May 31, 2023
Subverse - BNKRD
Dear Fans,

Development continues on the next part of the story, as well as the underlying systems needing an overhaul. Testers should have the final Blythe build in early June, and we will make an announcement about the release schedule once testing is complete. Thank you for your patience as our team continues to work hard on the project. We want to deliver a great experience for everyone.


ANIMATION
Moneyshot

From kawaii princess cinematics to girthy double penetration and gaping holes. Also’ talking dog’ people.

I am blessed this month.

I have also been following the latest trends in animation software, UE5 facial capture, and artificial intelligence rigging. It’s a good feeling to see how much the tech is developing!



Manski

Work on the 10 cinematics for Blythe’s story has concluded for me this month. I hope the audience will be moved by the plot’s high stakes and anilingus. As of this Dev Update, my days are busy helping the director with cleanup and lighting/VFX of the remaining Pandora scenes.



Massimo Decimo Meridio

My goal this month was to keep running through the devotion quest scene setups. After completing Killi, it was time for me to move on with the Huntress! Without spoiling anything, the conclusion of her story is probably my favourite cinematic in the game! It has a lot of emotional moments and sweetness; and the environment will also play a huge role. The team did a great job conceptualizing everything. Can’t wait to finish this one up and get it fully animated! Here’s an image of another, more current cinematic that I also worked on.



Yagskie

I’m working on the last of the Kickstarter spacewhale scenes this month. It involves a BJ scene of DEMI with a Mantic. Currently trying to figure out how far his third leg can fit in her throat.



Mendez

I’m working on probably the most expansive sex scenes I’ve been involved in with FOW so far. Pretty excited about these ones I must say. I’ve met with the director and am currently helping him with translating the storyboards into Unreal Engine. It requires a lot of planning before we can start animation, so that we don’t run into any unwelcome surprises down the line. The way they’re ending the stories of the girls is shaping up to be really cool I feel. I really don’t want to spoil any of them so I’ll just say they’re climactic in more ways than one.




PROGRAMMING
Hungry JJ

Hi,

This past week I finished creating some of the new Grid Combat missions. For the most part they are standard combat missions with a unique way of storytelling. While these missions get some initial testing, next on the list is to create the anomalies for the next batch of solar systems that open and then integrate our PANDORA scenes. They’re looking really good.



Samantha Flowers

Hello everyone,

It’s been a very busy month for me, working on many different areas of the game. I have assembled the necessary VO selections for Blythe’s new pandora scenes, assisted Hungry JJ in sound designing for an upcoming space combat boss fight, and polished the upcoming visual novel scenes more. Each patch of the game I try to one up myself. I will eventually need to re-visit older scenes and clean them up to the latest style of visuals to keep things looking consistent, but that will be something to look out for in the 1.0 release!





ART & MODELING
WTX

This month I had quite a blast modelling this set of bespoke cyber sex toys to feature in some of our lewder scenes, including a very special ‘prop’ that might be best kept a secret for now.




ErinTheSketchy

Hi guys!

Between finishing Blythe's content, testing and planning up for what's coming next the month was busy and the next one will be too. However, working on different things such as cinematics, new UI, maps and everything in-between is always a creative delight. I'm looking forward to sharing the results with you!



LoeLigma

亲爱的父老乡亲们,我又来了!离正式发布又近了一个月,本人也是很期待能尽快玩到完全版的subverse。如果你有任何问题或者建议可以在下面留言。



Tibor

The bad news is, to create a great user experience and develop quality contents takes time.

The good news is, it seems we have the ability & resources to implement all our plans, user requests, and potentially even more. I have been working on the tasks that were announced already to make sure the promises are fulfilled. My work is mainly C++ and quite technical. Once the visual elements are integrated we will publish some previews. All together, in my opinion, the project is getting into good shape in terms of content as well as the existence of our software engineering capability. Thank you all for the bottom of my heart for your support and enabling the team to deliver this (hopefully) entertaining game.


See you next month!

