we're delighted to announce that the backend migration is now complete! Servers are now back up and you can continue where you left off. We double-checked the saved states during the process and everything should be in place, but in the rare case you find something went missing, let us know! Performance tweaks are in process so you might encounter some issues here in there but we will keep working on the emerging issue
If you took part in the Public Stress Test, don't forget to switch back to the Live version on Steam by right clicking the game and deselecting the Public Stress Test beta branch! We would like to express our gratitude to everyone who helped us testing the new backend. You all were of great help to the team!
Beside restoring the connection to the servers, we also released a patch, containing numerous bug fixes and some other changes. Check out the whole list below!
Patch v2.6.0
Fixed Bugs
Fixed numerous sound issues regarding the music and other sound effects randomly cutting off mid-mission
Fixed an issue where the music would cut off after an in-game video cutscene
Fixed an issue where the Astral Blessing warp anomaly did not work correctly. It now applies the bonus damage only when the player is standing in the blessed area
Fixed an issue where the Maelstrom spell did not have any sound
Fixed an issue where the Warp Energy Redirection mastery for the Extermination spell did not work correctly
Fixed an issue where the Vulnerability mastery for the Maelstrom spell applied Warp vulnerability with an incorrect rate
Fixed an issue where the Enlarged area mastery for the Shockwave spell did not work
Fixed an issue where the Psychic Sequence perk did not stack the cooldown reduction values properly
Fixed an issue where the Psychic Sequence perk did not unlock immediately after completing the criteria for it
Updated spell durations or area values from masteries now correctly reflected on the GUI
Updated the Inferno spell's description
Fixed an issue where the player would lose a random active Psyker blessing when applying blessings at a certain order
Fixed an issue where the "Thunder Hammer of Blindness" and the "Grenade Launcher of Disrespect" had multiple relic enchants on them
Fixed an issue where the Daemonic enchant "Damage from Bleed dot" did not work correctly
Fixed an issue where the Plasma Pistol's Piercing Strike skill could not hit horde enemies
Fixed an issue where the Omnissian Axe Beta's Cleave skill sometimes played an incorrect animation
Fixed an issue where the Radical perk did not give the correct amount of resource regeneration
Fixed an issue where the "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength against Slowed, Shocked, Stunned enemies" enchant did not work
Fixed an issue where the "+10% Damage Bonus for the next attack for every Hit Taken" morality enchant did not work
Fixed an issue where the System Influence column in the Mission Deployment was sorted by system name, not the Influence value
Fixed an issue where the Kastelan Robot(s) did not despawn after the Tech-Adept left the co-op session mid-mission
Fixed an issue where the "Crippling Blows" passive did not work with Psyker spells equipped with "Phase Through" or "Matter Displacement" masteries. You can no longer apply these two masteries at the same time for the same spell
Fixed an issue where the "Sort by Rarity" and "Sort by Level" buttons in the inventory could only sort one way
Added a buff & tooltip for the "Godlike_Minion_Damage_on_kill" enchant
Fixed an issue where the GUI did not show the correct number of maximum Psiloi Vivisectors/Combustors after applying the Mechasapient perk
Fixed an issue where the "Champion of the God Emperor" Crusader Heroic Deed was listed for other classes too
Numerous typo and string fixes in perks, heroic deeds and skilltrees
QoL
Heroic Deeds and Perks now exactly state the amounts needed to unlock them
Constructs are now teleported near the Tech-Adept if their distance gets too high or a cutscene is triggered
Suppression Damage Reduction's maximum value is now stated on the character page
The numbers are now colored everywhere in perk descriptions and passive skill descriptions
Added a "Reset to defaults" option to every tab in the Options menu, which resets only that specific tab's settings to the defaults
Balance
The Omnissian Axe Beta's Single Strike skill now has a Giant Killer tag
From now on all warp anomalies have an effect to all Psykers in the party (malevolent and benevolent too)
You might have read our previous announcement that our team is going to transfer our backend to a new backend service starting from today. As a side effect, the servers have been taken offline this morning as any further action/progress would be lost after the successful transfer.
