Aug 30, 2023
Subverse - BNKRD
Dear Fans,

Hope everyone is having a great summer! Since the release of Blythe, the team has been hard at work on the remaining narrative content. With our next content release just around the corner, we thought it would be time for a “creative catch-up” with the game director, DC and the designer Billy Grande, as they lay out what’s in store in the near future.

NEXT RELEASE


We’re happy to say that the next major content update will be launching at the end of September. This update will contain the playable devotion quests for DEMI and Lily. For those that need a quick refresher, Devotion Quests are lengthy narrative-driven missions that conclude the romance arc for the characters. Upon reaching devotion level 30 and having gone far enough into the main storyline, you will get a message from your companion to go visit them onboard the Mary Celeste. This optional (but highly recommended) quest will then begin. In line with the tradition of CRPG’s, if you’ve been paying careful attention to the romance dialogue up to this point, then you’ll know that each of the girls has a particular problem that they’ve alluded to – and guess what, during the devotion quest you get to solve that problem for them! Each of these quests will lead you to a new location in the galaxy, and much like the recruitment missions, has some narrative content interspersed with boss fight gameplay along with some new surprises!

Once you’ve completed the devotion quest mission, the big reward will be a 4+ minute, contextual sex scene in the format of a short film, created by the talented animators of StudioFOW. Please note that for the Early Access version of this quest, we will NOT be including the full film in the update, it will only play a short teaser before fading to black. The full cinematic will be included in the game files of the 1.0 release client. We’ve done this because we really don’t want these cinematics ripped and then uploaded to sites like Xvideos and Pornhub before the release of the full game. From a dev and business standpoint, it feels really bad to have worked on something so hard, putting all the blood sweat and tears into crafting something epic and character-specific, only to have it reuploaded to some porn site after a day and spoiling the conclusion of the romance for everyone else. We’ve had to endure a trend with people ripping the Pandora stuff already and we don’t want a repeat of that for what is arguably the best sex content in the game. Therefore players wanting to see the full experience, you are better off waiting until the 1.0 release where you can play through the Devotion Quests AND watch the Devotion Cinematic the way it was meant to be intended.

FUTURE RELEASE SCHEDULE


Our current development pace looks to be about 40 days per quest, which means that we should be able to release 2 quests per content update. As mentioned above, DEMI and Lily are up first at the end of September, at which point (probably in the next diary) we will reveal who the next two girls to receive their quests are. Once all Devotion Quests are released, we can then go back and wrap up the main storyline and final boss fight for the 1.0 release sometime next year. It doesn’t really make sense to progress with the ending of the game just yet (final chapter) until all other content is in, because of the spoiler drama related to having the conclusion of the game out there. It’s like if another notable RPG that recently came out Early Access had their Act 3 included in the early access, it would be kind of weird. There should be some mystery left for last, right?

SAVE FILES


At some point towards the launch of 1.0 next year, save files will be wiped for technical and practical reasons. Simply put, with the amount of overhauls and revamps going into the eventual 1.0 client next year, it would make the previous saves incompatible. The game has evolved a lot during its early access (and will continue evolving) so a fresh playthrough for 1.0 is highly recommended for the best experience. We will notify you ahead of time when the save file wipes will be happening.

JUICY BITS - OVERHAULS / FIXES


Once all the supplementary narrative content like Devotion Quests have been released on Steam and all of the story (bar the final chapter) is intact, we will commence on the systems overhaul piece by piece. As stated in previous diaries we do have a strong vision for the game, and currently it is not meeting our high expectations. With that in mind, we also have to be smart and realistic about the overhauls to be attempted. There are limited resources and time available, and we MUST launch 1.0 next year for the financial viability of the project, so we do have to prioritize certain systems over others. NOTE: The order of these improvements are subject to change, and not everything may make it into the 1.0 build.



PROGRESSION


Besides making progression for all waifus more streamlined and less grindy, we plan for leveling up to feel meaningful and be something to look forward to, with perks and surprise gifts. The first order of business will be a Progression Hub screen where you can track the devotion level (a streamlined, all-encompassing xp bar). Besides the existing rewards like trophies, we’re also adding several new rewards along your journey to the cap of level 40. These include:

AUDIO TAPES


The voice talent has recorded over 2 hours total of brand new, hot dialogue for this system which includes everything from sweet little “I miss you” notes to full-on-filthy JOI’s for you to fap to. The tapes get steamier as you level up, and may also include some surprising revelations about the characters. Each character will receive 5 tapes total which can be played in the Captain's Quarters at your leisure once unlocked.

