Subverse - admin
Hello everyone, this is Tibor again. I’m here today for two very important reasons.

First, I am happy to announce that the next content release for Subverse will be available sooner than the announced date of October 25th! We managed to complete the content already, and we will be publishing the release details very soon.

Second, since everyone here on the team very much appreciates your support of Subverse, we wanted to take the time necessary to follow up on some comments we received from our previous update.

#Discussions_QuoteBlock_Author
walnutkerfling: Appreciate the update, but what's with the delays? Create accurate projections and timelines.
You are absolutely right. We will strive to create accurate timelines and execute the software development tasks to meet these deadlines. I can assure you we are committed to delivering content quicker in the future – and that will be starting with the very next block.

#Discussions_QuoteBlock_Author
Sir pounce a lot: Great news, thank you for your hard work! You gotta fix that communication problem though. It would be much more beneficial for community if you can share information in smaller bits, but more frequently. People won't think that devs are ghosting on them :)
We realize that the communication was handled extremely poorly, and we are committed to improving it in the future. There will absolutely be more frequent updates from now on.
I genuinely feel bad that the fans have not been informed properly in the last few months. Although we were focusing on development, recruitment, solving logistics issues, and dealing with Covid, it still does not make it acceptable. Our wonderful fans deserve a better communication and we will provide it!

#Discussions_QuoteBlock_Author
Przemysek: Good news overall, hope we'll get replayability of combat soon kinda like that too.
I can confirm the replayable missions are a Work-in-Progress. The developers have been working hard on this feature and I can confirm now that it will be part of the software.

#Discussions_QuoteBlock_Author
nagypatrik007: In the future, it would be nice to have more transparency, please.
You are absolutely right to ask for more transparency and we will comply with this request. We feel the software development is on the right track and now we can spend more time bringing more frequent news updates to the users of Subverse.

#Discussions_QuoteBlock_Author
MERCY: That's all I want to know, just tell me you have a clear schedule and take your time
We hear you, and I can confirm that we understand the importance of having a clear schedule. Thank you very much for your continued support.

#Discussions_QuoteBlock_Author
lordplague: Cannot wait to play more!
Take your time!
Thank you for your support. We aim to create an entertaining and fun game.

#Discussions_QuoteBlock_Author
Ninety2Pac: Very happy to hear from the studio! Looking forward to the update on 10/25 - it looks phenomenal!
I am very proud of the animators, developers, modellers and all the artists and various professionals who work on this application. I truly believe they will surprise our users and the gaming community by delivering a phenomenal version 1.0 once the game is complete. Thank you for your support!

#Discussions_QuoteBlock_Author
Jé dos Porcos: Take your time, no need to rush things! Just keep on doing the great things you keep making
Thank you very much, we really appreciate your support!

#Discussions_QuoteBlock_Author
walnutkerfling: I'm sure your efforts are being appreciated but in the business and customer service sense, this team basically failed.
I must agree with that, but please note we will fix this issue. Going forward you will get more updates and news. We will do everything we can to make clear that our users are very important for the team.

#Discussions_QuoteBlock_Author
8Bit_Amethyst: Take your time guys, we know the finished product will be golden, that's why I prepurchased.
Thank you very much! Your support means a lot to us. I also know that the end-product, Subverse 1.0 will be a fine and unique game application. We will do everything that we can to make that happen.

#Discussions_QuoteBlock_Author
WaifuHunter69: They are still looking for people to work on the game this late in development?
They always say they have the people to make the game, but end it with they are searching for more people. I am not sure what sort of practices they have in development, but I would not be surprised if they keep hiring people and then firing them and having to start over in some areas with the game.
Recruitment is part of this business and that is the nature of software development. Team members leave for different reasons such as getting married and moving to another country. Others are getting better offers from AAA studios or they are looking for new challenges.
Developers could leave for other personal reasons. Professionals often move on in this business, and then we need to hire new team members, spend time to integrate them into the team and give them enough time to get familiar with the codebase. Unfortunately, ongoing recruitment will always be a reality and this situation is not unique to the Subverse project.
As I said in my previous post, we now have a stable and large enough team that we are confident can deliver the project as intended. Our core team is robust enough that we can handle any further issues, and software development can continue until we find substitute developers.

#Discussions_QuoteBlock_Author
NerdgamerDave: Overall, I am hoping the dev team delivers on the update and we don't see 6+ month gaps between other updates.
We are really committed to deliver, and we will deliver. I confirm that the 6 months waiting time for a block release won't happen again.

