Today's update should improve the game's framerate on larger maps in particular that some users were experiencing. If you had a laggy framerate in the late-game, check it out now and let us know if it's an improvement!
There's also a couple of balancing changes, and a number of fixes to cases where you could get stuck in some maps. Those were fixed based on your Bug Reports, which are very helpful as they include your savegame and log files when you send them in-game. So thanks, and keep them coming!
Changes
The Anthropologist's Standing bonus is now more linear
Status "Disguised Scent" will disappear after combat so it can only be used to ambush once
Added support for DualSense (PS5) controller
Added new sounds for dice boosting, mole attacks, portals and golden seals
Sinking shrine should not be revealed while traveling on turtle ferry
Characters in active Nagual form can't use combat dice from equipped items anymore
Fame Bonuses for items are now rounded correctly
Bug Fixes
Improved performance on large maps
Fixed location markers not showing sometimes
Fixed important zones like Malin's Tracks or Village Quest Enemies being spawned on hazards like Fire or Fog
Fixed case where lava would collapse and block of your only route to the objective if that route included fog tiles
Fixed desert storm stopping travel when it did nothing
Fixed issues where returning to the map while in a desert storm could show a black screen instead of the map
Fixed Lost Explorer's Treasure Map sometimes saying the treasure is where another location is, but it isn't
Fixed the game getting into a broken state if you Abandon or Save&Exit during a dice roll or combat attack
Fixed Therapy Paddles being used up when action is cancelled
Fixed "Cursed" status having no effect
Fixed issue where nature rest event "Dancing with trek members" wouldn't progress properly
Fixed enemy groups consisting of just two Native Scouts doing a pointless double vulnerability attack
Fixed untranslated text when using Altar
Fixed incorrect text displayed at the start of combat when fighting some boss enemies
Fixed still having the Key Staff in your inventory if you let the Natives take it at the end of Act 4 Part 3
Fixed Herder village enter event (with the cow licking) not working when you have noone else in your party
Fixed Flood aftermath curse following you to the next island on a multi-part expedition
Fixed corgis being too distracted by recent things like battles and deaths to dig properly
Fixed baby animals that grow up not showing their character info when you get the option to recruit them
Fixed capacity changes not being reflected properly in the Manage Trek inventory display
Fixed dice added by Ornamental Revolver not getting a bonus from the British Soldier's Marksman Buff
Fixed dice rerolled by other abilities not rollilng in the correct area
Fixed losing standing on subsequent Islands if you didn't complete a "Deliver gift" village quest
Today's patch has includes a change to the Cartography ability that's shared by the Cartographer and Seeker. We love the Cartography playstyle that revolves around exploring the entire map using items like the Sextant and Theodolite - but both our internal stats and your feedback showed that the fame you could get from the maps created was significantly higher than that for the other Leader classes. Those classes now should be more in line with the fame-generating abilities of the other class-specific abilities.
There are also a number of bug fixes in this update, including a fix for bad performance that some players experienced on larger maps. We've also fixed a few issues where important locations could only be reached via the fog, which was often pretty unfair, as well as a number of problems when using a Gamepad. Check out the full patch notes below. Keep your bug reports coming as always, using the Bug Report button in the Settings menu - thanks!
And finally, in case you missed it, we recently updated the CE2 FAQ with some answers for the common questions about the state of the game and our plans for the future - check it out on the Steam forums.
Changes
Significantly reduced the Fame increase for Cartography at higher levels to bring the Cartographer and Seeker more in line with the Fame generation potential of other explorers
Slightly reduced the Fame bonus from the Seeker's Cartography ability relative to the cartographer's, to differentiate them more
Reduced the amount of items for sale in the Shady Dealer's initial sale, to make it prohibitively expensive to get a full set of equipment so early in the game
The game will now load the backup savegames that it creates automatically if there's no non-backup savegame for that slot
Finding the ship in Act 3 part 3 now uses the Compass instead of Gimbal so you can find it eventually
Fighting Salamanders in Act 3 Part 2 now grants standing with the Moles, rather than reducing it
Added sounds for cooking raw fish and quail
Made Totem Stick description slightly more explicit about what it does.