PIN UPS


No Captain quarters is complete without some sexy pinups of your favorite waifus, so the girls have made sure you are covered! Expect to see some tasteful, old-timey pinups adorn your rewards screen as the girls fall more and more in love with you.

HAIR/COSMETIC STYLES


We’ve been experimenting with different hair/eye combos for the girls, and we’re pleased to offer some of this customizability as part of the progression system. For those ladies without erm…hair, don’t worry we haven’t forgotten about you! Being able to tint your very own squid-girl must be every cephalomaniac’s wet dream, surely?

UNIQUE EQUIPPABLES


Part of the Grid combat tweaks as well, but we thought it would be a nice touch for each waifu to have their own unique item to equip in grid combat, to change up their playstyle ever so slightly. These thematic items come with a bit of lore and makes wielding them a bit more meaningful!

OUTFITS!


Yes we will have outfits in the game! We’re going to be pushing hard to make sure they are all Pandora-compatible in some form, so that you can enjoy the fruits of your progression during the sex scenes. As part of the reward for completing the girls’ devotion quest, AND reaching the final tier in our revamped progression system we will be awarding a special lore-specific unique outfit to the waifu in question. We will share more details on outfits in later dev diary but rest assured it is one of our highest priorities after narrative content is iced.

MANTICS


And finally, we want to minimize the pains of level discrepancies, so as part of the new streamlined progression we will look into a system where we average out the mantic levels so that you don’t have to painfully level each of them one by one, and they are always relevant and ready to fight.

DEMI PROGRESSION


Our companion from the start, DEMI, will have her own unique progression, as hinted at in our earlier Dev Diary, as an intimate way to help her reach her full potential. Along that journey, her improved capabilities will come with several Quality-Of-Life improvements we really wanted to introduce.

DEMI's progression will include Augmentations, upgrades to her systems that can be found throughout Prodigium and will act as breakthrough items for her level-ups. Our vision for this is to have an engaging and more intimate way to progress DEMI's devotion levels, rather than just calculate them on a weighted average.

While the Augmentations themselves will not carry an immediate gameplay benefit beyond bringing DEMI closer to the Captain, they will contribute to a bigger plan; every few levels, DEMI will provide bonuses such as boosting XP gained for other waifus, increasing the navigation speed and efficiency of the Mary Celeste, reducing upgrade costs, and some nifty customization options.



TARON'S SHOP


Economy is a bit of a mess right now as a result of not having enough gold sinks. We want to make spending TEK/BIO/Credits worth it, so towards the end of 0.9 we will look into adding a fluff shop where you can buy some collectibles and random items.

EXPLORATION/PLANETS


The final part of the overhauls will be tying the new progression system into the navigation module. Gone will be the placeholder events currently populating the planets, and in their place will be meaningful, contextual content that makes exploring Prodigium an exciting prospect, instead of a chore. We will have an entire diary dedicated to this very important goal, and try to explain the philosophy behind our proposed redesigns. This will probably be the very last thing to get overhauled as it is literally the glue that will hold the game together, so stay tuned!

GRID COMBAT


With General Blythe and her combat prowess as the vanguard to our vision, we're looking forward to tuning up the skillsets of allies and enemies, in a way that makes their abilities impactful while remaining faithful to their style and character. This includes the specifics around DEVA mode, enemy tactics and target priorities in combat. Our vision is for party choices and strategies to matter and for Grid Combat to be as engaging and exciting for you to experience it as it is for us to design it!
As our first priority to Grid Combat revamp, we will be reviewing the combat tempo and how that affects both allied and enemy units. This includes a revamp in Initiative and turn order in general, as well as making targeting a more thought-out process for our enemies (making room for tanking and healing to be viable tactics).

After securing that our baddies perform up to our expectations, we’ll be revamping our biggest outliers in our mantic roster, making sure Trisha, Equicox and other less favored ones receive some love as well, and bringing all mantics to a uniform capability that you will enjoy playing through, no matter your choices.

DEVA mode is something that will be revamped after these changes, so that we will be able to accurately calculate risk vs reward. At the moment, especially in later levels, we acknowledge that combat is heavy-hitting and fast-paced, so removing two very capable allies for three turns while the enemies pile on is quite difficult. Once the overall tempo of Grid Combat is determined, it will be easier to set the rules for DEVA mode.

