Eternal Return - GM_GeeBly

You still have 2 days to try to remain the last one standing!

Download the game now
No keys needed, click here to download the game:

"Black Survival: Eternal Return - 4th Alpha"

You can also check out the 'How to play' guide to get the basics of BS:ER.

Steam gift card giveaway
You still have 21 hours to get to the Level 5 of our "Level Up Challenge" and enter our giveaway. Join our 13 participants to get a chance to win a Steam gift card!
To enter the challenge, go to our Discord server and start by completing #level-1 of the challenge! Each time you complete a level, you will have access to the next one. Reach level 5 to automatically enter the giveaway.

Results of the giveaway will be shared in our official Stream on December 15th 6pm PST hosted by GM_Aesop.

Special Reward for 4th alpha test participant
Your nickname will be added to the game credits if you complete our feedback form after the test.
You can also head over to our Discord server to receive a 4th Alpha tester role!
※ Caution! If you leave the server, you automatically lose all the roles you had in the server.

Become a backer for BS:ER!
Show your support by becoming a backer for BS:ER!
Not only will this help to develop the game but you can also get really cool perks.
Get the Early Bird version of our "End of Despair" pack now with a 70% discount!

Check out our website for more information (you can also access the website from the game lobby)

Reminder: 4th Alpha Test Schedule
The test ends on December 16th at 4 pm PST. You still have 2 days to join us!



ADD BS:ER TO YOUR WISHLIST AND FOLLOW US
Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.
https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/

OFFICIAL CALENDAR
Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar (you can only subscribe and get notifications if you use the mobile version).

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

'Survive' until next time!

Let there be glory to the pawn, who reach the end of the despair!
Eternal Return - GM_GeeBly

Black Survival: Eternal Return 4th Alpha test starts now!
The 4th Alpha Test is here, and with it comes new changes, new characters, and new challenges. We're excited for you all to play, enjoy, and give us your feedback! Everyone ready?

How to participate
You won't need a key to download and play the game. There will be a different Steam page where you will be able to access and download the game. This is a Steam page exclusive to this 4th Alpha test.

Click here to download the game:

"Black Survival: Eternal Return - 4th Alpha"

Also make sure to check out the 'How to play' guide to get the basics of BS:ER.

4th Alpha test Events
You can win Steam gift cards and other special community rewards by completing our Discord challenges!

Special Reward for 4th alpha test participant
Your nickname will be added to the game credits if you complete our feedback form after the test.
You can also head over to our Discord server to receive a 4th Alpha tester role!
※ Caution! If you leave the server, you automatically lose all the roles you had in the server.

4th Alpha test Patch Note
Check out everything that was added to the game for this 4th Alpha in our new patch note.

Go to the patch note.

Become a backer for BS:ER!
Show your support by becoming a backer for BS:ER!
Not only will this help to develop the game but you can also get really cool perks.
Get the Early Bird version of our "End of Despair" pack now with a 70% discount!

Check out our website for more information (you can also access the website from the game lobby)

Reminder: 4th Alpha Test Schedule
From: Wednesday, December 11th at 4 pm (PST)
To: Monday, December 16th at 4 pm (PST)

There will be only two servers this time open during the whole test: Asia server and North America server.
You will be able to choose on which server you want to play. If you have trouble getting a match, don't hesitate to try to switch servers.



OFFICIAL CALENDAR
Do not miss the next Alpha test or any BS:ER event by subscribing to our official calendar (you can only subscribe and get notifications if you use the mobile version).

ADD BS:ER TO YOUR WISHLIST AND FOLLOW US
Your WISHLIST is a great strength for our DEVS.
Please recommend BS: ER to your friends. We will be having Beta tests coming sooner than you expect.
https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our monthly newsletter and receive news from BS: ER.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!
Eternal Return - Nimble Neuron
Hello everyone! Nimble Neuron's own GM_Aesop here with the patch notes for our 4th Alpha test.
As you know, BS:ER is still under development and the game will continue to be improved well into the future. We also read a lot of your feedback from our 3rd Alpha Test and took a lot of it into consideration when developing the game and making changes.

