Jun 1, 2020
Nightmare Reaper - itburnb
A short while ago we were contacted by the people at Project Warlock. They reached to us and to a couple of dev-friends that launched well received, gore-filled, fps games. The reason? To discuss the possibility of launching a new bundle. One that would collect all of our games and offer it at the best possible price to all the fans of the genre.


Five large email threads, tens of discord messages and some really cool concept art and brainstorming later we arrived at what you see before your eyes: the Quad Damage Bundle featuring the barbaric Elderborn, the half-orcish Hedon, the mysterious Nightmare Reaper and brooding Project Warlock.


Each game is a passion project by the creator, or a small handful of creators that managed to pour their heart and soul into lines of blood-sprayed and dismembered code. Do check them out.


This bundle is both about the chance to get all of these games at a reasonable price, and to discover titles you might not have been familiar with. So, without further ado: introducing four games to satiate your thirst for brutal, high-quality, no-nonsense fps.


Pry the secret of eternal youth from a cursed city as a powerful barbarian in Elderborn.

Take control of a pissed off Half-Orc in her quest to repel a cultist invasion in Hedon.

Solve the mystery of the nameless heroine in a mental asylum in Nightmare Reaper.

Face the minions of hell as a magic-wielding, gun-toting loner in Project Warlock.


Elderborn, Hedon, Nightmare Reaper and Project Warlock combine to bring you:


- 97 power-ups & skills !

- 101 weapons & spells !!

- 107 levels and stages !!!

- 120 enemies & bosses !!!!


Please remember: you only pay for the games you don’t yet own here.
Also: for the best deal you might want to buy Quad Damage Bundle between 01.06-08.06!

Check out these videos if you want to know more about each invidual games.

Project Warlock: https://www.youtube.com/watch?v=0_zV01ggxV8

Hedon: https://youtu.be/bTvfhLMNOCQ

Nightmare Reaper: https://www.youtube.com/watch?v=c4I7gfhhqbc

Elderborn: https://www.youtube.com/watch?v=KZLpRU59mfA
Nightmare Reaper - itburnb
Hi everyone,

It's that time again to get you up to speed with some updates to the game. We continue to work hard on Episode 2. All 24 new weapons are done, the music is done, all the enemies have been designed, but still need art and we're currently working on level design. We've also recorded more voice acting for the main character and we've made many improvements to the game in general.

We have a major announcement, we've hired an artist to redo all enemy graphics and to make the new ones. Say hi to the incredibly talented Brouzouf Jones.

Here's an example of his reimagining of the regular melee zombie:


Here's a comparison to the old version. It's a huge improvement.


Feast your eyes on this entirely new Episode 2 enemy straight from your nightmares:
https://twitter.com/ItBurn_/status/1248989179872038913

Two more things, here's a preview of the Scrap Launcher level 3 weapon:
https://twitter.com/ItBurn_/status/1233783988994445312

And the Dual SMGs:
https://twitter.com/ItBurn_/status/1254062613605912578

See you next time.

How to get more frequent updates
Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn
Nightmare Reaper - itburnb
Hi everyone,

Since many of you probably don't follow our Twitter very closely, we figured that we could give you more frequent updates in the form of these news posts.

We've been working on tons of new weapons for episode 2 and wanted to share three of them:

The Railgun

Long range destruction: https://twitter.com/ItBurn_/status/1218563699344056320

The Quad Shotgun

Now with useful pushback: https://twitter.com/ItBurn_/status/1223637130166980611

The Heavy Minigun

Kickass sound design: https://twitter.com/ItBurn_/status/1228710560679677952

We've currently completed 19 of the 24 new weapons and it was tough to pick which weapon would make it in and which one would have to wait for episode 3. We decided to let the fans decide what the last two weapons would be and this was the result:



The Black Hole Gun was the clear winner, so that'll make it in episode 2, but we'll also add the Akimbo SMGs. Can you imagine the reflection powerup with these akimbo guns?

That's it for now. Keep following the game and giving feedback!

How to get more frequent updates
Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn
Nightmare Reaper - itburnb
Hi everyone.

We've just realized that we haven't really given any official update since the last patch, so we wanted to take a moment to tell you about what we're working on and what the plans are.