We’ve also made plans for generic equipable items, as well as consumable items, that can change the tide of combat to a way that suits you better. Healing, defensive and offensive upgrades and incurring special buffs and debuffs will greatly increase the variety in feel between two missions.

Specifically for Devotion Quest encounters and boss fights, we’re putting extra effort on making sure each of them is a unique experience, mechanically as well as narratively.

SUPPLEMENTARY BACKER-CONTENT


Studio 69, a special DLC nightclub event, for KS backers will be launching with the 1.0 version of the game.

REMAINING PANDORA SCENES


There are still a few straggler Pandora scenes to come, both to even out some of the girls who’ve received less love (looking at you Taron) and to finish off some SpaceWhale kickstarter requests. These scenes will be sprinkled into future devotion quest updates, or the 1.0 release client.

UI REVAMPS


We are going to be continuously updating the UI as we get closer to 1.0 and systems get overhauled. These include but are not limited to

  • Further improvements to quest log UI
  • New and improved UI for all the leveling-up and devotion related screens
  • Captain's computer UI
  • Revisions to make the access in all areas of the game faster and easier

DIALOGUE SYSTEM REVAMPS


You will see improvements to the earlier visual novel scenes, as we retroactively apply what we’ve learned over the years to the legacy content. You can see these improvements starting with our next September content update.

TLDR


The plan is to release two devotion quests per content update until we finish all quests. Following that, we will release the remainder of the main story and the progression system revamp. The 1.0 client will include some minor overhauls alongside the conclusion of the main storyline, and is targeted for release in 2024. We will communicate more indepth about overhauls in the future once we wrap the devotion quests.
We understand that it’s been a long journey, and luckily the second half of this year is absolutely jam-packed with excellent games to keep you entertained. It’s a bit of a blessing in disguise to have so many excellent titles showing that they are worth the wait, and we hope to be one of those titles too when we launch our 1.0 next year. By then hopefully the skies will have cleared and we can find a good nesting spot on the shoulders of these AAA titans! In the meantime please remember to get involved with our Discord and leave your feedback there.

See you next month!

Bis bald,
Till Eulenspiegel
Subverse - HungryJJ
New Features

NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.


NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!


NEW SIDEQUEST
Three new side quests have been added to the game.


NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!


Tweaks and Improvements
  • Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
  • Reduced Raenos Mercenary’s initiative in Grid Combat.
  • Yahgot’s anti-stun passive now working in Grid Combat.
  • Yahgot now has skill icons in Grid Combat.
  • Added a UI SFX when the alert speech bubble pops up on screen.

Bug Fixes
  • Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
  • Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
  • Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.

Known Issues (Does not include all issues)
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes
  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Jun 30, 2023
Subverse - BNKRD
Dear Captains,

Blythe testing is completed and we aim to release the next chapter in Subverse’s story, Patch 0.8, on the 3rd of July 2023. Thank you for your patience and continued support of the project. We will communicate the remaining release schedule in the next diary, which will also feature notes from the designers and the director.


ANIMATION
Moneyshot

It was a painful push to finish off Blythe’s remaining Pandora scenes, just something about her that is distracting.

But it is very refreshing to go play with big toys in the cinematics again, got some wonderful things to show you in the future.



Manski

Finished the final lightpass to the Pandora scenes included in this release. Everything I've learned so far in Unreal goes into lighting Blythe's ginormous tits and hips. I only hope I'm worthy of you now, mommy.



Massimo Decimo Meridio

This month, after spending a bit of time performing lipsyncs, I gave life to two new animations, a sweet moment between Blythe and the Cap, and a new one for Taron and the Captain.
I’ll keep moving into sex animations before diving into cinematics :D



Yagskie

We haven’t forgotten about Taron, shes getting some new scenes for 1.0
This month, I’m animating a scene of Demi and Captain tag-teaming Taron on the couch.



Mendez

I’ve been knee-deep into setting up scene blocking for a whole heap of awesome cut scenes, many of which occur at pivotal narrative beats of the story. It’s been a good time applying some storytelling skills to really have the moments land the way we want.

I’d share screenshots of my work for the month, but I don’t want to spoil anything of course ;)


PROGRAMMING
Hungry JJ

Hello,

Today I would like to share some screenshots for 3 new side quests. Two are Space Combat and the other is Grid Combat. Nothing too major as far as changing gameplay but we were able to customize them a bit to provide something more memorable and unique. Also, I have been working on getting the anomalies in game for navigation. It’s always amusing reading the different descriptions provided. The one that stuck out this time is a planet named “Peabhe N'Jae”, I did my best to achieve the look described 😊.