Bug Fixes
Fixed bad performance on the map in large maps and in particular Act 3 Part 3
Fixed combat abilities that heal not working on mounted characters
Fixed Malin's Tracks spawning in a place that's only accessable via fog in Act 2 Part 1
Fixed "Regeneration" & "Blessing of Healing" statuses not properly preventing Infection as described
Fixed Treasure locations being able to spawn in locations that are only reachable via Fog
Fixed getting double post-combat XP/standing/sanity after fighting Lava Crocodiles
Fixed sandstorm shrine aftermaths looping the event multiple times
Fixed Raider of Tombs perk not revealing Desert Tombs
Fixed party count not being displayed after rescuing a frozen person in a Cave
Fixed dismissing tutorials with controller also progressing narrator box with the same input
Fixed Fog Burn Scrolls not working correctly in Act 4 Part 3
Fixed item infoboxes being hidden sometimes in Barter
Fixed Angry Natives spawning and then immediately despawning after stealing the Great Crystal in Act 3 Part 1
Fixed single pixel line glitch sometimes flickering in background during cam transitions
Fixed bats having wet feet while flying
Fixed Tarred status showing during Triumph
Fixed some terrain effects that come from items like the Transporter or Tide Wand playing again every time you return to the map
Fixed display for claiming Club Competition rewards showing your current number of tickets instead of the number of tickets rewarded
Fixed Machete not correctly cutting down some Prehistoric Jungle
Fixed Ship Storage items appearing later in multi-part expeditions when they shouldn't, if you saved & reloaded during the first part
Fixed inconsistent rules for corgi digging
Fixed nothing being selected in some Barter screens when using controller if you had a Roma Trader in the party
Fixed missing hand pointers when using controller at the Hatter
Fixed map colours being saturated when returning from an event with a dice challenge and using controller
Fixed losing map focus after using Weather Balloons with controller
If you were affected by the issue where you got a "Your Trek Perished" game-over screen after a successful combat, you might be able to restore a backup savegame from before the combat and continue your campaign. Check out your savegame folder at "C:/Users/<username>/AppData/LocalLow/Maschinen-Mensch/Curious Expedition 2/user" (replacing <username> with your windows username). You should see some files that end with the '.bak' extension - remove that extension and load the savegame, it should be from before the combat. Our apologies to anyone affected!
Bug Fixes
Fixed getting a gameover screen after using an ability in combat that targets all allies and applies a buff, while mounted
Blocked the village rest council funeral event from firing while you have a village-related quest
Probably the biggest change for today's patch is that the loyalty loss that you get when dismissing a character during an expedition no longer happens if the character being dismissed was only recently recruited. Hopefully this should prevent the frustration when you recruit more characters than you can have and are forced to dismiss one - now you can always dismiss the most recently recruited and not suffer the rest of your party being rather upset.
Other than that, we've hopefully fixed the remaining issues with mounting characters in combat, and some issues that prevented you from completing certain expeditions sometimes. Check out the full change list below - and thanks as always for your bug reports, they're very helpful: keep them coming with the bug reporting button in the settings menu in-game.
