Eternal Return - Nimble Neuron
Hi, this is GM Fried Udon!

After the huge announcement of Black Survival: Eternal Return,
most of you would probably curious about our 3D modeling character the most.

Here is the first look at our 2D conceptual art for 3D production for all you!

Tadaa!


(Please disregard the small mistakes :p)

At the left side is Jackie's basic standing posture concept art, and the right side image is used for 3D modeling production.

How is it? Does the Jackie looks a lot similar with what you guys think?
Find out what's changed and what stays from the art. It might be fun!

We proceeded with Jackie's 3D-modeling solely based on this image.
We will be putting on more images on the 3D model, so please anticipate once it's done!

Survive until the next time!

Let there be glory to the pawns, who reached the end of despair.
Eternal Return - Lawcitizen
Let's develop a 3D game!
By the way, where can I play the game?
The Answer is Lumia island!
Hold on a second!
It was only a 2D picture, wasn't it?


That's right! So what should we do?
Now, It is time to create an island.
Alright!
Ta-dah! Here is the blueprint!


Should I use this to draw the island?
um...yeah..got it
How about this?

*BS:ER's first project name was Black Island

It's okay!, so I have to set the areas


Next, Start 3D Converting!


This is a simple demonstration of the creation process of 3D Lumia Island.
It is still in its very early stages. and much work remains to be done.
We will continue to show you more Devlogs in the future.

Survive until the next time!

Let there be glory to the pawns, who reached the end of despair!

P.S: Devlog is an introduction to what is being developed.
Everything that's covered here can be different from the actual game release.
Apr 16, 2019
Eternal Return - Nimble Neuron
As the journey of <BS: ER> started in public last week, we'd like to share a brief history and outlook of the game now.

Its beginning
Independently apart from any other game dev teams in Nimble Neuron, we formed a small group of developers to create the following kind of game at first.
  • An online survival pvp game, where only one can survive from among 15 ~ 20 players to win the game.
  • Not just one of many 3D FPS battle royale games (of course, each one of them is excellent in its own way), we didn't want to create one that needs intense physical engagements and abilities
  • Not the exact same type of MOBA or MOBA-like battle royale, our focus was to convey the essence of fun from MOBA genre, the fun of planning/ executing character growth strategies in interactions with many environmental factors
  • So we started this project to create the 'survival game' with the importance on planning/ operating 'character growth strategies' such as searching/ crafting items, growing masteries at the player's will in an atmospheric 3D battle map
Pursuing and keeping this initial mission in mind on the way, we will upgrade the quality of gameplay and aesthetics for players to enjoy a different style of 3D survival pvp game.

We'd really appreciate if you support us to fulfill this mission in the coming future.

Fail fast, Experiment faster, Grow even faster
The small dev team needs to be as agile as it gets. It's been merely three and a half months since the initial dev process started. After you saw the v0.1 trailer and screenshots of the game, it was very obvious that you showed concerns about everything for the game. And we thank all of you for that since it's the proof of your love and passion for the game.
We also know there are many shortcomings and defects for now. But that's precisely the reason why we opened the Steam store page and sought out help from the community.

As an example, another dev team behind MINImax Tinyverse opened the game last year in a completely bare form like this 8 months before its Early Access on Steam
FYI) MINImax Tinyverse Prototype Sshot

But even in this raw form, the dev team learned a lot about the core gameplay flow and experience from its community. And even after the early access, the team keeps learning lessons from its gaming community and they are preparing updates to come for greater play experience.

This time, the team BS: ER sought out the similar kind of feedbacks from its community. The team wants to fail fast to find out the right answer as soon as possible while experimenting its core gameplay with community.
FYI, compared to the quality of in-game aesthetics expected at Early Access on Steam in the future, we are about 10~20% completed. But like we said, now it was time to show its core gameplay to hear early feedbacks about it than other aesthetics of the game from community.
We all wish you share your thoughts and feedbacks with us to create a great gameplay first.
So we're now putting a lot of energy for the 1st Closed Alpha test for that. The 1st test necessarily will require NDA for some privacy. But it still keeps our experimental passion in it.

Hope this post can help you understand the project and the team behind it.
We all want to create BS: ER as fun as possible along the way to Early Access with community.

Survive until the next time!

Let there be glory to the pawns, who reached the end of despair

- Team BS: ER -

P.S
In relation to Black Survival
We first started this project with no relation to Black Survival(2D), but as it develops we started to think it'd be fun to build a 3D parallel world built up on the basis of <BS>, where the existing attractive characters are given birth in a 3D lively form in the unique world settings.
So it's a completely different team located in another place and office, apart from team BS. Tbh, we really don't know the details about BS and its path. We only like and respect the unique ideas/concept of BS. And we heard the members of BS keep updating the game hard now and have no intention to quit or give up on BS.

Hope you help us to keep talking about the future BS: ER to create a great game together.

Why Eternal Return?
Eternal Return comes basically from Lumia Island itself. There is no escape or way out from the island, therefore, you will always find yourself returning to the Black island for eternity.
In the future we will explain you more about all these history and game concepts.
Eternal Return - Nimble Neuron

Black Survival: Eternal Return (feat. Nimble Neuron)
Before we explain what our game is about, we would like to briefly introduce who we are. We are the team of developers who created a 2D game called Black Survival. A part of this team decided a few months ago to experiment developing a 3D Survival Game by using Black Survival Characters. For the first time today, we will share with everyone the official name of the game resulting from this experiment.

Black Survival: Eternal Return is a game with a quarter view and point-and-click gameplay style where only one player can survive until the end of the game. Simply speaking, it is a survival game with control and combat from MOBA style. And, not just a battle, you need to search for materials from all over the island and craft weapons and objects to grow your character.
Therefore, your strategy skills are absolutely necessary to be the last one alive.

We felt and noticed one thing during the few months of testing this game. It is very difficult to create a 3D survival game of this style. We believe that without the participation and feedback of gamers interested in this style of 3D survival game, it is very difficult to verify the results of the game testing.

Are you interested in this kind of game?
We hope to develop games by talking and playing together with people who are interested in the game and future game tests.

★ who we are, Nimble Neuron.
  • Nimble Neuron is the new name for the indie developer O'olBlue that developed Black Survival(2D) and MINImax Tinyverse.

  • Nimble Neuron’s name comes from keeping a heart willing to spread, connect and stimulate emergent gameplay and joy for the brains of gamers.
1st Closed-Alpha Test and Discord Community
If you have seen the 0.1 version trailer, you might be wondering about alpha testing. Since this will be our first official testing with players interested in the game, we will be requesting to agree to our NDA conditions. Therefore, the 1st Closed-Alpha test will be done privately. The game is still lacking in many ways, so we have no option but to have a very limited size of testers. We are very sorry to have to reduce the test size for this CAT. However, we will increase the scale through future alpha / beta testing.

More details on how to participate in the first alpha test will be announced at the end of April.

So, please do not miss the news by adding Black Survival: Eternal Return to your wishlists and following us.

In the future, both beta applications and important activities will take place in our official Discord.

And, you can hear the important news faster there than other channels,
so we hope you can join us in our official Discord too.

To conclude our first greeting post
We have just opened our steam store page, and announced the official name for a new game endeavor. Nimble Neuron have renewed its mindset for the future journey. We hope to have a lot of gamers' active interest and participation in the future ventures.

Survive all the way until the new news arrive!

Let there be glory to the pawns, who reached the end of despair
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