Samantha Flowers

Hello everyone!

Recently I had the pleasure of getting back in the booth and recording some fresh content for Sova (ooh yes, some of it very spicy…). I’ve also been working on the sound design for Blythe’s set of pandora scenes. She has quite a lot, so long time fans of her will hopefully feel she’s been worth the wait!



Billy Grande

Hello everyone!

I couldn't ask for more exciting content to include in my first Dev Diary entry! For this month, it has been an absolute pleasure to work out an upgrade system for our favorite mainframe (to be included in 1.0. I’ve also reviewed Blythe’s skillset to make sure she can assert dominance, and gave an obsessive fangirl enough toys for her closet! I'm really looking forward to showing you what's next.



ART & MODELING
WTX

Having worked on so many… phallic implements over the years, it felt very rewarding that this month I got to build a museum environment to house some of my unholy creations.



ErinTheSketchy

Hi guys!

Here we are again to show you the new things we are making for the upcoming updates. Very cool stuff is in progress, and one is our girl DEMI's proposed leveling system that Billy talked about. I'm very excited that we are now ready to share this WIP UI with you! Hope you enjoy it!



LoeJigma

Hi everyone,
The upgrade system took me by surprise as well, I'm looking forward to how it would affect the game!

Tibor

I continue to work full time on the project. I'm busy with improving usability, adding new UI elements, implementing new modules, fixing issues, and optimizing the code, etc.


See you next month!

Bis bald,
Till Eulenspiegel
May 31, 2023
Subverse - BNKRD
Dear Fans,

Development continues on the next part of the story, as well as the underlying systems needing an overhaul. Testers should have the final Blythe build in early June, and we will make an announcement about the release schedule once testing is complete. Thank you for your patience as our team continues to work hard on the project. We want to deliver a great experience for everyone.


ANIMATION
Moneyshot

From kawaii princess cinematics to girthy double penetration and gaping holes. Also’ talking dog’ people.

I am blessed this month.

I have also been following the latest trends in animation software, UE5 facial capture, and artificial intelligence rigging. It’s a good feeling to see how much the tech is developing!



Manski

Work on the 10 cinematics for Blythe’s story has concluded for me this month. I hope the audience will be moved by the plot’s high stakes and anilingus. As of this Dev Update, my days are busy helping the director with cleanup and lighting/VFX of the remaining Pandora scenes.



Massimo Decimo Meridio

My goal this month was to keep running through the devotion quest scene setups. After completing Killi, it was time for me to move on with the Huntress! Without spoiling anything, the conclusion of her story is probably my favourite cinematic in the game! It has a lot of emotional moments and sweetness; and the environment will also play a huge role. The team did a great job conceptualizing everything. Can’t wait to finish this one up and get it fully animated! Here’s an image of another, more current cinematic that I also worked on.



Yagskie

I’m working on the last of the Kickstarter spacewhale scenes this month. It involves a BJ scene of DEMI with a Mantic. Currently trying to figure out how far his third leg can fit in her throat.



Mendez

I’m working on probably the most expansive sex scenes I’ve been involved in with FOW so far. Pretty excited about these ones I must say. I’ve met with the director and am currently helping him with translating the storyboards into Unreal Engine. It requires a lot of planning before we can start animation, so that we don’t run into any unwelcome surprises down the line. The way they’re ending the stories of the girls is shaping up to be really cool I feel. I really don’t want to spoil any of them so I’ll just say they’re climactic in more ways than one.




PROGRAMMING
Hungry JJ

Hi,

This past week I finished creating some of the new Grid Combat missions. For the most part they are standard combat missions with a unique way of storytelling. While these missions get some initial testing, next on the list is to create the anomalies for the next batch of solar systems that open and then integrate our PANDORA scenes. They’re looking really good.



Samantha Flowers

Hello everyone,

It’s been a very busy month for me, working on many different areas of the game. I have assembled the necessary VO selections for Blythe’s new pandora scenes, assisted Hungry JJ in sound designing for an upcoming space combat boss fight, and polished the upcoming visual novel scenes more. Each patch of the game I try to one up myself. I will eventually need to re-visit older scenes and clean them up to the latest style of visuals to keep things looking consistent, but that will be something to look out for in the 1.0 release!





