At long last we have released the new mall map for you all to wreak carnage on!
This is an early access version of the map, as we intend to do a lot more including letting players access and watch short movie clips in the cinema.
- Roam and explore the new environment over two full floors - Find a suitable place to build a base, pick a shop of your choice, a secluded part of the map or wherever the hell you want! - An elevator will open it's doors in the middle of the map each round that will enable players to move up/down floors as they please. All players must be in the elevator at the same time. - Sardoche shop, lol
COMING SOON: - New boss Barkrex - Cinema section of the mall - Improved pathfinding (Zombies won't run through everything anymore, hurrah!) - Skill tree & level up system
Thank you for being so supportive of us on Twitter, we really appreciate it!
- Simply select upgrade after purchasing a weapon to access the upgrade interface - There are 4 tiers in total with each tier providing weapon bonuses - Tier 1 standard - Tier 2 - Gun will glow green - Tier 3 - Gun will glow blue - Tier 4 - Gun will glow purple
In other news we have added a KICK option for hosts. Simply press the red X on the Host game lobby to remove someone. If you want to kick someone from a game in progress click the red X on the scoreboard (tab) menu.
Today's update makes it a lot easier to jump into action with other players. Especially if you disconnect during a game, you will be able to rejoin as long as your spot is still available, and you are not the host.
- Join games in progress. No longer required to join from the host menu - Buildings will sell for 100% of the purchase price until the next wave - colour coded ping is now available - small ui improvements in shop - Fixed the French chars on scoreboard - Improved performance slightly when RPG hits stack of zombies
Sorry for the long silence, we've been working quietly in the background.
Today's update includes:
- MINI SOUPEX speed reduction of 10% - Fixed the 0hp bug where players would be alive on their end but not the host - Cash reward modifier introduced: - 1.25x on easy - 1x on medium - 0.75x on hard - 0.5x on expert - Fixed a bug where zombies would appear alive but stuck in an electric grid - Defensive items now sell for 75% of their purchase price - Bosses will now ignite on fire when hit with flamethrower - Fixed A LOT of native crash issues - Flamethrower ammo is now unlimited - Flamethrower range increased - fixed bug where client buys armour but host pays for it - police siren sfx volume lowered on bridge map - fixed a bug where police siren sound would be enabled/disabled by pressing P - fixed a bug where weapons would be bought multiple times on a single purchase - added an option to disable the zombie death animation - shop on client should update immediately - a weapon should say bought when it's purchased instead of BUY being available - fixed a bug that scrolled the chat box with W or S - HESCO barrier limit of 250 introduced - RPG base damage reduced - light placement limit of 30 introduced - fixed a ready up bug where it would display as unready when a player entered the shop - You can now quick place more defenses in one go by holding ctrl + dragging - Weapons should now autoselect once bought on non host players - Introduced visible ping identifer on the TAB menu
** Disclaimer ** the RPG firing VFX is temporarily FUBAR
We have been working hard on a number of tweaks and improvements to the game! Here's what we've been up to:
- French now fully supported in game - Zombies now do 5% more damage to buildings wave on wave - Flamethrower damage buff - Minigun damage buff - RPG, Mini-gun & Grenade launcher price increase - Reduced grenade launcher's damage slightly - Mines now have a 200 placement cap, and cost $100 - Hesco barriers now cost $50 more - Automatic sentry health buff - Uzi now holds 40 bullets in a magazine - Small game optimisations to increase performance
- Buffed boss monster sfx - The last phase of the new boss now has 50% less health - Wave number will been shown in between waves - Death animation when killed by a boss will now play (for connected players) - UI improvements - Placement cap introduced to mines (300), barbed wire (200) & explosive barrels (50)
This update brings the community suggested, legendary French monster to the game
- Lord Soupex Boss monster (BEWARE!) - Exploding zombies will now appear on the city map - Flamethrower damage buffed by 30% - Other minor improvements
Want to have a say on how the game is developed? Head on over to our Twitter @TerrorDogStudio or join our community discord channel
In this update we have a much improved version of VFX, as well as several useful bug fixes.
- New & improved explosion VFX added to all explosions including mines, explosive barrels, RPG shots, grenade launcher etc. - Decreased the Berserker's health, but increase it's damage to buildings - Fixed a bug where mines would explode without VFX for clients - Fixed the size of explosive residue (black spots) left behind after explosions - Fixed a bug with the grenade launcher - Other minor improvements
- Suicide Zombie (strapped with TNT!) - Automatic sentry limit of 12 introduced - Fixed the manual gun turret so anyone can shoot it successfully now, and will not get stuck either - Sentries will now award proper kills to player's score - Sentries will now award cash correctly to whoever placed them - Grenade launcher bug now fixed for clients - Dark blue colour associated with a player's score changed to a lighter, more readable version - Repair sfx bug fixed so it will no longer spam - Repair all button added (some player's did not know of the shift shortcut)
"MANY TRIED TO FLEE THE CITY WHEN THE GOVERNMENT WENT TO SHIT - BUT IT WAS TOO DAMN LATE. THE ONLY WAY IN AND OUT OF THE CITY IS BY THE BRIDGE ... AND NOT EVERYONE MADE IT OUT."
Zombies will swarm in both sides of the bridge, giving you fewer places to run to, so you may want to set up a strong defensive line and hold your ground!
In other news:
- Fixed zombies getting stuck in some of the city map spawn locations - Automatic sentry health has received a 25% health buff - Fixed a bug with Land mines where they did no damage or appear to explode