We’re back with another dose of Prodigium Galaxy goodness and the team is excited to share all the juicy details with you guys!
NEW MODE – GALLERY
To tide everyone over until the next chapter of the story is fully released, we’re going to be dropping a brand spanking new game-mode called the Gallery soon. The Gallery is basically an advanced 3D model viewer where you can ogle your waifus from any angle you desire. It is very much a part of your ship, and we’re going to be tying it in with the rest of progression. Think of it as your private little photography studio, just above Killi’s bar.
We wanted a system where you guys had more freedom to set up the poses in the way you see fit.
Don’t forget to show your friends.
We hope to update the gallery with many more features as they come online, so stay tuned for more info! The Gallery is currently being worked on and will drop as the first of our “Feature-updates” sometime next month!
THE BLOCKADE
As you guys know, the next chapter revolves around feisty revolutionary Elaisha Sorn. But before you can get your hands on those juicy tanned melons, there’s the small matter of breaking her out of a maximum-security prison. As part of this experience, there is a unique space mission that you will be able to play inspired by the Battletoads turbo tunnel level. We’re introducing an exciting new side-scrolling mechanic as well as a special boss encounter. We’ll also be integrating more sex into the main story, as requested by our fans. The Elaisha recruitment mission will be the first example of this design philosophy.
MANTIC UPGRADES
We’ve got some really cool updates in the works for the Mantic system. The goal is to make them worth collecting and to keep them relevant for the duration of the game by evolving them. We want you to see the fruits of your labor present in Grid Combat and PANDORA in a meaningful way. We’re also in the process of replacing some of the placeholder Mantic meshes with much, much cooler-looking critters. I’m pleased to say that we’re collaborating with a special artist that we can’t reveal yet on the hogs for these bad boys, and we think the results will come out stunning!
GRID COMBAT QOL
Not so much an overhaul as a quality-of life improvement, we’re going to be making this part of the game much smoother and comfortable to play. The new upcoming faction will also get an ability or two that might take you by surprise. Some of the tweaks and improvements we’re looking to roll out in the near future are:
- Directional Damage (backstabs) - Environmental Hazards (exploding barrels) - Greater variety of maps in both layout and looks - New AI patterns and priorities - Moveset tweaks to the Mantics - More interactions from the waifus - UI and optimization tweaks
LOGISTICS
As mentioned previously we’re bringing in a lot of new people to the studio. This means that the senior members have had to dedicate a bit of time to make sure the new people are getting up to speed. Naturally, this leads to a temporary decline in the senior members’ output, but think of this as an investment. Over time we hope that these new members will become veterans in their own right, leading to much better productivity in the long term. This buddy system philosophy has served us well in the past and we hope that it continues to do so over Subverse’s lifecycle.
That’s all for now! As mentioned above, our current release strategy is to get some feature drops to you guys in-between the big chapter updates. This will give you something to play instead of waiting for one massive content drop every few months that would contain everything. We believe this is the best solution for everyone.
Thanks for joining us for this round of updates on Subverse’s development!
RECRUITMENT
We’ve finally got some fresh blood coming into the studio! We’ve been interviewing candidates all of last month for key technical positions and we’re pleased to be able to bring in some extra firepower and experience to help us out. More importantly, we’ve managed to retain all the core team members. We’re in good shape going forward.
DATING SYSTEM
We’re exploring how much of the dating system we can expand for Elaisha’s update. We understand that simply spamming gift items to waifus is not the best way to show your affections, and we’re working on a few things to spice this module up and make it more meaningful in the long run. I also feel it should feed in better to the sex experience, so I’m looking into how to connect the two more elegantly.
SCRIPT REVISIONS
The script has received another round of revisions and cuts. Moving forward during the main quest, we want to steer away from the large exposition dumps and streamline the experience for you guys. The onboard dialogue will provide plenty of opportunities for worldbuilding and background development, without bogging down the main questline. The CODEX has also proven to be more popular than anticipated, so we want to use it more.
TECHNICAL IMPROVEMENTS
We’ve made several improvements to performance and load times on lower end systems. Please note that we can’t provide support for systems running Windows 7 in the future, as even Microsoft has ceased supporting it last year. The team is also improving the way Pandora scenes are handled in preparation for the system’s expansion.
NEW BLOG
We now have our own blog over here where all of our updates will be posted along with Steam!
