Sissela, the Incurable Patient, joins us as the 14th character to join Eternal Return. Keep an eye out for her in your matches starting from tomorrow!
Agony (Passive)
As Sissela's HP decreases, she gains HP regeneration and skill amplification.
HP regeneration per second : 2/4/6 ~ 18/20/22 (is not affected by the increase rate of HP regen)
Skill Amplification: 2/4/6 ~ 10/12/14
When Wilson returns to Sissela, her next normal attack deals 18 (+1.2 AP)(+ Sissela's current level * 10) damage and reduces the movement speed of enemies by 10/20/30% for 2 seconds. This effect can be activated every 3 seconds.
Go Get 'Em Wilson! (Q)
Cooldown 6.5/5.75/5/4.25/3.5s, HP Cost 30/35/40/45/50
Range 8m, Damage range 2m
Wilson flies in the targeted direction, dealing 40(+0.3 AP) damage to enemies in his path and 60(+0.5 AP) damage upon arrival.
Girl in a Bubble (W)
Cooldown 16/14.5/13/11.5/10s, HP Cost 25/35/45/55/65
Damage range 2m
Wilson embraces Sissela for 2 seconds, blocking all damage and making her invulnerable.
Wilson's shield explodes after the max time, or if the skill is activated again, dealing 30/90/160/220/280(+0.7 AP) damage to enemies in an area around her and pushing them back 2m.
Play With Us! (E)
Cooldown 14/13/12/11/10s, SP Cost 60/65/70/75/80
Range 4.5m
Wilson stretches his body in the targeted direction, pulling the first target hit.
Ally pull: the target receives a shield, absorbing 60/110/160/210/260 (+0.5 AP) damage for 3 seconds and the cooldown of Play With Us! is reduced by 3 seconds.
Enemy pull: Wilson deals 40/80/120/160/200(+0.6 AP) damage and stuns the target for 1 second.
Free at Last (R)
Cooldown 150/135/120s, SP Cost 120/150/180
Sissela channels for 1 second. After 3 seconds, Sissela deals 100/200/300(+1.0 AP) damage to all enemy players on the map, as well as herself. Sissela deals 2 additional damage for every 1% of her missing HP.
Sissela's HP will not drop below 1 when taking damage from this skill.
Dealing damage with this skill increases the damage from Agony by 100% for 5 seconds.
Sissela deals full damage to enemies in a 10m radius, 50% less damage to enemies in the same area but outside of the 10m radius, and 75%% less damage to enemies in different areas.
Game System
We read a lot of feedback that you all had given us regarding Zahir and his throwing weapons, so with the release of a new throw character, we decided to improve throwing weapons as a whole. We look forward to hearing your feedback on this new change as well.
Throw/Shurikens reworked
New ammo system
Throw weapons and shurikens use charges. Each weapon has a different amount of maximum charges.
Throw weapons and shurikens recover 1 charge every few seconds. The recharge time varies per weapon.
The recharge times of most lower tier weapons are very short, making their use not that different from other weapon types.
Higher tier weapons like Venom Dart, Grenade, etc. don't give players the luxury of many charges and have a relatively slow recharge rate, so keep a replacement weapon in stock.
Throwing weapons
Along with the throwing system revamp, we had to make some tweaks to the weapons
The starting weapon for throw weapons is now Baseball (new).
Stones and Glass Bottle: changed from throw weapons to ingredients.
Base quantities of stones changed to 2.
Number of piles of stones on the map increased.
Max stack of all ingredients: 3.
Iron Ball: 50 charges, Attack Power +9
Baseball: 50 charges, Attack Power +9
Grenade: 6 charges, Attack Power +10, Extra Damage to Normal Attacks +20
Molotov Cocktail: 20 charges, Attack Power +14, Attack Speed +15%
Signed Ball: 50 charges, Attack Power +22, Recipe changed: Baseball + Fountain Pen
Sling: 50 charges, Attack Power +34, Recipe changed: Signed Ball + Rubber
Azure Dagger: 50 charges, Attack Power +20, Extra Damage to Normal Attacks +33, Skill Amplification +35
Flechette: 20 charges, Attack Power +75, Movement Speed +0.2, Critical Strike Damage +40%
Wind and Fire Wheels: 50 charges, Attack Power +55, Skill Amplification +20%, Recipe changed: Dharma Chakram + Bamboo
Death Rune: 10 charges, Attack Power +80, Skill Amplification +25%
Sudarsana: 50 charges, Attack Power +125
Petal Torrent: 3 charges, Attack Power 100, Critical Strike Damage +50%, Extra Damage to Normal Attacks +150, Skill Amplification +30
Wild Animals
Here kitty kitty! ..okay that’s too close..
Attack range of wild animals has increased slightly.
Boar 1 —> 1.1m
Wolf 1 —> 1.1m
Bear 1.2 —> 1.6m
Clicking on Chickens and Bats is now easier.
vs AI
I, for one, welcome our new robot overlords.