#Discussions_QuoteBlock_Author
Fyarvis: Takes a lot of humility to admit mistakes and learn from them; as a product developer I've seen companies fold due to management that lacked that strength of character. Good on y'all for being willing to own up and make changes, major kudos!
We appreciate your kind words.
Without a doubt we have made mistakes, and we have learned from them. Making those mistakes has made us a stronger and more experienced team that is capable of creating the best porn game the industry has ever seen.

#Discussions_QuoteBlock_Author
tf: This is promising!
I can't wait the update.
Hope you guys being so well.
Thank you for your support, we really appreciate it. We also hope you and all Subverse users are well and can stay safe!

So there’s still no Chinese subtitles?
When will Chinese be updated
we need chinese
we need chinese!
I can confirm that we are teaming up with one of the most influential and respected teams in game localization to localize the game for the Chinese market. This is a massive work item and we do not have a time frame for delivery, but you can be certain that Subverse will be localized to the Chinese market (and perhaps even in Japanese). Don't expect it soon, but it is on the way!

Take care and stay safe!

Best regards,
Tibor
Oct 10, 2021
Subverse - admin
Dear Subverse Users,

This is Tibor taking over for this devblog update as the team is very busy polishing up the Ela release you’ve all been patiently waiting for.

Firstly and most importantly, we are happy to let you know that the release date of the Ela patch is 25th October, 2021!

We want to make sure we release the best content that we can, so we’re taking a bit of extra time to polish up Pandora and our cinematics. You can see some of the results below:













I would also like to share with you what’s happening in the team, mainly from a product development viewpoint as well as describe how the production will move forward.

I am pleased to report the team is gaining more experience with every module that is being implemented. I can also report that right now we have a well-functioning group of extremely talented animators, 3D modellers, Unreal Engine developers, artists, graphic designers, voice actress and actors, content editors and several other impressively creative team members. Since we are investing all money that we earn from the early access sales into software development, the team is growing stronger.

As I am the head of software development, I must admit that all delays during production lending itself to this this longer than expected 6 months release period was mainly due to mistakes by the management.

On the senior level some of us have worked in software development for many decades. Maybe that is the issue. 21st century porn software development is not the business of old men who were born in the first half of the 20th century. Futa, mantics, the anal destruction of robot ladies, the trajectory of explosive fluids from footlong schlongs were never discussed in my classical Latin studies classes. Nor did we create such things on our Commodore 64’s. However, my Latin teacher often said: “Nil satis nisi optimum”. Therefore, we’ve hired young managers to drive this unique game forward, and we will keep hiring the best young talent to make the operation stronger. By learning from the mistakes of the past and with the energy of youth we can speed the releases up. Quod nocet, saepe docet. Our goal is to push a large release every 3-4 months. By gaining more and more experience in game application development we are confident that we can achieve such more frequent release schedule.

Thank you all for your wonderful support and allowing us to create the best adult game ever, which is what Subverse is shaping up to be.

Stay safe and again, I can’t say thanks enough for your wonderful support.

Regards,
Tibor
Head of Operation
Streembit Ltd

Aug 20, 2021
Subverse - admin


Let’s get the big news out of the way first and the reason you’re all here – when the hell is Elaisha releasing?

I’m here to tell you we’re aiming to release the next update in early October! This update will contain all the features I talked about in the last blog, including the 50+ Pandora scenes, Cinematics, Elaisha waifu, the Kloi faction and a ton of new planets.

I completely understand the frustration of some players that it took us 6 months to release this update. Obviously going forward, this kind of pace is not going to be acceptable for future content update releases. We want to be releasing these at 3-4 month increments not 6 month increments. We have high expectations of ourselves internally, and I know you guys have high expectations as well so I want to make sure everyone understands that we are not getting complacent.

The good news is that the new animators have integrated really well into our workflow and they’re already powering through the update after Elaisha’s! The software side is more complicated – integrating new remote working developers into a behemoth of a project like this in the middle of production has proven to be a challenge, but we have brought a new project manager on board to assist with the process. Combined with our redoubled recruitment effort via agencies, this will help us increase the speed of production for the next major update after Ela as it’s both lighter in features and shorter in length. Our lead developer is also off on paternity leave for the birth of their first child (congratulations to them!), so we’ve had our fair share of unavoidable delays.