We’ve got the actors back in the booth this month for additional pickup lines. The game’s at its best when you’re interacting with the waifus, which means more audio during combat, more audio during dating and more variations of audio during sex. It’s great to have the cast back and doing what they do best!
As we mentioned, it will take time to integrate the new team members and get them up to speed (especially the new animators) I’ve been hearing that people’s expectations for us are to push a new chapter out every few weeks. It kind of reminds me of when people expected us to churn out 30-minute movies every month in 2015. It was impossible back then, and its simply impossible now, considering that a videogame is 100 times more complex of a beast than any movie ever was.
I just wanted to make sure to quash any rumors so that the rumor mill doesn’t go into overdrive about when the next chapter is coming. Thanks for your understanding and patience!
To end with, please enjoy this glorious blooper reel prepared by Samantha showcasing some of the more…unexpected moments during the recording of Subverse. Have a good one!
Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
Added ability to change AA methods.
Added real-time shadows to Grid Combat Characters on Epic Settings.
Added locks to locked Nebulae.
Added call out when players have new trophies.
Bug Fixes
Improved loading times.
Fixed bug where Tibold's fight would lock if he was killed before all of the waves were deployed.
Fixed bug where Tauri had a predefined loadout.
Tweaked Lily's and Killi's toe weights.
Fixed MC Bridge graphical glitches on low graphical settings.
Optimized characters for MC rooms for faster loading.
Optimized Hangar and Bar levels and sub-levels for faster loading.
Fixed PANDORA animation desync glitch.
Fixed issue where dialogue autoplay kept getting disabled by the forward button.
Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
Fixed Lily Recruitment Premium PANDORA scene crash.
Fixed DEMI not having eyes in the Bridge room.
Fixed Typo in Zanderson dialogue line.
Fixed typo in item description.
Fixed Typo in Grid Combat detail panel description.
Fixed Captain's skin tone not changing in KilliAfter1.
Disabled bloom and shadows on lowest settings.
Unpackaged videos from main content file to reduce cutscene reading times.
Fixed bug where one of Killi's treasure hunt speeches would disappear, causing the game to appear soft locked.
Fixed issue where characters couldn't be targetted when on the bottom of the screen.
Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
Fixed issue where PANDORA and Quest Log tutorials' dialogue window could not be clicked causing it to appear soft locked.
Fixed issue where Grid Combat player characters could move twice if they waited.
Improved way Key Bindings work.
Increased size of some UI elements to improve readibility.
Fixed issue where mission cards were updated before missions would start.
Notes
The following patch size is primarily due to some changes we made to how the videos are packaged and the addition of lower resolution videos.
Implemented Save Patcher System: This system will automatically patch saves to fix any inconsistencies (missing key items, progression locks, etc.), whenever the player loads a game. It is worth noting that, before the first patch is applied, it will back up the save file (A big thanks to the discord testing team who helped a lot in making this happen)
Added quest indicating the end of the Early Access release
Added App Icon
Bug Fixes
Changed “Continue” button’s label to “Skip”, to avoid confusion during recruitment scenes.
Fixed issue where inventory wouldn’t scroll if players had more than 48 items.
Fixed issue where devotion rewards were not triggering.
Fixed issue where devotion conversations were not triggering.
Updated some of PANDORA’s preview cards to reflect the captain’s current design.
Improved bloom-glitter (on low anti-aliasing) issue in PANDORA and dialogue scenes.
Fixed DoF issues on PANDORA scenes.
Fixed some Grid Combat characters’ missing shadows.
Disabled shadows and DoF on low graphical settings.
Toned down physics on Kasidora's veil.
Fixed PANDORA right and middle mouse button double-click issue.
Fixed various typos.
Fixed issue where Killi’s music would play twice during the cinematics.
Fixed issue where planet mission card would not update properly if players visited several planets in a row.
Fixed issue where a white box would appear during Lily’s ultimate attack if videos were not playing.
Fixed progression lock where changing save slots, in the same game session, could cause quests to be marked as “Completed”.
Fixed issue where dialogue skipping was impossible after Killi’s recruitment scene.
Fixed progression lock where pressing the skip conversation key, during a loading before a dialogue sequence, could cause some quests to not trigger even if the “Interact” button was clicked.
Fixed issue where continue would not appear at the end of the mission results’ screen.
Fixed issue where enemy ships could bounce off objects and remain stuck in a drifting state.