Bis bald,
Till Eulenspiegel
Apr 28, 2023
Subverse - BNKRD
Dear Fans,

We’re hard at work on the next important chapter of the story. Things come to a head as the major players in the galaxy set off on a collision course of jizz-tastic proportions! The next update will feature Blythe heavily, so all you Blythe fanboys better prepare!


ANIMATION
Moneyshot

BIG HUGE MASSIVE HONKING NURTURING BOMBS OF TITS was on my tasklist this month, posing Blythe up for the gallery. Further preparing some more scenes for work by others and then finalizing a couple of important cinematics.



Manski

This month I'm working on further cinematics for the game. Our kinosseurs in the team will show me work by J.J. Abrams, Ridley Scott and other old farts to better guide me through the storyboard process. Then I move on to animation and lighting, getting feedback in-between, so I can deliver rendered files before a deadline.



Massimo Decimo Meridio

All my energies in this month, are being given to posing and setting the timeline for two differents cinematics, Fortune and Blythe Devotion Quests! Both of them will be long and very challenging animations! Can’t wait to directly move into the animation and give all these shots beautiful appeals!



Yagskie

For this Month, I'm working on an prone bone animation scene of Elaisha and Captain where he roughly chokeholds her into submission. It was a spacewhale request. I hope he likes it!



Mendez

I had some vacation time this month and went to Norway and Sweden with some friends and family, so I'm back and fully charged!
Having finished a major round of Pandora animations, I am back to work on cutscenes. The one I'm working on right now has me giggling to myself like an idiot and I look forward to having you all enjoy it as well.




PROGRAMMING
Hungry JJ

Hi,

Lately I have been working on Grid and Space Combat main quest missions related to the next characters storyline. As far as the space combat mission goes, the closest thing I could compare it to in the game is the Kloi Armada Run. Also, I have been incorporating assets for the dialogue sections of the game and eventually a couple of newer characters.



Samantha Flowers

Hello everyone,

This month I’ve been hard at work whipping the visual novel scenes into shape. It’s been quite difficult due to the amount of upcoming group conversations, combined with the limitations of the system! At the very least, Celestina and Erark fans (such as myself) will have something very “fun” to look forward to.




ART & MODELING
WTX

This April I've worked on [REDACTED] which will be the [REDACTED] where you'll [REDACTED] [REDACTED] and hopefully [REDACTED] before you get to [REDACTED]. Hope you'll enjoy it. : )




ErinTheSketchy

Hi guys! Blythe's graphics are ready and now I'm working on some storyboards and still-shots to be used in the storytelling. We are currently planning those and I'm very excited for the moment they will start taking their final form!



LoeLigma

父老乡亲们大家好,我叫LoeJigma。从今开始将由我作为翻译来促进马头社和中文玩家之间的沟通。制作团队现在的首要目标是把游戏完成,汉化预计会在完整版发行之后开始,希望各位可以耐心等待。在此期间我会帮助大家翻译开发日志以及收集玩家反馈。如果你有任何疑问或者建议可以在下面留言。




See you next month!

Bis bald,
Till Eulenspiegel
Mar 31, 2023
Subverse - BNKRD
Dear Fans,

One more release under our belt and we can finally start seeing the light at the end of the proverbial gamedev tunnel! It comes as no secret that we have Blythe still to come, and our attention is focused solely on ensuring that her story gets the proper treatment. Most of the team is now working on the last parts of the main storyline, after which we will be able to tackle some of the more requested rebalancing and progression issues as we near version 1.0

In the meantime we want to thank you guys for the messages of support provided, your energy and passion means a great deal to the team!


ANIMATION
Moneyshot

This has been a busy month of supporting other members, not just my own.
Creating the final storyboard scenes, sex animations, and rigs to get things started. I also helped on the tail-end of things with some lighting, problem solving and rendering.
This week I am working on the Blythe foreplay scene that should give my physics-skillz a good challenge.



Manski

This week I've been working on cinematics as the Subverse plotline approaches its final chapters. I was asked to set up this cinematic as "bloody", "violent" and "edgy" as possible, so I threw buckets of blood, gore and destruction everywhere. Very therapeutic.