Reduced chances of a bot dying to a wild animal in the Easy mode of vs AI.
vs AI Hard mode difficulty increased slightly.
Other
Downed
Damage reduction 75% + 0.8% per level —> 80% + 0.75% per level
Air supplies hitting now make a sound when hitting the ground.
Max number of traps and surveillance cameras you can stack in one inventory slot: 10 → 5
Balance Changes
Weapons and weapon skills
Cloak and Dagger (Dagger) - Initial movement speed increase 90% —> 40%
Rain of Arrows (Bow)
Max Damage 450/750 —> 375/625
3 AP —> 2.5 AP
Assault Rifle range 4.85m —> 5m
Pistol range 4.1m —> 4.2m
Guitar attack speed per mastery level 1% —> 1.5%
"Handling" improvement
When using normal attacks and activating a weapon skill, the weapon skill was activated after the normal attack was finished. Activating a weapon skill now cancels the normal attack and immediately activates the skill.
Character
Aya New voice! Nice! Also Steady Shot buff. We know it’s a strong skill but Aya has been underperforming slightly on all weapons.
Fiora Fente was a little too bursty for a character that typically deals consistent damage
Fente (Q)
0.35 AP damage when proccing Touche REMOVED
Note: Rompre (second activation) will be updated in the near future (patch 0.16.0) allowing it to be used in the direction of the mouse cursor.
Hyejin Hyejin is just a tad too good with a team around her. Also E is now smoother.
Damage dealt in team mode reduced by 5%
"Handling" improvement
When using normal attacks and activating a weapon skill, the weapon skill was activated after the normal attack was finished. Activating a weapon skill now cancels the normal attack and immediately activates the skill.
Charm of the Nomad (E) casting time 0.3s —> 0.25s
Hyunwoo Okay, the Highschool Heavyweight was still punching above his weight. We toned down his burst a bit.
First Attack (E)
Enemy current HP damage 5/10/15/20/25% —> 5/8/11/14/17%
Jackie 100% more British voice. Jackie is also a tad overperforming, so a slight adjustment to her lategame power.
Leaping Strike (E) attack power ratio 0.5/0.6/0.7/0.8/0.9 —> 0.3/0.4/0.5/0.6/0.7
Li Dailin
Damage received in team mode reduced by 5%
"Handling" improvement
Spirited Kick (Q)
First use no longer allows her to go through walls.
Reduced range in which she stops forward momentum when running into an enemy. If she runs head-on into an enemy, she stops, but she no longer stops if she makes contact with an enemy on the side radius of the skill.
Delay of the second and third activations: REMOVED.
When using normal attacks and activating a weapon skill, the weapon skill was activated after the normal attack was finished. Activating a weapon skill now cancels the normal attack and immediately activates the skill.
[/list] Magnus The Motorcycle Menace was a bit too menacing in the last patch in all modes
17 vs 1(W) damage 20/30/35/45/50 —> 10/20/20/30/30
Heavy Strike (E) damage 80/135/190/245/300 —> 60/115/170/225/280
Note: in the near future (patch 0.16.0), Broken Bullet (Q) cast time will be reduced and Bike From Hell (R) will be updated so that it goes in the direction of the mouse cursor.
Nadine
Damage dealt in team mode reduced by 5%.
[NEW] Wolf Assault (R) - attack power ratio (0.5 AP)
Xiukai Redistributed bonus HP from Juggernaut Chef. Skills hurt him less.
Juggernaut Chef (Passive)
Stacks gained per rarity
Uncommon: 1/2/3
Rare: 2/4/6 —> 2/3/4
Epic: 4/7/10 —> 3/4/5
Max HP per stack 7 —> 8
Lost in the Sauce (Q)
HP Cost 50/60/70/80/90 —> 30/45/60/75/90
Attack power ratio 0.4 —> 0.5
Heavy Meal (W)
Attack power ratio 0.3 —> 0.4
HP Cost 60/70/80/90/100 —> 30/45/60/75/90
Wok it Off (E) Attack power ratio 0.4 —> 0.5
Motion after using the skill partially improved.
