D20 Dungeons - leigh.mcrae
Added support for most of swarm traits
Added rat swarms
Added bat swarms (bats walk for now)
Monster use double moves
Fixed stand up crash
D20 Dungeons - leigh.mcrae
Creatures now take lighting into account for being able to see
Fixed Divine Favor crash
Fixed some invalid 5 foot steps
Fixed Shield and Tower Shield Proficiency issues
Fixed Staggered
Added Ability Score Increase for every 4 levels
Added pausing
Crisper graphics on smaller screens
Fixed Alt key problem when switching programs
Fixed Fight Defensively and Total Defense not being mutually exclusive
Fixed damage sprite not disappearing after save game
Fixed Hand of the Acolyte crash
D20 Dungeons - leigh.mcrae
Fixed crash for OpenGL 3.3 drivers
D20 Dungeons - leigh.mcrae
Fixed Paladin Smite Evil crash
Fixed ListBoxItem crash in Inventory
Fixed Intimidating Glare Rage power crash
Fixed Blur spell crash
Fixed Concentration check crash
D20 Dungeons - leigh.mcrae
Updated lighting system
  • Shadows are soft now instead of sharp edges
  • Lighting shows normal and increased ranges
  • Each square now has a light level of Darkness, Dim, Normal or Bright light

Below is an image of Human Wizard (Binton) with a Hooded Lantern that gives off normal light in a 30 foot radius and increased light for the next 30 feet. The new lighting has soft edges and shows the two regions.



This is the same case but the squares are shaded to represent one of the four light levels: Darkness, Dim, Normal or Bright. These light levels will be used for the rules for stuff such as stealth.



Here is Gwenhala the Half-elf Cleric holding a torch that has a range of 20 feet. Gwen has Low Light Vision and so her view in Dim light is twice as far.



Going forward I intend to work on the following:
  • Hook up a perception system based on the rules. So allowing characters to use stealth.
  • Work on how the camera moves around to focus on enemy actions that are perceived (seen or heard).
  • Change how combat starts and ends to be more clear.
  • Add doors.
D20 Dungeons - leigh.mcrae
Started on encumbrance
Monk checks encumbrance for AC Bonus, Fast Movement and Flurry of Blows
Double weapons work fully
Did a pass on Multiple attacks and Two-Weapon attacks

Feats:
  • Dazzling Display
  • Extra Ki
Rogue:
  • Slow Reactions
  • Bleeding Attack
  • Surprise Attack
Monk:
  • Flury of Blows
  • Ki Pool
  • Ki Strike works for all levels (magic, cold iron, silver and adamantine)
  • Get an extra attack for Flury of Blows
  • Get +4 to dodge
D20 Dungeons - leigh.mcrae
Did a pass on the character sheet giving more space for stuff like skills and spells

Monk
  • Maneuver Training
Druid:
  • Support for Cleric Domains
  • Support Animal Companions
Feats:
  • Improved Natural Armor
  • Improved Natural Attack
Spells:
  • Acid Arrow
  • Aid
  • Glitterdust
  • Hideous Laughter
  • Inflict Light Wounds (Moderate, Serious, Critical)
  • Lullaby
  • Rage
  • Scorching Ray (1 ray only)
  • Sound Burst
  • Touch of Idiocy
D20 Dungeons - leigh.mcrae
Fighter Armor Training ignores medium armor and heavy at 7th for speed
Added some tutorial popups
    Feats
  • Extra Lay on Hands
  • Extra Mercy
  • Weapon Specialization
    Spells
  • Daze Monster
  • Faerie Fire
  • False Life
  • Fog Cloud
  • Heroism
    Hooked up Paladin
  • Aura of Courage Divine Health
  • Lay on Hands
    Hooked up Mercies:
  • Fatigued
  • Shaken
  • Sickened
    Add creatures:
  • Dog
  • Pony (Horse)
D20 Dungeons - leigh.mcrae
Fixed Full-Attack not showing popup and also not ending when hitting enter
Fixed character portrait status icon not going away
Fixed some creatures natural attacks crit on 19
Fixed Monk Still Mind crash
Added some spell effects
Added new Desert Basement dungeon
Added Ranger Combat Styles
Added Loading of save games from the options menu
Hooked up feats: Scorpion Style
D20 Dungeons - leigh.mcrae
Dungeons randomly populate more intelligently
Hooked up arcane spell failure
Added Feats:
  • Arcane Armor Mastery
  • Arcane Armor Training
  • Two-Weapon Defense
Added Demoralize (Intimidate skill)
Large creatures can squeeze into smaller spaces
Added 25 new character portraits<
Added a status icon to the character portrait so you know which characters are dead
Hooked up Summoner's Charm
Fixed Fighter Armor Training crash in character sheet.
Fixed disarm crash on a critical failure.
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