Massimo Decimo Meridio

In March, after giving a final pass to a threesome Pandora scene including our beautiful Sova, Elaisha and the Huntress, I moved directly into Blythe cinematics! After completing a very emotional scene, I am now working on a very sexy cinematic between her and the Captain! It will be a pleasure to work on such an amazing and long challenge!



Yagskie

As of this week, I'm animating a Blythe space whale request from one of the Kickstarter backers.

Mendez

Been fully focused on a TON of new Pandora scenes to help keep the horny flowing for everyone.

As of writing this I also just got started on probably the largest cutscene cinematic I've done for Subverse so far. This part is something I'm super excited about in particular and I'm working hard to make sure it's a banger!




PROGRAMMING
Hungry JJ

Hi,

This past week, post the Huntress launch, we already had our first meeting going over the next character’s storyline and gameplay events. Besides some initial game flow configurations I am actively getting Blythe ready for dinner with the Captain.



Samantha Flowers

Hello everyone,

Full speed ahead towards General Elizabeth Blythe! Can you believe she’ll have over 150 new lines of dialogue!? And that’s only counting -one character- in the main story mission, so you can imagine I have quite a busy schedule ahead of me getting everything installed into the game!

Gina Galore has always been a delight to work with; not only is she quite the chameleon in the vocal booth, but she’s always been a bundle of sunshine and positive energy every time we’ve spoken. I’m honored at the opportunity to collaborate with such a professional, and always have fun getting to edit and integrate her VO. Despite her role in Subverse being so complicated, this starving-for-revenge, rage-filled yet tactical militant, she delivers it in such a way that we sympathize and root for her even if she’s not on our side (yet). Bravo!!


ART & MODELING
WTX

This month, between a couple of VERY spoilery GC maps that I'm pretty sure I can't show, also I got to work on this cool Space Diner to be used in a future cinematic.




ErinTheSketchy

What time is it? Blythe time! Working her graphics now and, although not everything is black and crimson, badass vibes are on their way to all of us. Prepare yourselves




Tibor


The elderly foot soldier of the team reporting to the FOW army. I am here and I keep doing my part to get the game into shape. The game will be a lot better with the devotion quests, revamped progression system and more balanced grid combat. I will post a blog entry in the next 2 weeks with some tangible information. Thanks for your wonderful support, it is very much appreciated!

See you next month!

Bis bald,
Till Eulenspiegel
Subverse - HungryJJ
New Features
 
NEW WAIFU – HUNTRESS
Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious! 
 
NEW HUNTRESS NSFW SCENES
The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
 
NEW MANTICS - FUCKENSTEIN
The big fella is finally here! Research and develop this brutish tank at your own peril!
 
NEW SIDEQUEST
A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein
 
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
 
Tweaks and Improvements
  • Removed the DEVA skills icon from the characters panel.
  • Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
  • Locker room UI now hides unrecruited units name and description.
 
Bug Fixes
  • Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
  • Fixed issue where Huntress could counterattack infinitely causing a soft lock.
  • Fixed issue where a random point light could be seen near characters on map in Grid Combat.
  • Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
  • Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
  • Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
  • Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
  • Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.
 
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
  • No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.
  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Feb 28, 2023
Subverse - BNKRD
Dear Fans,

Things are progressing smoothly on the next release of Subverse’s Early Access, which will feature the Huntress. Testers are currently helping us polish the two boss fights contained in this patch, and we’re going to announce the release date as soon as we feel ready.

ANIMATION
Moneyshot

Huntress foreplay on the menu!

This was a fun one to make, the dynamic switching tickles the imagination and problem solving to make it work. After the animation was done, making the lighting work for her tricky materials/shaders was really rewarding.

Other than that, I was polishing up more cinematics and the postprocessing for her chapter’s final release!



Manski

I've been working on future storyline cinematics this month, some tasks revolving around animation, others around building or lighting the scenes themselves. Aside from that, I've been doing final animation passes, lip syncing and lighting on Pandora scenes, too.



