The new update is finally out and it has many new things to offer! Please make sure to give the game your choice in this years steam awards!
Some smaller additions include a revamp to the YeBay station! A future update may include a selling option as well!
Check out Edward's TV set in his shop. It has a little Easter Egg to offer!
I added a skip button for those who wanted to skip the speaking part!
Now to the main part of the update!
In the book store you will find a story about these fellows! The five hillmen! If you finish the quest you will get a special reward!
Gold mining has been implemented into the game!
*Smelt it into ingots by speaking to a smith! *Use the ingots for special crafting or sell them for a higher price in the future!
Gold bars will also have a very important role in the safe house space in future updates!
Below is the full change log. Enjoy the Update and I wish you a happy advent!
November 28th 2021 0.698
Added the Hillmen SideQuest
Added gold mining which gets unlocked in the quest
Added gold selling and buying as well as smelting
Added a dialogue skip button
Exchanged the standard conifer trees with custom pine trees
Added custom palm trees
Added the mine key as buyable option to Fredich's store for a certain prise
Added a new interview in fred radio with Peter Jordanson
Changed the password prompt in computers to show your actual input
Added another song from INTLCMD into the radio playlist called "Westview"
Added items that spawn on the ground in certain environments like coconuts on beaches
Added 2 debug graphics options (cloud& lightmap render), which can be disabled if someone below the minimum specs wants to squeeze the last bits of free vram
Altered the dialogue font to be easier on the eye
Added a little tv easter egg in Athors shop (Credit to Mroczny Gracz for the edit)
Minor revamps to certain pricings on items
Altered some special crafting recipes to include gold as requirement (Examples would be time chips or Edwards laser)
Removed Mim 2.0
Rescaling of the map viewer to make it easier to navigate
Fixed the YeBay system of offering random items
Fixed the radio from not playing during the prologue
Fixed artifacts during playing by removing constant time alignment with radio pieces
Fixed the issue of cars popping up right before you
Fixed other cars physics from enabling only in short range (increased it by the power of 2)
Fixed the lamps description
Fixed getting struck by lightning above the clouds
Fixed the environmental bugs at bardey's coffee place
Fixed the bug in ACT III where in landing on the bridge at the end would not progress the quest
Fixed an issue with the meeting yourself effect not working properly
Fixed weird symbols from appearing in text due to encoding errors
Version 0.696 has made it into the public, here's what's new!
Radios and Stations.
Listen to any of presently three radio stations.
Radio Andrey: The station of the mega city to the west. Moody synth music, 12AM, 1PM, 16PM and 19 PM you got a local news cycle with police reports or local news.
Pine Radio: Always playing the newest jams, though it gets into weird taste during the 2000s. 1-2PM is News Time.
Fred Radio: The best classics aged well... like m a n u r e. You got callers talking and asking about mysteries, theories and all that good stuff at 7AM, 12PM and 8PM along with a interview segment running at 5PM.
You can drop in your own music as well!
Just go to your local installation folder and navigate to "_music". Inside you will find folders according to each radio station and time period. The presently accepted file types are .wav and .ogg files. Enjoy that feature!
Weather Revamp
The weather and corresponding weather effects have received a major revamp!
First and foremost a custom written volumetric cloud renderer :D During storms the clouds sink, covering the sky lane so fly safely! Rain drops are now visible on the floor, and I am planning on giving the cars windshields some appropriate rain effects in the future as well. Thunder strikes are now local. That means, there could be a chance of you getting struck by lightning. But that wouldn't happen likely unless you had some kind of lightning rod ^^
Edward's Sewer adventure is planned to release by the latter half of this month![ Though it still depends on if I get all the recorded voice samples before the set deadline./h1] Click Here to visit the games page.
As per usual here is the full changelog. Enjoy the update! And next update will likely revolve around a new side quest for the old 1500s.
Cheers and God Bless.