ART & MODELING
WTX

This month I had quite a blast modelling this set of bespoke cyber sex toys to feature in some of our lewder scenes, including a very special ‘prop’ that might be best kept a secret for now.




ErinTheSketchy

Hi guys!

Between finishing Blythe's content, testing and planning up for what's coming next the month was busy and the next one will be too. However, working on different things such as cinematics, new UI, maps and everything in-between is always a creative delight. I'm looking forward to sharing the results with you!



LoeLigma

亲爱的父老乡亲们,我又来了!离正式发布又近了一个月,本人也是很期待能尽快玩到完全版的subverse。如果你有任何问题或者建议可以在下面留言。



Tibor

The bad news is, to create a great user experience and develop quality contents takes time.

The good news is, it seems we have the ability & resources to implement all our plans, user requests, and potentially even more. I have been working on the tasks that were announced already to make sure the promises are fulfilled. My work is mainly C++ and quite technical. Once the visual elements are integrated we will publish some previews. All together, in my opinion, the project is getting into good shape in terms of content as well as the existence of our software engineering capability. Thank you all for the bottom of my heart for your support and enabling the team to deliver this (hopefully) entertaining game.


See you next month!

Bis bald,
Till Eulenspiegel
Apr 28, 2023
Subverse - BNKRD
Dear Fans,

We’re hard at work on the next important chapter of the story. Things come to a head as the major players in the galaxy set off on a collision course of jizz-tastic proportions! The next update will feature Blythe heavily, so all you Blythe fanboys better prepare!


ANIMATION
Moneyshot

BIG HUGE MASSIVE HONKING NURTURING BOMBS OF TITS was on my tasklist this month, posing Blythe up for the gallery. Further preparing some more scenes for work by others and then finalizing a couple of important cinematics.



Manski

This month I'm working on further cinematics for the game. Our kinosseurs in the team will show me work by J.J. Abrams, Ridley Scott and other old farts to better guide me through the storyboard process. Then I move on to animation and lighting, getting feedback in-between, so I can deliver rendered files before a deadline.



Massimo Decimo Meridio

All my energies in this month, are being given to posing and setting the timeline for two differents cinematics, Fortune and Blythe Devotion Quests! Both of them will be long and very challenging animations! Can’t wait to directly move into the animation and give all these shots beautiful appeals!



Yagskie

For this Month, I'm working on an prone bone animation scene of Elaisha and Captain where he roughly chokeholds her into submission. It was a spacewhale request. I hope he likes it!



Mendez

I had some vacation time this month and went to Norway and Sweden with some friends and family, so I'm back and fully charged!
Having finished a major round of Pandora animations, I am back to work on cutscenes. The one I'm working on right now has me giggling to myself like an idiot and I look forward to having you all enjoy it as well.




PROGRAMMING
Hungry JJ

Hi,

Lately I have been working on Grid and Space Combat main quest missions related to the next characters storyline. As far as the space combat mission goes, the closest thing I could compare it to in the game is the Kloi Armada Run. Also, I have been incorporating assets for the dialogue sections of the game and eventually a couple of newer characters.



Samantha Flowers

Hello everyone,

This month I’ve been hard at work whipping the visual novel scenes into shape. It’s been quite difficult due to the amount of upcoming group conversations, combined with the limitations of the system! At the very least, Celestina and Erark fans (such as myself) will have something very “fun” to look forward to.




ART & MODELING
WTX

This April I've worked on [REDACTED] which will be the [REDACTED] where you'll [REDACTED] [REDACTED] and hopefully [REDACTED] before you get to [REDACTED]. Hope you'll enjoy it. : )




ErinTheSketchy

Hi guys! Blythe's graphics are ready and now I'm working on some storyboards and still-shots to be used in the storytelling. We are currently planning those and I'm very excited for the moment they will start taking their final form!



LoeLigma

父老乡亲们大家好,我叫LoeJigma。从今开始将由我作为翻译来促进马头社和中文玩家之间的沟通。制作团队现在的首要目标是把游戏完成,汉化预计会在完整版发行之后开始,希望各位可以耐心等待。在此期间我会帮助大家翻译开发日志以及收集玩家反馈。如果你有任何疑问或者建议可以在下面留言。




See you next month!

