Favor cost from 20 → 15.
  • Slinger: Heavy and Champion Slingers now have a +2 range bonus.
  • Son of Osiris: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster.
  • Siege Camp: Increased the Gold cost from 25 → 75.
Greek
GENERAL
  • Increased the base Favor gather rate from 0.125 → 0.131.
  • Added the Golden Apples technology to the Temple menu.
  • Greek Citadel Centers can now (properly) train Physicians.
  • Fixed a bug where Myrmidons would not receive their bonus against Bondi, Chinese Servant, and Skraeling.
MAJOR GODS
  • Zeus: Reduced starting Favor from 15 → 10, as well as the Favor gathering bonus from +25% → +20%.
    Poseidon: Increased the trade rate bonus from +10% → +15%.
    Poseidon: A Hippocampus now spawns when the first dock is built.
    Poseidon: Militia now benefit from the Phobos Spear of Panic technology when researched.
    Poseidon: Changed the age when The Argo is available from Mythic → Heroic.
HEROES
  • The Argo: Increased its movement speed from 4.8 → 6. Reduced its Crush armor from +20% → +15%.
  • The Argo: Reduced bonus damage dealt to Myth units from 500% → 400%. The Argo no longer deals bonus damage to buildings.
  • The Argo: Reduced the cost from 250 Wood, 8 Favor → 200 Wood, 4 Favor.
  • The Argo: Now benefits from Trierarch when researched.
POWERS
  • Bolt: Reduced the bonus damage dealt to the Son of Osiris from +2% → +3%. Increased the bonus damage dealt to Nidhogg from +10% → +12%.
  • Sentinels: Increased the number of spawned Sentinels from 4 → 5. increased the track rating from 3.5 → 5. Changed the minimum distance from the town center to 20 (was 16) and the maximum distance to 24 (was 20)
  • Underworld Passage: Increased Pierce armor from 70% → 85%.
TECHNOLOGIES
  • Anastrophe: Reduced the Favor cost to research from 20 → 15.
  • Lord of Horses: Reduced the research time from 40 → 25 seconds.
  • Lord of Horses: Reduced the cost to research from 100 Food, 5 Favor → 75 Food, 3 Favor.
  • Phobos Spear of Panic: Now provides its benefits to Militia.
  • Temple of Healing: Reduced the Favor cost to research from 20 → 12.
  • Trierarch: Reduced the cost to research from 300 Gold, 25 Favor → 200 Gold, 15 Favor. Now provides its benefits to The Argo.
UNITS
  • Carcinos: Reduced the Favor cost from 20 → 15.
  • Chiron: Increased movement speed from 5.3 → 5.5, and its track rating from 5 → 6. Increased the amount of damage dealt to Nidhogg from +100% → +110%.
  • Cyclops: Increased movement speed from 3.5 → 3.8.
  • Cyclops: Reduced the Favor cost from 20 → 18.
  • Gastraphetes: Reduced the cost from 120 Wood, 80 Gold → 110 Wood, 70 Gold.
  • Hetairoi: Increased Hack damage from 8 → 8.5, and movement speed from 4.8 → 5.3.
  • Hetairoi: Reduced the cost from 55 Food, 90 Gold → 45 Food, 80 Gold.
  • Hippolyta: Increased the bonus damage dealt to Nidhogg from +100% → +110%.
  • Medusa: Reduced the Favor cost from 32 → 28.
  • Pegasus: Reduced the Population cost from 2 → 1.
  • Peltast: The Heavy and Champion Archers now have a +2 range bonus.
  • Perseus: Increased health from 360 → 400 hp.