Fixed issue where you could return to the Mary Celeste from the navigation during tutorial by pressing the "Return To Ship" key.
Fixed interaction triggers on 3 quests (Revenge of the Red, Final Piece and Gornagoth’s Trove).
Changed order in how main menu cards are displayed.
Changed how the EULA is initialized so it doesn’t lock if players are unable to view the background video.
Fixed issue where Side Quests weren’t being updated on the main menu after they were completed.
Notes
Currently, the only way to reset the key bindings to their defaults is to close the App and then delete the Input.ini file under C:\Users\<User>\AppData\Local\Subverse\Saved\Config\WindowsNoEditor (if AppData is not visible, under Windows 10, on your explorer, go to View and then check “Hidden Items”), before restarting it. In addition, if you are experiencing issues with key bindings, please follow the aforementioned troubleshoot.
It’s been almost a week since we launched into Early Access and it’s been an incredible week for everyone associated with StudioFOW. For some perspective, we started up the studio in 2013 with just myself, and Yagskie in our underwear making questionable SFM movies. After 16 movies and 4 flash games, it’s incredibly fulfilling to see the hype around the game and our product translate into engagement and sales.
I can’t thank you guys enough for coming out in NUMBERS and supporting Subverse. Special thanks to the sections of the media who bothered to get off their asses on a zero-news week and cover the most successful adult game launch of all time, including Halfpint, GamerTron, SexPositiveGaming, Arch, Hihsasuke, Ana Valens from DailyDot and Tyler Wilde from PCGamer.
Considering we did no marketing, this is a massive success. Yes, you heard right - we spent a grand total of $0 of the backers money on marketing during production. All the trailers were cut by me, all the pictures were done by Manski, and the GIFs were submitted by the dev team. You guys did the rest by spreading the word. And we cannot thank you enough. Much like the game, it was a wholesome team effort all around.
Despite the strong start one thing is for sure, complacency is a killer, and I can assure you that none of the team is getting complacent about the record-setting success of Subverse. We know we’ve got a massive amount of work ahead of us to turn this into a truly excellent adult title, and we’re prepared for the challenge. You wanna know the telltale sign of how you have a fantastic team? When instead of wanting to rest, they actually beg you to go back to work.
And sure enough, the dev team was already hyped up and raring to go on Monday! As of writing, they’re back at it, fixing all the bugs. Most importantly, thanks to your feedback sheets and bug reports, we’re already preparing the first patch that will fix the most egregious of crash issues and technical errors. Please keep in mind, that this is our very first video game (and therefore our very first patch) so please be a little patient with us as we figure things out.
PANDORA
I fully understand that there was some disappointment about the initial sex scenes on offer, after all this is just small morsel, but our focus for this 0.1 build was first and foremost stability. Our objective was to get PANDORA running smoothly on the majority of your PCs before enabling the more experimental features later down the line.
Now that we have a lot of data rolling in, we understand better where the ceiling is. I can assure you that a LOT more scenes are going to be added as well, including futa pairings and fringe kink content . Believe me, there was a reason we went with the real-time system and we will make full use of it as we expand our capabilities. We’ve got a lot more rounds in the chamber, don’t worry.
SEX WITH THE STORY
I also noticed a lot of complaints about the sex not being integrated with the story, and for those that were not aware of the Kickstarter diaries... the Devotion Quests are coming, and they should greatly alleviate the concerns regarding this. In addition to the dialogue options, in my opinion the Devotion Quests (unlocked when devotion reaches a high enough level) are the marquee content of the game, blending thrills, romance and sex into one satisfying package that is capped off with a 3+ minute StudioFOW cinematic movie.
Imagine the loyalty quests in Mass Effect 2 but finished off by an amazing sex scene. That is exactly what the devotion quests will deliver, and I’m so proud of the actors’ performances during these segments. I can’t wait until these are integrated into the game, they make our movies look amateurish by comparison.
ONBOARD INTERACTIONS
The waifus are the heart and soul of the game, and we will be delivering more of them as Early Access progresses. Not just new team members joining, as is the case with psychopathic space-elf Elaisha Sorn in the next Act, but expanding upon the interaction system. This means more depth to the Gifting system, more options to interact with the waifus on the ship, and more combat lines. Please note that this is not feature creep, it was always the plan - we understood what the selling point of the game is very early on in development and we’ll be slowly drip feeding you the good shit as Early Access progresses.