Bis bald,
Till Eulenspiegel
Mar 31, 2023
Subverse - BNKRD
Dear Fans,

One more release under our belt and we can finally start seeing the light at the end of the proverbial gamedev tunnel! It comes as no secret that we have Blythe still to come, and our attention is focused solely on ensuring that her story gets the proper treatment. Most of the team is now working on the last parts of the main storyline, after which we will be able to tackle some of the more requested rebalancing and progression issues as we near version 1.0

In the meantime we want to thank you guys for the messages of support provided, your energy and passion means a great deal to the team!


ANIMATION
Moneyshot

This has been a busy month of supporting other members, not just my own.
Creating the final storyboard scenes, sex animations, and rigs to get things started. I also helped on the tail-end of things with some lighting, problem solving and rendering.
This week I am working on the Blythe foreplay scene that should give my physics-skillz a good challenge.



Manski

This week I've been working on cinematics as the Subverse plotline approaches its final chapters. I was asked to set up this cinematic as "bloody", "violent" and "edgy" as possible, so I threw buckets of blood, gore and destruction everywhere. Very therapeutic.



Massimo Decimo Meridio

In March, after giving a final pass to a threesome Pandora scene including our beautiful Sova, Elaisha and the Huntress, I moved directly into Blythe cinematics! After completing a very emotional scene, I am now working on a very sexy cinematic between her and the Captain! It will be a pleasure to work on such an amazing and long challenge!



Yagskie

As of this week, I'm animating a Blythe space whale request from one of the Kickstarter backers.

Mendez

Been fully focused on a TON of new Pandora scenes to help keep the horny flowing for everyone.

As of writing this I also just got started on probably the largest cutscene cinematic I've done for Subverse so far. This part is something I'm super excited about in particular and I'm working hard to make sure it's a banger!




PROGRAMMING
Hungry JJ

Hi,

This past week, post the Huntress launch, we already had our first meeting going over the next character’s storyline and gameplay events. Besides some initial game flow configurations I am actively getting Blythe ready for dinner with the Captain.



Samantha Flowers

Hello everyone,

Full speed ahead towards General Elizabeth Blythe! Can you believe she’ll have over 150 new lines of dialogue!? And that’s only counting -one character- in the main story mission, so you can imagine I have quite a busy schedule ahead of me getting everything installed into the game!

Gina Galore has always been a delight to work with; not only is she quite the chameleon in the vocal booth, but she’s always been a bundle of sunshine and positive energy every time we’ve spoken. I’m honored at the opportunity to collaborate with such a professional, and always have fun getting to edit and integrate her VO. Despite her role in Subverse being so complicated, this starving-for-revenge, rage-filled yet tactical militant, she delivers it in such a way that we sympathize and root for her even if she’s not on our side (yet). Bravo!!


ART & MODELING
WTX

This month, between a couple of VERY spoilery GC maps that I'm pretty sure I can't show, also I got to work on this cool Space Diner to be used in a future cinematic.




ErinTheSketchy

What time is it? Blythe time! Working her graphics now and, although not everything is black and crimson, badass vibes are on their way to all of us. Prepare yourselves




Tibor


The elderly foot soldier of the team reporting to the FOW army. I am here and I keep doing my part to get the game into shape. The game will be a lot better with the devotion quests, revamped progression system and more balanced grid combat. I will post a blog entry in the next 2 weeks with some tangible information. Thanks for your wonderful support, it is very much appreciated!

See you next month!

Bis bald,
Till Eulenspiegel
Subverse - HungryJJ
New Features
 
NEW WAIFU – HUNTRESS
Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious! 
 
NEW HUNTRESS NSFW SCENES
The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
 
NEW MANTICS - FUCKENSTEIN
The big fella is finally here! Research and develop this brutish tank at your own peril!
 
NEW SIDEQUEST
A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein
 
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
 
Tweaks and Improvements
  • Removed the DEVA skills icon from the characters panel.
  • Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
  • Locker room UI now hides unrecruited units name and description.
 
Bug Fixes
  • Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
  • Fixed issue where Huntress could counterattack infinitely causing a soft lock.
  • Fixed issue where a random point light could be seen near characters on map in Grid Combat.
  • Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
  • Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
  • Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
  • Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
  • Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.
 
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
  • No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.
  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Feb 28, 2023
Subverse - BNKRD
Dear Fans,

Things are progressing smoothly on the next release of Subverse’s Early Access, which will feature the Huntress. Testers are currently helping us polish the two boss fights contained in this patch, and we’re going to announce the release date as soon as we feel ready.