Yuki
[NEW] Damage received in Squad mode reduced by 5%
Weapon
Alright. Time for the changes. The last patch balance seemed to be in the right direction, there were no major outliers but there’s still room for improvement. Two-hand swords
Excalibur
HP Regeneration 400% —> 300%
Laevateinn
Attack Power 55 —> 60
[NEW] HP Regeneration, SP Regeneration +1.5
Dáinsleif
Attack Power 65 —> 70
Dagger
Mount Slicer
Skill Amplification 75 —> 65
Carnwennan
[NEW] HP Regeneration +1.5
Sniper Rifle
Polaris
Attack Speed 30% —> 40%
Assault Rifle
Gatling Gun
Attack Power 40 —> 50
Guitar
The Wall
Attack Power 70 —> 80
Wonderful Tonight
Attack Power 90 —> 100
Bow
Twinbow
Attack Power 65 —> 70
Failnaught
Attack Power 60 —> 80
Golden-Ratio Bow
Skill Amplification 40% → 30%
Crossbow
The Golden Ghost
Attack Power 50 —> 60
The Legend of The General
[NEW] HP Regeneration +2
Glove
Imperial Silk Gloves
Attack Power 75 —> 85
Brasil Gauntlet
[NEW]HP Regeneration +1
Spear
Spear of Longinus
Movement Speed -0.1 [REMOVED]
Attack Power 130 —> 150
Blazing Lance
[New] HP Regeneration, SP Regeneration 1.5
Eighteen Foot Spear
Attack Power 135 —> 125
Rapier
Mistilteinn
HP Regeneration +1.5
[NEW] SP Regeneration +200%
Vision Range +4m [REMOVED]
Critical Strike Chance 20% [REMOVED]
Skill Amplification 25% → 20%
Dual Swords
Divine Dual Swords
Attack Power 30 → 35
Bat
Torch
[NEW] HP Regeneration +0.8
Statue of Soteria
[NEW] HP Regeneration +1.5
Armor
Head
Imperial Burgonet
Skill Amplification 18% —> 16%
Imperial Crown
Skill Amplification 15% —> 13%
Chinese Opera Mask
Defense 10 —> 16
Mithril Helm
Defense 48 → 38
[NEW] Attack Speed +12%
Chest
Commander's Armor
Skill Amplification 18% —> 16%
Kabana
Skill Amplification 20% —> 18%
Queen of Hearts
Cooldown Reduction 30% —> 25%
Butler's Suit
Attack Power 15 —> 20
Mithril Armor
Defense 75 → 65
[NEW] Attack Speed +12%
Arm
Draupnir
Skill Amplification 18% —> 16%
Mithril Shield
Movement Speed 0.2 → 0.1
[NEW] Attack Speed +12%
Leg
Glacial Shoes
SP Regeneration 3.5 —> 2
EOD Boots
Defense 21 —> 18
Straitjacket Sneakers
SP Regeneration 1.5 —> 1
Mithril Boots
Defense 32 → 22
[NEW] Attack Speed +12%
Accessory
Schrodinger's Box
Skill Amplification 10 —> 5
Emerald Tablet
Cooldown Reduction 15% —> 10%
Veritas Lux Mea
HP Regeneration 170% —> 150%
Glacial Ice, True Samadhi Fire, Powder of Life
SP Regeneration 2 —> 1.5
Food
Reducing the amount of healing from items across the board and evening out the numbers a bit. Food can be a game changer and we’ll be taking a close look at it as well in the future.
Healing Potion
Quantity 3 → 2
Baked Potato
Healing 733 → 600
Baked Carp
Healing 800 → 600
Curry Croquette
Healing 733 → 600
Stir Fried Ramen
Healing 700 → 600
Scrambled Egg
Healing 733 → 600
French Fries
Healing 800 → 600
Spicy Fish Stew
Healing 750 → 550
Orchid
Healing 700 → 500
Fried Chicken
Healing 650 → 550
Optimization Improvements
A main focus of this patch was improving the optimization of the game. We have an endless list of things we want to do to improve optimization and each patch we try to cross off a few. In this update, we have really focused a lot on improving frame rates in the lategame.
Tech details that I don’t really understand and is hard to translate… Basically it boils down to “game better”
Improved camera call and damage display events.
UI ray casting optimization (UI occupation percentage reduced)
Removed a heavy process that would weigh down performance when in-game announcements occur.
Removed unnecessary graphics from character and weapon shaders.
Background resource optimization
Bug fixes
Improved inquiry handling in Korean chat.
Fixed bug where the opponent would become invisible because of the Throw weapon skill (Smokescreen).
Fixed bug where some players would be stuck in combat if they were around a player that was downed by Isol's Semtex Bomb (Q).
Batman and Robin. Woody and Buzz. Burger and Fries. What about Lumia's best duo?
We will now host a new community challenge to find out who Lumia Island's best teammates are! The winning duo will each receive a USD 10 Steam giftcard.
When:
August 26th 7pm PDT
September 2nd 7pm PDT
September 9th 7pm PDT
September 17th 7pm PDT (RESCHEDULED DUE TO THE GRAND TOURNAMENT)
How to participate:
Join #weekly-tournaments on our Discord with your teammate and at 7pm, a GM will open the channel. Teams will be chosen on a first come first serve basis.
You will have to enter the usernames of you and your teammate in the channel.
The GM will then further explain the procedure.
If there are still slots open and no teams to fill them, we will let individuals who would like to join the match fill them. (But from experience, we recommend you come with someone you get along with)
Results from the Weekly Solo Tournament
Here are the winners of the Weekly Tournaments:
Shouix (Jackie)
Eighth (Jackie)
Scaz (Magnus)
pmHoward (Li Dailin)
WingeDaemon (Jackie)
Wonton (Nadine)
These players now have a spot in the coming Grand tournament which will be held in the last week of the Open Beta.