THREE STRIKE SYSTEM

I understand there have been some concerns about the difficulty of some upcoming missions, most notably the Battletoads style SHMUP map. In order to help out some of the casual players, we’ve installed a three-strike-system into the missions which means that you can skip the level if you’ve died three times on it. This method helps out our balancing workload, since we can maintain an entertaining level of difficulty while still giving a get-out-of-jail card for some of the players who are not experienced in SHMUPs. Looking forward to seeing how many of you guys end up using it! (but really, that level is not as hard as people are meme’ing it to be)



TRISHA AND JAWZ

We’ve got two new mantics to discover in this update! The enigmatic test-tube baby known only as “Trisha” is a robust front-liner with a new transformation mechanic that lets you switch up your tactics on the fly. We want to begin introducing a bit more tactical depth to the combat this time around, so I can’t wait to see how you guys end up using this mean step-child. Also, obligatory dick pic:



Jawz is what happens when Lily splices the DNA of an extinct animal from Earth with some freaky Prodigium alien DNA. He uses a life-stealing mechanic in grid combat, and is perfect for assassinating your enemies’ squishies. Use him to turn the tide of battle by taking out a key target. Here’s the good doctor testing out its capabilities before battle. Does it check out?



DIRECTIONAL DAMAGE AND EXPLOSIONS

We’ve implemented directional damage in Grid Combat which will add some more tactical depth to the system – the beta testers will soon get their hands on it and then it’ll be ready for prime-time. Surrounding enemies confers significant bonuses, but it works both ways so make sure you protect your waifus at the same time! Everyone loves explosions, so the devs have added some hazardous barrels that you can use to your advantage on certain maps. I don’t know what’s inside these barrels but they sure as hell pack a punch. These are just the first steps towards improving grid combat, and we’re going to be incrementally roll out some features with the drop of each block, until hopefully the 1.0 version of grid combat becomes something we can be really proud of.



GOG RELEASE

And last but not least, I’m delighted to announce that we are finally partnering with GOG to bring Subverse onto their platform along with this update! It’s amazing to see that other platforms are opening up to adult games and Subverse having a positive impact on the industry. I have a deep love of the Witcher games ever since I stumbled upon a second-hand copy of Witcher 1 Enhanced Edition in a store in Cardiff many years ago. I remember being blown away by The Beast quest and from then on CDPR were one of my favorite devs so I’m stoked to be part of the GOG family and so is the rest of the team. But mostly I’m happy that our fans who have been region-locked out of buying the game will finally get to experience the Prodigium galaxy! Thank you to everyone at GOG who worked with us to make this happen.



Subverse - HungryJJ
New Features
  • Added Gallery call out.
  • Added "Clear Input Cache" button.
Bug Fixes
  • Fixed issue with Main Menu settings not refreshing.
  • Fixed issue where switching between Waifus, in the middle of a pose transition, would break the transition.
  • Optimized memory management when loading Gallery sounds.
  • Fixed issue where Picture Wall callout was not working properly.
  • Fixed issue where resources were not updating when opening the Gallery.
  • Fixed issue where "Stop Spin" button would not disappear when manually stopping a Waifu.
Notes
  • "Clear Input Cache" button can be accessed from the settings. Players can use it in case they run into non-working bindings. It is worth nothing that a restart is required after clicking the button.
Subverse - admin
Hey everyone, this is DC the founder/director of Subverse and I’m here to update you guys on the next major release, which we’re calling the “Ela Update”

As you know we released the Gallery feature drop this week which was delivered by a small strike team, but alongside this, the majority of the team have been also chipping away at the big Ela Update. Let’s take a look at what’s shipping with this beast of an update then!



THE MAIN EVENT
Of course we gotta start with the main attraction! The horny masses are all waiting for the debut of Elaisha Sorn, voiced by the stellar Venus LeMay! Elaisha’s main quest line is a mix of prison break and some Trojan horse action, as the next step of Fortune’s revolution unfolds. For the very first time, you get to experience one of the girls’ homeworlds as we take you down to the surface of Talissan, the beautiful Art Deco-styled homeworld of the Kloi. As I touched on in a previous devblog, the priority was to integrate sex into the quest in a way that didn’t take you out of the action and we’re confident of meeting that challenge!