ANIMATION
Moneyshot

Huntress foreplay on the menu!

This was a fun one to make, the dynamic switching tickles the imagination and problem solving to make it work. After the animation was done, making the lighting work for her tricky materials/shaders was really rewarding.

Other than that, I was polishing up more cinematics and the postprocessing for her chapter’s final release!



Manski

I've been working on future storyline cinematics this month, some tasks revolving around animation, others around building or lighting the scenes themselves. Aside from that, I've been doing final animation passes, lip syncing and lighting on Pandora scenes, too.



Massimo Decimo Meridio

This month has been focused on some additional Elaisha content! There are some new very exciting lesbian animations coming up too, to fill that niche.
There’s also a solo sexy toy machine animation and moving into new challenging works with the cinematics for the end of the story :D


Yagskie

For this month, I'm doing some premium POV animation scenes to give some already-released girls more content. In one scene, Fortune uses Cap's pipe as a straw to drain his lifeforce.


Mendez

Been doing a lot of hard work to help boost the amount of upcoming Pandora scenes, especially for the final recruitable waifu. Can't wait to have them in the game for your viewing pleasure! It’s been a long time coming!

While we wait, here's a little peek at Taron helping out Lily's all-important research.




PROGRAMMING
Hungry JJ

Hi,

Since the last post, I have been working on several areas of the game now that the game flow of the next release is in place. I have worked on Grid Combat/Space Combat story based missions, integrating the next set of PANDORA scenes and gallery poses and existing Mary Celeste activities associated with the next character.



Samantha Flowers

Hello everyone,

This month I've been submerging my ears into the sound design for this block's batch of cinematics. Let's just say I am a big fan of where this chapter takes place!

In addition, I’ve had the honor of pulling selects for Aria Lynn’s performance for Pandora! She really wowed us with an incredible variety of titillating takes, and handled all of my direction notes tremendously. I’m super excited for all our Huntress' fans, the light at the end of the tunnel is nearly here for this beloved squid girl.




ART & MODELING
WTX

I continued working on the final batch of grid combat maps for the game. It’s really interesting to explore locations other than the usual sci-fi fare. For instance, I got to put together this vile, disgusting, repugnant alien insect hive for a particular devotion quest. It was quite fun actually.




ErinTheSketchy

Hi guys! Here we are again to share our favorite bits of our internal game-making process with you!
Before every release, we always devote some time and energy to check the new content and assure that both performance and game-play balance are in place. So, this month is all about testing for me and our dedicated testers. Then, after a good first check, we also welcome our volunteer testers to join the process. We are thankful to say that they are always eager to provide their critical eye and passion for this game!




Fowchan

Hi lovelies!

I just wanted to let you know that for the Fowcade, the first thing we are aiming to get running is the Plexiglass modpack via FTB launcher! It's a little bit of a slow process in terms of setting stuff up, but I can't wait to have it available for you all to come together as a community and play! ♥


See you next month!

Bis bald,
Till Eulenspiegel
Jan 16, 2023
Subverse - BNKRD
Dear Fans,

We hope that everyone had an enjoyable holiday season spent with your favorite waifu (or waifus)!

2022 was a year filled with adversity for us all, with COVID, health, family, and recruitment issues putting a lot of pressure on the production of the game.

On the plus side, we managed to make quite a bit of progress on the game and its underlying systems, but the lack of available AAA-talent willing to work on an adult title like Subverse puts a huge strain on our recruitment efforts. In 2023 we hope to power forward and finish the main storyline and then start revamping the game's core systems. The aim and commitment is to get Subverse ready to claw its way out early access.

We promise you that the team will not give up despite the challenging circumstances, and we will keep fighting and grinding to honor the support shown by those that have purchased the game.

In fact, the studio has been back at work since January 2nd and we're balls-deep into production of the next juicy chapter of the game! Check it out:

ANIMATION
Moneyshot

Hope that you guys had a great Christmas and a Happy new year!

This cold dark month has been filled with a concoction of variety as usual. Learned even more about VFX, pandora scenes and cinematics, very fun physics animations.

But the magnum opus of this month has been a very VERY VERY huge penis, doomed to end all of us and the Captain, if you are not careful.



Manski

I'm working on more animations for game combat video overlays. If there is a flair to describe the way The Huntress operates, I think of the 'Nothing Personal, Kid' meme.