According to our plans the maintenance will end within 72 hours with the new service up and running but in case of any emerging technical issue this period might be prolonged to ensure a stable connection.
Any news about the restored connection will be announced on all channels!
the time has come - we have opened our Public Test Realm for the new backend service that we will transfer to on August 1. (More info can be found here)
For this phase, we need your help to stress-test the new backend for PC. You can access it in the following way:
For now, everyone will start with a clean slate, fresh accounts. This will of course NOT be the case on the live transfer, everyone will retain their old characters, etc.
The backend functionality should be the same as the live version of the game. However, it is running on a temporary location, so it will be speedier in the future. But for now, expect some delay when shopping or opening lootboxes.
We are monitoring player activity constantly, and we will work on backend services on the run. This will require no client updates.
We encourage everyone to play co-op.
This test backend will be available until August 1, when the real deal (the live transfer) takes place.
If you find something noteworthy or want to share it with us:
Use our Discord, and within it, the #backendtesting channel ONLY.
Only post required and important information in this channel. Spamming, and off-topic will not be tolerated.
Always post your ingame account name when reporting issues, this is a must.
If necessary, post image links or attach any additional material that helps us in tackling the issue.
This marks an important step in the development of Inquisitor, as we want to ensure a stable future for the game. Of course, your deeds will be remembered - and rewarded in the game.
Inquisitor PC servers will be unavailable for approximately 72 hours from August 1 due to Backend Server Migration
Inquisitors,
in order to migrate the game's current backend systems to AWS (Amazon Web Services), we will be doing an extended PC maintenance starting on August 1. The exact server shutdown time will be announced at a later date. We have to migrate our backend services not only because it is a task born out of necessity (since our old provider is being shut down), but for practical reasons as well. We aim to solve many recurring issues by having our own backend system developed for the current form of Inquisitor, including item loss and disconnections.
The migration will last for approximately 72 hours. If all goes well, servers will be back up before the 72 hour window, so make sure to check our socials and forums often during maintenance. Please note that
INQUISITOR PC SERVERS WILL BE UNAVAILABLE DURING THIS TIME.
Once the migration is done, you will be able to continue exactly where you left off, with all your gear and stashed items intact, so that you can lay waste on heretics all over the Sector.
To make sure that the new backend system is stable under all circumstances, a Public Stress Test will also be held later this July. We'd like to ask everyone to log in during this phase if possible so that we can ensure a more stable experience once the change is applied to live servers. Details on how to connect to the Public Stress Test will be announced later this week.
As we understand that this is rather unexpected, we'd like to offer some insight into the details as to why it is happening. The main reason behind the change is that our current server provider (GameSparks) will be sunset and won't be operational in the future. We looked into many opportunities and decided that migrating to AWS is the best choice for us thanks to its high quality server services, as well as due to its stability and longevity. We want to make sure that the game is live for a long time still, that's why we're committed to delivering frequent updates, as well as the upcoming Sororitas DLC with an entirely new class. And now that we're on this topic - the new class DLC is coming along according to plan - this migration will not affect this timeline whatsoever. We know how frustrating it can be to have this much downtime during an ongoing season, but we will do our best to make sure that the migration is completed in as little time as possible.
We'd like to thank you all for your understanding and support. If you have any questions regarding this process, don't hesitate to leave a comment. We'll try to get back on every topic as soon as possible.
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.5
Fixed Bugs
Fixed a bug that prevented Psyker masteries from working properly
Fixed a bug that prevented Scryer Psyker rune setups from being saved
Reworked the Symbiosis mastery to work like an actual aura in Multiplayer. Players within the Aura Radius will receive the effects and visuals of the Psyker Blessings
Fixed a bug that reset the Cortex Fragment cap when accepting Glory rewards
Fixed an issue where the Divine Shot's Enhanced Effect mastery gave incorrect amounts of damage
Fixed an issue where the Foreboding's Enhanced Effect mastery gave incorrect amounts of damage
Fixed an issue where the Haemorrhage's Enhanced Effect mastery gave no damage
Fixed an issue where the Telekine Dome power did not have a buff icon, when activated
Fixed the Unburdened Heroic Deed
Fixed a bug that prevented players from interacting with turrets, etc. after placing mines around them
Fixed a Tech-Adept crash on the Crafting panel that was related to Psalm-Codes
Fixed a Chest interact issue on an Open World mission
Removed Plasma Cannon from the Conduit's Resonance item's pool
Balance
Separated Cortex Fragment gathering between Seasonal and Non-Seasonal accounts
QoL
Intels now also stack by 100
Fixed the formatting and description of several Psychic Powers
Applying masteries to Psyker Blessings now correctly updates the power and buff descriptions
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.4
Inquisitors,
the Season of Judgement is here!
