Dota Underlords - contact@rockpapershotgun.com (Dave Irwin)

Alliances are one of Dota Underlords’s key strategies. You’ll need to build a team that can not only hold its own in battle, but also use combinations of alliance bonuses to make short work of your enemies. While only one alliance is objectively bad, the rest are either very situational or have some lethal combinations that you’ll likely want to know.

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Dota Underlords - contact@rockpapershotgun.com (Dave Irwin)

You need heroes to get on by in Dota Underlords. But is it worth holding out for a hero to appear in a shop and sell weaker ones to afford them, or do you upgrade the ones you already have? It largely depends on how they survive the later stages of the game and we have all the rankings for each hero in Dota Underlords.

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Dota Underlords - contact@rockpapershotgun.com (Dave Irwin)

Heroes and alliances are important in Dota Underlords, but having the right items can make the difference between having a winning combination and being decimated every round. Some items have great synergy with certain heroes and we’ll be telling you which items are winning combinations.

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Dota Underlords - contact@rockpapershotgun.com (Dave Irwin)

Even with all the knowledge of heroes and items in Dota Underlords, there’s one more key element in any game of Dota Underlords you need to have a firm grasp on: Gold management. You’ll notice that some players have upwards of 50 gold in their coffers by the end game and are accumulating more per turn. With our help, you’ll be able to stay competitive and have some more gold in your coin purse.

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Jun 27, 2019
Dota Underlords - Finol
  • Large performance improvements have been done on all platforms.
  • Improved network connectivity and ping time for iOS and Android users outside the US.
  • The following units got their voices back:
    • Doom
    • Drow Ranger
    • Enchantress
    • Lina
    • Luna
    • Mirana
    • Shadow Fiend
    • Phantom Assassin
    • Queen of Pain
    • Templar Assassin
    • Windranger
  • Added tooltip to the player's level that shows their XP progress and odds of rolling each tier of hero in the shop. On mobile this is accessible from within the shop.
  • Added mobile icons to party members.
  • Default Camera distance adjusted to 825.
  • Fixed Key Bindings changes not being saved.
  • Added Ability mana cost to season Info panel.
  • Fixed Victory screen not being displayed if you won the game which begs the question: Did you really win?
  • Global Sounds removed with the feature going back in the lab.
  • Improved the quality of the dragging effects when manipulating units.
  • Fixed being able to click on an item you did not earn if you lost a Loot Round.
  • Fixed Sword and Shield icons on the leaderboard not displaying if you were attacking and defending against the same player.
  • Fixed Enigma's ambient FX to work for both bench and on the ground.
  • Enigma's Midnight Pulse updated to be square shaped.
  • Added ability icons to the mobile shop for all abilities.
  • Fixed cooldown multiplier display when inspecting a unit.
  • Many improvements have been done to the Unit Query UI.
  • Fixed not being able to view the inventory of a dead player.
  • Fixed ability tooltip not showing lore.
  • Clicking outside the shop now closes it.
  • Hovering global items that affect specific types of units will highlight those units.
  • Alliance Highlight Mode: Highlight bench units differently if putting them on the board would not advance the Alliance.
  • Fixed in-game Season Info hero page starting empty by default when the user has no units yet.
  • Added info button to units in the PC shop to get more information about that hero.
  • Roshan is back from vacation. He didn't bring anything for anyone.

Gameplay Changes:
  • Medusa: Split Shot extra shot damage reduction changed: [-40, -30, -20 ] -> -40.
  • Kunkka: Ghostship crash cell size changed: [2, 3, 4] -> [2, 2, 3].
  • Skull Basher: Fixed only going off once per battle.
  • Black King Bar: Purges the user on activation.
  • Juggernaut: Blade Fury purges on activation.
  • Slardar: Corrosive Haze is now purgeable.
  • Knights Alliance: Default damage reduction changed: [ -15, -25, -35 ] -> [ -15, -20, -30 ].
  • Knights Alliance: Adjacent to other knights damage reduction changed: [ -20, -25, -30 ] -> [ -15, -20, -25 ].
  • Human Alliance Silence: Is now purgeable.
  • Blight Stone: Fixed stacking on every hit. It will stack if different units are attacking with it.
Dota 2

So, you want to get into Auto Chess games. ACs...Auto Battlers? Regardless of what you call them, these games have quickly become some of them most popular and exciting games out right now.