This also means that there are 11 more spots to fill, so you still have a chance to participate! Make sure to check our news for more details about registration.
Enjoy the game and be sure to stick around for our newest character Sissela later this week.
*Notice - Sissela's 0.15.0 update was planned for the 26th (Wednesday), but has been pushed back until the 28th (Friday) due to previous hotfixes on the current patch.
Before Sissela acquaints her enemies with Wilson on Lumia Island, here's a sneak peek of just how she'll do it with her skills!
Sissale uses Shurikens.
Passive > Agony
As Sissela's HP decreases, she gains HP regeneration and skill amplification. When Wilson returns to Sissela, her next normal attack deals additional damage and reduces the movement speed of enemies.
Q > Go Get 'Em Wilson!
Wilson flies in the targeted direction, dealing damage to enemies in his path and damage upon arrival.
W > Girl in a Bubble
Wilson embraces Sissela, blocking all damage and making her invulnerable. Wilson's shield explodes after the max time, or if the skill is activated again, dealing damage to enemies in an area around her and pushing them back.
E > Play With Us!
Wilson stretches his body in the targeted direction, pulling the first target hit.
Ally pull: the target receives a shield for a certain time and the cooldown of Play With Us! is reduced. Enemy pull: Wilson deals damage and stuns the target.
R > Free at Last
Sissela channels for 1 second. After 3 seconds, Sissela deals damage to all enemies on the map, including herself. She deals additional damage in proportion to her lost HP. Sissela's HP will not drop below 1 when taking damage from this skill.
Dealing damage with this skill momentarily increases the damage from Agony.
Damage dealt depends on the distance between the enemy and Sissela.
The oft requested Sissela is here! And she brought a friend! The Incurable Patient will be joining us on Lumia Island next week, along with her good buddies Wilson and Tommy (Which she lovingly named her IV bag and eye patch, respectively.)
As you might be able to deduce, Wilson will be taking a more active role in ER. The cute floating bubble will be an integral part of her play! “But GM Aesop, how? What are her skills?” I hear you asking, but you’ll just have to wait and see!
There’s no hospital gown for Sissela, she’s bandaged up and ready to tackle Lumia Island upon her arrival next week.
If you have any speculation or ideas of what she might do, I’d love to hear your thoughts on our Official Discord Server
The owner of the backpack has been found! Thanks to your suggestions on Discord and Twitter GM Aesop was able to track down said owner, who turned out to be none other than Silvia, the Swift Racer.
Aesop asked her about the feathers, Silvia said a chicken had flown into her bike while she was cruising around Lumia! "SV" has been added to her backpack to help prevent any mixups in the future...
Her beautiful blue bike is getting a tuneup in the shop and her wicked cool racing suit is being fitted in preparation for her arrival onto Lumia Island, so stick around here and on our Official Discord for some more Silvia reveals in the meantime!
Players found to be violating terms of service of the game will be subject to punishment based on the severity of the violation.
Bannable cases may include, but are not limited to:
Repeated insulting and harassing to other players in the game chat
Intentional teaming between players in ways that the system does not presuppose in each game mode. *Repeated reported cases of two or more players collaborating in eliminating other players in matches will be considered as teaming *Strategical decisions in the last safe zone like focusing a harder to kill character or one with less HP will likely not be considered teaming
Permanent ban: Indefinite revocation of access to the game with said account.
* If a player has received two temporary bans, the third one will become a permanent ban * Players are responsible for their own account. If you lend your account to another person, and said person violates TOS, the account owner will be held responsible.
Players will not receive a notification upon their account being banned.
Hello everyone, GM Aesop here with a quick wrap up of all things included in the most recent update of Eternal Return.
To get started, the big boy himself, Xiukai, will be playable starting 6PM KST, August 12th. (5AM EST)
Details on his abilities can be found in the most recent Patch Notes, seen below. You will also find a myriad of balance changes and other tweaks that will be headed your way.
Patch Notes Update
There has been a slight modification to the patch notes for this patch.
There are also a few events going on throughout the Beta! Check here for some details and maybe you can win some cold hard CASH (..In the form of Steam Gift Cards)
Xiukai is the 13th character to enter Lumia Island. Watch out for the Juggernaut Chef. ...not like he’s hard to miss!
Juggernaut Chef (Passive)
Food and beverages made by Xiukai have 30% bonus recovery. When crafting a food item of Uncommon or higher rarity, he earns a stack of Juggernaut Chef, increasing his max HP by 7 for each stack.
Stacks given per food rarity: Uncommon: 1/2/3, Rare: 2/4/6, Epic: 4/7/10
Lost in the Sauce (Q)
Xiukai throws his sauce barrel in the targeted direction, dealing 80/120/160/200/240(+0.4 AP) damage to enemies hit and reducing their movement speed by 30% for 2 seconds.