The Emperor’s light has fallen on the Caligari Sector, guiding the hands of His servants as they deliver His Judgement onto the enemies of the Imperium. Grab your weapon, eliminate heretics as designated by His will, retrieve lost Relics of the Ecclesiarchy and receive your Shards of Grace as reward!
A full overview of the features of Inquisitor's 5th Season can be found in the Compendium - make sure to check it out to see the new mechanics, objectives and other things.
Season of Judgement - Basic mechanics
The Emperor's Judgement courses through the Player. This is a buff that grants Movement Speed, and Bonus Damage. It can stack up to 100
While this buff is active, players will mark nearby enemies with Bolts of Judgement
Upon hitting Marked enemies, players will release various Holy spells that stun or damage monsters
Killing Marked enemies grants stacks of Emperor's Judgement
If Marked Enemies are not killed in time, they gain Mark of Heresy, which increases their damage by 30% and movement speed by 50%
Seasonal Missions
Killing enough Marked enemies will eventually also spawn Seasonal Missions. Each spawned mission has a 20% chance to become a special Boss mission.
2 new Seasonal Bosses added: Deathshroud Terminator and Nurgle Blighthauler
Seasonal Bosses drop Seasonal Clues - bits of lore hinting towards something new coming…
If the player chooses not to do the Seasonal Mission, killing more Marked enemies will reroll the mission, and increase its difficulty. Plus, the chance for a Boss mission increases by 10%
Major Changes
Redesigned the Mission GUI and all the Objective widgets entirely
We have switched our Dedicated Server host from Playfab to AWS. All systems are up and running by now, multiplayer experience should be more performance-optimized, and when demand is higher, new servers are created automatically.
The next step will be the transferring of our backend systems entirely. This will happen sometime during the Season and will take about 2 days.
Fixed Bugs
Fixed an issue where sometimes players did not receive any Morality items from caches, when Morality items should have dropped
Fixed an issue where the +20% execution duration in the Execution skill tree did not stack properly
Fixed an issue where the Eviscerate skill of the Chainsword was too quiet
Fixed an issue where using the Mitigator inoculator component blocked certain dot-based affixes and passives from applying
Fixed an issue where the "Suffer damage from using Psychic skills" ancient relic enchant did not work
Removed the two unusable spell slots from one handed psyker blades to avoid confusion
Fixed a graphics bug that caused character stuttering on higher framerates
Various minor map fixes
Various typo fixes in strings
Balance
Removed the Tech-Adept's Module Inventory tab. Instead, all classes received a fresh, regular inventory tab
Reworked the Datahunt and Secure the Artifact Game Modes. Players no longer need to hold down the interact button. Instead, they only have to interact with the game object once, then stay within a radius to charge the progress bar. The more players are within the radius, the faster the objective will be finished.