Episode 2
All of our time is now spent working on episode 2 and you shouldn't expect a game update before then, except if there's a major issue, but things have been pretty smooth for the last few months.

When?
We don't have a precise date, or in other words: "when it's done". We can say that we'd love to have something for middle to end of summer 2020.

Got any progress to share?
We're currently hard at work making new weapons. 24 new weapons! We've got 10 done so far, but here's a look at two of them.

The Necromantic Skull: https://twitter.com/ItBurn_/status/1203343409425133568

The Consecrated Whip: https://twitter.com/ItBurn_/status/1208416838343782407

We've also spent a long time improving elemental effects. Not only do they look better, they're also more useful and have cool gameplay effects: https://twitter.com/ItBurn_/status/1213521355569795074

We're fixing many bugs, adding new features and doing a ton of small improvements everywhere. Episode 2 is going to double the content of the game and essentially bring it to another level. We're excited.

Finally, here's amazing fan art by Substance20: https://twitter.com/S20_TBL/status/1212782067492065285?s=20

How to get more frequent updates
Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

That's all for now! Have a good one!

- ItBurn
Nightmare Reaper - itburnb
Starting October 25th and ending on November 4th, you'll be able to find something different in your cozy room.



The undead are getting restless and wish to challenge you. Can you survive their challenge long enough to claim the limited-time rewards?
Oct 22, 2019
Nightmare Reaper - itburnb
Today's patch should be the last big bug fixing and balancing patch before episode 2. It features improved platforming, a full screen map option, a fix for the falling through elevator bug, improvements to a ton of weapons and much more.

  • Added fullscreen map toggle.
  • Added new system to smooth player view with vertical movement like when moving on stairs.
  • Added saving the player position in the minigame on quit.
  • Added FPS limiter to options.
  • Added exit marker on map once discovered.
  • Changed movement physics to make platforming slightly easier.
  • Changed wood barrels to allow them to be picked up again.
  • Changed laughter chance to lower it when picking up treasures.
  • Changed particle effects of items and switches to make them more visible.
  • Changed secret rooms to remove their sound once discovered.
  • Changed the level of the second boss to be shorter.
  • Changed second boss to use more varied attacks.
  • Changed the iron sights switching speed of all weapons to make it faster.
  • Changed sound frequency in the asylum to make them rarer.
  • Changed several node descriptions in the skill tree to make them clearer.
  • Changed chained saw grappling hook to make it less suicidal and easier to use.
  • Changed gem staff to make it fire and charge faster.
  • Changed bow to make secondary fire cause a fiery explosion.
  • Changed bolt sniper rifle to fire faster.
  • Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
  • Changed ice bolt book to improve visibility and cause more damage.
  • Changed spark book to improve visibility, cause more damage and improve alternate fire.
  • Changed poison staff to add an explosion to the alternate fire.
  • Changed grenade harpooner to slightly improve harpoon visibility.
  • Changed ghost axes to improve alternate fire damage.
  • Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
  • Changed frost book to improve visibility.
  • Changed tempest book to improve visibility and raise damage of primary attack.
  • Fixed crash when switching weapons.
  • Fixed crash when pressing kick during game startup.
  • Fixed bug where you could fall through elevators.
  • Fixed bug where you could get stuck in doors.
  • Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
  • Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
  • Fixed bug where explosive barrels couldn't be thrown while moving backwards.
  • Fixed bug where life indicator was wrong at level start.
  • Fixed bug where stairs would use the wrong texture.
  • Fixed bug where medium rain was using wrong wetness effects.
  • Fixed bug where combo message would appear in asylum.
  • Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
  • Fixed bug where the player could get stuck between pipes in a sewer room.
  • Fixed bug where the player could have three hands at the same time in the asylum.
  • Fixed bug where bow arrows or missiles would collide with each other.
  • Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
  • Fixed bug where player could die in a loop in a world 4 minigame level.
  • Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
  • Fixed bug where player couldn't flush dirty toilets.
  • Fixed bug where grenade harpooner could have the charge time stat.
  • Fixed bug where wall decals where missing from the asylum.
  • Fixed bug where the player face could be bleeding at level start.
  • Fixed bug where crosshair change wasn't displayed dynamically in the options.
  • Fixed bug where a sign could be floating in the air in a forest map.
  • Fixed bug where a forest challenge room had jump pads that didn't work properly.
  • Fixed bug where the player would play the falling noise when dying in mid air.
Nightmare Reaper - itburnb
We've just submitted the first performance patch which should make the game run better for everyone. We'd love to hear your feedback in this post: https://steamcommunity.com/app/1051690/discussions/2/2952595757896677369/

