Valve is taking an interesting approach with Dota Underlords battle pass. In the lead up to Underlords' Season 1 Battle Pass, Valve is giving away a free prototype battle pass to everyone playing the beta.
Valve is treating its "Proto Pass" like a test, but its cosmetic rewards are very real. Through a mix of daily and weekly challenges, players unlock new game boards, win streak and respawn effects, banners, victory fireworks, and more.
"Like many aspects of the beta, the Proto Pass is a learning experience for the Underlords team—so please keep the feedback coming so that we can adjust plans for our Season 1 Battle Pass accordingly," the announcement posts reads.
Since Underlords is free, its first real battle pass will set the tone for how the game will balance its money-making versus keeping players happy. After the event that was Artifact, I bet Valve is treading cautiously this time around.
Additionally, Dota Underlords' Friday update cleaned up parts of the UI, improved matchmaking, and made a bunch of balancing changes. Check out the full patch notes to see more.
If you're diving into the burgeoning autobattler genre, check out our big comparison of Dota Underlords, Teamfight Tactics, and Auto Chess to find out which you should try.
Dota Underlords now has a prototype battle pass.
Valve's take on the burgeoning auto chess genre is giving the Proto Pass, as it's called, out to beta testers for free. The idea is Valve gets feedback on how it works so it can make the Dota Underlords Season 1 Battle Pass as good as it can be.
"Like many aspects of the beta, the Proto Pass is a learning experience for the Underlords team," Valve said in a post on the Underlords website, "so please keep the feedback coming so that we can adjust plans for our Season 1 Battle Pass accordingly."
The current roster of Dota Underlords heroes is, much like Dota itself, sublimely complex. Do you pick heroes based on their potential alliances, or their high DPS, or their excellent abilities? How should you alter your build based on the heroes you do pick? At what stage of a match does a hero excel or fall off? All these questions are answered below in our Dota Underlords heroes guide – and we’ve also included a handy Dota Underlords cheat sheet which contains essential info on every single hero, all viewable on a single screen.
To say that Dota Underlords is a fairly complex game is both unsurprising (given that pesky “Dota” prefix) and one heck of an understatement. So, seeing as a fair few of us have been having a great time with this new take on the fledgling autobattler genre, we thought we’d put together the below Dota Underlords strategy guide, and pack it with beginner-friendly tips and explanations of everything that goes on in a match, from heroes and alliances to gold accrual and much more.
I look at my enemy, and I despair. Their army bristles with max-level units, scary abilities, synergies between both. Losing one more fight will knock either of us out of the game. It’s do or die. I plunge all my funds into last-ditch recruitment, refreshing the available roster of heroes time and time again in the hopes of stumbling across one – just one, please, just one – of the heroes I need. My pleading works. The final unit clicks into my freshly-oiled machine with three seconds left on the clock, and I hold my breath as our armies square up one last time.
That’s Dota Underlords at its best. It’s a shame you often need to put up with it at its worst.
I fell pretty deep down the Dota 2 hole. I d say the game served as another life for a teenager that didn t really have one, but that would undersell what Dota 2 was for me. I played hours of it, every single evening, for several years in a row. That phase had as much to do with the friends I chatted with than the wizards I clicked on, but at the moment that s besides the point.
The point is that I m currently falling for Dota Underlords, but only because I know the game it’s based on like the back of my RSI-riddled hand.
Dota Underlords, Valve's Dota-themed autobattler, is due an update this week, with "experimental features" that the team's keen to test on its Early Access guinea pigs. There are some tweaks and reworks coming, too, along with the first version of the battle pass.
We'll have to wait to find out what's in this beta battle pass, and you can give Valve feedback on what you'd like to see when the proper battle pass appears with the first season. Expect it to change a bit before launch, then. It due out next week.
This week's update, due on Thursday, will also tweak Shaman and Warlock units, introduce three mystery items and the equally mysterious experimental features. No patch notes yet, but here's some of what's coming:
Dota Underlords' launch was considerably more successful, at least in terms of player numbers, than the currently on-ice Artifact, though the numbers have steadily been declining for over a week. At its peak, it had more than 200,000 concurrent players, but that was ten days ago. Still, more than 100,000 people were playing at the same time yesterday, so it remains pretty busy.
If you're wondering which of Auto Chess's progeny to play, check out our comparison of Teamfight Tactics, Dota Underlords and Auto Chess.
Editor's note: The original headline stated the battle pass was coming this week, but that's just the update. The battle pass will appear next week.