October 1st 2021 0.696
Added a new Radio System with dedicated stations, which have their own schedule, between reading yearly news, or answering calls or just playing music
(Custom music can also be inserted into the _Music/Radio/"some station of your choosing" but it has to be either a .ogg or .wav file. So if you got mp3s you have to convert them to ogg first)
Added a zoom option to be able to look better at distant objects
Added St. Andrey as back drop on the western horizon
Added world borders (So people don't go beyond the floating point accuracy getting all wonky)
Added a lightning rod (Idk I guess just for fun, in case you want to be struck by lightning)
A complete revamp of the current weather system
(implemented custom Volumetric Cloud Renderer, new weather and sound effects for rain)
Added lightning strikes during thunder storms, which have a chance of hitting you based on your elevation
Added an Anti Aliasing option
Localized the Thunderous Matters Quest, in order to be translated later on into other languages
Removed Toon Edges for visual bug reasons(at least for now until it is fixed)
Reverted the freelook to its original, where the car would not even out automatically
Refactored and fixed some of the prologues dialogue (Credit to JohnyJames)
Fixed custom ui color from only updating if in questlog
Fixed Sir Atoms and Uranium Recyclers Inventory duplication issues
Fixed the black hole rendering
Fixed more typos (Credit to Mattomo)
Fixed some issues with not being able to drive the car after the viking quest
Fixed the ability of being able to look at the compass while in questlog
Fixed the problem of disabling the sandbox menu if pressing the corresponding button whilst in the searchbar
Fixed a bug withing the BackToThePast quest which would lock the quest from progression
Fixed the issue with citizen not having any dialogues in Future A
Fixed more typos with the thorough help of Mattomo
Fixed some more performance drainers in the code, should give about a 5fps boost to some older machines in certain circumstances p1
Fixed the BaseOfActions Quest from not accepting vintage radios
Hello fellow players. Here are the notes for the latest patches. Enjoy :)
p1 -Fixed The Pirate Bay Map Marker from displaying "Ranger Tower" -Fixed the missing white tunnel exits during the time travel sequence p2 -Fixed the bug where in you could not travel/save or use leviboards after finishing the Vikings quest -Fixed the bug with the door riddles not updating their names when triggering the locks -Fixed the Accordion Man from not approaching -Fixed the Rhogur from not moving at all during the cave sequence -Fixed the player from not getting up from a crouch when wearing a costume -Fixed your inventory from not updating when putting one of your items into the sir atom -Fixed your box from duplicating items when inserting either a cowboy or vintage costume -Fixed the issue where you would not undress your costume if being put into a box p3 -Fixed it so you cannot see your hat sticking through the roof when going into third person mode whilst inside the car -Fixed the slot iteration in the save system. -Fixed the issue with floating chips when picking them up from outside the car -Fixed the issue where the shoot out between westwood and the agent would not continue -Fixed the issue where in the costume would not be worn after loading the game p4 -Fixed the Snack Cake from not being loaded into a game from a save file -Fixed the white screen from not appearing during an explosion -Fixed the crabs from dealing damage after being killed -Fixed the possibility of shooting the epa through the glass window in the lab in 1989 -Adjusted the interior window material to be better visible
A new update is about to be released today onto the public branch. As last time I am going to release the announcement before the update.
Attention I reverted the inventory control scheme back to its old setup. You use numbers [1] - [7] to iterate through the inventory.
Use the scroll wheel to hold your item farther or closer to you.
The Sandbox Mode has been added into the game! You play it by starting a new game and choosing a mode from the select menu!
Buy costumes at your local 6/12! See how people react, or how you look in it by spying out yourself.
Hmm... weird I don't remember this blueprint from the epilogue quest. Most have added and forgot about it...
Work on Edward's sewer adventure goes into the post production phase and voice recordings. It will tell the story of Edward's venture into the sewers as a youngling.
Reverted the inventory control scheme to the old layout by pressing the numbers on the keyboard. Scroll Wheel is back to being the farther/ closer item control.
Added costumes for the player to wear, people react accordingly sometimes. You can see your full costume when looking at your past self.