We hope that these patch notes help you further enjoy BS:ER!



[Character]
  • New character: Zahir
    Zahir, the Ascended Disciple, will make his way to Lumia Island this time, and he's bringing his throwing weapons with him. Let's check out his skills.

  • Eye of Azrael (Passive)
  • If Zahir hits an enemy with a skill, an Eye of Azrael indicator is applied to the enemy for 6 seconds and Zahir's movement speed increases by 20/25/30%, slowly returning to normal over 2 seconds. If you hit an enemy with the indicator with a skill, it consumes the Eye of Azrael, dealing 50/75/100 + 0.3AP damage and an Eye of Azrael effect is applied to the skill used. If you kill an enemy, you see all corpses on the minimap for 20 seconds. (300 second cooldown)

  • Q - Narayanastra
  • Zahir calls upon God's strength, consuming a unit of ammunition from his equipped weapon and dealing 40/100/160/220/280 + 0.5AP damage in a targeted area after a short moment. If Eye of Azrael is applied to an enemy, Narayanastra deals 25/50/75/100/125 extra damage. If the enemy has more kills than you, their defense is decreased by that difference multiplied by 10/15/20/25/30% for 2 seconds. If they have fewer player kills than you, their defense is only decreased by 10/15/20/25/30%.

  • W - Gandiva
  • Passive: If Zahir hits an enemy with any skill but Gandiva, he gains 2 Chakrams that float behind him for 20 seconds (max. 5 Chakrams). Using Gandiva consumes a Chakram, throwing it in the targeted direction and dealing 20/30/40/50/70 + 1.2AP damage to the first enemy hit. Gandiva cannot be used without a Chakram. If Eye of Azrael is applied to an enemy, hitting an enemy with Gandiva reduces their movement speed by 30% for 1 second and reduces the cooldown of every skill by 1.5 seconds.

  • E- Vayvayastra
  • Zahir consumes a unit of ammunition from his equipped weapon to summon and launch a gust of wind, dealing 80/110/140/170/200 + 0.5AP damage. The first enemy hit is launched airborne for 0.5 seconds and their movement speed is reduced by 30% for 1 second after. If Eye of Azrael is applied to the enemy, they are launched airborne for 1.5 seconds.

  • R- Bhargavastra (Ultimate)
  • Zahir calls down Chakrams from the heavens to damage enemies in a wide area, dealing an initial 200/350/500+0.8AP damage and 50/85/120 + 0.5AP damage every second after that for 4 seconds. Bhargavastra applies an Eye of Azrael indicator to enemies if they don't have one.

[Balance changes]
Since we're still in the early stages of gameplay development, there's a lot of tweaking and changing going on behind the scenes every day. Instead of listing EVERY change and number,
I'm just going to give you a rundown and the direction of the changes.


All characters
  • Lowered Damage Ratios
    We lowered the damage ratios of skills. Skill Amplification on items would amplify the damage and increase it a bit too much. We adjusted the attack damage and attack speed of every character to compensate for this.

  • Melee characters
    Melee characters now run a little bit faster than ranged characters.

  • Traps
    You now gain less experience from building traps, but more experience when traps deal damage.
Individual Characters
  • Jackie
    Jackie's skills have been improved and optimized so they are a bit smoother to use.

  • Aya
    Aya's cast time on her ultimate has been increased. Instead of it only becoming harder to hit the target, it does more damage.

  • Fiora
    The cast time on some of Fiora's skills has been increased. Proccing a stack of Touche with a skill reduces the cooldown of her Fente.

  • Magnus
    In the 3rd Alpha Test, Magnus had the highest probability of winning according to our data. We reduced the knockback distance and stun time of his Heavy Strike and lowered some of the damage on his Bike From Hell.