Massimo Decimo Meridio

Aaah January, this wonderful month all my skills have been mostly sent to the Huntress, with a variety of new animations idealised and created from scratch!

We also have a new entry animation for Taron, with a very creative scenario, but I'll still keep all the info for this a secret so that I don't spoil anything!

The month isn't over yet, so I guess some other new surprises are yet to come!

Hope everyone had a great Christmas and thanks to all for enjoying the Fortune update!



Yagskie

Happy Lunar New Year for all our asian fans! For this month, I finished animating a project about the 2 Mantics manhandling a petite Huntress.

My next scenario was a bunch of clones of the Captain gangbanging Taron and hopefully will be done by tomorrow.



Mendez

My tasklist was more animation for Pandora, more ideas for Pandora and more work on a brand new mantics grid combat animations.

I've recently been able to get some pretty substantial upgrades to my work-space/battlestation as well, including new monitor arms, mouse and chair. I feel I've improved my animation skill a little more over the past month as well which feels pretty neat.

Full steam ahead! Hope you all had a wonderful holidays!



PROGRAMMING
Hungry JJ

Hi,

Now that Fortune’s main quest is complete, we will be moving on to the next character, Blythe! Or was it the Huntress? Anyway, like before, we will go through the process of taking the script and creating an activity diagram for the team as a guide to follow. This is always helpful for us to review quickly which events will take place and when. This includes items unlocking, quest availability, character recruitment, onboard activities and more.

Another area that I have been involved with lately is creating and assisting with some of the space related environments for the next upcoming cinematics. I enjoy doing this as it provides a change of pace from the usual development task. With each character release, the amount of assistance required on this matter varies.

Lastly, I have been reviewing some of the issues reported based on Fortune’s release to see what we can address in the next update.





Samantha Flowers

Hello everyone,

This month I've been finalizing and exporting all the necessary VO files for the next recruitment mission into FMOD. Thankfully, for once I'm ahead of schedule, so I'm even getting a head start putting all the assets together within DIS. Setting up DIS has become a guilty pleasure of mine, since it's really all about making the actors and actresses shine, and moving the story forward in a hopefully visually engaging way.



ART & MODELING
WTX

This month I got the opportunity to model my first waifu outfit, which is this sick dark armor for Killi. Bit of a challenge but I think it turned out alright, and all it cost me was my sanity. : )




ErinTheSketchy


Hello folks!
New block, new fascinating characters to befriend and encounter! As always, first thing I do is their graphics and portraits before I proceed to engine side tasks, only this time I'm doing it with lots of little lights blinking around!




Bangkok ( ͡° ͜ʖ ͡°)

[SPOILERS] Due to the playtesting nature of this past month, the design - playtest - feedback - design loop took most of my time when ensuring that the Huntress Boss Fight and the PrimeMega Boss Fight met our standards and expectations. Additionally, designs for other areas of the game, including a very spicy Space Combat Mission, were either prepared for post-0.6 release or finalized.


Fowchan

Hey cuties!

This month I’ve worked on refining our Discord. A new awesome feature has been added, onboarding!

When you get invited to the server, or have friends invited to the server, they will be prompted with a quick two or three page survey asking what kind of content they are interested in, the backend will do the rest!






See you next month!

Bis bald,
Till Eulenspiegel
Subverse - HungryJJ
New Features













NEW WAIFU – FORTUNE
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!

NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.

NEW MANTICS - ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.

NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.

NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.

NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.

Tweaks and Improvements
  • Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
  • Optimizations to PANDORA scenes.
  • The PANDORA cards scroll-box now resets to the top when switching between characters.
  • Reduced emissive brightness on Scoundrel faction ships in Space Combat.
  • Improvements to DEVA mode logic and balance.
  • Grid combat balancing changes.
  • Health packs now scale with selected character progression in Grid Combat.
  • Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
  • Imperium unit Golem now has the mechanical trait.
  • Scoundrel unit Artillery Drone now has the mechanical trait.
  • Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
  • Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
  • Gallery physics improvements.
Bug Fixes
  • Fixed issue where pausing the game and resuming during Sova's drinking minigame would make the mouse cursor disappear.
  • Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
  • Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn't, causing them to be placed on the next tile invisible in Grid Combat.
  • Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
  • Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
  • Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
  • Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
  • Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
  • Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
  • Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
  • Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
  • Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • While Fortune is in DEVA mode, the icons clip into the border.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.

Notes
  • More groundwork has been laid for the eventual implementation of the Devotion system
  • Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
...