Added free mode (Basically sandbox, no quests or story, more to be added soon)
Added a secret chip during the epilogue quest, which will lead you to a save house (Don't tell Erathor -Mim)
Added three time line chips to be unlocked (Blueprints hidden inside the save house)
Added auto save and time wipe sliders to control how often they trigger in the gameplay options
Increased the inventory cap and the save slot cap by 2 more slots
Fixed the agents in the Escape Quest in the sewers from popping up in front of you
Fixed some typos for the ACT III "Back to the Past" Quest Description
Fixed rockets shot by turrets in ACT III from following you through time travel
Fixed the suppression field, which block hover cars in the alt future, to function properly
Fixed the bug of dropping an item and scrolling at the same time, causing the inventory from not removing the item from the ui
Fixed the bug where in the player could glitch himself into the car while at the end of ACT I
Thanks to the help of XylanXS & DeloreanDMC_88 and Averie, who have aided me in testing thoroughly, I have spent the last few weeks trying to repair the save system bug, which sometimes overrides your save to auto save
I really hope that we finally solved this problem. In case it does persist, please comment immediately and I will try to get in contact with you as soon as I can.
Again I apologize to anyone who did encounter this bug. It is something that I really try my best to be resolved. And I hope that is :)
This is a list of the last few patches, which have been made public. Enjoy the new updates and stay also tuned for Edward's Sewer Adventure! Wanna find out more about ESA? Follow this link, to the games page on Gamejolt! https://gamejolt.com/games/EdwieSewie/624613
Make sure to always press the red bug button in the pause menu, in case any other bug needs to be resolved. This way you help me the developer in making the game more and more a finished product!
Cheers and God bless -Erathor
p6
Fixed the massive overhead for future players during the CORE section in ACT III. For current players, delete your time story. That will fix it also for you :)
Fixed the floating item issue at the diverting actions quest and during the last stage with the virus chip (Credit goes to Tristan for his reports) p7
Fixed some of the glitches when giving items to npcs during ACT III
Added a 300BC craftable chip after you acquired the chip in ACT III
Fixed the floating items on the table at the beginning of ACT II
Fixed the loss of any item you held before ending ACT I
Fixed the slot from automatically switching to the next item instead of having a free hand after dropping an item p8
Fixed an issue at the last stage quest which would get you booted up in the accelerator tunnel sequence
Increased overall performance due to a change of settings p9
Fixed the bug where the important files would still be displayed in your inventory slot after you gave them to Edward
An adjustment to when Edward tells you to take a step back in the Escape Quest (changed it to "stay behind me")
At last the Save System issue has been rooted out (Credit goes to XylanXS & DeloreanDMC_88 on Discord for aiding me in extensive bug testing and debugging)
Minor Fixes to the Aurora Quest, credit goes to Mattomo for testing
There have been many reports about the save system glitching out every now and again. I am currently figuring out, what the cause of it might be.
Todays patch is going to revolve about this issue, so if the problem persists (the save system being stuck or always saving in auto save) please let me know.
If you lost your save file I am very sorry. If you want I can personally try to reproduce your save file just lemme know in the comments.
p1
Fixed the geography from being replaced by the comic book
Fixed the remote controller from not functioning properly due to the new auto brake feature
Fixed the car from activating hover mode if pressing space when holding the remote controller p2
Increased Mr. Crafties detection range of your items
Fixed the ranger from switching random faces
Fixed a possible out of bounds exception for the inventory (if by a glitch you happen to have more than six items in your inventory at start) p3
Fixed the bug where in you would be able to drop items when entering a password into a computer
Fixed the 3rd person cam for the car, which most often glitches like in the instance of parking the car inside the mechanics shop
Fixed The shilling bag from not transferring your money once used
Money bags now display the (Use Info Tag) p4
Added another condition so that the auto save, so that it cannot save while another save is currently processing
Added a cooldown to the trigger of the Time Events at start, so that everything can load in properly
Fixed some digestible items from displaying a fully green circle even if consumed partially
Fixed the pack of eggs lying on the ground in the store p5
Changes to the workflow of the save system to see if it fixed the present saving problem
New update around the corner! Before it releases I want you to be introduced to the new inventory handling
Use your mouse weel to scroll through the inventory, which has at the moment up to six slots.
Use the [1] and [2] number buttons to move your item farther or closer to you. This means a change in the controls, but as I have seen from other players, you can get accustomed to it pretty quick. Your prior inventory items won't get lost, no worries there.
NOTE: I also increased the rate of auto saving. If your auto save triggers at a sequence or something similar (essentially during important parts of a story or when the black cinematic bars appear, which would break the save normally since sequences don't get saved) please report it to me in the forums so that it can be dealt with it.