  • Nadine
    Nadine's ultimate was very strong, but it was a little difficult to use compared to her regular skills. We increased the damage of her Bullseye, but it takes longer for it to reach maximum charge. A side effect of this is that it takes her a little bit longer to get stacks of Wild when relying on this skill.

  • HyunWoo
    Some of HyunWoo's skills were pretty beefy in the last test. We toned him down a bit by reducing the stun time of his First Attack and increasing the time to charge his Haymaker to maximum damage.
[Weapon Skills]
Since Zahir is bringing new weapons, he's also got some new weapon skills: Throwing Weapons and Shurikens. Just like all the other weapon skills, each weapon type's unique skills can be unlocked at Mastery Lv. 7 and Enhanced and Mastery Lv. 14.
  • Throw - Smokescreen
    A smokescreen immediately appears on the ground around you. Enemies inside the smokescreen have their vision reduced and their movement speed decreased by 20/40%. The smokescreen remains for 5/7 seconds. (35-seconds cooldown)

  • Caltrop Trail
    Throw caltrops in an area. The caltrops stay for 10 seconds, dealing 110/180 + 0.3AP damage to enemies that step on them and reducing their movement speed by 30/40% for 2 seconds. Stepping on additional caltrops deals 40% of the initial damage. (35-seconds cooldown)
[What's new?]
Dr. Wickeline is terrorizing the island. Animals now have unique skills. You can save recipes and routes. You can customize your key bindings. There's an MMR system. There are new languages. Let's check them out in detail.
  1. Dr. Wickeline
    Dr.Wickeline now patrols the map. If you don't find her, she might find you.
    Your beloved Dr.Wicky will appear on the Island sometime during the later parts of the game.
    She drops some good loot, but she's pretty tough. She's technically a wild animal, so she also has some skills. Mad skills. Here they are:
    • Harmful toxin: Leaks a poison at her location that remains for 5 seconds. Stepping on it inflicts poison on enemies, dealing damage.
    • Perfusion: A poison is emitted from her syringe when her HP is below 50%. She then attacks, leaving poison at that location. Enemies hit by the poison take huge damage and are poisoned if they step on it.
  2. Wild Animal Skills
    Animals pack a little more punch this time around.
    • Boar: Boars will charge into you after a bit, knocking you back.
    • Wolf: Wolves will howl, calling the other wolves in the area to help.
    • Dog: Wild Dog attacks cause you to bleed, causing you to lose health over time. This ability stacks, and having more stacks causes you to bleed more.
    • Bear: Bears will slam the ground and stun any attacker in front of them.
  3. Saving recipes and routes
    We've added an easier way to build the way you want.
    In the lobby before the game, you can select up to 6 items that you would like to build in-game.
    You can then select the route that you would like to follow to best collect all your components. Each character can make a recipe for each of their starting weapons. For example, Jackie can start with an Axe, Dagger, or Two-hand Sword, so she can save up to 3 recipes.

  4. Customize your key bindings
    Want your skills to be on O,B,K, and Y? Go for it.
    You can customize your key bindings to be anything you want. Open up the settings and head to the Input tab. From there, you can change which each shortcut is. You are also able to toggle between quick cast and normal cast for your skills.

  5. MMR System
    Probably play against players of your own proficiency
    After each game, you will gain/lose points based on your performance. Ranking higher in the match gains your more points, but ranking low takes them away. You can check how many LP you have in the new death recap that appears at the end of each match. The MMR system is based on the same ELO system that you see in chess. The LP system currently implemented in-game is an early version for testing, so it probably won't accurately represent your skill. Right now, it's just for fun!

  6. New Languages
    Rosetta stone comes to BS:ER
    We've added the following languages to the game: French, Spanish, German, Portuguese, and Indonesian. You can change between the languages very easily in-game. Just head to the Screen tab in the settings and choose your language. We will also be adding more languages in the future! If you're interested in contributing to translation, please let us know!
[Improvements]
Sometimes, the small things make the biggest impact! We're constantly working hard to squash bugs and improve the game in big and small ways. Here's a couple of tweaks we've made to make BS:ER a better experience for you all.
  1. AI Opponents
    We received a lot of feedback about long queues or being unable to find matches during our 3rd Alpha Test. We're adding some bots into the mix so that you can find matches a little bit easier.