What you should expect:
  • Overall performance improvements.
  • Greatly reduced framerate hiccups.
  • More performance gains from lowering settings.
Jul 30, 2019
Nightmare Reaper - itburnb
We've just submitted the second patch with the goal of fixing more crashes, improving the minigame, setting dash to a key and a lot more. Please give your feedback in the forums.

Now we start working on performance, mobility improvements and much more.

Patch notes:
  • Added new independent input for activate.
  • Added new independent input for kick.
  • Added new independent inputs for dash.
  • Added option to dash when double tapping directions.
  • Added ability to bind gamepad left and right sticks.
  • Added glowing foosteps to guide player during random events.
  • Added ability to destroy the slot machine.
  • Added ability to destroy open chests.
  • Added option to skip minigame.
  • Changed minigame to make player spawn in current screen on death.
  • Changed minigame to improve hitboxes.
  • Changed some minigame levels to make them easier.
  • Changed many weapons to improve them: Auto pistol, Bolt Sniper Rifle, Fire Bolt Book, Ice Bolt Book, Spark Book, Gem Staff, Poison Staff, Tri Grenade Launcher, Katana, Fireball Book, Frost Book, Tempest Book.
  • Changed challenge rooms by making their rewards greater.
  • Changed weapon chests to have better weapons.
  • Changed blood ammo to require more life for some weapons.
  • Changed egg spawning enemies to only spawn eggs if the player is in the same room.
  • Changed Disavowed Town 4 to slightly reduce the amount of exploding zombies.
  • Changed The Descent 3 to place challenge room at level start.
  • Changed dash by not stopping velocity on dash end.
  • Changed mage enemy teleport ability by making it louder.
  • Changed dog to make it immune to acid.
  • Changed powerups to make them louder.
  • Changed target wall switches to make their sound louder.
  • Fixed many crashes and freezes.
  • Fixed issue where "Buy all skills from world X" achievements wouldn't unlock.
  • Fixed issue where "Complete random events" achievements wouldn't unlock.
  • Fixed issue where the player couldn't bind the gamepad A button.
  • Fixed issue where two weapon modifiers of the same type would appear.
  • Fixed issue where gravity trap would kill everything in a room.
  • Fixed issue where thrown explosive barrels would explode in the player's face during slow motion.
  • Fixed issue where coin pieces would be in incorrect locations in the level end window.
  • Fixed issue where dying while zoomed would keep the zoom.
  • Fixed issue where level end bonus text would be invisible.
  • Fixed issue where the player could get stuck in several areas.
  • Fixed issue where jump pads wouldn't negate fall damage.

Patch 2.1:

Here's a quick patch to fix annoying crashes. Hopefully we've gotten them all now.

Patch notes:
  • Fixed bug where exit wouldn't open after defeating a boss.
  • Fixed weapon switching crash.
  • Fixed crash when deleting savegames.
Jul 18, 2019
Nightmare Reaper - itburnb
We've just submitted the first patch with the goal of fixing most crashes. Crashes might still be there, so keep sending us these crash reports. NOT via the send button, via the procedure in the troubleshooting pinned post.

Patch notes:
  • Fixed crash during level transitions
  • Fixed trippy bug where hay bale sounds would play even with sounds off
  • Fixed jump pad issue in the big lake forest room
  • Made some minigame levels easier
  • Fixed typos in some achievements
  • Fixed crash when spawning random dog event
  • Fixed issue where level description would be unreadable, and also some HUD elements
  • Fixed crash when killing enemies that just spawned
  • Fixed crash when rooms have too many decals.
  • Fixed issue where player was spawning outside of the map
  • Fixed crash when switching weapons in the inventory
  • Added backups for save files
Nightmare Reaper - itburnb
Nightmare Reaper Episode One is now available in Early Access!

It's time to gib some demons!

Release video: https://youtu.be/TWo9Kv4xMBI
...