Here is a brief overview of what game mods we're planning for Phageborn. Some of these will come sooner, others may come later, depending on how the game is developing.
MULTIPLAYER
Ranked / Unranked This mode is probably well known. Climb the ladder, or go to casual and try out some new decks and builds. Or go to ranked and test a new deck, we won't tell you what to do.
1v1 The classic showdown. A duel of fates. Head to head. Just you and the opponent. A clash of... you get the idea. The standard mode that most of you are probably used to.
2v2 Team up with a friend, or meet a new one, and experience a new level of multiplayer mayhem. This will function similar to 1v1, with every player having their turn instead of simultaneous turns.
Custom Maybe you'd like to see how the game would feel if your core started at 60 life? Maybe increase the starting essence to 5? Well, you can try out all kinds of scenarios in the custom mode! Invite friends for 1v1 or 2v2 custom matches with or without cutom rulesets.
Tournaments Automated tournaments are something we plan to introduce along the way. These would be real-time tournaments, with a limited ammount of players. When your game is done, you can chat with other players and watch other games while waiting for the next round to start. The idea is to simulate a real tournament with a different level of interaction. Some tournaments can even feature a modified card pool or have custom rules and modifiers. Or both.
Seasons Ranked mode will be divided in seasons, with each season reseting your rank. It won't drop you all the way back. Depending on your preformance last season, you will have a head start in the next one.
Fresh Seasons A fresh start. Play the game as though your collection was completely wiped. Don't worry about your actual collection- you still have all the cards you previously unlocked. Think of this as playing with your "secondary collection".
SINGLEPLAYER
Memory Dive Start with a basic deck and fight your way through enemies towards the final boss. Get new cards with every win, acquire artifacts that provide passive bonuses and upgrade them. If you lose, start over, but you can bring an artifact from the last run to start with.
The Campaign Follow Anvi on his journey across the world of Issilith. Gather allies and upgrade your Avatar and deck as you finish main storyline missions, and explore side missions with other characters. We will continue to support the campaign with more side story content.
The 2nd Closed Technical Beta has officially wrapped up!
We'd like to thank everyone who applied and participated in this round. Your bug reports and suggestions will help us greatly in improving the Phageborn Online Card Game experience!
Those of you who have participated for the first time will also receive the Savior King skin set for Tyberiuth as a thank you for being our saviors with your bug reports :)
Stay tuned to our Discord server and other social media channels to find out when will the 3rd Closed Technical Beta take place. Those that have applied already need not apply again. The code you've received will work in the next beta as well!
Fixed a bug where hover tooltips were displayed in targeting mode
Fixed a bug where snared units had rooted tooltip
Fixed a bug where Nex cast animation was displayed only first time in match
Fixed a bug where Speculum oracle energize activated only once per match
Fixed a bug where Ozzordomu didn't activate "when damaged" effects with flamespark
Fixed a bug where Slayer had wrong rarity
Fixed a bug where player was unable to play cards that cost 0 if it had 0 essence
Fixed a bug where Auric templar effect had wrong duration
Fixed a bug where long deck names were going outside of text box border
Fixed a bug where players got stuck looking at graveyard screen
Fixed a bug where players were able to select decks while waiting for match
Fixed a bug where players got stuck without being able to act if they did many actions when turn timer was about to end
Fixed a bug where if you edited your deck and changed the avatar it displayed old avatar
Fixed a bug where decks were scrolled up when you enter PVP or Library for the first time
Fixed a bug where Replicate reduced cost of obtained card every turn instead of just once
Fixed a bug where avatar models did go trough settings screen
Fixed a bug where players were unable to see cards in enemy graveyard
Fixed a bug where avatar info stayed on after it changed zone
Fixed a bug where players were unable to play curse cards
Fixed a bug where Dash tooltip was missing
Fixed a bug where history icons were out of frame
Fixed a bug where card selected during mulligan stayed gray in hand if mulligan timer expired
Fixed a bug where "press any key to continue" did not work in victory screen
Fixed a bug where avatars were positioned too low on enemy side
Fixed a bug where avatar image in history bar was out of place
Fixed a bug where selecting a trait in trait selection did not close the trait selection window
Fixed a bug where avatar info did not show after deleting any of the decks
Fixed multiple bugs with Darkwood Nymph
Fixed a bug where snare debuff didn't show on cards
Fixed a bug where relentless tooltip was missing when hovering over avatar that gives relentless
Fixed a bug where settings screen had label "Merchant"
Fixed a bug where players were stuck in targeting mode
Fixed a bug where Unchained Megadon dealt damage to own core with effect
Fixed a bug where some Units had wrong tags
Fixed a bug where avatar had "special attack active" signalization all the time
Fixed some visual bugs in deck builder
Fixed a bug where players were able to drag cards from enemy hand