TIMELINE FOR UPDATES
I really despise roadmaps, they rarely communicate objectives effectively and ultimately places extreme pressure on our already stretched-thin dev team (who have worked themselves into the ground these last 3 months) so I would refrain from giving any concrete estimates at this stage. But obviously, a patch is on the way, and that is to be followed by Elaisha’s block and the expansion of the Pandora system after that. But please keep in mind, we are a tiny dev team and there is only so much we can do until recruitment is concluded. (More on that below)
MODDING
We know there is a healthy interest in modding the game, and we’ll be looking into this over the next month but currently, we are focused on hot-fixing and recruitment as the main priorities. I’ll give an update once I am able to.
RECRUITMENT
We need more animators, so if you’re a hotshot Blender/Maya animator who thinks they’re up to the challenge, do drop me an email at fowstudios@gmail.com
Serious inquiries only please, we’ve had cocky hotshots with 20K+ Patreons audition in the past and they’ve flamed out at the first hurdle so let’s not waste each other’s time :)
We’re also hiring for the position of Senior C++/Unreal Developer so if you have experience with both the language and the engine then please drop me a line - we definitely want to interview you as soon as possible! Experience with delivering AA+ titles is a must!
STREEMSTER
As usual, we just can’t launch without external nonsense (Seriously, I could write a book on what it took to get Subverse launched) but the Streemster team is working through the issues and the platform should be operational very soon (I am told, sometime next week) Apologies for the delays but it really is out of our hands at this point. I can’t say much more than that due to legal reasons, but we thank you for your patience.
REDDIT AMA
There will be an AMA tomorrow at 2PM EST on /r/pcgaming
I will be attending as well as our Casting Director/VN Developer Samantha and the Voice Actress of DEMI, Bordeaux Black! Feel free to drop by and drop some steaming hot questions all over our faces!
GOING FORWARD
I can assure you we are not buying Ferraris or snorting coke from hookers’ buttholes. You’ve made your voices clear on how you want Subverse to be the leader in the adult scene, and I am completely on board with that. We’ll be using the funds for recruitment and expanding our team first and foremost, making sure that the dev team is in a position to deliver the remaining chapters and module upgrades in a timely fashion. We are 100% committed to working with you guys during Early Access so please keep the feedback coming. We’re all loving the passion and engagement from the community!
Sorry to keep you all waiting an extra day, but we wanted to make sure our launch trailer for the world's first premium, true adult gaming experience was as spicy as possible. We hope you enjoy it!
Even more, we hope you can help us to spread this video across every single corner of the internet and put the world on notice that our space-titty epic is blasting onto Steam with an initial launch of the first six chapters on March 26th.
We'll be making another post later this month that includes all the details you'll need about the EA launch, which includes pricing and additional platform details.
It's been a long and fuck-juice slippery road to get here, but we are finally proud to announce when you can expect to get your hands on this monumental fuck project...
Subverse will launch on March 26th, 2021!
For additional information regarding release and what to expect, make sure you check out Dev Diary 34 if you haven't already. We provided a detailed release FAQ there that covered all of the questions we've received up to this point.
Also, note that more details such as pricing and platform distribution (other than Steam early access) will be announced soon.
PANDORA Opened Wide
Today we're going to be taking you on a detailed tour through PANDORA - the primary system of poon-pounding you'll spend plenty of hours playing within Subverse!
First, you need to visit the Captain's Quarters. Give the bed a click to start your session.
Then, select the waifu you'd like to pay you a visit from the ones that have been fully recruited to the team.
PANDORA is tied directly to the progression system of the game. As waifus take part in missions, they earn experience points. These experience points lead to devotion, and each level of devotion gives you points to spend on unlocking the scenes of your choice.
Think of PANDORA like a coin-operated fap theater – and Pooter Points are the currency that you can use to "purchase" hand-holding scenes. You can see your total PP in pink box in the bottom left corner.
PANDORA allows you to become your very own director and assemble the sequence of your dreams! Want more foreplay? Unlock and slot in some foreplay scenes to set the mood. Not into xenos? Skip those scenes and spend your PP on one-on-one scenes with the Captain instead. Want to end with a big finish? Save up for a nice pop-shot scene and thank the waifus appropriately.
We’ll have a nice selection of scenes to launch with, and we’ll be adding more and more scenes with each update to flesh out the system and allow you to mix and match to your specifications.