Massimo Decimo Meridio

This month has been focused on some additional Elaisha content! There are some new very exciting lesbian animations coming up too, to fill that niche.
There’s also a solo sexy toy machine animation and moving into new challenging works with the cinematics for the end of the story :D


Yagskie

For this month, I'm doing some premium POV animation scenes to give some already-released girls more content. In one scene, Fortune uses Cap's pipe as a straw to drain his lifeforce.


Mendez

Been doing a lot of hard work to help boost the amount of upcoming Pandora scenes, especially for the final recruitable waifu. Can't wait to have them in the game for your viewing pleasure! It’s been a long time coming!

While we wait, here's a little peek at Taron helping out Lily's all-important research.




PROGRAMMING
Hungry JJ

Hi,

Since the last post, I have been working on several areas of the game now that the game flow of the next release is in place. I have worked on Grid Combat/Space Combat story based missions, integrating the next set of PANDORA scenes and gallery poses and existing Mary Celeste activities associated with the next character.



Samantha Flowers

Hello everyone,

This month I've been submerging my ears into the sound design for this block's batch of cinematics. Let's just say I am a big fan of where this chapter takes place!

In addition, I’ve had the honor of pulling selects for Aria Lynn’s performance for Pandora! She really wowed us with an incredible variety of titillating takes, and handled all of my direction notes tremendously. I’m super excited for all our Huntress' fans, the light at the end of the tunnel is nearly here for this beloved squid girl.




ART & MODELING
WTX

I continued working on the final batch of grid combat maps for the game. It’s really interesting to explore locations other than the usual sci-fi fare. For instance, I got to put together this vile, disgusting, repugnant alien insect hive for a particular devotion quest. It was quite fun actually.




ErinTheSketchy

Hi guys! Here we are again to share our favorite bits of our internal game-making process with you!
Before every release, we always devote some time and energy to check the new content and assure that both performance and game-play balance are in place. So, this month is all about testing for me and our dedicated testers. Then, after a good first check, we also welcome our volunteer testers to join the process. We are thankful to say that they are always eager to provide their critical eye and passion for this game!




Fowchan

Hi lovelies!

I just wanted to let you know that for the Fowcade, the first thing we are aiming to get running is the Plexiglass modpack via FTB launcher! It's a little bit of a slow process in terms of setting stuff up, but I can't wait to have it available for you all to come together as a community and play! ♥


See you next month!

Bis bald,
Till Eulenspiegel
Jan 16, 2023
Subverse - BNKRD
Dear Fans,

We hope that everyone had an enjoyable holiday season spent with your favorite waifu (or waifus)!

2022 was a year filled with adversity for us all, with COVID, health, family, and recruitment issues putting a lot of pressure on the production of the game.

On the plus side, we managed to make quite a bit of progress on the game and its underlying systems, but the lack of available AAA-talent willing to work on an adult title like Subverse puts a huge strain on our recruitment efforts. In 2023 we hope to power forward and finish the main storyline and then start revamping the game's core systems. The aim and commitment is to get Subverse ready to claw its way out early access.

We promise you that the team will not give up despite the challenging circumstances, and we will keep fighting and grinding to honor the support shown by those that have purchased the game.

In fact, the studio has been back at work since January 2nd and we're balls-deep into production of the next juicy chapter of the game! Check it out:

ANIMATION
Moneyshot

Hope that you guys had a great Christmas and a Happy new year!

This cold dark month has been filled with a concoction of variety as usual. Learned even more about VFX, pandora scenes and cinematics, very fun physics animations.

But the magnum opus of this month has been a very VERY VERY huge penis, doomed to end all of us and the Captain, if you are not careful.



Manski

I'm working on more animations for game combat video overlays. If there is a flair to describe the way The Huntress operates, I think of the 'Nothing Personal, Kid' meme.



Massimo Decimo Meridio

Aaah January, this wonderful month all my skills have been mostly sent to the Huntress, with a variety of new animations idealised and created from scratch!

We also have a new entry animation for Taron, with a very creative scenario, but I'll still keep all the info for this a secret so that I don't spoil anything!

The month isn't over yet, so I guess some other new surprises are yet to come!

Hope everyone had a great Christmas and thanks to all for enjoying the Fortune update!