  • Perseus: Increased Hack damage from 7 → 14.
  • Perseus: Reduced the bonus damage dealt to Myth units from +1000% → +500%.
  • Physician: Healing rate increased by 25%.
  • Physician: Adjusted the cost from 60 Food → 60 Wood.
  • Polyphemus: Increased Crush damage from 5 → 20.
NORSE
GENERAL
  • Dwarf: Now deal +100% bonus damage to siege.
  • Added the Safeguard technology to the Tower menu.
MAJOR GODS
  • Odin: Increased the unit regeneration from 0.08 hp/s → 0.20 hp/s. (Note: idle units still regenerate 10x faster.)
  • Odin: Increased the hp bonus from +10% → +15%.
  • Thor: The Hammer of the Gods, Meteoric Iron Mail, and Dragonscale Shields technologies now affect all the same units as regular armory upgrades.
POWERS
  • Undermine: Increased persistent Crush damage from 25 /s → 30 /s.
  • Walking Woods: Reduced health from 300 → 240 hp.
  • Walking Woods: Reduced Crush damage from 30 → 15.
  • Walking Woods: Instead of wandering and attacking nearby units, transformed trees can now be issued commands. The default stance has been updated from Defensive to Aggressive.
TECHNOLOGIES
  • Axe of Muspell: Reduced the research time from 40 → 20 seconds.
  • Axe of Muspell: Reduced the Gold cost to research from 250 → 100.
  • Berserkergang: Reduced the health bonus for Ulfsarks from +20% → +15%.
  • Burning Pitch: Increased the bonus Crush damage for Ballistae from +40% → +50%.
  • Bravery: Increased the bonus damage dealt to buildings from 100% → 125%.
  • Call of Valhalla: Reduced the health bonus from +20% → +15%.
  • Eldhrimnir Kettle: Reduced the special duration from 4 → 3 seconds.
  • Ring Giver: Reduced the research time from 40 → 20 seconds.
UNITS
  • Battle Boar: Reduced the movement speed from 5.3 → 5.
  • Bogsveigir: Reduced the training time from 15 → 9 seconds.
  • Bogsveigir: Changed the unit line upgrades from Archer → Infantry.
  • Einheriar: Increased movement speed from 3.0 → 3.5.
  • Fenris Wolf: Reduced its attack and speed boost from 20% → 18%.
  • Fenris Wolf: Increased the range of the boost aura from 25 → 30.
  • Hill Fort: Increased range from 18 → 20.
  • Kraken: Reduced the Favor cost from 25 → 20.
  • Portable Ram: Increased health from 215 → 225 hp, and Hack armor from 5% → 10%.
  • Throwing Axeman: Increased the bonus damage dealt to Fanatic and Fanatic (Hero) units from +225% → +275%.
  • Ulfsark: Increased health from 80 → 85 hp.
  • Ulfsark: Increased Dock building speed from 0.75 → 0.88.
Age of Mythology: Extended Edition - Aleph Omicron
Hello legends! We’ll begin by sending a heartfelt thanks to everyone playing and posting their thoughts about the updates we released with the Age of Mythology 2.7 Patch Preview! We’ve already received a good deal of feedback and positivity regarding our initial changes—so many that we’re ready to bring you another update with a handful of additional fixes. Our focus with this update is on fixing several bugs reported during the 2.7 Patch Preview, along with implementing a handful of adjustments to the much-discussed Chinese civilization.