Heavy Meal (W)
Xiukai slams his giant wok on the ground, dealing 60/100/140/180/220(+0.3 AP) damage in an area around him and reducing the movement speed of enemies hit by 10/20/30/40/50% for 1.5 seconds.
Enemies with impaired movement receive an additional damage (3/3.5/4/4.5/5% of Xiukai's max HP) and their movement speed is reduced for an additional 1.5 seconds.
Wok It Off (E)
Xiukai slides on his wok in the targeted direction, dealing 80/110/140/170/200(+0.4 AP) (+ 1.5/2/2.5/3/3.5% of Xiukai's max HP) damage to enemies hit .
Enemies with impared movement receive additional damage (1.5/2/2.5/3/3.5% of Xiukai's max HP) and are knocked airborne for 1 second.
Burnt to a Crisp (R)
Xiukai dishes out fire from his wok 6 times in 3 seconds, dealing 75/125/175(+0.5 AP) damage to enemies in a cone in front of him. (+ stacks of Juggernaut Chef).
Enemies with impaired movement have their defense reduced by 10/15/20% for 3 seconds.
Game
Solo mode - 18 players
Look at em all here on Lumia!
Solo mode now has 18 players.
Decreased balance differences between maps for Duo, Squad, and Solo modes by matching the number of players in a game.
Team mode - Ally indicator and crawling
Dude hide in the bush so I can res you.
An indicator has been added to the minimap that shows which direction your allies are moving.
You can focus the camera on your allies by pressing F2/ F3, or their character portrait on the minimap.
You can now crawl on the ground when downed.
Sound effects have been added when an ally has been downed or revived.
Chat announcements for downed or dead teammates are now clearly distinguished.
When an ally is fighting, an icon appears next to their character portrait.
Adjustments for team mode no longer appear for characters that haven’t received any.
Bigger boxes
It’s not even a gift to me, why am I getting excited?
Small boxes now contain 3 materials instead of 2, and medium-sized boxes contain 4 instead of 3. Large boxes still contain 5.
Increased the number of materials per area by 20%. (see details in the Area section)
Tamer wild animals
Hi doggy!
Wild animals and Wickeline no longer attack first.
Wild animals appear only after certain times in the game:
Bat, Boar: 60s
Wild dog, Wolf: 120s
Bear: 180s
The buff from killing Wickeline is now applied to all team members in Team modes.
vs AI mode improvements
Finally the bots are leaving me alone
Bots no longer attack first if under Level 4.
Bots will stop chasing players earlier.
Shortcut added
Accommodating all play styles
Now able to move the camera with the arrow keys if camera focus is deactivated.
Others
Clarity
Added an "in combat" indicator that appears next to character portraits on the minimap.
Added sound effects for installing traps and consuming food and beverages.
Character stats are expressed as whole numbers. Also added "max skill amplification" number to characters stats.
Changed color of chat announcements for Tree of Life and Wickeline for easier distinguishing.
Improved optimization for map objects.
Balance Changes
There’s a lot here. We’re always listening, so read up on what we tweaked based on what you’ve given us!
Attack range is a very important factor for characters, but it has been overlooked in Eternal Return. We want to make a clear difference so that characters that are attacking from close-range, whether it’s melee or close ranged, the closer character can gain a bit of a benefit from closing the gap.
Although the individuality and characteristics of weapons are important fun factors, we don’t want any particular weapon to feel useless. In particular, we are trying to keep normal attack damage reduction and skill damage reduction properly balanced.
Food is important in a starting route, we’ve reduced the efficiency of food that you can make in just one area.
Skill feedback always takes the longest to reflect in-game. First, we’re reading all the feedback you give us and we try to determine what we can change right away. For example, to adjust the oft requested cast time of Magnus's Broken Bullet (Q), we also need to adjust the animation, which will take approximately 1 to 2 months. We try to find a much easier way of fixing this - like increasing the range and seeing how that works. Naturally, there are skills that will take time to change no matter what, like Dual Sword Rampage, which we received feedback about in the CBT -- it’s been adjusted.
We can't always respond to a lot of feedback about balance, but we are always listening and trying to improve thanks to you.
