Eternal Return - GM_Hayley
Good morning, afternoon, or evening to everyone wherever you are! GM Aesop here to present a quick overlook at what you'll be seeing in the next update of Eternal Return.

First off, we've got the Cunning Gentleman, Shoichi, ready to clock in to Lumia Island.



You can check out his details, along with some other stuff, in the latest patch notes:

https://steamcommunity.com/games/1049590/announcements/detail/2937997018945042379

The free character rotation is changing on a weekly basis. The characters will change at 11PM PST every Tuesday.

This week's rotation:
  • Fiora
  • Nadine
  • Isol
  • Yuki
  • Hyejin
  • Adriana

As for some other things, we recently made a slight update to the teaming rules, check it out here:

https://steamcommunity.com/games/1049590/announcements/detail/2937997018930288201

We're also continuously updating the Eternal Return roadmap so that you all can get an idea of what's coming! Check that out here:

https://playeternalreturn.com/roadmap

The Creator Program was revamped for Early Access. Are you a creator and interested in joining and getting some exclusive rewards? Check it out:

https://steamcommunity.com/games/1049590/announcements/detail/5290000119103333819

And last, but certainly not least, we've got a fun little event going on for all of you guide makers out there! Make your guide, get it featured, and get some prizes.

https://steamcommunity.com/games/1049590/announcements/detail/5290000119121449831
Nov 10, 2020
Eternal Return - GM_GeeBly
Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST to apply the 0.19.0 update.

※ The game will be unavailable during the maintenance period.
※ Please restart your client after the update.

Thank you for your patience!

Patch Notes - 0.19.0: https://steamcommunity.com/games/1049590/announcements/detail/2937997018945042379
Eternal Return - GM_GeeBly
Hello everyone! GM Aesop here with what's headed your way for patch 0.19.0.

Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST on November 10th to apply the 0.19.0 update.

We got Shoichi coming, along with some other stuff, so let's check it out!

New character - Shoichi
Shoichi is clocking in Lumia Island as the 17th character of Eternal Return.

Phony Deal(P)
Shoichi earns a stack of Phony Deal each time he hits an enemy with a skill, increasing his critical strike chance by 3/4/5% for 6 seconds.
Upon reaching 5 stacks, his normal attack damage is increased by 10/15/20%.
If Shoichi picks a dagger up off the ground, he throws it at the nearest enemy within 5m, dealing 50/75/100(+AP 30%) damage.

Good Faith/Bad Faith (Q)
Shoichi lunges his blade in the targeted direction, dealing 30/65/100/135/170(+AP 45%) damage.
Hitting an enemy reduces the cooldown by 2 seconds and enables him to use Bad Faith within 8 seconds. Bad Faith: increased range and Shoichi will leave a dagger on the ground.
  • Cooldown 6s
  • SP Cost 50/60/70/80/90
  • Range 3m, width 1.5m / Bad Faith range 3.5m, 100-degree cone

Bottom Line (W)
Shoichi dashes to a targeted enemy or dagger, dealing 10/60/110/160/210(+AP 30%) damage to all enemies in his path. If he picks up a dagger, the cooldown of Bottom Line is reset.
  • Cooldown 17/15/13/11/9s
  • SP Cost 80
  • Range 6m

Risky Business (E)
Shoichi takes a step back and throws a dagger forward, dealing 40/75/110/145/180(+AP 30%) damage to the first enemy hit and reducing their movement speed by 10/20/30/40/50% for 1 second.\nUpon hitting an enemy, a dagger will fall behind the enemy.
  • Cooldown 15/14/13/12/11s
  • SP Cost 90
  • Dagger range 5m, distance stepped back 2m

Ruthless (R)
Shoichi swings his deadly briefcase, dealing 150/200/250(+AP 30%) damage to enemies around him, rooting them for 1 second and tossing 4 daggers to the ground in a square.
Daggers pierce enemies, dealing 50/75/100(+AP 30%) damage.
  • Cooldown 100/85/70s
  • SP Cost 150
  • Rooted range 2.5m, landing dagger range 3.5m