Now comes the part where you put together your sequence! Note that there are two types of PANDORA scenes, and they are specified by their card color.
Keep an eye out for the scenes with yellow borders…they are extra special Premium scenes that we cooked up in our porn lab with the help of our loyal space whales! We don’t want to spoil too much but we think these will definitely be the highlight of your PANDORA adventures.
Here's a lovely preview of one such Premium scene:
That's gonna be one messy ending...
Speaking of premium content, there's something important you should know – once you complete a waifu’s recruitment mission, you get one Premium scene right off the bat to get your collection going. To unlock the rest, you’ll have to train them up.
Once a scene is unlocked, it's available forever. There are no boosts and Premium scenes cannot be bought with microtransactions, so you’ll have to do it the old fashioned way and play the game!
If you can't decide what you want to see, hit the good old randomize button and let the game build a fap gauntlet for you. You can also save scene combinations you really like and load them whenever you want.
Once you hit launch, you will find all of the player options on the left. You can access the sequences you’ve chosen here and play out the scene in any order you wish. We've made working with Pandora single-hand friendly for obvious reasons.
Something the team is really proud of is the fact that PANDORA runs REAL TIME in Unreal Engine! We did not elect to go the pre-rendered route to give the system much more flexibility for the end-user.
What's Next?
The next Dev Diary will feature the roll out of the patented hype-train! Be there as it leaves the station, because we're going to unload a carriage-load of cool promo stuff that we’ve been dying to show you all!
Today, we'd like to make a brief announcement that our next Dev Diary will be postponed until early February due to COVID-related production issues.
Please note that we expect the current circumstances should not affect the final launch date of Subverse in Q1, but we need to focus on the game right now as a result. This also means that we will be posting two Dev Diaries in February rather than one to make up for the inconvenience, and you can look forward to seeing the final trailer for Subverse soon as well.
We would like to express how proud we are of our team for managing to work so efficiently despite all that's been going on in the world. Although we are primarily a remote studio, we've been trying hard to mitigate any potential problems since the pandemic started.
While we're happy to report everyone on the team is currently ok, COVID has recently caused some family and logistics issues for us. We appreciate everyone's patience while we take the necessary time to deal with these new challenges.
Rest assured, we're still fully committed to getting through these extraordinarily difficult times with a fantastic game, and all signs point to that happening very soon.
Thank you again for your continued support of the project!
Happy holidays from Studio FOW! We hope you're all having some ten-tacular times, just like Lily here did during her recent experimentation. Like the good doctor always says, "Scientific research can be a very, very thorough process."
Warum, Deutschland?!?
As we're sure many of you have noticed, the Steam store in Germany has made changes that prevent the release and purchase of adult games. Here at Studio FOW, we refuse to stand by and do nothing while this injustice against the porn of our Deutsche Freunde takes place!
We want everyone to know that we're currently putting a significant effort behind the scenes to make sure that any consenting adult in the world that wants to play Subverse is free to do so via our own distribution platform. Our intention is to have it ready by the time the game launches so people can make their own choice.
This has become an increasingly prevalent issue. The adult content restrictions of Steam affects not only our German users, but several other geographical areas such as Australia, South Korea and China. Our bespoke game delivery platform will allow users from these regions to enjoy the game.
Rest assured - we are taking this very seriously and more details will provided as development continues.
RELEASE FAQ
Concerning the need for thorough information, we've been actively reading Kickstarter and Discord and it seems everyone is looking for more details regarding how the release of Subverse will work. As a result, we've compiled a list of frequently asked questions and will be providing the answers here.
How many chapters are we getting once the game is complete?
We originally planned on Subverse having 10 chapters total, and the original chapters were much shorter than the newer expanded ones. Currently there are TWENTY-TWO chapters in main script of the game. That doesn’t even include the devotion quests, which are almost like a second full questline per character.
How much content will be in each chapter?
The initial release will include the first three waifus, DEMI, Lily and Killi. This content includes the obligatory tutorial introduction levels and recruitment missions which add up to six chapters total. We're still doing internal testing, but we'll detail the total expected gameplay length expected at launch in early Q1.
However, when you take into account the average length of each chapter plus the fact that you get additional level 2-3 difficulty planet scenarios with each release, Subverse is going to be pretty damn big. This is why we confirmed there will definitely be more than 30 hours of content in our last announcement.