  2. FPS OptimizationIn some fights or moments with a lot of action going on, we noticed a drop in FPS on some systems. We've worked to optimize the performance so that it runs a bit better on all systems.

  3. Trap ImprovementsInstalled traps now have new models and different effects. You can see what type of trap you have based on its model when placed.
    • Mouse traps: Deal damage
    • Nooses: Root players
    • Spiked Planks: Slow players
    • Bombs: Deal wide AoE damage
    • Mines: Stun players and deal small AoE damage
    • Blades: Retrain players and deal damage
  4. CC Indicator
    Your nameplate will change when you receive a crowd control effect, indicating that you are stunned, airborne, root, etc.

  5. Animal Level
    Wild animal levels are now more respect for their strength. For example, bears spawn at level 5 at the beginning of the game, so don't try to attack them if you're still a low level!

  6. Desktop IconThe BS:ER desktop icon has changed to everyone's favorite high school student, Hyunwoo.

  7. Strategymap BGM
    Is it quiet in here or is it just me?

    The music has been updated to play on the loading screen, as well as playing a countdown to remind you before the game starts. There have also been some other sounds added to the game, like the next point I'm going to mention.

  8. In-game Announcer Voice
    Can you hear me?
    BS:ER now has an announcer! This disembodied voice will let you know when the game has begun when players get a kill, when restricted zones are starting, etc.

  9. Item Box Duplicates
    Looting a box in the School will not give you 4 pieces of chalk.
    Items will be more evenly distributed across the area and you will never find more than 3 identical items in the same box.

  10. Item Stat Comparison
    You can hover over an item in your inventory to compare it to an item you currently have equipped.

  11. Item images
    We've added more icons for each item so you can quickly tell the difference between each item. There are still a couple of duplicates left in the game, but we will update them in future versions. The new icons also look nice!

  12. Map improvements
    Lumia Island is a beautiful place when the tests aren't underway and there isn't fighting in the streets.
    We've added some more detail to show the beauty of Lumia island. There's been some optimizations and other things sprinkled through the island to give it some life.

  13. Lobby Guide
    There are a couple more ways to navigate the guide now to help you find your favorite items.

We will be waiting for you on Lumia Island!

Let there be glory to the pawns who've reached the end of despair!
Eternal Return - TempuraUdon
Hello, this is GM_TempuraUdon.

The 4th Alpha test begins in 2 days!
Check out all the information about the test here if you didn't yet.
Today we introduce the Zahir's throwing weapons' skills that will be added to this Alpha test.

Throwing Weapons - Smokescreen
A smokescreen immediately appears around you.
Enemies inside the smokescreen have their vision reduced and their movement speed decreased.

Throwing weapons are weapons more suited for normal attacks than Shurikens.
Smokescreen, the weapon skill, reduces the enemy's movement speed, so you can reduce the distance between them and increase your chances of landing Zahir's skill shots.


Shurikens - Caltrop Trail
Throw caltrops in an area, dealing damage to enemies that step on them and reducing their movement speed.
Shurikens have more difficult recipes for high ranked weapons compared to throw weapons but have high attack power.

The weapon skill Caltrop Trail stays for a quite long time, so you can have more favorable fights by using Caltrop Trail and fighting enemies so that they cannot get closer to you.
Keep an eye out for the Patch notes and the new announcements that we will post soon.

I will see you next time!

Let there be glory to the pawns who reach the end of despair!
Eternal Return - John Doe
Hello, this is GM John_Doe.

Did you check the announcement about the 4th Alpha test that was posted last week?
You can check it here if you didn't yet.

Today we will talk a bit about how the map changes for this 4th Alpha test.