Tweaked the Heavy Bolter's skills and mechanics
Tweaked the Heavy Flamer's skills and mechanics
Tweaked the Melta Gun and the Multi-Melta
Several new weapon effects added for the Heavy Flamer, Heavy Bolter, Melta Gun, and the Multi-Melta
Unique consumables such as Litany of Serendipity, Ultimate Fortune, etc. now last for 1 mission instead of 3 or 5. The price and the dropped amount of these items is adjusted accordingly. This should allow players to budget these consumables more effectively
All consumables now stack to 100 (up from 20)
Unlocked 43 Relic Enchants from Season 1, 2, and 3 for general use
To compensate for the increased enchant pool, added a new component to the Forge Efficiency tech tree improvement - it now reduces Relic enchant reroll cost by 15%
Unlocked Archeotech Shards from Season 1, 2, and 3 for general use
The Season 1 Burn effect, Inferno, has been converted to a regular Burn DoT. All Inferno Enchants now work with Burn effects
The "Enrage token on Inferno" and "Berserk token on Inferno" enchants had their values reduced from 40% to 5%
Added 3 new Enchants to trigger Thunderbolt of Authority upon dealing hits, taking hits, and using the Inoculator. These are Primary enchants
The Thunderbolt of Authority had its damage multiplier reduced from 50 to 40
Tweaked the Damage Reflect property of Warzone/Tarot missions and the Howling Banshee Elite. Previously this modifier bypassed several defensive mechanisms, allowing for accidental one-shots
The "Bonus Damage % against Chaos Daemons" enchant can now be rolled for all classes
Elite and Villain enemies now have Green Suppression upon being loaded into Missions
Fixed the damage output of the grenades thrown by the Sorcerer Warpmaster and other villains
Added an indicator effect for the mine placement of the Chaos Chosen
Fixed an issue where the DoT immunity component of the inoculator was not working properly
The Warp Nova being cast from various enchants now origins from the monster struck
Added a warning effect for the Toxicrene's Toxic Lash skill
Removed the Curse spell from Villain enemies
Tweaked various Villain enemies' stats
Tweaked Vulnerabilities:
Increased damage modifiers of Fleshbane tag from 30% to 50%
Duration refreshes upon applying a new Stack
Armor Breaking: Duration reduced from 10s to 5s
Vulnerabilities: Duration reduced from 5s to 3s
Removed the DoT component from the Tarantula Flamer Turret's Flamer Shot
All DoTs now have the Debuff tag
QoL
Added a custom message when the player attempts to move another item to a full Stasis Casket
Upon completing a challenge the reward window now states which challenge the player completed
Time flies so fast. It's been a year since Games Workshop's annual Warhammer Skull Fest and following on this tradition, The Skulls for the Skull Throne is back again. To honor this, from June 1 to June 8, a weeklong in-game event is now also active in Warhammer 40,000: Inquisitor.
This is a great time for newcomers as well, because we have some great discounts during the event:
Warhammer 40,000: Inquisitor - Martyr - 75% off Warhammer 40,000: Inquisitor - Prophecy - 75% off Warhammer 40,000: Inquisitor - Martyr Complete Collection - 75% off Warhammer 40,000: Inquisitor - Martyr DLCs - up to 75% off
Join our ranks and hunt down the Skull Procurators in the name of the Emperor or just take a look around Steam and Games Workshop's amazing catalogue of games: https://store.steampowered.com/sale/skulls/
The Skulls for the Skull Throne
Your combined efforts to gather data on the vile Archenemy agents known as "Skull Procurators" last year, has borne fruit. The collected information enabled us to identify such monstrosities more easily but that yielded a dreadful revelation. There are far more of them than we ever thought, hiding dormant amongst the vast heretical filth, apparently waiting for the right time to activate.
Fortunately, with the new data we now have the means to preemptively strike at them. All available Throne agents are hereby issued a specialist Autosanguine Inoculator. Its blood-augmentation properties both provide the means to identify dormant Skull Procurators and enhance the bearer’s ability to fight them.
It is our sanctified duty to seek out and eradicate every one of these abominations.
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.3
New event: Tainted VoidZone
It has been two centuries since the infamous Battle of Malesh Epsilon ended in disaster. The battle site itself remains lost to the Warp but hundreds of floating wrecks from the battle have reappeared on the outskirts of an important Imperial star system. Initial augury has confirmed the presence of both heretic survivors and daemonic entities, making the wrecks an Alpha-level threat.
At the same time, it is also true that we know very little about what exactly happened during the Malesh Epsilon Heresy and this opportunity may provide us with answers. The Caligari Conclave has therefore decreed that a Mass Investigation operation is to be conducted before the scheduled eradication fleet arrives.
All Throne agents are hereby summoned to participate.