Yagskie

Happy Lunar New Year for all our asian fans! For this month, I finished animating a project about the 2 Mantics manhandling a petite Huntress.

My next scenario was a bunch of clones of the Captain gangbanging Taron and hopefully will be done by tomorrow.



Mendez

My tasklist was more animation for Pandora, more ideas for Pandora and more work on a brand new mantics grid combat animations.

I've recently been able to get some pretty substantial upgrades to my work-space/battlestation as well, including new monitor arms, mouse and chair. I feel I've improved my animation skill a little more over the past month as well which feels pretty neat.

Full steam ahead! Hope you all had a wonderful holidays!



PROGRAMMING
Hungry JJ

Hi,

Now that Fortune’s main quest is complete, we will be moving on to the next character, Blythe! Or was it the Huntress? Anyway, like before, we will go through the process of taking the script and creating an activity diagram for the team as a guide to follow. This is always helpful for us to review quickly which events will take place and when. This includes items unlocking, quest availability, character recruitment, onboard activities and more.

Another area that I have been involved with lately is creating and assisting with some of the space related environments for the next upcoming cinematics. I enjoy doing this as it provides a change of pace from the usual development task. With each character release, the amount of assistance required on this matter varies.

Lastly, I have been reviewing some of the issues reported based on Fortune’s release to see what we can address in the next update.





Samantha Flowers

Hello everyone,

This month I've been finalizing and exporting all the necessary VO files for the next recruitment mission into FMOD. Thankfully, for once I'm ahead of schedule, so I'm even getting a head start putting all the assets together within DIS. Setting up DIS has become a guilty pleasure of mine, since it's really all about making the actors and actresses shine, and moving the story forward in a hopefully visually engaging way.



ART & MODELING
WTX

This month I got the opportunity to model my first waifu outfit, which is this sick dark armor for Killi. Bit of a challenge but I think it turned out alright, and all it cost me was my sanity. : )




ErinTheSketchy


Hello folks!
New block, new fascinating characters to befriend and encounter! As always, first thing I do is their graphics and portraits before I proceed to engine side tasks, only this time I'm doing it with lots of little lights blinking around!




Bangkok ( ͡° ͜ʖ ͡°)

[SPOILERS] Due to the playtesting nature of this past month, the design - playtest - feedback - design loop took most of my time when ensuring that the Huntress Boss Fight and the PrimeMega Boss Fight met our standards and expectations. Additionally, designs for other areas of the game, including a very spicy Space Combat Mission, were either prepared for post-0.6 release or finalized.


Fowchan

Hey cuties!

This month I’ve worked on refining our Discord. A new awesome feature has been added, onboarding!

When you get invited to the server, or have friends invited to the server, they will be prompted with a quick two or three page survey asking what kind of content they are interested in, the backend will do the rest!






See you next month!

Bis bald,
Till Eulenspiegel
Subverse - HungryJJ
New Features













NEW WAIFU – FORTUNE
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!

NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.

NEW MANTICS - ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.

NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.

NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.

NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.

Tweaks and Improvements
  • Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
  • Optimizations to PANDORA scenes.
  • The PANDORA cards scroll-box now resets to the top when switching between characters.
  • Reduced emissive brightness on Scoundrel faction ships in Space Combat.
  • Improvements to DEVA mode logic and balance.
  • Grid combat balancing changes.
  • Health packs now scale with selected character progression in Grid Combat.
  • Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
  • Imperium unit Golem now has the mechanical trait.
  • Scoundrel unit Artillery Drone now has the mechanical trait.
  • Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
  • Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
  • Gallery physics improvements.
Bug Fixes
  • Fixed issue where pausing the game and resuming during Sova's drinking minigame would make the mouse cursor disappear.
  • Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
  • Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn't, causing them to be placed on the next tile invisible in Grid Combat.
  • Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
  • Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
  • Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
  • Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
  • Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
  • Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
  • Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
  • Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
  • Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • While Fortune is in DEVA mode, the icons clip into the border.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.