Making a game map is always a long journey.
We call the team that makes the map the "world" team for a reason: it's a bit like creating another world of its own.

The dev team of Black Survival: Eternal Return planned to finish the entire island of Lumia within 2 years, which means half of it has still not been completed.
The developer team is improving the buildings, roads, ponds, trees, cars, etc. at each Alpha test.

There is one thing we wanted to highlight among the map changes for this 4th Alpha test. It's none other than the "telephone poles". To be honest, all the telephone poles disappeared in the streets around our office.
And this is the case also for a lot of cities, you can see fewer and fewer telephone poles.


But this seemed like a normal thing to have in Lumia Island as it is a survival game, to show that people used to live there. Implementing telephone poles was one of the elements that we felt would give a special feel to Lumia Island.

We hope that the map improvements will make you enjoy even more the battlefields of Lumia Island.

I will see you at the next announcement!

Please, survive until then.

Let there be glory to the pawns who reach the end of despair!
Eternal Return - Nimble Neuron

Hello! This is Nimble Neuron.

We are pretty excited to start this 4th Alpha test as it might be the last one before the release on Early Access.
This time, you will have to face even more challenges to try to survive until the end!
Are you ready to be the last one standing?

Here is all you need to know to participate in this 4th Alpha test:

[4th Alpha Test Schedule]
From: Wednesday, December 11th at 4 pm (PST)
To: Monday, December 16th at 4 pm (PST)

There will be only two servers this time open during the whole test: Asia server and North America server.
You will be able to choose on which server you want to play. If you have trouble getting a match, don't hesitate to try to switch servers.

We are sorry to our European community who wanted its own server this time.
We will have more news about a possible Europe server in the near future.



[How to Participate]
The 4th Alpha is a bit different this time!

You won't need a key to download and play the game. There will be a different Steam page where you will be able to access and download the game. This is a Steam page exclusive to this 4th Alpha.

You will have to go to the page called:

"Black Survival: Eternal Return - 4th Alpha"

(the page will be live only from the start of the test on December 11th - 4 pm PST).

Make sure to join us on Discord, Facebook or Twitter to not miss the Alpha test. We will also share the new Steam page link there!

[About the 4th Alpha Test]


For this 4th Alpha test, one new character will be joining the other 6: the ascended disciple Zahir. Will he be able to survive the dangerous Lumia Island?



A new threat is also coming to challenge everyone: our new wild animal (?) Wickeline! Tremble as she brushes past you at night and hope for the best, as she does not have mercy for anyone.

GM_TempuraUdon is revealing their details little by little. Check out our announcement section to learn more about them!

The game has had also a lot of improvement and changes thanks to the feedback received after the 3rd Alpha test.
Keep checking our Steam news to see our 4th Alpha test preview announcements and get ready for combat.

[Special Reward for 4th alpha test participant]
Your nickname will be added in the game credits if you complete our feedback form after the test.
You can also receive a 4th Alpha tester role by going on our Discord server
※ Caution! If you leave the server, you automatically lose all the roles you had in the server.

OFFICIAL CALENDAR
Do not miss any BS:ER event by subscribing to our official calendar (you can only subscribe and get notifications if you use the mobile version).

SUBSCRIBE TO OUR NEWSLETTER AND GET THE LATEST NEWS
Subscribe to our newsletter and receive news from BS: ER.

'Survive' until next time!

Let there be glory to the pawn, who reached the end of the despair!
Dec 5, 2019
Eternal Return - Blood Esmeralda
The 4th Alpha test is coming soon and for a much longer time to test it and have fun with it! This time we will only have 2 servers available: Asia and N. America.

However, since our community is much more diverse than only 2 regions, we hope you can help us to avoid queues in one or another region by inviting your gamer friends and fans of Black Survival universe and help us having a constant flow of players during the days of testing! So no more long queues and much more survival!!

We are sorry to our European community who wanted its own server this time.
We will have more news about a possible Europe server in the near future.

Event!