System improvements
Air Supply adjustements
Air supplies are often ignored, especially in the early game. We're gonna make them a little bit more lucrative.
  • Higher rarity air supplies are going to appear earlier in game.
  • Air supply drop rate
    • Day 1- night: 15 → 8 / Uncommon 100% → Uncommon 50%, Rare 50%
    • Day 2 - day: 13 → 7 / Uncommon 50%, Rare 50% → Uncommon 26%, Rare 60%, Epic 14%
    • Day 2 - night: 11 → 6 / Rare 100% → Rare 67%, Epic 33%
    • Day 3 - day: 9 → 5 / Rare 80%, Epic 20% → Rare 40%, Epic 50%, Legendary 10%
    • Day 3 - night: 7 → 4 / Rare 50%, Epic 50% → Epic 85%, Legendary 15%
    • Day 4 - day: 5 → 3 / Rare 20%, Epic 80% → Epic 80%, Legendary 20%
    • Day 4 - night: 3 → 2 / Epic 75%, Legendary 25% → Epic 70%, Legendary 30%
    • Day 5 - day: 1 [not changed] / Epic 50%, Legendary 50% → Epic 40%, Legendary 60%
    • Just as in previous patches, in the case of restricted area acceleration, certain days may be skipped.

UI improvements
  • Your route is now displayed on the Hyperloop map.
  • Areas you haven't visited yet will now be indicated with a white font. Areas have will be indicated with a gray font.
  • You can now apply modes to Saved Plans (Solo/Duo/Squad) when sharing the Plan.
  • Can filter Shared Saved Plans per mode.
  • When sharing Saved Plans, it now displays the version it was shared on.

Spawn point improvements
Some starting points that were considered relatively "unfair" have been modified.
  • 2 locations around Temple and Pond, 1 location in Factory (near the Hospital), 2 locations around the Tree of Life in Hotel, 2 locations in Avenue (near the entrance to the Alley), 2 locations near the fire station (left), 1 location in front of the lighthouse in Docks.

Mission levels
  • Missions are separated into 4 classes according to their difficulty after reaching account level 21

Tutorial improvements
  • Added an announcement if inventory is full in the 1st tutorial.
  • Increased the restricted area timer of bots in the 5th tutorial to 120 seconds.

Matchmaking improvements
  • Increased the time before matchmaking segmentation is widened. Queue time may increase slightly, but matchmaking will be a bit more accurate.
  • Slightly decreased the dodge penalty for pre-made teams in Duo and Squad.

Spectator Mode
  • Increased number of spectators in Custom Games from 3 to 5.
  • It is now possible to join as spectator even when all 18 participants have joined a match.

Optimization
  • We are currently optimizing in-game character resources (mesh, texture, model, animation).
  • This will be tested with Isol for this update, and will be expanded gradually in the future.

Character
Adriana
  • Attack Power 28 —> 31
  • Defense 25 —> 27

Aya
  • Attack Power 31 —> 28
  • Attack Power per level 2.3 —> 2.6
  • Moving Turn (E)
    • Cooldown 20/17/14/11/8s —> 22/19/16/13/10s

Chiara
  • Stigma (P)
    • Defense reduction per stack 4/6/8% —> 2/4/6%

Fiora
  • Attack Power per level 2.2 —> 2.5
  • Fente(Q)
    • Base Damage 75/150/225/300/375 —> 40/75/110/145/180
    • [NEW] + Attack Power ratio 0.2
    • Vision duration 0.49s —> 0.4s

Hart
  • Damage dealt in Duo mode 95% —> 97%
  • Damage dealt in Squad mode 92% —> 94%
  • Damage received in Squad mode 102% —> 100%
  • Defense 18 —> 20

Hyejin
Currently, only data about characters and weapons can be observed and modified. For Hyejin's shuriken, it's tricky for us to know aspect needs a change. We are modifying our system so that we can modify characters and weapons in pairs for balance, and will modify Hyejin's shuriken when we implement it.