Here’s how you can download the latest update:
Here's how to participate in the 2.7 Patch Preview:
  1. Open and sign into Steam.
  2. Find Age of Mythology: Extended Edition in your Steam library.
  3. Right-click the game and select Properties.
  4. Select the BETAS tab.
  5. Select patch-2.7-public-beta-from the first dropdown menu. The update will begin downloading automatically in the background.
  6. Select Close in the bottom right of the Properties window.
  7. Open the game. The bottom of the title screen should read 2.7.######.
That's it; you're ready to play!
Once you’ve had an opportunity to play with the changes, let us know what you think over in the official Age of Mythology forum, where we'll be taking notes about your experience:

💬 DISCUSS: Age of Mythology Patch 2.7 Preview (Discussion Thread)
💬 MYTH FORUM: Age of Mythology Discussion Forum

We look forward to hearing what you think, so get to it; PROSTAGMA! ⚔

—The Age of Empires Team

AGE OF MYTHOLOGY — UPDATE 2.7
GENERAL
  • Fixed errors in the English language file thanks to feedback by community members.
  • Added missing strings to the English language file.
  • Fixed a few bugs dealing with model special effects.
  • Fixed a display bug with Steam names.
  • Fixed a bug where the game failed to detect desyncs.
GAMEPLAY
  • Fixed a bug where cavalry could garrison in town centers and towers.
  • Fixed a bug where a Harpy could get sucked into the Implode God Power and stop it from working.
  • Fixed a bug where you could eject units across the map with transport ships.
  • Fixed a bug where caravans could drop off gold on a market that was not fully built.
  • Fixed a bug where Apollo's Healing Temple tech would work on a temple that is not fully built.
CIVILIZATIONS
Atlantean
POWERS
  • Increased the cooldown of Kronos's Deconstruct God Power from 240 → 270 seconds.
UNITS
  • Chieroballista: Decreased movements speed from 4.00 → 3.85.
  • Satyr: Increased the cost to train from 18 Favor, 225 Wood → 20 Favor, 250 Wood.
Chinese
GENERAL
  • Immortals are now trainable without a temple in the first mission of the Tale of the Dragon campaign.
POWERS
  • Tsunami: Decreased persistent hack damage dealt by the wave from 5.5 → 4.0, and persistent crush damage from 3.0 → 2.25.
  • Inferno: Decreased the maximum damage dealt to enemy villagers from 1000 → 800.
UNITS
  • Fire Lance: Pierce damage decreased from 6.4 → 4.0.
  • Fire Lance: Bonus vs. Archers increased from 1.5 → 2.5.
  • Immortal: Health decreased from 160 → 150.
  • Pixiu: Increased the Gold generation rate from 1.5 → 2.5 units/second.
  • War Chariot: Hack damage increased from 12 → 13
  • War Chariot: Training time decreased from 12 → 9 seconds
TECHNOLOGIES
  • Jade Rabbit: Increased the research cost from 10 Favor, 150 Food → 15 Favor, 225 Food.
  • Rammed Earth: Now grants all buildings an additional 10% hack armor.
Egyptian
GENERAL
  • Fixed a bug where empowerment for all building actions provided by the Pharaoh and Son of Osiris units was lower than intended.
UNITS
  • Fixed a bug where Sea Snakes could not attack land units.
Greek
POWERS
  • Sentinel: Increased the max radius from 24 → 26.
UNITS
  • Fixed a bug where Myrmidons did not receive their bonus vs. Axeman, Bondi, Chinese Servant, Skraeling, and Throwing Axeman.
Norse
UNITS
  • Walking Woods: Default stance changed from Defensive to Aggressive; AI type switched from Ram to HandCombative.
  • Fixed a bug where a Frost Giant’s death would use the Colossus' death sound.
  • Added death sounds to Mountain Giants.
Age of Empires II (Retired) - Evangelos
Today, we are thrilled to announce that Age of Empires II: Definitive Edition will be coming to the Microsoft Store, Xbox Game Pass for PC (Beta) and Ultimate, and Steam on November 14, 2019!

For all you Age II players eagerly looking forward to the arrival of the Definitive Edition, you can also pre-order the game starting TODAY! You’ll be able to enjoy all the features—including cross play with your friends, four brand-new civilizations, three new campaigns, and a transport ship full of game improvements—right on day one, so be sure to unlock your copy today: 
Our goal is to make the best possible version of Age II that we can, working right alongside our community. So while Age II DE’s release is only a few months away, you can sign up to participate in the Age II DE beta right now—visit https://www.ageofempires.com/insiders to join the Age Insider program – and help us tune and refine Age II even further. You’ll also have a chance to participate in future beta opportunities, so sign up!

For more information, visit the official announcement over on Xbox Wire.

We’ll see you on the battlefield!
Age of Mythology: Extended Edition - Evangelos
GREETINGS to all our lords, ladies, and legends of Myth! We are extremely excited to invite you to the Age of Mythology Patch Preview! Starting TODAY, owners of the game will be able to play the patch early so they can let us know what works (and doesn't work) in the new release!

Here's how to participate in the 2.7 Patch Preview:
  1. Open and sign into Steam.
  2. Find Age of Mythology: Extended Edition in your Steam library.
  3. Right-click the game and select Properties.
  4. Select the BETAS tab.
  5. Select patch-2.7-public-beta from the first dropdown menu. The update will begin downloading automatically in the background.
  6. Select Close in the bottom right of the Properties window.
  7. Open the game. The bottom of the title screen should read 2.7.######.
That's it; you're ready to play!

There are a Titan-load of fixes, updates, and balance changes we’ve amassed into one enormous update, and now we’re looking to our community to join us before it releases to the larger community. This is an open beta, so feel free to discuss, share, stream, or even shout to the heavens; we won't mind! Just be sure to post your feedback on the official forum by the end of the month to ensure that your voice is heard!
You can even join us on Discord to organize games and chat with others!

We hope you enjoy Update 2.7; now: PROSTAGMA!

AGE OF MYTHOLOGY UPDATE 2.7

GENERAL
  • Implemented various performance improvements to the game.
  • Fixed anisotropic filtering issues.
  • V-sync has been enabled for Multiplayer matches.
  • Wall Connectors are now visible in Fog of War.
  • Units no longer turn black when frozen or petrified.
  • The Time and Score trackers are now displayed by default.
  • When damaged, the HP bar of a unit now flashes by default.