Not only that, we've also significantly increased the amount of Pandora animations that will be available with each release beyond what we initially expected. Expect a preview video and more details coming soon. Keep your joysticks polished and ready, everyone...there's plenty of action coming!
Will a waifu launch with all of her Pandora content or will this be updated over time?
We always intended to make more pieces of the total Pandora content available the further you progress through the game. However, since we increased the total amount of sex scenes you’re still going to have access to more content per waifu within the first few releases that you were originally going to have in the entire game.
Will content be added to previous chapters when a new one comes out?
Content will not be altered in previously released chapters as new ones are produced. While the game will have general improvements like bug fixes, you won’t need to worry about missing out on cutscenes/plot, missions, etc. if you play them as they are launched. You will be getting content that is totally complete.
Are the chapters save-game compatible? What will happen when you finish a chapter?
Of course! You won’t have to start your progress over every single time a new addition is made to Subverse. One of the reasons we were most comfortable with this release strategy is that Subverse is constructed like a traditional RPG where you have places to go even when you’re not pursuing the story. If you finish a waifu’s main content there will still be dozens of planet scenarios including several side quests you can complete in each section of the game.
How will this release strategy effect waifu screen time?
It won’t. The script was written in a way so that if a waifu is recruited later in the game, she generally still receives around the same amount of total screen time as those that came before her. Another big advantage of doing a chapter-based release is we know exactly what order the waifus will be recruited in and can plan accordingly to still include her in the story after her initial content is finished.
Other than inclusion in the main story missions, you can unlock new dialogue options for your waifus and talk to them aboard the Mary Celeste about every major event of the plot as it unfolds. The "on-board" script for the game is substantial, so those of you that love to get to know characters and dive even further into a game's lore will really enjoy this content.
What is the estimated development time between releases?
It’s difficult to give an exact timeline because some of the releases are slightly larger than others or require the introduction of new areas/game mechanics in addition to their regular content. Our plan is to set a reasonable pace with our first update and increase it as we start to hire additional programmers and animators.
How many systems are there per nebulae, and how many planets are explorable in each one?
Here's a rough breakdown - there are five nebulae in Subverse (six if you count Dragon being split into north/south). Throughout those nebulae, there are over 500 planets. About 2/3rds of these have some kind of level one planet encounter, main or side quest. Beyond that, each system has typically has several level two encounters and most will have at least one level three as well.
Does a chapter-based release influence development in a good or bad way?
From a development standpoint it is 100% positive. Rather than having to focus on completing an entire game at once and worrying about so many different objectives, we can follow a very clear chronological path to completion.
SCOUNDRELS BETA LAUNCH
The mercenaries and monsters of Prodigium have arrived!
As we detailed in our previous announcement, today marks the release of the Scoundrels. This is a secret sixth faction of enemies that appear throughout the game throughout Prodigium in planet encounters and as part of many side quests.
You'll see in the SHMUP endless mode that even though they're technically just guns for hire, their ships pack some deadly technology that allows their attacks to go through asteroids or even turn them into deadly obstacles. Make sure you watch out for their wide firing patterns that make evasive movement essential.
This will also be the first SHMUP beta where you can select a waifu as your co-pilot! Try out Lily's special sniper attack and Killi's shotgun and see which one matches your personal playstyle best.
We've included a total of five different grid combat scenarios this time around. The first two, Bug Hunt and Lava Trouble are basically single enemy type whack-a-mole maps that test your unit spacing and target choice in order to clear them with the highest grade possible. Subverse's grading system is online, so let us know if you manage to get a gold star in every mission!
Then there's the Scoundrel Madness map, which takes place on a jungle planet and features a chaotic blend of every single current enemy available for the faction. That's right - we're going to add more in time and bring the total grid enemy unit count even higher!
After that we have the more standard action of the Mercenary Battle. Here you can fight against a typical composition of Raenos Mercs, Gunchubbas and Artillery Drones in a city environment. You can even try out a new mantic unit - the previously announced Napholeon! Note that we made the scenarios slightly easier this time around so you could enjoy experimenting with unit composition to see what works best for you.
Also, just a reminder to make sure you are using the "CHANGE BETAS" option at the bottom of the screen to see all of the content.
What's Next?
January 2021 will be a very important time for the game. We'll be working hard to make sure Subverse's launch goes smoothly. Expect even more information about release and some exciting promotional content!