Fixed a bug where end turn button stayed red if turn timer expired for enemy
Fixed a bug where some of trait texts were outside of border
Fixed a bug where hovering over filters in deck builder was unresponsive
Fixed a bug where if player clicked on top of leftmost card in hand it activated graveyard
Fixed a bug where players were able to select enemy avatar skill
Fixed a bug where mods weren't displayed on referenced card box
Fixed a bug where energy cards were highlighted like you can play them while your avatar is subdued
Fixed a bug where your card starts flickering if keyword tooltips are on the way of the card you are trying to hower
Fixed a bug where one unit appears smaller when spawned with infest
Fixed a bug where resources were spent at the start of next turn instead of current
Fixed a bug where critical time was displayed when it wasn't really active (only visual)
Fixed a bug where ozzordomu lost max health when using special attacks
Fixed a bug where highlight was turned off when changing zones with avatar
Fixed a bug with unreadable font on referenced cards in library
Fixed a bug with too loud trailer
Fixed a bug where counters on core were too small
Fixed a bug where some matches started with 0 essence instead of 1
Removed dead space between traits between trait selection fields
Fixed a bug where confirm button was too small in mulligan
Fixed a bug where spamming right click on the card got stuck on art preview screen
Fixed a bug where voidlings spawned smaller than other units when using lesser breach
Fixed a bug where cards were left separated after playing a card
Fixed a bug where avatars that were unable to attack had enemy core as available target
Known issues we are working on
Error displays: "Avatar already attacked this turn" at the start of the game even if you didn't attack with your avatar (it is just visual bug, you can't attack with your avatar at the very first turn)
Clicking on enemy avatar skill while enemy doesn't have enough energy displays "not enough energy"
Sometimes avatar attack looks disabled even if it isn't
can change map while waiting for opponent
essence and energy vials are not fully empty sometimes
word "search" doesn't disappear when you click on the search box to type inside
avatars go trough trait selection
some projectiles fly trough end turn button
Rarely the game gets stuck before mulligan (restarting the game is only way to fix this currently)
Users get stuck on "match found!" (you will have to restart the game to fix this)
When you subdue enemy avatar it shows health value instead of no number
Acid mist Visual effect is displayed on the wrong zone (just visual bug, card works normally)
Missing infest and lastwish graphics on cards
Kulr doesn't show description for resist (mod still works: This unit takes 1 less damage from ability cards)
We’d like to extend our heartfelt gratitude to everyone that participated in the first technical beta. The bug reports you have so diligently been writing us for the duration of the weekend will be integral in making Phageborn a true powerhouse in the card game space.
As a token of our gratitude, all beta testers will be receiving this exclusive Tyberituth ''Savior King'' skin set!
We’d also like to thank you for your understanding and patience. This is the first time we put the game out in the wild and, despite the numerous hiccups, you were nothing but supportive. In two days Phageborn was played by more than 1000 people, and some of the playtime statistics were just wild (kudos to the few people with over 20h playtime in less than 48 hours. Apart from receiving a lot of bug reports, you gave us heaps of great suggestions most of which will definitely see their way into the game.
We also had a lot of fun talking to you on Discord, sharing decks, ideas and theory crafting! We want to create the best experience for you, even in the closed technical beta, that’s why except fixing the majority of bugs, we want to add additional features and content in the game for the next phase.
That being said, we’d like to announce the date of the next phase of closed technical beta, which won’t be this weekend but the weekend after: August 10th - August 11th. We already mentioned that all beta testers will receive something extra special for their efforts, soon we’ll reveal what that is!
We’ll see you in the next closed technical beta phase. For those who want to join the next phase, sign up here:
http://eepurl.com/gl3qfr * *participants of the first phase have automatic access to each next phase
Again, thank you for taking the time to play and test out Phageborn!
The gameplay trailer for the online card game you've all been waiting for is upon us!
Also, we’re thrilled to announce the first in the series of technical beta tests which will begin this weekend (27. - 28. July). If you are dying to get your hands on Phageborn even before it’s official Early Access release, you can apply for the Closed Technical Beta here
Prepare yourself for the imminent release of Phageborn later this summer!
We’ve got loads more to share on the game so make sure to keep it locked to our official social media channels and, while your at it, tell us how excited you are to play Phageborn!
Phageborn will feature gameplay content - cards and avatars - that will only be unlockable by playing. This means we will be adopting a premium, buy-to-play monetization model.
Why are we doing this?
We wanted to do something a bit different for our game, to make our gameplay be pure gameplay. Instead of playing to acquire random content you might or might not like, you will know what to expect and when to expect it. Unlock content you want, at your own pace.