Notes
  • More groundwork has been laid for the eventual implementation of the Devotion system
  • Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Nov 30, 2022
Subverse - BNKRD
Hello folks,

The Fortune release is now in the hands of the internal testers, who are churning out daily feedback sheets. After this process is complete, we will be ready for release. Touching on the previous update, we are setting the release date of the Fortune chapter to December 19. Originally we were targeting November but the team is still operating at less than half the manpower we started the project with. Finding new people with the level of talent required for a project of this scope before the holiday season is proving challenging, so we are rolling with what we have for now. This means delays are inevitable, and it will continue to mean delays into 2023 unless we are able to bring industry-proven talent on board. Whilst operating with a skeleton crew is not ideal, the core animation team continues to carry on the torch from the StudioFOW days, making good progress on the sex scenes and cinematics. Ultimately these long-time team members are ensuring the most important parts of the game receive loving treatment.

ANIMATION
Moneyshot

The cold darkness of November is only safe with Blythes warm embrace.

Been hopping between ending cinematics, some spacewhale Pandora scenes and helping out with some VFX shenanigans. Sometimes you get a scene that you dive deep into that claims a piece of your soul. The result is a piece of art.

Manski

At the time of this Dev Diary entry, I'm working on finishing up the videos of Fortune's Ultimate Attacks to overlay during ground combat. Her moveset implies heavy amounts of hacking.In order to convey this, the attacks involve a lot of VFX and somatic moves to perform her “spellcasting.”



Massimo Decimo Meridio

This month I had an outstanding opportunity to create an animation from scratch based on my personal taste! And here it comes a combination with the Huntress and the Captain! But I won't say too much ;)

Yagskie

For my November's animation work, I did some 2-on-2 tag team action! We are trying to use more combinations in Pandora, and this was one of them.

Mendez

I've been finishing up some proof of concept stuff and got to try my hands on in-game combat animations for one of the new mantics.

Also spending time setting up some more ideas for possible scenes whilst admiring Blythe's abs on a regular basis.


PROGRAMMING
Hungry JJ

Hi,

Lately I have been focusing on finishing up the Grid Combat Requital units and new Mantics by finalizing the characters abilities, passives and triggering VFX. In addition to this, we have entered a testing phase, so I have been working on reported bugs.



Samantha Flowers

Hello everyone,

This month I have been working on finalizing sound work on Pandora, and the new upcoming mantics, Itchy and Cicalo.

Behind the scenes I've also been compiling VO assets and laying the ground work for the main story mission's script for engine integration for a later block.

Not to be overlooked of course, I have continued working on the visuals and lighting of DIS. Yes, the bloom is getting reduced. More importantly, we can see the characters now have black outlines, similar to what you're used to seeing in Pandora.

ART & MODELING
WTX

Bit of a blast from the past, this month I got to flesh out and expand on some previously seen locations. What will happen there, stays there (but I'm sure we all will find out eventually).





ErinTheSketchy

Lights! Lights everywhere! So many little lights!
Almost there though *:) The VFX for the new characters should be ready any time now and although I see lights everywhere, it was a nice experience and I might have discovered a new passion.
Did I say lights?



Bangkok ( ͡° ͜ʖ ͡°)

I did a breakdown of the remaining design tasks for Subverse to get it across the finishing line. From it, I've focused on a couple of important ending boss fights that are key to the overarching story and on mechanics centered around the core gameplay. I want to continue fixing and polishing the core gameplay while still dishing out sex-related content for your viewing/playing pleasure.



Fowchan

Hello my darlings!

I have more news from the community & happiness front - we are currently looking into the much requested merch! We are targeting things like T-shirts, hoodies, posters and stickers along with partnerships with various big artists for character designs in the like. We’ll make another announcement when we get closer to launch. ♥


Tibor

Hello distinguished Subverse users. If you are interested what I am up to, I have summarized a few things in a blog post at https://tibor.blog/2022/11/30/mini-q-a/.


See you next month!

Bis bald,
Till Eulenspiegel
Oct 31, 2022
Subverse - BNKRD
Happy Halloween everyone and stay safe out there!

Please check out our new features overview video for an indepth look at what’s coming up in Subverse’s next major content patch in November!