NEW CINEMATICS
Accompanying the main quest are 13 new cinematics produced just for the Ela update. Unlike the first release, this time around we focused more on character-driven cinematics. I feel like longer, more character driven stuff is what you guys are enjoying the most, especially the ones centered around the waifus. You will of course get to catch up with events at Celestina’s Palace and with fan-favorite General Blythe, as the supporting voice cast makes a return to bring all these to life.


NEW ENEMY FACTION – THE KLOI
It wouldn’t be a major update without the Captain sticking it to some goons, and this time around is no exception. You’ll get to take on the Kloi in both grid and space combat as they unleash the full might of their fleet against you! Alongside the space stuff revealed previously there’s also grid combat boss fights to sink your teeth into as well!

NEW NEBULA – THE HYDRA
We’re going to be unlocking a brand new region of Prodigium Galaxy in this update, and it’s filled with over 100+ new anomalies to discover in total! There’s anomalies like Meatbeat Station, deep inside Chutt space, the mysterious Luby Consortium and of course Ars Gloria where the primitives are apparently all Ass-Men. Absolute savages. You’ll also get to meet a colorful new cast of Sidequest givers, with several new fully voiced quests of this ilk being added. By the way, we are looking into enhancing sidequests (especially how they are resolved) but I’m not sure if that will make it into this update or the next one, so I’ll keep you guys posted on that. Again, the philosophy is to make sure the quests are a bit more waifu-centric and that’s our goal.


NEW PANDORA SCENES
Over 50+ new Pandora scenes are being added in the Ela update, including more for existing girls like DEMI , Lily and Killi. Futa fans will be pleased as there’s a some really cracking futa scenes in this batch! All the while, we are also working on the next evolution of the Pandora system which will launch AFTER this particular Ela Update.

NEW MAPS ‘N MANTICS
We’ve got some new Mantics to discover and breed, and new grid combat maps to test your mettle! I’ll go more in-depth about the critters in the next devblog because we’ve got some really interesting things planned for them! In the meantime, have some cock:


GALLERY PATCH
The Gallery is going to expand further with the Ela update, and you’ll be able to pose her to your lewd liking once she’s been recruited. In the meantime, the devs are going to push a hotfix on the Gallery next week to fix some issues

STUDIO NEWS
I’m thrilled to announce that the game will be getting an official wiki very soon, hosted by us! The wiki is coming together really nicely, I can already tell it’s going to be an excellent supplement to the game and a haven for the lore nerds. Streemster is also still in development, and I also want to mention that we have a new support site up and running.

As you can see the Ela Update is chock full of content, and I’m confident you guys will get a kick out of it as there’s something for everyone here! Keep your eyes peeled on our Twitter account for more sneak peeks coming up!
Subverse - HungryJJ
New Features
  • Added Gallery

Bug Fixes
  • Fixed bug where the EULA UI slider was invisible.
  • Fixed bug when hovering over Gallery in the bar would not highlight it properly.
Subverse - [CM] StudioFOW - Fowchan
We’re back with another dose of Prodigium Galaxy goodness and the team is excited to share all the juicy details with you guys!




NEW MODE – GALLERY





To tide everyone over until the next chapter of the story is fully released, we’re going to be dropping a brand spanking new game-mode called the Gallery soon.
The Gallery is basically an advanced 3D model viewer where you can ogle your waifus from any angle you desire. It is very much a part of your ship, and we’re going to be tying it in with the rest of progression. Think of it as your private little photography studio, just above Killi’s bar.

We wanted a system where you guys had more freedom to set up the poses in the way you see fit.

Don’t forget to show your friends.

We hope to update the gallery with many more features as they come online, so stay tuned for more info!
The Gallery is currently being worked on and will drop as the first of our “Feature-updates” sometime next month!





THE BLOCKADE





As you guys know, the next chapter revolves around feisty revolutionary Elaisha Sorn. But before you can get your hands on those juicy tanned melons, there’s the small matter of breaking her out of a maximum-security prison.
As part of this experience, there is a unique space mission that you will be able to play inspired by the Battletoads turbo tunnel level. We’re introducing an exciting new side-scrolling mechanic as well as a special boss encounter.
We’ll also be integrating more sex into the main story, as requested by our fans. The Elaisha recruitment mission will be the first example of this design philosophy.