DEATHMATCH SETTINGS
  • Tower limit reduced from 20 → 16.
  • Starting Ulfsarks increased from 5 → 6.
  • Monk conversion rate increased by 20%.
  • Unit healing rate increased by 25%.
  • Atlantean Town Center build speed reduced by 10%.
  • Atlantean Oracles now spawn with a delay.
  • Now benefits from Town Center victory condition.

BUG FIXES
  • Fixed an exploit related to Poseidon's Lure ability.
  • Timing in the Chinese "Learn to Play" cinematic has been fixed.
  • The Chinese civilization no longer starts without a transport ship on Vinlandsaga/Team Migration.
  • The first Chinese Town Center is now built faster on Nomad
  • Uproot God Power no longer gives permanent Line of Sight.
  • The Fire Lance and Physician can now garrison in all applicable structures.
  • Earthquake, Tornado and Tsunami God Powers now damage Town Centers under construction.
  • Frost God Power no longer affects Immortals.
  • Lemurian Descendants now affects Atlantean Heroes.
  • Docks now automatically fire at Dragon Turtles.
  • Kebenit bonus damage now applies correctly to Chinese fishing ships.
  • Greek Citadel Centers can now train Physicians.
  • Sea Snake can now attack water mythological units.
  • Engineers tech now correctly grants +2 range to Sitting Tigers and Onagers.
  • The Tusk of the Iron Boar relic no longer affects mounted archers twice.
  • Bow of Artemis relic now affects gold cost of Stymphalian Bird.
  • The Trios Bow relic now affects Throwing Axeman Line of Sight.
  • Various small color & sound fixes.

CIVILIZATION BALANCE
General Balance
  • Guard Tower technology from +70% → +40%.
  • Ballista Tower technology from +50% → +33%.
  • Iron Wall technology from +500 → +300 hp.
  • Reduced the health of Fortified Wall technology from +500 → +300 hp.
  • Reduced the health of Stone Wall technology from +600 → +500 hp.
  • Reduced the health of Great Wall technology from +600 → +300 hp.
  • Reduced the health of Citadel Wall technology from +600 → +300 hp.
  • Secrets of the Titans technology reduced from 90 → 75 seconds.
  • Reduced the Scarab Pendant relic bonus for all non-myth siege units from a +100% → +50% damage multiplier.
  • Reduced the bonus damage against buildings provided by the Naval Oxybeles technology from +400% → +300% damage.
  • Increased the pierce damage dealt by Boiling Oil from 10 → 14.
  • Monkeys and Baboons have had their health reduced from 45 → 25 and their Pierce armor reduced from 20% → 5%.

Atlantean
GENERAL
  • Walls no longer cost 50% more for Atlanteans.
  • Increased the maximum range of Gaia's lush from 8 → 10. Increased building health regeneration from 1 → 3 hp/s.
  • Increased the movement speed bonus of Kronos' Myth units, Siege, and Siege Ships from 0%10%.
POWERS
  • Carnivora (Land): Increased health from 500600 hp.
  • Carnivora (Land): Reduced the special recharge time from 1210 seconds.
  • Chaos: Increased the minimum number of Myth units that are converted from 01.
  • Deconstruction: Increased the number of charges from 23.
TECHNOLOGIES
  • Architects: Now increases the Sky Passage pierce armor from 80%85%.
  • Architects: Now increases the Tartarian Gate pierce armor from 60%85%.
  • Channels: Reduced the research cost from 25 food, 100 gold, 10 favor100 gold, 5 favor.
  • The Channels technology now affects Caravan units.
  • Focus: Now increases the Oracle (Hero) Hack attack bonus from 0% → 20%, their health bonus from 0% → 15%, and their movement speed bonus from 0% → 20%.
  • Halo of the Sun: Reduced the bonus for the Fire Siphon Crush from +25%+15%. Now also provides a +15% Pierce damage bonus.
  • Heroic Renewal: Reduced regeneration rate from 2.5 hp/s2.0 hp/s.
  • Io Guardian: Reduced the Favor cost from 2515. Increased the special attack recharge time bonus from -20%-40%.
  • Lance of Stone: Reduced the bonus damage dealt to buildings from 200%175%.
  • Rheia's Gift: Increased the Favor reduction effect of purchasing technologies from -25%-50%. (Note that this does not affect Secrets of the Titans.)
UNITS
  • Argus: Increased health from 400550 hp.
  • Argus: Increased the Special Attack Range from 23.
  • Automaton: Increased health from 200250 hp.
  • Chieroballista: Now benefits from armory upgrades.
  • Citizen Hero: Reduced the Favor cost from 32, and the Population cost from 43.
  • Dryad: Reduced the Crush armor from 99%80%.
  • Fire Siphon: Increased Crush damage from 5560.
  • Fire Siphon: Increased pierce damage from 012.
  • Man O' War: Reduced the Favor cost from 2515.
  • Satyr: Increased Pierce damage from 1220.
  • Satyr: Increased Special Pierce damage from 2227. Special max spread: 5. Special spread favor: 25%.
  • Servant: Reduced Favor cost from 1512.
  • Turma: Increased the Heavy Turma range bonus from 02.
  • Onager: Increased Crush damage from 1213.
  • Mirror Tower: Increased Pierce damage from 2025.
  • Mirror Tower: Lowered the build limit from 105.
  • Mirror Tower: Reduced the cost to build from 300 Wood, 150 Gold, 5 Favor → 250 Wood, 100 Gold, 3 Favor.
  • Mirror Tower: Now benefits from weapon upgrades unlocked at the armory.