Video Update SFOW

Without further ado, here’s what the team’s been working on during spooky season:

ANIMATION
Moneyshot

I’ve been honing my predatory skills and can see in blue, green and orange.
Lighting, post process and optimizing Fortunes pandora scenes so that even the mushiest potato can witness the greatness. Enjoy!



Manski

Animation is currently one release ahead, so this month I've returned to Pandora duties, tackling scenes for the 0.7 and 0.8 updates. Going into it would spoil future content, so here's a graphical asset from the game for serious and objective consideration.



Massimo Decimo Meridio

I finished a bunch of grid combat animations during October and I moved back to Pandora to work on some future waifus!



Yagskie

For this October, I've finished a space whale sex animation! The next phase is to add some voice over before lip synching and lighting.

My next project for this month is another threesome scene of Captain, and Elaisha sex animation.



Mendez

I've been working and lurking behind the scenes experimenting and working on a few proof-of-concept things for some ideas that we're playing with. Apart from that I'm also about to get my hands dirty with in-game character animations for the grid combat game play for the first time.

I've been wanting to try my hands with fight scenes for a long time so getting to do a few combat animations is pretty exciting to me. I was tasked with Cicalo’s kit and I managed to finish it up this week.




PROGRAMMING
Hungry JJ

Hello,

Since the last update, I have been learning and working on more areas of the game. Primarily I have been focusing on character integration during story sequences, PANDORA scene integration and Grid Combat gameplay.

With the addition of 2 new mantics, 2 new GC missions, the Requital faction, sidequest characters and Fortune, I have been able to work with some members on the team more and some that I hardly cross paths with workwise. Gratefully, everyone on the team past and present have been supportive by providing documentation or scheduling a quick meeting to assist get a grasp on these new areas.



Samantha Flowers

Hello everyone,
I have been hard at work re-adjusting the post processing and lighting for all the visual novel scenes from THE VERY BEGINNING of the game, all the way up to our latest upcoming update. It has been a new learning experience for me, which is great, since it feels like it's been a long time since I last learned new things about the engine! Please check out our end results. I hope this might inspire some of our players to revisit their unlocked scenes in their archive menu!





ART & MODELING
WTX

This month I worked on a couple of interactive maps, most of which will be an integral part to the devotion quests. Among them is this cool underwater scene which I had fun putting together.




ErinTheSketchy

The graphic design needs for this block are already covered, so this month I've had the opportunity to work more on testing and VFX creation while I'm getting more familiar with the back-end processes of the game development! #creatingmagic





Bangkok ( ͡° ͜ʖ ͡°)

While keeping up with the implementation of designs that revolved around a few boss fights, I worked and still working on the finalization of the Waifu-oriented devotion quests gameplay flow. I will be finalizing many of my designs in the upcoming month as I enter the final run.

Some of these designs include:

  • Grid and Space Combat Updates
  • Dating System Updates
  • Reputation System Updates



Fowchan

We are excited to announce the Fowcade will be returning in it’s previous glory sometime late November! We are launching with Valheim (lots of requests for this) - All other servers will be done on a popularity basis! If enough of you ask - We will do! (PVE Ark sounds fun, amirite?)




Tibor

To keep it short here and if you are interested in more details about what I am up to I created a blog post at https://tibor.blog/2022/10/31/start-working-on-the-devotion-meter/


See you next month!

Bis bald,
Till Eulenspiegel
Sep 28, 2022
Subverse - BNKRD
Hi folks,

Apologies for the later than usual diary, we’ve had a tough summer with several members leaving abruptly, which put us in a rather difficult position to try and recover lost ground. These things are part and parcel of working with a software team and a project of this nature. The good news is that with production of the next chapter now in full swing again, we are working towards the game's completion as planned, and now it is time to share everyone’s hard work with you all.

ANIMATION
Moneyshot

It’s difficult to talk about what I’ve been working on this past month as most of it contains spoilers..!
But there’s been a lot of lip syncing, fleshlights, semen. Learning a new skill as well.

I grow as a defiler.