MANTIC UPGRADES





We’ve got some really cool updates in the works for the Mantic system. The goal is to make them worth collecting and to keep them relevant for the duration of the game by evolving them. We want you to see the fruits of your labor present in Grid Combat and PANDORA in a meaningful way. We’re also in the process of replacing some of the placeholder Mantic meshes with much, much cooler-looking critters. I’m pleased to say that we’re collaborating with a special artist that we can’t reveal yet on the hogs for these bad boys, and we think the results will come out stunning!


GRID COMBAT QOL


Not so much an overhaul as a quality-of life improvement, we’re going to be making this part of the game much smoother and comfortable to play. The new upcoming faction will also get an ability or two that might take you by surprise. Some of the tweaks and improvements we’re looking to roll out in the near future are:

- Directional Damage (backstabs)
- Environmental Hazards (exploding barrels)
- Greater variety of maps in both layout and looks
- New AI patterns and priorities
- Moveset tweaks to the Mantics
- More interactions from the waifus
- UI and optimization tweaks




LOGISTICS


As mentioned previously we’re bringing in a lot of new people to the studio. This means that the senior members have had to dedicate a bit of time to make sure the new people are getting up to speed. Naturally, this leads to a temporary decline in the senior members’ output, but think of this as an investment. Over time we hope that these new members will become veterans in their own right, leading to much better productivity in the long term. This buddy system philosophy has served us well in the past and we hope that it continues to do so over Subverse’s lifecycle.

That’s all for now! As mentioned above, our current release strategy is to get some feature drops to you guys in-between the big chapter updates. This will give you something to play instead of waiting for one massive content drop every few months that would contain everything. We believe this is the best solution for everyone.




Signing off!

xoxo





Subverse - [CM] StudioFOW - Fowchan


Thanks for joining us for this round of updates on Subverse’s development!


RECRUITMENT


We’ve finally got some fresh blood coming into the studio! We’ve been interviewing candidates all of last month for key technical positions and we’re pleased to be able to bring in some extra firepower and experience to help us out. More importantly, we’ve managed to retain all the core team members. We’re in good shape going forward.


DATING SYSTEM


We’re exploring how much of the dating system we can expand for Elaisha’s update. We understand that simply spamming gift items to waifus is not the best way to show your affections, and we’re working on a few things to spice this module up and make it more meaningful in the long run. I also feel it should feed in better to the sex experience, so I’m looking into how to connect the two more elegantly.


SCRIPT REVISIONS


The script has received another round of revisions and cuts. Moving forward during the main quest, we want to steer away from the large exposition dumps and streamline the experience for you guys. The onboard dialogue will provide plenty of opportunities for worldbuilding and background development, without bogging down the main questline. The CODEX has also proven to be more popular than anticipated, so we want to use it more.


TECHNICAL IMPROVEMENTS


We’ve made several improvements to performance and load times on lower end systems. Please note that we can’t provide support for systems running Windows 7 in the future, as even Microsoft has ceased supporting it last year. The team is also improving the way Pandora scenes are handled in preparation for the system’s expansion.


NEW BLOG

We now have our own blog over here where all of our updates will be posted along with Steam!

We also have a forum over at https://discuss.studiofow.com


MORE WAIFU AUDIO


We’ve got the actors back in the booth this month for additional pickup lines. The game’s at its best when you’re interacting with the waifus, which means more audio during combat, more audio during dating and more variations of audio during sex. It’s great to have the cast back and doing what they do best!

As we mentioned, it will take time to integrate the new team members and get them up to speed (especially the new animators) I’ve been hearing that people’s expectations for us are to push a new chapter out every few weeks. It kind of reminds me of when people expected us to churn out 30-minute movies every month in 2015. It was impossible back then, and its simply impossible now, considering that a videogame is 100 times more complex of a beast than any movie ever was.

I just wanted to make sure to quash any rumors so that the rumor mill doesn’t go into overdrive about when the next chapter is coming. Thanks for your understanding and patience!

To end with, please enjoy this glorious blooper reel prepared by Samantha showcasing some of the more…unexpected moments during the recording of Subverse. Have a good one!





DC
Founder/Creative Director
StudioFOW

Subverse - HungryJJ
New Features
  • Added version to the Main Menu.
  • Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
  • Added ability to change AA methods.
  • Added real-time shadows to Grid Combat Characters on Epic Settings.
  • Added locks to locked Nebulae.
  • Added call out when players have new trophies.