Chinese
GENERAL
  • Increased the rate at which Villagers collect Food by 5%.
  • Garden from 35 Food, 35 Wood, 35 Gold → 25 Food, 25 Wood, 25 Gold. Increased gather rate by 5%.
MAJOR GODS
  • Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20%).
  • Shennong: Reduced the Fire Lance's splash area from 32 and the bonus damage dealt to buildings from 400%250%.
  • Shennong: Increased the bonus damage dealt to buildings by the Sitting Tiger from 300%320%.
POWERS
  • Barrage: Increased the minimum damage from 500600. Increased the radius from 810. Now deals 100% bonus damage versus ships.
  • Earth Dragon: Reduced health from 50002500 hp, the lifespan from 18090 seconds.
  • Earth Dragon: Increased the Pierce armor from 60%70%, the Range from 67, and reduced the Recharge time from 32 minutes.
  • Geyser: Can now be placed on water, where it affects ships.
  • Great Flood: Increased Crush damage from 100125. Increased persistent hack damage from 2.57.5. Increased persistent crush damage from 1.253.75. Now deals 100% bonus damage to Town Centers and Citadel Centers.
  • Great Flood: Raised the maximum damage dealt to units (1500 → 3500 damage) and buildings (12,000 → 15,000 damage).
  • Great Flood: Reduced the ally damage modifier from 20%10%.
  • Tsunami: Reduced persistent hack damage from 7.55.5, the persistent crush damage from 3.753.0, and the maximum Villager health damage from 1200 → 800.
  • Uproot: Lifespan reduced from 50 seconds.
  • Uproot: Adjusted the amount of hack damage dealt per second: [1x1] 2010, [2x2]: 20 → 15, [4x4] 20 → 25, [5x5] 20 → 30, [6x6] 20 → 40, [7x7] 20 → 40, [8x8] 20 → 40.
TECHNOLOGY
  • Heavenly Fire: Reduced the cost from 500 Gold, 50 Favor → 400 Gold, 40 Favor.
  • Tiger Spirit: Increased both the health and movement speed bonuses from +15% → +20%.
UNITS
  • Cataphract: Reduced Pierce armor from 20% → 15%, and health from 120 → 110 hp.
  • Cataphract: Reduced the bonus damage dealt to Norse Infantry from 300% → 250% damage. Now deals 100% bonus damage versus siege units.
  • Chu Ko Nu: Reduced range from 16 → 14. Increased Pierce damage from 4 → 7, and accuracy from 0.7 → 0.8.
  • Dragon Turtle: Now deals 100% bonus damage to Myth units.
  • Fire Lance: Reduced health from 80 → 65, and Pierce damage from 8.0 → 6.5. Increased Crush damage from 10 → 12. Burning Pitch now adds +3 Crush damage.
  • General: Now benefit from Castle Line upgrades when researched.
  • General: Reduced the cost to build from 200 Food, 200 Gold → 180 Food, 140 Gold.
  • Halberdier: Increased the Food cost from 40 → 50.
  • Halberdier: Reduced the bonus damage dealt to Calvary from +130% → +110%.
  • Immortal: Increased health from 130 → 160.
  • Immortal: Adjusted the Archaic age damage modifier from -90% → -75%. Obtainable after the temple is built.
  • Jiangshi: Increased the special recharge from 12 → 16 seconds.
  • Jiangshi: Increased the Favor cost from 20 → 25.
  • Monks: Reduced the conversion range from 15 → 11.
  • Monks: Can no longer convert frozen or stoned units. Increased the base Convert time on human soldiers from 6 → 11 seconds, the minimum Convert time from 6 → 9 seconds, and the maximum Convert time from 10 → 11 seconds.
  • Monks: Can now pick up relics.
  • Mounted Archer: Reduced Pierce damage from 7 → 5. Increased the bonus damage dealt to Cavalry from +200% → +300%.
  • Mounted Archer: Reduced the cost from 80 Wood, 60 Gold → 75 Wood, 55 Gold.
  • Qilin: Reduced the Favor cost from 18 → 14.
  • Scout Cavalry: Reduced movement speed from 6.00 → 5.75, and Hack damage from 7 → 6.
  • Scout Cavalry: Now deals 30% bonus damage to Caravans and to Archers.
  • Vermilion Bird: Reduced health from 700 → 600 hp.
  • War Chariot: Reduced training time from 18 → 12 seconds.
  • War Chariot: Now deals 25% bonus damage to Archers.
  • White Tiger: Reduced Favor cost from 30 → 27.
  • White Tiger: Increased Hack damage from 20 → 30, and Jump Hack damage from 100 → 200. Removed the jump splash area.
  • White Tiger: Reduced the bonus damage dealt to Myth units from +300% → +200%.