  • Please help us spreading the news about the 4th Alpha test by retweeting this:
    TWEET
We will be having a Giveaway of a few BS:ER phone rings among the people who RETWEET our post or SHARE our Facebook post
Check the phone rings in the image below!







Thank you for the amazing support and we will meet soon in a few days!

Survive until the end!
Eternal Return - TempuraUdon
Hello, this is GM_TempuraUdon.
Today we are introducing the skills of our new character for this 4th Alpha: Zahir.

Most of Zahir's skills are skill shots.
So proper timing and control are very important when using his skills.
Mastering these skills is difficult but each skill have a kind of synergy with the others and using them together is very important for this character.
Should we take a look at the GIF?


Passive: Eye of Azrael
Zahir's passive skill, Eye of Azrael, is the skill where synergy with the other skills is the most important.
If Zahir hits an enemy with a skill, an Eye of Azrael indicator is applied to the enemy for 6 seconds and Zahir's movement speed increases for a moment. If you hit an enemy with the indicator with a skill, an Eye of Azrael effect is applied to the skill used. If you kill an enemy, you see corpses in the current area.


Q: Narayanastra
Zahir deals damage in a targeted area. Narayanastra deals extra damage if the enemy has an Eye of Azrael indicator, and the enemy's defense decreases for a moment in proportion to the difference in kills between you and them.


W: Gandiva
If Zahir hits an enemy with any skill but Gandiva, he gains Chakrams that float behind him.
The Chakrams stay for a certain time and earning a Chakram refreshes the timer.
If you use the W skill when Zahir has Chakrams behind him, he throws a Chakram in the targeted direction, dealing damage.
If the enemy hit by the W skill has an Eye of Azrael indicator, their movement speed is reduced and the cooldown of every skill, excluding Gandiva, is also reduced.


E: Vayvayastra
When Zahir uses the E skill, he summons and launches a gust of wind, dealing with damage. The first enemy hit has its movement speed reduced.
If the enemy hit has an Eye of Azrael indicator, the enemy is launched airborne for a longer time.


R: Bhargavastra (Ultimate)
Zahir calls down Chakrams from the heavens to damage enemies in a wide area, dealing with damage.
Bhargavastra applies an Eye of Azrael indicator to enemies if they don't have one.
Zahir's skills have movement speed reducing, airborne and other effects.
These skills are great when escaping and holding off enemies but also for combat.
Try to remain the last one standing in Lumia Island with the versatile Zahir!
Eternal Return - John Doe
Hello, this is GM_John Doe.
Today we want to present the skills of our wild animals.

Wolves are known for living in packs.
In the next Alpha test, wolves will be able to howl.
When a wolf howls, other wolves that are near come and attack together.


Wild boars can now charge.
The character hit by the wild boar charging takes damage, and is temporarily stunned if it hits a wall.


Bears can now slam the ground with their front paws.

The character present in the area where the bear slammed the ground takes damage and is temporarily stunned.
This was the introduction of our wild animal skills that will appear in the 4th Alpha test.

I will come back next time with more information on the new features.

[4th Alpha test schedule:]


You can also check Black Survival: Eternal Return's test schedule on our official calendar.
We hope to see a lot of you!

Let there be glory to the pawn, who reached the end of the despair!
Eternal Return - John Doe
Hello, this is GM_John Doe.

Today we will explain briefly how the custom key bindings new feature works.
[Image contents under development]
In the 3rd Alpha test, there was only the Quick Cast feature.

In this Alpha test, you will be able to choose your own key bindings for the skills, skill enhancement, camera setting, etc.

The custom key bindings feature has been added mostly from hearing the feedback from our French players.

As you can see in the image, the French keyboard does not use the qwerty system, making it hard to play for our French players.

Do not hesitate to share any inconvenience that you experience with the gameplay or anything else in the future.

We will try to provide the best gameplay experience to all players.

I will see you in the next news!

Let there be glory to the pawn, who reached the end of the despair!

...