Masteries
Increased XP needed to level up (level 2: 1420 → 1470, level 19: 9920 → 10820)
Increased XP needed for lower levels and decreased XP needed for higher levels for crafting mastery. (level 2: 280 → 380, level 20: 2800 → 2720)
Item bonus per level for crafting mastery 1% → 0.8%
Crafting XP given for Uncommon/Rare/Epic food, beverages, and traps 200/350/600 → 150/250/400
Skill Amplification per level for glove mastery 1.2% → 2%
Skill Amplification per level for two-handed sword mastery 0.5% → 1.5%
Sniper Rifle
Skill Amplification per level 2.5% → 1.5%
Extra damage to Normal Attacks per level 5% → 4.5%
Attack Speed per level for bow mastery 3% → 2%
Skill Amplification per level for guitar mastery 3% → 2%
Skill Amplification per level for throw mastery 3% → 2%
Skill Amplification per level for shuriken mastery 2% → 1.5%
Weapon skills
Glove weapon skill - Uppercut
+ 50/100 extra true damage
Dagger weapon skill - Cloak and Dagger
+ 10% of enemy’s current HP as true damage
Two-Handed Sword weapon skill - Parry
Ignored one attack over 0.75s —> Ignores normal attacks and skills for 0.75s
Dash in the targeted direction 2m —> 3m
3m dash + sword jab for a total of 6m distance
Bat weapon skill - Full Swing
+ 200/400 Normal damage
Range 1.8m → 2.3m
Knockback distance 3m → 4m
Hammer weapon skill - Armor Piercing
Normal damage 100 —> 150/300
Assault Rifle weapon skill - Overheat
When not attacking, lose 10 stacks every 0.5 seconds → 10 stacks every 1 second
Character
Small tweaks for a lot of skills, mostly all number adjustments. We’re keeping an eye on data and how these will all affect characters
Fiora
Base stats
Movement speed 3.2 → 3.25
Attack power 36 → 40
Defense 19 → 25
HP regen 0.8 → 1.1
HP per level 82 → 87
Reduced damage in team mode 5% → 7%
Fente (Q) cooldown 16/14/12/10/8s → 11/10/9/8/7s
Marche & Rompre (E)
Cooldown 22/19/16/13/10s → 16/14/12/10/8s
Dash distance 4m → 5m
Hart
Attack power per level 2.2 → 2
Flanger(E)
Cooldown 15/13/11/9/7 → 17/15/13/11/9s
Evolution Skill Amplification per stack15%/25% → 10/20%
Hyejin
Movement Speed 2.95 → 3
Charm of Despair (Q)
Charm recharge time 20/18/16/14/12s → 20/17/14/11/8s
SP cost 50/55/60/65/70 → 40/45/50/55/60
Attack power ratio 0.3 → 0.4
Charm of the Prophecy (W)
Cooldown 25/22/19/16/13s → 22/19/16/13/10s
Attack power ratio 0.3 → 0.5
Charm of the Nomad (E)
Cooldown 16s → 12s
SP cost 80/85/90/95/100 → 80 at all levels
Hyunwoo
Base stats
Attack power 27 → 35
Defense 16 → 22
Movement speed 3.1 → 3.2
HP per level 80 → 85
Attack power per level 1.5 → 2
Glove base attack speed: 0.725 → 0.75
Dogfight (passive)
Dogfight stacks increase by 2 when hitting an enemy. When attacked, gain 1 stack of Dogfight.
Number of stacks needed to activate Dogfight: 20/18/16 → 32/28/24
Double Shot (Q) 2nd attack attack power ratio 0.6 → 0.5
Steady Shot (W)
Base damage 20/40/60/80/100 → 22/44/66/88/110
Attack power ratio 0.4/0.45/0.5/0.55/0.6 —> 0.25/0.3/0.35/0.4/0.45
Blank Cartridge (R)
SP cost 100 → 150
Attack power ratio 0.8 → 0.7
Yuki
Base stats
Attack power 32 → 35
Defense 18 → 22
HP per level 80 → 87
From Head to Toe (Q) cooldown 8/7/6/5/4s → 9/8/7/6/5s
Dashing Gentleman (E)
Cooldown 12/11/10/9/8s → 15/14/13/12/11s
Damage 70/130/190/250/310 → 70/120/170/220/270
Attack power ratio 0.6 → 0.4
Zahir
Base attack power 34 → 30
Damage dealt in team mode reduced by 5%.