Egyptian
GENERAL
  • Increased the Age 1 damage modifier for Set animals from 0.3 → 0.65. Can now attack in archaic.
POWERS
  • Locust Swarm: Increased the Hack damage from 20 → 30, and the area of effect from 6 → 9. Reduced the total number of swarms from 4 → 1, and the duration from 27 → 22 seconds.
  • Locust Swarm: Increased the amount of bonus damage dealt to fishing ships from +200% → +300%.
  • Plague of Serpents: Increased the Serpent wander distance from 4 → 8. Serpents now benefit from armory upgrades.
  • Shifting Sands: Reduced the visual radius from 12 → 10. Note that the actual radius is unchanged from 10.
  • Shifting Sands: Increased the minimum hp shift to 1000 (was 400), and the maximum to 3000 (was 4000). Reduced the minimum villager hp shift to 70 (was 75), and the maximum to 70 (was 600).
TECHNOLOGIES
  • Axe of Vengeance: Increased the Hack damage bonus from 10% → 20%.
  • Desert Wind: Increased the Favor cost from 25 → 30.
  • Feet of the Jackal: Increased the health bonus from 50 → 75 hp.
  • Feral: Increased the health bonus from +10% → +20%. Now also provides a 10% movement speed bonus.
  • Necropolis: Increased the bonus Favor gathered from +10% → +25%.
  • Slings of the Sun: Increased the bonus damage dealt to infantry from 50% → 75%.
UNITS
  • Camerly: Increased Food cost from 40 → 50.
  • Catapult: Increased Population cost: 3 → 4.
  • Khopesh: Increased health from 65 → 75, and Hack damage from 5 → 6.
  • Khopesh: Now deals 150% bonus damage to trade units.
  • Leviathan: Reduced Favor cost from 20 → 15.
  • Mercenary: Increased training time from 1 2 seconds.
  • Mercenary Cavalry: Increased training time from 3 → 4 seconds.
  • Pharaoh: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster.
  • Phoenix: Increased Crush damage from 40 → 50. Now deals 100% bonus damage to Myth units.
  • Priest: Reduced the bonus construction speed when empowering Wonders from +30% → +25% faster.
  • Sea Turtle: Reduced the Favor cost from 20 → 15.
  • Slinger: The Heavy and Champion Slingers now have a +2 range bonus.
  • Son of Osiris: Reduced the bonus construction speed when empowering Wonders from +75% → +30% faster.
  • Siege Camp: Increased the Gold cost from 25 → 75.