Changes
Disabled loyalty loss when dismissing recently recruited characters
Finding the ship in Act 3 part 3 now uses the Gimbal instead of Compass
Changes in 'Jungle Explorer' perk to affect more tiles
Increased range of some geo machine effects
Combat Buffs that come from statuses & items can't be removed during combat (eg from "The Undoing")
When mounted, Combat Buffs only are applied to the mount. But buffs on the mount that affect damage also apply to the rider (so you can still have your leader affected by strength/weakness)
Unkillable characters such as Malin will no longer be affected by the 'Jungle Rot'
Plateau "Climb Cost" display in the infobox shows the cost as modified by perks like "Climber"
You may now have multiple Nagual trek members
You can't cleanse Naguals while they are in animal form
Added more Malin specific music tracks to the game
Bug Fixes
Fixed locations not being destroyed by aftermaths sometimes
Fixed yes/no buttons losing focus with controller sometimes
Fixed sealed pyramid not being openable in some expeditions
Fixed "Covered in Tar" not being removed when resting at Missions
Fixed weapon burial spot being only reachable via fog sometimes
Fixed some items/locations affecting multiple tiles did not work properly with controller
Fixed barter screen not having anything selected sometimes when using controller
Fixed not being able to buy hats with controller
Fixed issues with fighting a mummy at the waterfall
Fixed curses not being removed at the end of an expedition
Fixed Rival zone being added multiple times in Act 3 Part 1
Fixed certain aftermaths having no effect at Sinking Shrines
Fixed sandworm's "Getting Hungry" vulnerability not being active during the player's turn
Fixed cartography checklist displaying 100% complete when it wasn't 100%
Fixed Escort Shaman quest not properly revealing the target location
Fixed tutorial not progressing if you don't have the recruited native in your party somehow
Fixed water/lava rivers sometimes not spawning
Fixed sound on theodolite item
Fixed missing narrator text box in wandering native reveal random tribe trait event
Fixed event in Act 3 Part 2 ending abruptly when talking with the ruler
Fixed ugly placement of camp on the beach
Fixed untranslated text for "Bonded With Human" status
Fixed visual issues with Rainbow Orchid goal location in Caverns
Fixed being able to use Tinker Box without a Tinkerer in your party
Fixed incorrect dice being added when you get dismounted in combat
Fixed leader not getting HUD when mount is Engulfed by sandworm
Fixed Club Competition scores not fitting in their boxes
Fixed ghost not looking like a ghost at burial ground sometimes
Fixed Jules Verne's "Take Notes" combat action not having a proper description when considering to take him in the Tavern
Fixed not being able to click on a selected dice to cancel it in combat
Fixed long pause before Moles with Magma Throwers attack
Fixed Gimbal not animating when at the maximum detectable distance
Fixed sealed pyramid expeditions generating very small maps in normal/hard difficulty (those should be easy mode only)
Fixed Lux Labs upgrade screen not properly progressing if you enter the Options menu during the upgrade animation
Fixed not being able to cancel out of the Club Shop tutorial if you don't want to (or can't) buy anything
Fixed Iron Man achievement being awarded incorrectly
Fixed Rope's "Lasso" ability being boostable with no effect (it's now not boostable)
Fixed the warning visual that a tile is about to become lava as part of a Magma River being prematurely removed
Fixed being able to manage Wong Fei-hung's equipment
Fixed not getting Loot after combat if you click too fast
Fixed some shrine aftermaths following you to the next Island or Expedition
Fixed being able to use Therapy Paddles on characters with no loyalty
Fixed tiles created by Tide Wand not showing their name or cost in their infobox
Fixed Shamans wanting to be taken to sinking Shrines sometimes
Fixed Academy Master not creating scrolls if you hadn't levelled up Taishi enough yet
Fixed wandering natives should not randomly reveal sinking shrines anymore
Fixed characters looking in wrong direction during prey tracking
Fixed bugs in mole first rest event, adding a new recruit and adjusted the standing loss
Fixed free ruler visit in Act 1A not triggering under certain conditions
Fixed wrong character replacement during Nagual shape shifting
Lunar New Year 2021 is starting on Friday, and in terms of the Chinese zodiac animal it's going to be the Year of the Ox. When we found out about this a while ago we immediately knew this would be a fantastic opportunity for a special hat reward for this week's Club Competition. So here it is, the Heavenly Ox (which is actually more of a mask than a hat):
Club Competition FAQ
Is this hat providing any advantages while playing the game? No, all hats which are rewarded as part of the weekly Club Competition are purely cosmetic, they don't affect your in-game abilities in any way.