Hyunwoo
  • Damage received in Duo mode 100% —> 102%

Isol
  • Isol-Pistol Attack Speed 0.625 —> 0.645
  • Isol-Assault Rifle Attack Speed 0.67 —> 0.69
  • Defense per level 1.4 —> 1.6

Jackie
  • Adrenaline Burst (W)
    • Movement Speed increase 10/12/14/16/18% —> 6/9/12/15/18%
  • Dual Swords-Jackie's base Attack Speed 0.6 → 0.58

Li Dailin
  • Spirited Kick (Q)
    • Cooldown 10s → 12/11.5/11/10.5/10s
    • Movement range when Tipsy 2.75m —> 2.5m (Note: movement range when NOT Tipsy is 2.25m)

Nadine
  • Attack Power per level 2 —> 2.2

Sissela
Base Attack Power 25 —> 23

Xiukai
  • Attack Power per level 1.5 —> 1.8

Zahir
  • Damage dealt in Duo mode 92% —> 90%
  • Damage dealt in Squad mode 90% —> 85%
  • Defense per level 1.5 —> 1.8

Magnus
  • His ult's explosion animation has been fixed.

Weapon
Throw
  • Smokescreen(D)
    • Cooldown 35s —> 20/15s
  • Ruthenium Marble
    • Attack Power 70 —> 80
  • David's Sling
    • Attack Power 50 —> 60
  • Incendiary Bomb
    • Attack Power 60 —> 70

Bow
  • Elemental Bow
    • Skill Amplification 48 —> 45
  • Golden-Ratio Bow
    • Attack Power 60 —> 64

Crossbow
  • Expulsion Shot(D)
    • Attack Power damage 130/200% —> 60/100%
    • Cast time 0.5s —> 0.55s
  • Sniper Crossbow
    • Attack Power 90 —> 85
  • The Golden Ghost
    • Extra Normal Attack Damage 40 —> 37

Pistol
  • Elegance
    • Movement Speed 0.25 —> 0.2

Shuriken
  • Caltrops(D)
    • Damage taken when stepping on consecutive caltrops: 40% -> 30% damage
  • Petal Torrent
    • Skill Amplification 30 —> 25

Two-handed Sword
  • Attack Speed per mastery level 3.6% —> 3.3%

Rapier
  • Meteor Claymore
    • Attack Power 70 —> 75

Bat
  • Statue of Soteria
    • Attack Power 95 —> 90

Hammer
  • Armor Piercing(D)
    • Defense reduction duration 5s/7s —> 3s/5s

Trap and Armor
Trap
  • Trap installation time 0.5s —> 0.7s (Isol not changed: 0.4/0.3/0.2s)
  • Stingburst
    • Quantity 2 → 1
    • Attack Power 310 → 350

Armor
  • Optical Camouflage Suit
    • Skill Damage Reduction 15% —> 10%
    • [NEW] Attack Power 10
  • Squad Leader Armband
    • Critical Strike Damage Increase 20% → 15%
  • Repaired Slippers
    • SP Regen +55% —> +30%
  • Straitjacket Sneakers
    • SP Regen +80% —> +50%
    • SP Regen +1 —> +0.7
  • Uchiwa
    • SP Regen +150% —> +100%
  • Schrodinger's Box
    • Skill Amplification 5 —> 7

Bug fixes and improvements
  • Added a chat notification in the game
  • Fixed bug not applying the remaining time of Charmed effect if being Stunned and although the Stunned duration is over.
  • Alerts in translated languages now display correctly.
  • All skill icons are now displayed correctly (I.e, Chiara's Plague - Last Judgement, etc.)
Eternal Return - GM_GeeBly
Shoichi got his suit pressed and is ready to get to work on Lumia Island. Let's take a look at how exactly he's gonna take on the other survivors.

Auto Attack



Passive > Phony Deal



Shoichi earns a stack of Phony Deal each time he hits an enemy with a skill, increasing his critical strike chance for a certain time. Upon reaching a certain number of stacks, his normal attack damage is increased. If Shoichi picks a dagger up off the ground, he throws it at the nearest enemy, dealing damage.

Q > Good Faith/Bad Faith



Shoichi lunges his blade in the targeted direction, dealing damage. Hitting an enemy reduces the cooldown and enables him to use Bad Faith within a few seconds.