Unlocking content
You will level up your account as you play, which will award you points for unlocking cards. You can imagine these as a form of "upgrade points". You will use these points to upgrade a faction, leveling it up and gaining access to more of their cards. Neutrals will always level up, regardless of your factions, so you can have more deckbuilding options when you switch to leveling a lower level faction. Progress will be earned through gameplay. Win or lose, you will gain some, with wins giving you more progress. We don't want you to feel like you're wasting your time if you lose.
Avatar reworks
Along with this, we have a rework to how our Avatars work. Avatars used to level up during gameplay, gaining access to perks that could change how you play the game. These perks are no more.
Avatar traits
Instead of perks, Avatars will have traits. They are similar to perks - passive bonuses that empower your Avatar in some way, or even change their playstyle. However, you can have only one trait, and that trait is selected during the deckbuilding process instead of during gameplay. While some perks were encouraging some forms of alternate deckbuilding, there could be situations where you don't even reach the perk you wanted. Traits are picked during deck construction, so you don't have to worry about not reaching them.
Avatar special cards
In addition to these traits, with every Avatar having 3 traits to choose from, they will also have exclusive cards. These cards can be used in your deck only with their corresponding Avatar. These also serve to replace perks, as well as to give more flavor and more uniqueness to each Avatar. You will start with one perk unlocked, with the exclusive cards and other two perks unlocked as you play with the Avatar. ---------- We strive to bring you the best gameplay experience we can offer, and for you to create your own experience the way you see fit. We hope we can achieve this through our monetization decision, and we hope you will stay with us on this journey ahead. We'll reveal the official pricing for the game somewhere down the line, most likely alongside the official release date for the game.
For now, the only thing we can say is that it will be fair :)
Until then, enjoy the content we'll be delivering in the meantime and don't forget to add us to your Steam wishlist!
Summer's well underway and we know you guys and gals are aching for some new Phageborn-related content, so we’ve compiled a small collection of awesome screenshots which feature some of the core elements of Phageborn. Those that crave more meaty updates such as news on the beta, gameplay trailer and release date - fret not! We'll have you covered in the very near future!
Although the screenshots are quite representative (and easy on the eyes if we may say so ourselves!), the menu is still a work in progress and there’s a whole dedicated polish phase scheduled so the finished product will consequently look much better.
We’ll have a lot of interesting and exciting topics to cover in the upcoming series of blogs we’ve prepared for our fans (as well as other aforementioned content), so make sure to keep your eyes peeled at our social media channels.
Gaze upon these never-before-seen screenshots and feel free to tell us what you think and also...don't forget to prepare for what lies ahead!
VICTORY SCREEN
Zhtugg was victorious! Although, in his eyes, that was an inevitability. With all these bars and unlockables, consider this screenshot as a small tease for our next blog we'll be posting next week where we'll talk about our monetization model for Phageborn.
DECK BUILDER
Apart from combating other players, this is the place where you'll spend most of your time, meticulously building and optimizing your decks for every combat scenario.
PvP
Fancy a solo game or a battle with your Phageborn friend against two other opponents? The PvP shows you all the necessary info on your deck, your Avatar, your rank and your statistic with the specific Avatar and faction you are going to use. Choose wisely before entering the battlefields of Issilith!
AVATAR ALTAR
Here, you can explore the heroes that will lead your faction's forces into battle and customize their appearance to your liking! Also, you'll be able to read their backstories if you want to find out more about your favourite Avatar. We've made some changes to the way our Avatars work and we'll touch upon this topic in our next blog, so make sure to keep an eye out!
ATTRIBUTE SELECT
At the start of each turn, you'll be provided with three options. If your Avatar's low on health and you don't have a lot of Energy based cards, Leadership is the attribute you'll want to buff up. If you have powerful Energy based cards you're saving up for the late game, Energy will be your top pick. Lastly, if you're running low on cards and you still have some core health to spare, picking Overcharge would be more than a viable option!
DECK SELECTION
The place where all your deckbuilding efforts will be preserved and ready for further modification and optimization (and where you can go crazy with naming your decks).
The impressions are still gathering from our trip to Dubrovnik and we would like to share them with our community in order to convey how the experience influenced us and how it will reflect on the game itself.
For those that are unfamiliar with the event, Reboot Develop Blue is one of the most prominent game developers and games industry conferences in Europe. Events like these are extremely important to us and other local game developers because thats the place where we get the chance to meet and talk with the industry’s most renowned individuals whose years of expertise and experience is invaluable to us that are at the start of our journey as game developers.
We strived to meet as many people, business partners and other industry professionals who would help us in making Phageborn the best it can possibly be and Reboot Develop Blue is the perfect spot for this. The acquaintances we acquired in Dubrovnik will prove invaluable in this pursuit because no one achieved anything great without the help of others and we fully embrace all the help we can get from people that recognize our striving for greatness with Phageborn.