When is this Club Competition running? The Club Competition has already started and will end on February 16th at 11am CET.
What is the goal of the current Club Competition? The goal is to find baby dinosaurs. Go on expeditions and look out for dinosaur eggs, carry the eggs around and wait until they hatch. Any newborn baby dinosaur will get your club a point once you finish the expedition. While the prehistoric islands which are unlocked in 1889 most certainly have some dinosaur eggs to find, there is also a chance to find them elsewhere in the game.
What do I have to do in order to win the hat? First of all, in order to participate you need to visit the Royal Avalon Society or the Taishi Academy in Paris and select Join Competition. This option will only be unlocked after completing Act I and reaching the year 1887 in the game for the first time. Once the Club Competition ends, if the Explorer Club you joined is the one that has found the most baby dinosaurs, you will automatically receive the hat.
What happens if the Explorer Club I joined doesn't win the competition? As long as you joined the Club Competition and found at least 1 baby dinosaur, you will be able to purchase the hat (in exchange for 20 tickets) until February 23rd at 11am CET. After this date, you will not be able to purchase the hat anymore.
Can I switch to a different Explorer Club while the Club Competition is running? No, once you joined one of the Explorer Clubs for the Club Competition, you won't be able to switch to a different Explorer Club until the competition has ended.
Just a small update today to fix some issues where Shrine aftermaths would totally ruin the expedition (though maybe it's a good idea to plan ahead when daring to anger the gods...?)
Fixed issue where flood aftermaths often wouldn't sweep you away to a new tile, leaving you stuck either on the water or somewhere else unreachable
Fixed issue where aftermaths that move you to a new tile (eg flood, chasm) would often place you somewhere unreachable. Now they always place you somewhere that you can at least reach the ship again
Today's update fixes quite a lot of issues and makes a few small tweaks to improve game balance. Thanks as always for your bug reports - keep them coming using the Bug Report button in the options menu!
Steam Community Items are also now live! Trading Cards should be in your inventory already if you’ve played long enough, and we have point shop items available too, including animated stickers: https://store.steampowered.com/points/shop/app/1040230/
Changes
Some harder enemies or enemy groups now show up slightly later in the campaign
When you agree to let a Pacifist tribe bury your weapons, you now get an objective to dig them up
Shrine aftermaths now ignore fog when checking that important locations are still reachable
Made the fog move slower in Act 3 Part 3
The Street Rat now adds a bonus challenge dice at level 1
The Shady Dealer now always has a saddle for sale
Using Annie Oakley's Sharpshooter on Elephants will now anger them
Temporary Statuses from Shrine Carvings now last for the entire expedition
The Lodestone item now also increases the Gimbal range as well as Compass accuracy
Bug Fixes
Fixed not being able to dismiss or promote characters immediately after some events (like using the Ferry)
Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "Extra Character" status
Fixed getting sanity events after a long travel (eg via Ferry)
Fixed certain zero-sanity events not firing when they should
Fixed certain sanity/rest events happening when they shouldn't due to low standing
Fixed getting double XP/standing changes after combat sometimes
Fixed hunt master sometimes removing the wrong zone
Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free 1 HP)
Fixed the cave sometimes not spawning at the end of Act 2 Island 1
Fixed some expeditions being impossible once you got to -10 standing
Fixed treasure maps being hidden by the objective display
Fixed not being able to use the Booby Trap against angry natives
Fixed the Festering Bite being applied even when the attack is fully blocked
Fixed the Practical Botany removing Needle Plants from the map
Fixed Rubberised Waders having an effect when not equipped
Fixed Improved Treasure not correcting giving extra treasure at levels 7 and 8