Gandiva (W)
Attack power ratio 0. 6 → 0.3
Movement speed reduction 30% → 15%
Bhargavastra (R)
Min. damage 200/350/500 → 100/160/240
Min. damage attack power ratio 0.8 → 0.5
Weapon
Weapons/Items are a little trickier to balance as many characters can utilize them in different ways. We’ll keep an eye on all changes closely
Pistol
Magnum-Boa
Attack Speed 10 → 15%
Assault Rifle
Fast attacks mean crazy DPS can be easy to reach. We know Assault Rifle hasn’t been in an ideal place, so we’ll tweak it a bit
Gatling Gun
Attack Power 20 → 30
Sniper Rifle
Aya was zooming around Lumia even with a big heavy Sniper Rifle
Long Rifle, Springfield, Harpoon Gun, Tac-50, Polaris
Movement Speed -0.08 → -0.1
Golden Rifle, Railgun, NTW-20, The Deadly Ray
Movement Speed -0.15 → -0.2 (Note: Aya base Movement Speed increased by 0.1)
Tac-50
Attack Power 155 → 140
NTW-20
Attack Power 100 → 90
Polaris
Attack Power 140 → 135
Dagger
Carnwennan
HP Regen 4 → 3.5
Dual Swords
Moving some of the insane Skill Amp damage into a more healthy Attack Power
Lloigor & Zahr
Skill Amplification 50 → 44
Starsteel Twin Swords
Attack Power 50 → 55
Divine Dual Swords
Attack Power 26 → 30
Tonfa
Mai Sok
Defense 25 → 20
Guitar
Hart’s music was playing a little too loudly and the neighbors asked her to turn it down
Bohemian
Skill Amplification 36% → 27%
Stairway to Heaven
Skill Amplification 27% → 20%
Purple Haze
Skill Amplification 40% → 30%
Satisfaction
Extra Damage to Normal Attacks 22 → 18
Crossbow
There hasn’t been much incentive to choose Crossbow over regular Bow. We’ll make some slight adjustments to that
Ballista
Attack Power 130 → 140
The Legend of The General
HP Regen 1 → 2
The Golden Ghost
Attack Power 40 → 50
Shuriken
Throwing weapons were hurting just a tad too much despite not being used as the main source of damage for throw users. Shuriken and Throw weapons will be greatly improved in the patch after this one.
Apricot Flower Tag
Attack Power 50 → 40
Dharma Chakram
Skill Amplification 25% → 15%
Cards of Tyranny
Attack Power 64 → 55
Mystic Jade Charm
Skill Amplification 30 → 20, 30% → 20%
Azure Dagger
Skill Amplification 40 → 35
Extra Damage to Normal Attacks 40 → 35
Plumbata
Attack Power 70 → 60
Flechette
Attack Power 80 → 70
Death Rune
Skill Amplification 40% → 32%
Venom Dart
Skill Amplification 85 → 40
Frost Venom Dart
Skill Amplification 95 → 55
Petal Torrent
Skill Amplification 130 → 60
Throw
Throwing weapons were hurting just a tad too much despite not being used as the main source of damage for throw users. Shuriken and Throw weapons will be greatly improved in the patch after this one.
Incendiary Bomb
Attack Power 60 → 50
Extra Damage to Normal Attacks 60 → 50
Ball Lightning
Attack Power 70 → 55
Grenade of Antioch
Attack Power 90 → 80
David's Sling
Attack Power 70 → 60
Flour Bomb
Attack Power 49 → 40
Smoke Bomb
Attack Power 75 → 50
High Explosive Grenade
Attack Power 80 → 50
Spiky Bouncy Ball
Attack Power 60 → 50
Ruthenium Marble
Skill Amplification 23% → 20%
Attack Power 77 → 60
Armor
Head
Helm of Banneret
Recipe changed: Close Helm + Iron Sheet → Close Helm + Rubber
Normal Attack Damage Reduction removed
+ Skill damage reduction 13%
Crystal Tiara
Defense 17 → 14
Crown
Skill Amplification 13% → 11%
Imperial Crown
Skill Amplification 20% → 15%
Imperial Burgonet
Cooldown Reduction20% → 15%
Chest
Full Body Swimsuit
Renamed to “Wetsuit”
Amazoness Armor
Skill Damage Reduction 30% → 24%
Optical Camouflage Suit
Skill Damage Reduction 22% → 18%
Bikini
Skill Damage Reduction 15% → 11%
Bulletproof Vest
Normal Attack Damage reduction 20 → 17
Battle Suit
Normal Attack Damage reduction 20 → 18
EOD suit
Normal Attack Damage reduction 20 → 18
Rocker's Jacket
+ Attack Power 15
Defense 20 → 11
Normal Attack Damage reduction 18 → 15
Butler's Suit
Normal Attack Damage reduction 14 → 12, Life Steal 14 → 18%
Kabana
Defense 40 → 36
Arm
Sword Stopper
Normal Attack Damage reduction 20 → 17
Bracer
Defense 18 → 10
+ HP Regen: 1
Draupnir
Defense 20 → 10
Skill Amplification 18 → 20%
+ HP Regen 1:
Auto-arms
Attack Power 48 → 40
+ HP Regen 1.5
Creed of the Knight
Attack Power 35 → 30
Radar
Attack Speed 40 → 35%
Leg
Maverick Runner
Attack Speed 10% → 20%
Straitjacket Sneakers
SP Regen 1 → 2
Bucephalus
Defense 10 → 5
EOD Boots
Attack Speed removed
Accessory
Magazine
Normal Attack Damage reduction 12 → 10
Moonlight Pendant
Life Steal 15% → 18%
Schrodinger's Box
Skill Damage Amplification 16 → 13
Glacial Ice
Skill Damage Amplification 20 → 18
True Samadhi Fire
Normal Attack Damage added 15 → 13
White Crane Fan
Skill Damage Amplification 21 → 23
Uchiwa
Skill Damage Amplification 19 → 21
Emerald Tablet
Cooldown Reduction 20% → 15%
Trap
The temporarily deleted root and stun effects have been reinstated. Effects of traps now match their tooltip.