Bad Faith: increased range and Shoichi will leave a dagger on the ground.

W > Bottom Line



Shoichi dashes to a targeted enemy or dagger, dealing damage to all enemies in his path. If he picks up a dagger, the cooldown of Bottom Line is reset.

E > Risky Business



Shoichi takes a step back and throws a dagger forward, dealing damage to the first enemy hit and reducing their movement speed. Upon hitting an enemy, a dagger will fall behind the enemy.

R > Ruthless



Shoichi swings his deadly briefcase, dealing damage to enemies around him, rooting them and tossing 4 daggers to the ground in a square. Daggers pierce enemies, dealing damage.

Nov 6, 2020
Eternal Return - GM Aesop
Hello survivors of Lumia Island,

We'd like to share a quick annoucement regarding with you today.

Teaming is something that greatly damages the value of a fair game.

However, determining what is or isn't teaming can be difficult, so it can be a difficult problem to solve for many battle royale games.

Deciding if something was or wasn't teaming may vary slightly depending on the context and the person making a decision. Doing any of the following for the sake of teaming will result in punishment:
  • Sharing food or items with a player who is NOT your teammate.
  • Following another player who is NOT your teammate for a long time, before the last restricted area is designated, and constantly avoiding combat with that player.
  • Any other act judged to be excessive and with an obvious intention of teaming based on discretion.
You may receive an indefinite ban if the teaming is determined to be premeditated.

We will keep trying to prevent teaming through continuous improvements of the game system on the long term and we will keep doing our best to develop a fair and equal game.
Eternal Return - GM Aesop
Hey gang, Aesop here again.

What I have for you all today is the character sheet for none other than Rozzi, the Enigma.
Check it out right here right now:



She's coming to Eternal Return with a beautiful black/gold outfit, complete with matching dual silenced pistols. Noice.

Keep your eyes peeled for more Rozzi soon.

Check out the Roadmap to see what else is coming and sneak on over to the Official Discord so you don't miss a thing.
Nov 3, 2020
Eternal Return - GM_GeeBly
Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST to apply the 0.18.3 update.

※ The game will be unavailable during the maintenance period.
※ Please restart your client after the update.

Thank you for your patience!

Minor Patch - 0.18.3: https://steamcommunity.com/games/1049590/announcements/detail/2935744583765925996
Eternal Return - GM_GeeBly
Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST on November 3rd to apply the 0.18.3 update.

As you can see, 0.18.3 is a minor update; only the last digit changed! Typically, we’d only change/tweak numbers in a minor update, but this time we also modified Adriana.

Character

Adriana
We hear ya. Adriana needs improvements. We changed her ultimate to have stacks, which enables larger burning areas. We also changed the throw weapon skill, Smokescreen.
  • Base HP 480 —> 530
  • Base Attack Power 25 —> 28
  • Base Defense 23 —> 25
  • Flamethrower (Q)
    • Damage range 0.8m —> 0.9m
  • Oil Slick (W)
    • Oil slick width 0.75m —> 0.825m
  • Cocktail Party (R)
    • Changed from the 120/100/80s base cooldown with 3 charges to stacks.
    • Cocktail Party now only has a 0.3s cooldown and is usable only when Adriana holds Molotov cocktails.
    • Adriana can hold a maximum of 3 Molotov cocktails. She gets a new Molotov cocktail every 40/33/26 seconds. (Cooldown reduction applies.)
    • SP Cost 120/150/180 —> 45/60/75
    • Adriana can use Cocktail Party while using other skills.