Fixed the Kongming fan not correctly granting bonus understanding dice in the Missing Missionary expedition
Fixed inconsistent challenge dice bonuses from certain characters and items
Fixed Iron Man achievement being awarded incorrectly
Fixed missing narrator text in various events
Fixed gaps in the Mysterious Fog once it spreads onto land
Fixed mounted characters being cut in half during triumph
Fixed Made Corgi and Hunting Dog bonus dice not being consistent with their tooltips
Fixed item infobox not updating when the item under the mouse cursor changes
Fixed various visual issues with drylands landscape during events
Fixed visual issues with fire visual effects in combat
Fixed some rounding errors when displaying percentages
Fixed issues with teleporting when mounting/dismounting in Paris
Fixed the bug report window changing size while typing in it
Fixed triumphal crowd having a big gap at the start of the Triumph scene
Fixed enemy glossary overlapping their action preview in combat
Fixed incorrect font usage for some numbers in non-latin languages
Fixed Korean Kinetography summary containing "$val"
Fixed other ferry stations sometimes not being revealed automatically when you find the first one
Fixed enemy sailors using retaliation on their allies instead of themselves
Fixed moonwalking characters
Fixed club competition scores not fitting in their boxes
Fixed missing animation for the Vulture ability "Caw of Doom"
Fixed sometimes getting stuck on a black screen after a dice roll in the tavern before an expedition
Fixed animals speaking sometimes when you're not insane
Fixed mounted pack animals not granting extra dice in combat if you are overburdened
Fixed Shady Trader hub location text being wrong in French
Fixed incorrect value of Oryx Leather
Various fixes and improvements to the Escort Shaman quest
Fixed Pteranodon Skull not correctly receiving its Taxonomy fame bonus
Fixed some ship-rest events not properly resting
Fixed for incorrect Korean translation of British Soldier's perk
Fixed fog shrine aftermath not properly triggering as much fog as intended
Fixed cavern tiles with Bioluminscent Flies incorrectly hiding the trek
Fixed the Monolith location overlapping some trees
Fixed equipped item cooldown not being visible in combat
Fixed missing controller pointer in Club Shops
Fixed being taken to the wrong location when the villagers help you kill the monster in Act 4 Part 2
Fixed the standing markers on the barter bar being missing when going to Trade in the village a second time
Fixed some events not happening when entering a tile while using the Chronometer
Fixed the Standing display not being shown during various first contact events
Fixed the Mole Tinkerer recruit not getting the Tinker Box in some situations
Fixed issue in the tutorial where Malin would not dance when she should
Fixed first contact event where you help the natives hunt not working if you don't have any other humans in the party
Fixed issue where explorer would try and mount both an animal and sit on a crate at the same time
Fixed visual issues in stone circles in cavern biomes
Fixed issue where the game wouldn't start if there was an error downloading/applying Club Competition data
Fixed the fruit-picking first-contact event happening in Caverns where there is no fruit to pick
Fixed being able to enter the Manage Trek screen while it should be disabled when using a Monolith
Fixed teleporting cows in some native villages
Fixed some statuses not being properly removed if you abandon the expedition
Fixed some items not being properly added after you abandon an expedition
Fixed Kinetographer getting extra film in each part of a multi-part expedition
Fixed Famous Explorer equipment being removed if you agree to bury weapons in a Pacifist village
Fixed characters being able to become a Nagual in the tutorial
Fixed tavern recruits changing if you back out of confirming them
Fixed multiple Continue buttons when convincing Moles not to fight in Act 4 Part 1
Cancelling buying the salamander prince no longer sends you back to the map
Annie Oakley's Sharpshooter can no longer target neutral zones
Fixed Name-No-Match-Flags when entering village with a man/woman friendship
Here are the notes for the first small patch after launching Version 1.0! A big welcome to all the new players that have started playing since then - and thanks to everyone who's submitted bug reports.