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.1
New
Added a "Back to Sector View" button to the Starmap Action bar to prevent any further system stuck issues
Hovering over the level of the mission will now display a tooltip with the Mission modifier percentages
Balance
Removed a limitation on 30+ new Ancient items that could be acquired only from lootboxes but can drop now in missions as well
Ordos reputation points have been made account-based
Cortext Fragments cannot be picked up from the ground any longer but players now automatically collect them. The pieces appear directly in their inventories
From now on, at most two Tarot hazards can get applied onto a mission which grant any Armour bonus to all enemy units in the given mission. Moreover, we capped the Heavy Armour to 80 and even stacked hazards cannot exceed this limit
Developer comment: Heavy Armoured enemy units could give a hard time to players as they were pratically invulnerable to most kind of damages and only weapon skills with Armour Piercing tags could hurt them. With the changes above it will still provide a great challenge but with less trouble and all kinds of weapons can be used to eliminate the enemy
The VIP cannot be killed in Hot Pursuit missions any longer
Developer comment: The VIP could be unintentionally killed with ease which could hinder the progress of the players in Void Crusades
Rebalanced the number of spawning enemy units under Warp Heat as they spawned too frequently. Their HP will diminish over time as well
Rebalanced the Warp Surge (triangle-shaped) anomaly which causes less damage and ends sooner now
Intel items can be used now only after completing the Relay Station campaign mission to avoid any stuck problem
Fixed bugs
Fixed a bug where ground effects (fire, poison smoke) would apply DoTs in an incorrect pace
Removed all Construct weapon module remnants (blueprints, newly crafted items) from the game which could cause both character error problems and misunderstanding since the mechanism behind them was already removed
Fixed the Warp Nova enchants which could stun lock the players' characters
The tooltips of the Empyrean Stashes were corrected as they falsely indicated better loot chances than the stashes actually granted
Corrected the in-game description of the Aegis Psalm as it was not in line with the description in the compendium
Fixed the Taunt voices so they will play properly in 2D
Fixed an issue where Emyprean Keys could go into the negative making the keys unusable
Up till now, if a class-specific item's enchants were modified with a different class then enchants of the given class could also roll onto the item. This is no longer possible
Developer comment: For example, the Tech-Adept could roll a Construct-related enchant onto an Exitus Rifle which can only be used by the Assassin class.
Fixed the Concentrated Beam Tech-Adept passive skill which applies Heat vulnerability in Co-Op now as well
Fixed the Radium Coated Bullets Tech-Adept passive skill which applies Posion in Co-Op now as well
Fixed an issue where the Seasonal effects could hinder the completion of the Psychic Retribution Heroic Deed
Fixed the Combat Psyker Heroic Deed so it will count only the weapon skills
Fixed the Imperious Devastation so it will count only the Psychic Powers
Fixed an issue where the resources spent on crafting or modifying Construct modules didn't get deducted immediately but only after a mission was completed
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.1
Balance
Added additional loot to the Empyrean Elite's loot table when it drops items for players below level 35 to compensate for the lack of Void Crusade access
Slightly reduced the frequency of Caligari Credit drops from destructible objects
From now on, Morality items will not drop if the character's level is below 50
Buffed the enchant values of the Empyrean Sight Sniper Rifle from 25%/5% to 50%/15%
The Empyrean Slaughter buff on Purge missions now lasts for 15 seconds, up from 3
Fixed Bugs
Fixed an issue where some seasonal enchants did not roll on items
Fixed an issue where the Wandering Servoskull could be killed while it was teleporting out, resulting in receiving both the failed/success video messages
Fixed some seasonal enchant descriptions appearing incorrectly
Construct kills now properly trigger the Empyrean Slaughter buff on Purge missions
Fixed some seasonal maps from the previous season still appearing on the starmap
Constructs are now properly triggering Killstreak bonuses as well as receiving their respective Killstreak buffs
Fixed a bug with the Angel of Death Killstreak bonus as it could be triggered too frequently
The Concentrated Beams passive skill of the Psiloi Combustor now properly works in Multiplayer
Constructs' stats are now properly displayed in Multiplayer