Also, not only did we get the chance to attend lectures from notable speakers and even converse with them, we also got the chance to show Phageborn’s 2v2 multiplayer mode publicly for the first time. Usually, showing new features can be daunting experience for developers for you never know when something could go wrong. Lucky for us, Games Revolted’s finest (i.e. our incredible developers) delivered splendidly and it was truly a blast to watch people that never saw each other strategizing and working together to beat their opponents.
Hearing all the positive feedback from our players and seeing people have fun with our game felt heartwarming and it served as a reminder that we’re doing things right. Rarely is there something more rewarding for a developer to see people enjoy the fruit of your labor.
Although we were physically exhausted, we returned home filled to the brim with positive energy as a result of our successful trek to the far south of Croatia. Reboot Develop Blue 2019 was extremely eventful, even overwhelming at times, but very important for the eventual success of the game. We can’t stress enough how excited we are for the day our community will be able to try out the game.
How sad and alone we'd be if it weren't for our growing and passionate community. Active communication with our fans is something we thoroughly enjoy and what will prove to be key for the long term success of our game. Join in on the conversation, speak your mind and express your feelings, doubts or excitement on one of our many channels of communication. The links with a short description of what you can expect on these channels are provided below:
Everything you might want to find out about Phageborn is on our website. We are constantly adding new content and sprucing it up in order to make it as informative and intuitive as possible.
A slightly informal comm channel where we put out relevant information and artworks, alongside humorous content like memes and artworks with funny captions.
The place for direct communication with us on all things Phageborn. Voice your praise or concerns with anything related to the game and engage in healthy discussions with other members of our official subreddit.
Chat with other members of our official Discord server on all things Phageborn! We'll also post important announcements and updates on the game as soon as we'll have something to share.
The saying goes ''work hard, play hard'' and we fully embrace it! Our studio profile portrays the not-so-serious side of us as we engage in fun activities that strenghten our team spirit.
It goes without saying that you are also welcome to share your thoughts, opinions and questions here on our Steam page. No matter the platform, we'll always be at the disposal of our community.
We would like to extend a warm welcome to our humble abode here at Steam. Hopefully, many of you have already put us on your wishlist, but to those that haven't done it yet, we would like to kindly ask them to add us because certain benefits await those that will be the first to know when the game is out. It is widely known that early birds catch the worms and the same will apply for Phageborn players.
Added us? Great!
Now that that's out of the way, we would like to share with you a bit about us, what are our plans leading up to Early Access and some other useful info for our fans.
To those that are not familiar with us, we are a small independent studio hailing from Zagreb - the capital of Croatia (you know, the one with the beautiful sea and the one that stole your hearts at last years football World Cup). We're comprised of 16 enthusiastic individuals that are currently hard at work on delivering our ambitious vision for a card game experience that will feel familiar and unique at the same time.
Phageborn is, quite literally, made for card gamers - by card gamers! It was (phage)born out of love for all manner of card games many of us have been playing since we were kids. That love persisted over the years and still lasts even to this day when we are older and wiser, only now we have the necessary knowledge to assemble a card game that would at the same time appeal to veteran card gamers like us and attract newcomers to the genre.
Although the impending release window is fairly close, we have a lot to share over the coming months.
Reboot Develop Blue 2019 - Phageborn 2v2 showcase
We'll be attending Reboot Develop Blue - one of the most prolific gamedev conferences in the world which takes place in Dubrovnik (the town you probably know as King's Landing) where we'll be showcasing one of the most exciting features of our game which is the 2v2 multiplayer mode. We're very excited about that and can't wait to hear the first impressions and get some quality feedback. Bear in mind that we can't wait to hear your impressions and feedback as well so worry not, for we will show everyone a glimpse of 2v2 action shortly after the conference via a gameplay trailer.
Gameplay trailer
We are also actively working on bringing you people the much requested gameplay trailer for Phageborn. Screenshots, artworks and dev blogs are cool and all, but we understand that gameplay footage matters the most. We are happy to inform you that work is underway on that front and that we are aiming to release it not long after Reboot Develop Blue 2019 finishes.
Closed beta
We have a special treat in store for the fans that have been supporting us since our inception as a studio. A substantial pool of people that have applied for the Phageborn beta last year and before that will get the chance to try out the game before the game enters Early Access. Those that have been with us from the very start have no need to fret because we are committed to rewarding long-term loyalty. The closed beta for Phageborn will be held about a month before Early Access. We'll be sending out emails to our early applicants with all the necessary information in a matter of days.
And that's about it. For now! This is a shortlist of some of our most notable engagements leading up to Early Access. There will be some other things and content we don't want to spoil just yet – something needs to be left for surprise! :) As soon as we'll have any important news to share, we'll put it up immediately so make sure to stay tuned to our channels in order to stay up to date on all things Phageborn. If you have any questions and you wish to contact us, please feel free to do so!