The genre is simple on the surface. Using money you acquire every turn, you buy units from a shared pool that smack the enemy's units until either you or your opponent wins. But the beauty's in the depth. There's plenty of variables to consider once you're deep into Auto Battlers, like items, the placement of your units, unit upgrades, character classes / factions and the bonuses they provide. Once you better understand these games they reveal themselves to be the hardcore strategy titles they truly are, demanding you play meticulously or end up beaten or worse, broke.

Dota Auto Chess, Dota Underlords, Teamfight Tactics and Auto Chess all have their distinct differences and individual perks, and everyone's bound to have a favourite. This article will introduce you to all four of the Auto Chess games and delve into what sets them apart from the others, highlighting unique features to help you figure which ones to start playing.

Read more

Jun 26, 2019
Dota Underlords - Finol
  • Based on community feedback, we've adjusted opponent selection weight to be even more biased against folks you've played recently.
  • Adjusted AI pathfinding: Units will only try to jump into a beneficial aura's range if it's only 1 cell away (down from 2).
  • Fixed bug that prevented Assassins from jumping.
  • Unstoppable (Warrior Alliance Item): Fixed some cases that caused this item to not work reliably.
  • Silver Lining: Fixed it granting 2 gold instead of 1.
  • Abaddon: Base Attack Time changed: 1.3 -> 1.5
  • Omniknight: Damage changed: [50-60, 100-120, 200-240] -> [40-50, 80-100, 160-200]
  • Dragon Knight: Elder Dragon Form bonus damage changed: [100, 150, 200] -> [50, 100, 150]
  • Dragon Knight: Elder Dragon Form is now marked as passive and cannot be silenced.
  • Dragon Knight: Now properly aims at the targets in front.
  • Dragon Knight: Fixed bug that caused Elder Form to take 0.5 seconds to start.
  • Tusk: Fixed Walrus Punch sometimes sending people into space.
Dota Underlords - Daniel Jennings
  • Improvements to Android performance.
  • Fixed combined hero and item acquire notifications not rendering.
  • Added Rank to the Dashboard.
  • Adjusted Teleport FX.
  • Added language selector to settings.
  • More work has been done on the Season Info UI.
  • We have solved the quit button disappearance. Someone took it to the dry cleaners and forgot to put it back up.
  • Fixed several crash bugs.
Jun 26, 2019
Dota Underlords - Daniel Jennings
  • Enabled Tutorial.
  • More improvements to PC UI and styling.
  • Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
  • Tweaked the time bodies stay on the board before sinking.
  • More work on DPS meter design.
  • Victorious units now celebrate for longer before returning to their starting positions.
  • More music has been added to the game.
  • Play at your own pace will pause the clock when selecting items after a Loot Round.
  • Fixed Font of Creation Eidolon's doing damage to the player on a loss.
  • Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
  • Knights will now try to stay in formation with other Knights.
  • Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
  • Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
  • Added a friend code system to the Friend panel.
  • Added colourblind mode for Healthbars.
  • Adjusted shop reroll mechanic to mitigate duplicates.
  • When finding an enemy, ranged units give higher priority to units closer to them.
Dota Underlords - Daniel Jennings
  • Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
  • Bot games: Fixed manual advance mode during non-Loot rounds.
  • Unit outlines can now be turned back on via settings.
  • Fixed end game screen not displaying total damage dealt.
  • Fixed Round 1 not playing correctly on the client after you've played a bot match.
  • Fixed Windranger and Keeper of the Light interrupting their abilities if their target died.
  • Fixed Venomancer's Ward growing legs and walking towards a friendly aura.
  • Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
  • Fixed selecting units from the bench not working reliably if you changed the default camera angle.
  • Healthbars are now consistently sized across all resolutions.
  • Notifications for Winning Streaks now have FX.
  • Fixed AI pathfinding issues when traveling towards a friendly aura.
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