Manski

This week I'm working on dating animations for the next waifu. Dating isn't really her forte so expect a lot of awkward glances and fidgeting.



Massimo Decimo Meridio

After working on various sex scenes for the past couple of months, I have been assigned to some really entertaining Grid Combat animations featuring a unit known as the Requital Commando!
I'm enjoying it so much!!
We also have a new upcoming girl that will melt down your eyes, but, no spoilers :P



Yagskie

FOWers!
For this month, I'm almost done animating an important recruitment scene, giving our mystery girl a taste of the FOW treatment! I’ve been asked to make this one especially rough, which is my speciality!

Mendez

I've been spending these days working on a variety of things like more lip-syncing, scenebuilding, and of course some of the dirty stuff that makes up Pandora.
Most of all though I've been busy blocking and animating a few cutscenes for the next couple of updates.
My favorite part of the work I've been doing lately is to get the different cutscenes to hit the right emotional chords in each scene. It's just a lot of fun seeing these types of things come together. Can't wait for you all to see it in game.



Brunka

I've been hopping from one task to another lately, whether it's for a cinematic, a pandora scene, or spraying cum everywhere. All that I can say to you coomer that is reading this, is to prepare to see some badass waifus in the upcoming update.



PROGRAMMING
Hungry JJ

Hello,

Recently I have been working on the next space combat main quest mission and the new co-pilot’s attack. The mission will take place in an underground facility with some light stealth gameplay and a mini boss fight. In addition to this, I have been integrating the next set of devotion trophies and icons for the new characters throughout the game.



Samantha Flowers

Hello everyone, it's been awhile! Happy to report I have been hard at work on the soundscape of this block's cinematics, which sadly I can't go into detail due to spoilers, but I've been enjoying the variety, jumping between open blustery landscapes, and the many busy, bustling interiors.

Of course, not to be overlooked are the upcoming visual novel scenes. With the Mary Celeste crew becoming so large, it has been quite a challenge to set up and fit so many bodies with extremely varied shapes and sizes within the boundaries of our frame.





ART & MODELING
WTX

This month I got to work on a few more cool sci-fi environments and backgrounds, including this high-tec 'vault' which will be part of one of the upcoming story beats. Can't yet say what will be housed within it, but it's something to do with butts. ;^)



Portsman

We worked on getting some additional skins working, such as ones with different hair colors. I also worked on a tan lines feature for the nude meshes.

ErinTheSketchy

Now that all the essential graphics for the upcoming block are ready, I'm working on the new UI screens that will come along with the future gameplay improvements! There are a lot of things coming up and it's a challenge to avoid spoilers, so for now I want to share with you a sneak peek from the concepting process of the updated victory screen.





Bangkok ( ͡° ͜ʖ ͡°)

Till the half-point of this block, I've designed:
- Two wacky new mantics.
- The Requital units' ability kits that aim to bring a rather tricky set of encounters.
- A challenging 1v1 Grid Combat boss fight between two of my favorite Waifus.
- Three of the seven Waifu Devotion Quests that you guys can soon play once you've progressed a fair bit on their redesigned devotion meters.

Also, all Waifu Grid and Space Combat ability kits are ready for implementation, so hang in there!:)



Fowchan

Hello everyone, Fowchan here!
I have a few updates for community based shenanigans!

First of all, I am currently working on getting the Fowcade back up and running! Various servers for various fun for community games!
We are also looking into doing community game nights!

Second, we are currently looking into using Discords new forum system to help break some channels down further, allowing greater control of where you post your smut.

Third, we are aiming to bring a regular schedule for our v-babes! I can't share much more information then that for the moment being, but be sure to keep an eye out for more updates on our standard channels!

我们的中国客户,我们尽快会发布一个更新。谢谢您的耐心等待。

Tibor

Following a very long sick leave due to Covid and post-Covid problems the doctors gave me a green light, and I will be back on the 30th September to help the programming team. Please check out my latest blog entry at Tibor's Blog if you are interested in more team related, personal and technical information. Thanks very much for your support!

See you next month!

Bis bald,
Till Eulenspiegel
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