We have made a bunch of rebalances to make the game, in general, a little easier to play:
- Normal infected deal 30% less damage to players and buildings - Grabbing zombie deals no damage on grab - Soupex boss has less health, and deals less damage in all forms - Barkrex boss deals less damage to players and buildings - Hell hounds do 50% less damage to players and buildings - Cash modifier on easy has been increased from 1.25x to 1.5x - Witch enemy has 10% decreased AOE damage - Witch enemy deals 30% less damage to players
In other news we have revamped the upgraded weapon shaders, so they look a little bit better than before :)
We've been able to identify and resolve some of the major problems the game has had for some time. Full list of bugs fixed in this patch below:
Bugs Fixed
- Black screen on game launch issue is FIXED - Black screen issue on loading into map is FIXED - Grabbing zombie not letting go of player FIXED - Player icons will now show for everyone when playing in multiplayer FIXED - Hell hounds getting stuck in some corners of shops (Mall) FIXED - Cash rounding issue FIXED - Night-vision turns off whilst using some weapons FIXED - When a player dies they keep shooting FIXED - When you buy from the shop in a host's game the button will not automatically update FIXED - When players use the elevator in the Mall they float up/down when changing floors FIXED - Some players could access the skill tree early FIXED - The host player's ready status would not update when changing map/difficulty FIXED
New Features - The game will remember what difficulty you were playing on previously - The number of players online will be shown at all times on the main menu & server browser
New Language Support - Traditional Chinese - Portuguese & Portuguese BR - Spanish LA & C - Italian - Polish - Turkish
This latest update brings BARKREX into the game. This boss is a master of dogs and is incredibly dangerous! He will unleash his hell hounds upon you, and won't stop until he has been slain!
- Every wave ending with a 5 (5, 15, 25 etc) there will be a hell hound wave - Every hell hound wave Barkrex has a 50% chance to spawn - Multiple bug fixes
At long last we have released the new mall map for you all to wreak carnage on!
This is an early access version of the map, as we intend to do a lot more including letting players access and watch short movie clips in the cinema.
- Roam and explore the new environment over two full floors - Find a suitable place to build a base, pick a shop of your choice, a secluded part of the map or wherever the hell you want! - An elevator will open it's doors in the middle of the map each round that will enable players to move up/down floors as they please. All players must be in the elevator at the same time. - Sardoche shop, lol
COMING SOON: - New boss Barkrex - Cinema section of the mall - Improved pathfinding (Zombies won't run through everything anymore, hurrah!) - Skill tree & level up system
Thank you for being so supportive of us on Twitter, we really appreciate it!
- Simply select upgrade after purchasing a weapon to access the upgrade interface - There are 4 tiers in total with each tier providing weapon bonuses - Tier 1 standard - Tier 2 - Gun will glow green - Tier 3 - Gun will glow blue - Tier 4 - Gun will glow purple
In other news we have added a KICK option for hosts. Simply press the red X on the Host game lobby to remove someone. If you want to kick someone from a game in progress click the red X on the scoreboard (tab) menu.
Today's update makes it a lot easier to jump into action with other players. Especially if you disconnect during a game, you will be able to rejoin as long as your spot is still available, and you are not the host.
- Join games in progress. No longer required to join from the host menu - Buildings will sell for 100% of the purchase price until the next wave - colour coded ping is now available - small ui improvements in shop - Fixed the French chars on scoreboard - Improved performance slightly when RPG hits stack of zombies
Sorry for the long silence, we've been working quietly in the background.
Today's update includes:
- MINI SOUPEX speed reduction of 10% - Fixed the 0hp bug where players would be alive on their end but not the host - Cash reward modifier introduced: - 1.25x on easy - 1x on medium - 0.75x on hard - 0.5x on expert - Fixed a bug where zombies would appear alive but stuck in an electric grid - Defensive items now sell for 75% of their purchase price - Bosses will now ignite on fire when hit with flamethrower - Fixed A LOT of native crash issues - Flamethrower ammo is now unlimited - Flamethrower range increased - fixed bug where client buys armour but host pays for it - police siren sfx volume lowered on bridge map - fixed a bug where police siren sound would be enabled/disabled by pressing P - fixed a bug where weapons would be bought multiple times on a single purchase - added an option to disable the zombie death animation - shop on client should update immediately - a weapon should say bought when it's purchased instead of BUY being available - fixed a bug that scrolled the chat box with W or S - HESCO barrier limit of 250 introduced - RPG base damage reduced - light placement limit of 30 introduced - fixed a ready up bug where it would display as unready when a player entered the shop - You can now quick place more defenses in one go by holding ctrl + dragging - Weapons should now autoselect once bought on non host players - Introduced visible ping identifer on the TAB menu
** Disclaimer ** the RPG firing VFX is temporarily FUBAR
We have been working hard on a number of tweaks and improvements to the game! Here's what we've been up to:
- French now fully supported in game - Zombies now do 5% more damage to buildings wave on wave - Flamethrower damage buff - Minigun damage buff - RPG, Mini-gun & Grenade launcher price increase - Reduced grenade launcher's damage slightly - Mines now have a 200 placement cap, and cost $100 - Hesco barriers now cost $50 more - Automatic sentry health buff - Uzi now holds 40 bullets in a magazine - Small game optimisations to increase performance
- Buffed boss monster sfx - The last phase of the new boss now has 50% less health - Wave number will been shown in between waves - Death animation when killed by a boss will now play (for connected players) - UI improvements - Placement cap introduced to mines (300), barbed wire (200) & explosive barrels (50)
This update brings the community suggested, legendary French monster to the game
- Lord Soupex Boss monster (BEWARE!) - Exploding zombies will now appear on the city map - Flamethrower damage buffed by 30% - Other minor improvements
Want to have a say on how the game is developed? Head on over to our Twitter @TerrorDogStudio or join our community discord channel