Food
Garlic Bread
HP Regen 360 → 400
Egg Bun
HP Regen 360 → 400
Acupuncture Needle
HP Regen 360 → 500
Lemon Ice Cream
HP Regen 263 → 400
Choco Ice Cream
HP Regen 360 → 400
Honey Garlic Pickle
HP Regen 263 → 400
Whisky Bonbon
HP Regen 263 → 400
Butter
Quantity 3 → 1
HP Regen 263 → 450
Pound Cake
HP Regen 900 → 600
Quantity 1 → 2
Butter-Fried Potatoes
HP Regen 900 → 650
Quantity 1 → 2
Garlic Ramen
HP Regen 1150 → 1000
Cold Noodles
HP Regen 1000 → 650
Quantity 1 → 2
Stir Fried Ramen
HP Regen 1200 → 700
Quantity 1 → 2
Fish Cutlet
HP Regen 1125 → 800
French Fries
HP Regen 1000 → 800
Steak
HP Regen 396 → 420
Orchid
Quantity 1 → 2
HP Regen 360 → 700
Healing Potion
HP Regen 500 → 700
Area
Number of materials you can get per area has increased as the Solo mode will now start with 18 players, however, there are no new items in any area.
Decreased number of boxes in Archery Range and Chapel. Increased number of boxes in Alley and Avenue.
Docks
Glass Bottle +2, Short Rod +1, Bandage +2, Turtle Shell +2, Snare +1, Battery +2, Full Body Swimsuit +2, Lighter+2, Coffee+2, Ramen+1, Box+3, Surveillance Camera+2, Hammer+3, Rubber+3, Scrap Metal+2
Free character rotation is starting again. 6 characters will be available to play for free each week.
Account XP received per game has been decreased slightly.
When the notice for the hyperloop appears in the 4th tutorial, the items you have to search, along with the dialog box, are highlighted again.
Optimization improvement
We have a long list of optimization improvements that we want to do, and we are trying to implement a few each update. Although it's hard to predict which improvements will be critical to PC and network environments, we feel that some players will experience significant improvements.
Partial improvement of lag in character movement.
Partially fixed the bug in which the skill damage didn't appear in the UI when being hit.
Improved frame drops when switching from day to night.
Improved frame drops when opening/closing item-related UI.
Bug fixes
Fixed a tooltip error in Jackie's ultimate.
Added a “15 second recovery” tooltip for food/beverages.
Fixed a bug when consuming several beverages in a row, the SP bar would fill up due to the second beverage.
Fixed a bug that made the movement speed appear as 0.0000001 in Saved Plans.
Added ability to scroll with the mouse in the Catalog and Saved Plans menus.
Fixed bug where some item tooltips didn't appear in the Catalog and Saved Plans menus.
Fixed a majority of translation issues.
Fixed a bug with the Russian font in the tutorial.
Partially fixed the issue with inquiries not being processed in Korean.
Fixed a bug in the 4th tutorial that automatically crafted items with right-clicking.
Fixed a bug with the icon of gunpowder appearing out of the crafting guide box in the 5th tutorial.
Now prevents adding target items in the tutorial.
Fixed a bug where movement speed and out of combat movement speed weren't applied after crafting an item.
Fixed a bug that showed an empty screen in Saved Plans when switching menus.
Fixed a bug where item boxes were not visible because of pings.
Partially fixed the issue with the wrong calculation of ranking.
We saw Xiukai's 3D model, but what does he do?! It's time to find out and get an early look at Xiukai's skills in Eternal Return before he kicks off Lumia Island's cook-off on August 12th.
Note: the free character rotation will start again August 12th, meaning you'll have to spend some of that hard-earned A-Coin in the store to permanently unlock characters. If you bought our End of Despair pack, please avoid buying characters included in the pack (see website) with A-Coin.
Let's check Xiukai's skills out:
Passive > Juggernaut Chef
Food and beverages made by Xiukai have bonus recovery. When crafting a food item of Uncommon or higher rarity, he earns a stack of Juggernaut Chef, increasing his max HP for each stack.
Q > Lost in the Sauce
Xiukai throws his sauce barrel in the targeted direction, dealing damage to enemies hit and reducing their movement speed.
W > Heavy Meal
Xiukai slams his giant wok on the ground, dealing damage and reducing the movement speed of enemies in an area around him. Enemies with impaired movement receive additional damage and their movement speed is reduced for an additional time.
E > Wok It Off
Xiukai slides on his wok in the targeted direction, dealing damage to enemies hit. Enemies with impaired movement receive damage and are knocked airborne.
R > Burnt to a Crisp
Xiukai dishes out fire from his wok, dealing damage to enemies in a cone in front of him. Enemies with impaired movement have their defense reduced.