Bugs? Eww... Report them by clicking this button! It will redirect you to the steam forums. If anything with the new inventory handling or auto saves seems broken, report it to me as fast as you can say noodletornadoearinfection!
Wanna learn more about pine island and the surrounding geography and lore? Check out the new books in jasons store!
Visit PIne Islands National Reserve! Maybe you'll meet the friendly park ranger.
Work on Edward's Sewer Adventure is approaching the climax of the story. After that comes a phase of voice recording and bug testing, before it gets released onto GameJolt and Itch in the following month or two.
You can already follow the game page here :) https://gamejolt.com/games/EdwieSewie/624613 There have been many more additions with the recent update, but I'll count them down in the change log. Stay tuned for the update to release today!
God bless.
June 30th 2021 0.69 -Revamped the Inventory System (via Mouse Scroll) -Added an option to flip the car if it turns out to flip on its head -Added a Pine Island geography book -Added a park ranger at the pine island reserve to the south east -Added a potential auto hand break if outside the car and the car being parked and not moving (it works best on not too steep hills) -Added a bug report button in the pause menu (redirections you to the steam bug forum) -Holding Items closer or farther is now controlled by the number 1 and 2 buttons -Improvement in color of the ocean water -Localized all Map Markers -AutoSaves are set now to trigger every 15 minutes under the condition that nothing major is happening (be it a sequence, or a dialogue) -The Cinematic Key have to be toggled now in the control menu -Lowered the color intensity in post processing by a slight margin -Fixed the car glitching or flipping after time travel by setting the car a few centimeters higher in the air after reentry -Fixed the brick textures for the sewer base -Fixed the staircase at the school from blocking you -Fixed from being able to jump while crouching -Fixed Car Stop Trigger -Fixed the steering wheel from displaying "Enter Car" if sitting inside -Fixed massive overhead during the "Diverting Actions" quest. (For those who already are in the quest and have lag, I suggest you purge your time story. That should fix it for you) -Fixed more typos -Removed Mim
Here are the patch notes for the last few updates. Enjoy!
p1 -Fixed Jason's little EMP tutorial dialogue from not taking rebound keys into account -Fixed the floating aurora on Pine Island -Fixed a missing space typo for the sell button -Fixed the car from doing back flips if entering the save/load system p2 -Fixed a bug in ACT III where edward would not respond to you in the 1980s in the Back to the past quest -Fixed the camera from glitching if having reloaded from the third person view p3 -Fixed the save system button triggers -Fixed the chair from displaying the "kneel" phrase instead of "sit" p4 -Gave Erombur a jacket -Fixed the gun from being locked when aiming at the training bot -Fixed UI button triggers from not being clickable in the Craft Menu p5 -Fixed a rock from blocking the way in Act III's bunkers -Time Agents have now bandit voices -Made Speechboxes scaled based on distance -Revamped the Ale Item's appearance p6 -Altered the Dude quest, so you can alternatively also give the Dude a stack of twenty crabs -Fixed a few more typos
I wanted to compile a quick list of the bug fixes which were added in previous patches along with some newer additions.
Weirdly enough the gamma/contrast option stopped working, the cause was, that it only got called as a method once when switching to or from psx. But that begs the question, how did it work prior to that, without me changing it.
I suspect Mim to be behind this, what do you guys think?
Enjoy :D
p1 -Added visual hints onto the riddle gates -Increased the shop alarm trigger at the entrance -Adjusted the metallic value -Fixed the newspapers from not spawning in the ACT II future -Fixed the password for the Auroras core room p2 -Fixed the time freeze -Fixed the book store trigger which prevents you from stealing p3 -Fixed the headphones of the com agents from not following the head -Fixed a custom leave computer key binding from leaving the computer mid entering a password -Fixed the game from breaking after inserting a board, that you are riding on, into a box p4 -Fixed a small bug for Michael's Birthday which made Edward disappear -Fixed a few more typos
June 7th 2021 0.685 -Added nice Water Falls above the dam -Added a cave with some hill men above where the dam is, some time in the 1500s -Fixed the Gamma/Contrast Slider in game -Alterations to "The Last Stage" in the dialogue with crimson and the last comic. -Removed Mim for above reasons