We'll continue to fix bugs in the coming days and weeks - you can report a bug in-game from the options menu (just hit Esc and you should see the button). That's the best way to let us know about any issues you're having as we automatically get your savedata and log files, which is very helpful when it comes to investigating the issue.
Here are today's fixes:
Fixed tutorial sometimes not properly progressing after triggering the Ancient Machine
Fixed sometimes not being able to meet village leader in Act 2 Part 1
Fixed the Anthropological Studies item losing its fame when you save and reload the game
Fixed Quack Doctor's buffs not working on the Herbalist (and other buffs against immune characters)
Fixed shipwreck ghosts not counting for Meet Ghosts achievement
Fixed double 'Continue' action when meeting thirsty wandering natives
Fixed some incorrect "Exquisite" treasure fame values
Fixed being able to not ask the wandering natives in Act 1 Part 1 where the village is
Fixed party sometimes moonwalking into villages on first contact
Fixed shaman ritual not taking any days
Added info about Magnetic Mountains effect to their infobox
Congratulation to all Lux Labs explorers for winning the competition! You can now go back to the Lux Labs Club and select Claim Competition Reward to get your Laurel Wreath as well as 150 fame and 5 tickets. The Laurel Wreath will always be available for you from the Hatter — go visit him if you want to equip it.
If you joined the competition with the Taishi Academy or the Avalon Royal society, you can go to your Club location and select Claim Competition Reward to get 75 fame and 2 tickets. And you can still purchase the Laurel Wreath from the Hatter (for 20 tickets) until February 9th at 11am CET. If you don't have enough tickets, all you have to do is complete some expeditions!
We made it! Curious Expedition 2 is leaving Early Access today. We'd like to thank once again all the players who supported us during the past few months and shared their feedback with us: you really helped us create a much better game.
To celebrate the launch, we've put the game on 10% discount for a week, so if you haven't joined the adventure yet, this is an excellent time to do it. Make sure to check out the Curious Expedition 1 & 2 Collection Bundle for an additional discount.
As we said before, please remember that this version 1.0 is not the "final" version of the game: we're already working on content updates to be released in the upcoming months.
Adventure awaits!
Here's the full changelog (also available on our wiki):
New
Added Steam Achievements
Changes
Desertification Shrine aftermath now teleports you and makes you lose time (like a desert storm)
Adjusted budget ramp up to end on an even number and have more obvious scaling early on
Tortoise Mobile Cover combo now applies armor and taunt to self
Mushrooms now show their gameplay effects in the info box
Strength mushroom now adds damage in combat and adds +2 capacity
Strength and loyalty mushrooms now last for 10 trips
Various minor balance changes to animal equipment to bring them more in line with human equipment
Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)
Sandworm now ignored Taunt on the leader when performing Engulf attack
Intro cutscenes have vfx and animations now
Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button
When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically
Reworked two older events and gave them new dice challenges
Added a slightly higher chance to encounter ghost pirates at the shipwreck
New sandstorm animations
It is now possible to buy from the ship shop multiple times before starting an expedition
Added slightly more Sanity gain and items to Act II on lower difficulties
Scout Posts now reveal Locations as well as Tiles, making them more useful
Stun is no longer applied to both Rider and Mount during combat
Reduced the Fame gain bonuses from Cartography and Anthropology
Increased the Fame bonus for Taxonomy
Butterflies now get a Fame bonus from Taxonomy
Bug fixes
Fixed map background not being drawn in caves in rare situations
Fixed rendering artefacts around map background border
Fixed barter skill did not behave correctly at high levels
Fixed traveling through shallow river and swamp not clearing tar status
Fixed freeze that could happen when starting certain expeditions in Easy difficulty
Fixed Sinking Tower sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)
Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned
Fixed kinetographer bonus was not applied correctly
Fixed zone borders becoming corrupted
Fixed prey locations spawn on top of each other
Fixed sacrileg/zealot event triggered incorrectly sometimes
Fixed some UI issues in the tutorial expedition
Fixed various issues when playing with gamepad