Greek
GENERAL
  • Increased the base Favor gather rate from 0.125 → 0.131.
MAJOR GODS
  • Zeus: Reduced starting Favor from 15 → 10, as well as the Favor gathering bonus from +25% → +20%.
  • Poseidon: Increased the trade rate bonus from +10% → +15%.
  • Poseidon: A Hippocampus now spawns when the first dock is built.
  • Poseidon: Militia now benefit from the Phobos Spear of Panic technology when researched.
  • Poseidon: Changed the age when The Argo is available from Mythic → Heroic.
HEROES
  • The Argo: Increased its movement speed from 4.8 → 6. Reduced its Crush armor from +20% → +15%.
  • The Argo: Reduced bonus damage dealt to Myth units from 500% → 400%. The Argo no longer deals bonus damage to buildings.
  • The Argo: Reduced the cost from 250 Wood, 8 Favor 200 Wood, 4 Favor.
  • The Argo: Now benefits from Trierarch when researched.
POWERS
  • Bolt: Reduced the bonus damage dealt to the Son of Osiris from +2% → =3%. Increased the bonus damage dealt to Nidhogg from +10% → +12%.
  • Citadel: Greeks can now train Physicians as they would in a normal Town Center.
  • Citadel: Increased the Garrison space from 20 → 25. Increased the Gold cost from 300 → 400 (which affects repair cost).
  • Sentinels: Increased the number of spawned Sentinels from 4 → 5. increased the track rating from 3.5 → 5. Changed the minimum distance from the town center to 20 (was 16) and the maximum distance to 24 (was 20)
  • Underworld Passage: Increased Pierce armor from 70% → 85%.
TECHNOLOGIES
  • Anastrophe: Reduced the Favor cost to research from 20 → 15.
  • Lord of Horses: Reduced the research time from 40 → 25 seconds.
  • Lord of Horses: Reduced the cost to research from 100 Food, 5 Favor → 75 Food, 3 Favor.
  • Phobos Spear of Panic: Now provides its benefits to Militia.
  • Temple of Healing: Reduced the Favor cost to research from 20 → 12.
  • Trierarch: Reduced the cost to research from 300 Gold, 25 Favor 200 Gold, 15 Favor. Now provides its benefits to The Argo.
UNITS
  • Carcinos: Reduced the Favor cost from 20 → 15.
  • Chiron: Increased movement speed from 5.3 → 5.5, and its track rating from 5 → 6. Increased the amount of damage dealt to Nidhogg from +100% → +110%.
  • Cyclops: Increased movement speed from 3.5 → 3.8.
  • Cyclops: Reduced the Favor cost from 20 → 18.
  • Gastraphetes: Reduced the cost from 120 Wood, 80 Gold 110 Wood, 70 Gold.
  • Hetairoi: Increased Hack damage from 8 → 8.5, and movement speed from 4.8 → 5.3.
  • Hetairoi: Reduced the cost from 55 Food, 90 Gold → 45 Food, 80 Gold.
  • Hippolyta: Increased the bonus damage dealt to Nidhogg from +100% → +110%.
  • Medusa: Reduced the Favor cost from 32 → 28.
  • Pegasus: Reduced the Population cost from 2 → 1.
  • Peltast: The Heavy and Champion Archers now have a +2 range bonus.
  • Perseus: Increased health from 360 → 400 hp.
  • Perseus: Increased Hack damage from 7 → 14.
  • Perseus: Reduced the bonus damage dealt to Myth units from +1000% → +500%.
  • Physician: Healing rate increased by 25%.
  • Physician: Adjusted the cost from 60 Food → 60 Wood.
  • Polyphemus: Increased Crush damage from 5 → 20.