Bug Fixes
  • Improved loading times.
  • Fixed bug where Tibold's fight would lock if he was killed before all of the waves were deployed.
  • Fixed bug where Tauri had a predefined loadout.
  • Tweaked Lily's and Killi's toe weights.
  • Fixed MC Bridge graphical glitches on low graphical settings.
  • Optimized characters for MC rooms for faster loading.
  • Optimized Hangar and Bar levels and sub-levels for faster loading.
  • Fixed PANDORA animation desync glitch.
  • Fixed issue where dialogue autoplay kept getting disabled by the forward button.
  • Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
  • Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
  • Fixed Lily Recruitment Premium PANDORA scene crash.
  • Fixed DEMI not having eyes in the Bridge room.
  • Fixed Typo in Zanderson dialogue line.
  • Fixed typo in item description.
  • Fixed Typo in Grid Combat detail panel description.
  • Fixed Captain's skin tone not changing in KilliAfter1.
  • Disabled bloom and shadows on lowest settings.
  • Unpackaged videos from main content file to reduce cutscene reading times.
  • Fixed bug where one of Killi's treasure hunt speeches would disappear, causing the game to appear soft locked.
  • Fixed issue where characters couldn't be targetted when on the bottom of the screen.
  • Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
  • Fixed issue where PANDORA and Quest Log tutorials' dialogue window could not be clicked causing it to appear soft locked.
  • Fixed issue where Grid Combat player characters could move twice if they waited.
  • Improved way Key Bindings work.
  • Increased size of some UI elements to improve readibility.
  • Fixed issue where mission cards were updated before missions would start.

Notes
  • The following patch size is primarily due to some changes we made to how the videos are packaged and the addition of lower resolution videos.
Subverse - HungryJJ
New Features
  • Implemented Save Patcher System: This system will automatically patch saves to fix any inconsistencies (missing key items, progression locks, etc.), whenever the player loads a game. It is worth noting that, before the first patch is applied, it will back up the save file (A big thanks to the discord testing team who helped a lot in making this happen)
  • Added quest indicating the end of the Early Access release
  • Added App Icon

Bug Fixes
  • Changed “Continue” button’s label to “Skip”, to avoid confusion during recruitment scenes.
  • Fixed issue where inventory wouldn’t scroll if players had more than 48 items.
  • Fixed issue where devotion rewards were not triggering.
  • Fixed issue where devotion conversations were not triggering.
  • Updated some of PANDORA’s preview cards to reflect the captain’s current design.
  • Improved bloom-glitter (on low anti-aliasing) issue in PANDORA and dialogue scenes.
  • Fixed DoF issues on PANDORA scenes.
  • Fixed some Grid Combat characters’ missing shadows.
  • Disabled shadows and DoF on low graphical settings.
  • Toned down physics on Kasidora's veil.
  • Fixed PANDORA right and middle mouse button double-click issue.
  • Fixed various typos.
  • Fixed issue where Killi’s music would play twice during the cinematics.
  • Fixed issue where planet mission card would not update properly if players visited several planets in a row.
  • Fixed issue where a white box would appear during Lily’s ultimate attack if videos were not playing.
  • Fixed progression lock where changing save slots, in the same game session, could cause quests to be marked as “Completed”.
  • Fixed issue where dialogue skipping was impossible after Killi’s recruitment scene.
  • Fixed progression lock where pressing the skip conversation key, during a loading before a dialogue sequence, could cause some quests to not trigger even if the “Interact” button was clicked.
  • Fixed issue where continue would not appear at the end of the mission results’ screen.
  • Fixed issue where enemy ships could bounce off objects and remain stuck in a drifting state.
  • Fixed issue where you could return to the Mary Celeste from the navigation during tutorial by pressing the "Return To Ship" key.
  • Fixed interaction triggers on 3 quests (Revenge of the Red, Final Piece and Gornagoth’s Trove).
  • Changed order in how main menu cards are displayed.
  • Changed how the EULA is initialized so it doesn’t lock if players are unable to view the background video.
  • Fixed issue where Side Quests weren’t being updated on the main menu after they were completed.

Notes

  • Currently, the only way to reset the key bindings to their defaults is to close the App and then delete the Input.ini file under C:\Users\<User>\AppData\Local\Subverse\Saved\Config\WindowsNoEditor (if AppData is not visible, under Windows 10, on your explorer, go to View and then check “Hidden Items”), before restarting it. In addition, if you are experiencing issues with key bindings, please follow the aforementioned troubleshoot.
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