Aya
  • Base Attack Power 34 —> 31
  • Attack Power per level 2.1 —> 2.3

Hart
  • Guitar-Hart Base Attack Speed 0.575 —> 0.55

Hyejin
  • Damage dealt in Duo 92% —> 90%
  • Damage dealt in Squad 87% —> 85%
  • Base Defense 20 —> 22
  • Defense per level 1.5 —> 1.7

Hyunwoo
  • Damage dealt in Duo 100% —> 97%
  • Damage dealt in Squad 100% —> 97%
  • Attack Power per level 2.2 —> 2.4

Isol
  • Base Defense 20 —> 23
  • Attack Power per level 2.3 —> 2.6
  • Damage dealt in Duo 95% —> 92%
  • Damage dealt in Squad 87% —> 85%

Jackie
  • Base Defense 28 → 26
  • Defense per level 2.1 → 2.2

Li Dailin
The pick rate of a character in data of high-tier players is generally an important indicator of character performance. Having a high pick rate among top players means that they prefer that character to others, or indicates that that character's abilities are more efficient to earn LP.
For weeks, Li Dailin has taken 1st place for pick rate of top players in solo, duo, and squad modes, allowing us to take a closer look at her data.
Li Dailin's global win rate is still average, but her pick rate increases as the LP goes up. When looking at the global pick rate for Solo mode, Li Dailin was only at 9.9%, but she was at 15% for top 1000 LP ranks, and at 33.3% for top 50 ranks.
This data indicates that the character is quite powerful but has a higher skill ceiling to fully utilize. We will try to think of ways to adjust Li Dailin so that she does not appear so much in higher-tier and to decrease her gameplay difficulty in the long term.

  • Base Attack Power 36 → 33

Nadine
  • Damage dealt in Duo 93% —> 90%
  • Damage dealt in Squad 88% —> 85%
  • Base Defense 19 —> 21

Yuki
  • Attack Power per level 2.0 —> 2.2

Zahir
  • Base Attack Power 28 —> 25
  • Attack Power per level 2.6 —> 2.8

Chiara
  • Depraved Prayer (W): explosion animation fixed to match the damage range.

Weapon

Throw
  • Smokescreen (D)
    • Now can be used at a target location instead of the location of the character.
    • Range 7m, diameter 2.25m
    • Movement Speed reduction 20/40% → 15/30%

Assault Rifle
  • Machine Gun
    • Extra Normal Attack Damage 13 —> 11
  • Gatling Gun
    • Extra Normal Attack Damage 16 —> 14

Axe
  • Beam Axe
    • Attack Power 145 —> 137

Two-handed Sword
  • Attack Speed per mastery level +4% → +3.6%

Dagger
  • Mount Slicer
    • Skill Amplification 55 —> 50

Rapier
  • Sword of Justice
    • Cooldown reduction 20% —> 15%
  • Mistilteinn
    • Cooldown reduction 20% —> 15%

Spear
  • Eighteen Foot Spear
    • Attack Power 120 —> 110

Nunchaku
  • The Smiting Dragon
    • Skill Amplification 17 —> 14

Crossbow
  • The Golden Ghost
    • Extra Normal Attack Damage 45 —> 40
  • Sniper Crossbow
    • Attack Power 95 —> 90

Shuriken
  • Petal Torrent
    • Extra Normal Attack Damage 150 —> 140
  • Azure Dagger
    • Skill Amplification 27 —> 24

Guitar
  • Wild Horse
    • Extra Normal Attack Damage 10 → 6

Trap
  • Smart Bomb
    • Attack Power 410 —> 370
Nov 3, 2020
Eternal Return - GM_GeeBly
Alright, you guys made your voices heard. Counting your votes on our Twitter, Discord, and Reddit, it's clear you still want Duos every day. Starting from tonight, we'll re-enable them (November 3rd, 7 am PST).

Please understand that queue times may be long, especially in off-peak hours. To help us lower queue times in the future, tell your friends to play, tell your family to play, tell your neighbor Derek to play, tell everyone about Eternal Return!

Also, be sure to leave a recommendation on Steam. That helps us a ton.

Thanks for your understanding going forward and we hope that you stick with us. We'll continue to provide you all with the best possible Eternal Return experience.
Eternal Return - GM_GeeBly
Starting 7 AM PST on November 2nd (Mon), we will be adjusting which modes are playable on the NA servers.

We've heard a lot of your feedback regarding queue times and we're trying our best to have short queue times for everyone across all LPs.

For the time being, duo mode will no longer be available on weekdays.

Monday - Friday will be Solo/Squad.
Saturday - Sunday will be All Modes.

...