Fixed perk/status icons not fitting in the character infobox when you have many of them
Fixed some Club Challenge objectives being displayed when you hadn't joined the challenge
Fixed various graphical glitches in Prehistoric biomes, in particular with volcanoes
Fixed various issues where characters at locations would swap name/appearance when doing certain actions
Fixed glossary being unreadable sometimes when in Manage Trek screen
Fixed objective icons not being properly displayed after reloading savegames
Fixed some weapons not being accepted in Act 4 Part 1
Fixed large enemies being blurry
Jules Verne should not give up hiking stick in pacifist village
Fixed zone borders getting corrupted on map changes
Fixed right-clicking to cancel travel/resting/waiting not registering sometimes
Fixed salamander village spawning in an invalid location sometimes
Fixed resolution not being correctly set when toggling full screen
Fixed bad Japanese translation for 'Mysterious Fog'
Fixed characters in combat not being properly selectable or highlighted with mouse
Fixed combat info for characters with a lot of info being cut off below the screen edge
Fixed some tribes having multiple traits that could conflict with each other
Fixed some village rest events not triggering if you have to pay the villages first due to low standing
Fixed cure ailment issues in the Avalon Club
Fixed disappearing ghost pirates at the shipwreck
Fixed items on sale not properly stored in savegame
Fixed after trading the hunt master action was temporarily not available
The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village
Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer
A bunch of Buried Treasure fixes, including a lot of corgi fixes
Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment
Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you
Characters will no longer complain about the cooking of high-level chefs
Fixed a number of issues with the Village Gift Quest's target selection and delivery events
Prevented infinite rivals from spawning in Story 3A
Fixed a handful of issues where high-level skills were not improving correctly between levels
Recruiting in Mole Villages no longer boots you to the map
Failing to Steal from Villages can no longer block story progress
It's no longer possible to dig up the Missing Explorer's treasure more than once
Any body equipment that grants Armor no longer lists it twice in its tooltip
Fighting Moles in Story 4A will no longer make the Salamanders hate you
Nurses now correctly apply their skills, even at higher levels
Added taxonomy bonuses to a handful of items that were missing it
Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy
Fixed promotion preview infobox not showing new character dice
As announced last week, Curious Expedition 2 version 1.0 will launch on January 28th. For the last Club Competition during the Early Access period we decided to give as a reward an exclusive equippable hat which will never appear again as a reward in the future. This is a small way for us to say "thank you" to everyone who has supported us before the 1.0 release.
Here's the Laurel Wreath:
FAQ
Is this hat providing any advantages while playing the game? No, all hats which are rewarded as part of the weekly Club Competition are purely cosmetic, they don't affect your in-game abilities in any way.
When is this Club Competition running? The Club Competition has already started and will end on January 28th at 11am CET.
What is the goal of the current Club Competition? The goal is to collect and return crystals to Paris. To find crystals you need to seek contact with mole people, the miners of the curious islands, which you can meet in the cavern biomes, that are unlocked in 1888.
What do I have to do in order to win the hat? First of all, in order to participate you need to visit one of the three Explorer Clubs in Paris and select Join Competition. This option will only be unlocked once you've reached the year 1887 in the game (completing the first story expedition) at least once. Once the Club Competition ends, if the Explorer Club you joined is the one that has returned the highest amount of crystals you will automatically receive the hat.
What happens if the Explorer Club I joined doesn't win the competition? As long as you joined the Club Competition and returned at least 1 crystal to Paris, you will be able to purchase the hat (in exchange for 20 tickets) until February 9th at 11am CET. After this date, the Laurel Wreath hat will never appear as a reward again in the game.
Can I switch to a different Explorer Club while the Club Competition is running? No, once you joined one of the Explorer Clubs for the Club Competition, you won't be able to switch to a different Explorer Club until the competition has ended.