Norse
GENERAL
  • Dwarf: Now deal +100% bonus damage to siege.
MAJOR GODS
  • Odin: Increased the unit regeneration from 0.08 hp/s0.20 hp/s. (Note: idle units still regenerate 10x faster.)
  • Odin: Increased the hp bonus from +10% → +15%.
  • Thor: The Hammer of the Gods, Meteoric Iron Mail, and Dragonscale Shields technologies now affect all the same units as regular armory upgrades.
POWERS
  • Undermine: Increased persistent Crush damage from 25 /s → 30 /s.
  • Walking Woods: Reduced health from 300 → 240 hp. Reduced Crush damage from 30 → 15.
  • Walking Woods: Instead of wandering and attacking nearby units, transformed trees can now be issued commands.
TECHNOLOGIES
  • Axe of Muspell: Reduced the research time from 40 → 20 seconds.
  • Axe of Muspell: Reduced the Gold cost to research from 250 → 100.
  • Berserkergang: Reduced the health bonus for Ulfsarks from +20% → +15%.
  • Burning Pitch: Increased the bonus Crush damage for Ballistae from +40% → +50%.
  • Bravery: Increased the bonus damage dealt to buildings from 100% → 125%.
  • Call of Valhalla: Reduced the health bonus from +20% → +15%.
  • Eldhrimnir Kettle: Reduced the special duration from 4 → 3 seconds.
  • Ring Giver: Reduced the research time from 40 → 20 seconds.
UNITS
  • Battle Boar: Reduced the movement speed from 5.3 → 5.
  • Bogsveigir: Reduced the training time from 15 → 9 seconds.
  • Bogsveigir: Changed the unit line upgrades from Archer → Infantry.
  • Einheriar: Increased movement speed from 3.0 → 3.5.
  • Fenris Wolf: Reduced its Boost from 20% → 18%, but increased its Boost range from 25 → 30.
  • Kraken: Reduced the Favor cost from 25 → 20.
  • Portable Ram: Increased health from 215 → 225 hp, and Hack armor from 5% → 10%.
  • Throwing Axeman: Increased the bonus damage dealt to Fanatic/Fanatic (Hero) from +225% → +275%.
  • Ulfsark: Increased health from 80 → 85 hp.
  • Ulfsark: Increased Dock building speed from 0.75 → 0.88.
  • Hill Fort: Increased range from 18 → 20.
Age of Empires® III (2007) - Evangelos
Age of Empires 3 is getting its first LAN tournament in over a decade as the top 8 players come together from around the world to compete in the New World Championship tournament! Matches will be streamed LIVE between July 11th through the 14th, so join us and root for your favorite champions as they compete to see who will emerge victorious.

Event Details

Follow Escape AoE
For the latest tournament updates, be sure to follow Escape AoE:
Age of Empires® III (2007) - Evangelos
The Microsoft team is aware of and working on a solution to address the "Bad CD-key Error 100" issue impacting some users who picked up the game during the Steam Summer Sale. Our goal is to ensure that you can enjoy the game you purchased, and appreciate your patience as we work to implement a solution.

In the meantime, be sure to visit our social channels for more information as it becomes available:
Age of Empires II (Retired) - Evangelos
What a week it has been! As always, E3 brings out the passion and excitement of the community, and this year was no exception! This year, the folks from the newly-created Age of Empires studio at Microsoft Games teamed up with our friends from Forgotten Empires to show off our work over the past year: bringing you a first look, a hands-on demo, and the chance to sign up for the first beta playtest of Age of Empires II: Definitive Edition!
https://youtu.be/ZOgBVR21pWg
The announcement during Microsoft’s Keynote presentation kicked off a flood of news, discussion, and announcements from the event. On the heels of the official gameplay trailer, press and players began discussing and sharing news about all of the new features coming with the game. Here are just a few of the articles you can read to catch up with the conversation:
Throughout the week—with the help of the new and official Age of Empires Discord server—players have been doing some speculation of their own. The conversation has been amazing…the hype has been real…and we’ve even managed to answer several questions that caused some concern following the announcement. Here are some of the hottest discussion topics to emerge from E3 this week:
As a final treat, Mixer set aside some time to chat with Microsoft’s Adam Isgreen and Forgotten Empires’ Bert Beeckman about the game. While short, it provided a glimpse at a different experience than the E3 demo:
https://www.youtube.com/watch?v=EdqS0S2CgcQ
The week was HUGE for Age of Empires, the development team, and has been the PERFECT way to kick off the transition into the first beta of the Definitive Edition. If you haven’t already, make sure to sign up as an Age Insider for a chance to participate in the first playtest on June 18:
We also know there are still questions that remain after E3: about the Definitive Edition and some of the other projects we have in the works. We hear you, and we’re excited to share more information, teasers, and details as they get further along in development.
A huge thanks to everyone who dropped by the booth during E3, who shared their excitement with us on Discord, who helped share the news, and who have been a part of this wonderful community over the past two decades! We can’t wait to see what the journey holds in store for the next two decades!

See you on the battlefield!

— The Age of Empires Community Team
Age of Empires II (Retired) - Evangelos
Looking for more #E32019 insight into Age of Empires II: Definitive Edition? Microsoft Creative Director, Adam Isgreen, will join Bert Beeckman (aka Cysion) from Forgotten Empires to play and discuss the game this coming Wednesday on Mixer!
See you soon!
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