LAST CHANCE to save, Cultists! The launch discount ends later today, so grab LFB now. And don't forget to tell your friends, partners, brothers, sisters, parents... Well, maybe don't tell your parents. Anyway, enjoy!
Thank you for all reports, feedback, and suggestions that you keep sending to us from the premiere time! Thanks to it, we were able to prepare some improvements, and we are working on many more to come. Today we released a new version of Lust from Beyond. Here is the changelog:
Translation fixes (mainly for Japanese and Korean languages)
Sound of Big Tim's death
Minor bugs and fixes
Errors with AI in the theater
Pull the picture through the wardrobe bug
Property occlusion bug
Danny gets inside the table bug
English typos
Lily with pursed lips bug
Belching knife and lamp bug
Added: Danny's watering can in the hotel drawer (ground floor)
Added: Danny's book in the hotel drawer (1st floor)
Image is pulled out of the drawer bug
Pulling knife/lamp/gun when finishing using Essence bug
Collisions fixes in the chapter Victor Holloway (Lusstghaa)
Tweaked car mirrors in Bleakmoor
We can't wait to get your feedback, so let us know how the game works for you now.
This is the day, Cultists! Lust from Beyond has cometh! Grab it while it's hot, as we all know - it is hot, as hell itself!
Moreover, you can get the game with up to 35% off for a week from launch. We have discounts that DO stack up. Details below, but first, the shiny new Launch Trailer…
...and let’s hear from Michał, our Game Director and Producer
“I'm happy and proud of Lust from Beyond. Personally, I'm tired of horror titles that circle around the same old themes. I'm happy to deliver a long, complex, fully independent production that goes against the mainstream and isn't afraid to get graphic, while staying focused on its narrative.”
“The development wasn't without its tougher moments. Fortunately, we've always had our fans' support. Their passion and encouragement kept up our fighting spirit. There are hundreds of posts on our Discord, about the lore, about the gameplay. Each gave us more strength and made us work even harder to meet the expectations. It's a game about lust, but we made it with love.”
Embrace the Discounts!
Here’s what we have for you:
- Our Launch Discount: 10% for EVERYONE, thanks to your engagement in the Community Challenge - Loyalty Discount: 20% for the owners of numerous PlayWay and Movie Games titles, details in our Steam post - 5% off with either Lust Universe, Mature Horror, and Immersive Horror bundle
Super Important: About Steam Reviews
If you do buy the game, please review your day 1 Steam review. This helps us get exposure that we can’t get otherwise. Thank you!
Plus, remember about our Devs’ Livestream! Today on: - Steam Broadcast in the Lust from Beyond Community Hub, - or Movie Games YouTube.
The grand premiere of Lust from Beyond is TOMORROW (or March 11th, if you’re reading this from the future)! We can’t wait and we hope so do you. That's why we would like to invite you for our Devs' Livestream! Watch our game director Michal and senior producer Damian play a chunk of our lustful horror.
Join us on Steam Broadcast in the Lust from Beyond Community Hub, or Movie Games YouTube. We’re starting on 11 March at 6pm CET/ 9am PST/12am EST.
Prepare yourself for eternal ecstasy! Find links to the livestream below:
Do you have questions about Lust from Beyond? Good, because we'll have an AMA (ask me anything) on Reddit's r/Lovecraft! Michal, the game's director, will be the one to answer.
We'll be live TOMORROW, 10 March, from 6pm CET/ 9am PST/ 12am EST, and the next day we'll respond to any remaining questions.
Also, surprise games will be up for grabs. See ya!
We’d like to let you in on a little known secret of Steam reviews. And we’d like to ask you to leave one on the release day, March 11th.
Regardless of the score you give to the game (it should always be honest!), user reviews inform the Steam algorithm that people are interested in this specific title. Thus, Steam recognizes its potential and gives it more exposure.
For indie developers like us, this is extremely important.
Small studios can't compete with AAA marketing, so they have to rely on the Steam algorithm and word of mouth.
If you wish to reward our 2.5 year development effort, we kindly ask you to review our game on Steam on the release day.
We're back with a fresh new Dev Diary. This time, we want to talk about the sounds and music of Lusst'ghaa. Find out how we'll make you afraid of what you can't see!