We are excited to share with you the first incarnation of our road map.
We are hard at work on bug fixes and new features, and we hear you loud and clear on what you want out of this game. We’ve read all the comments and suggestions and we are incredibly grateful for your feedback.
This is an evolving list of planned additions and changes to Blood Trail. Some things we may or may not be able to implement depending on not only Blood Trail’s success, but on technical limitations. Some tasks may be implemented all at once, some may be slowly implemented over time.
New survival mode map(s)
Updated sandbox map
New semi-procedural game mode “Raid”
Add more guns and ability to choose your arsenal
Add explosives
Add bladed weapons
Add new enemy appearances and animations
Add new enemy types
Add new enemy behaviors (including complex emotional response)
Physically animated enemies
Full interpolated IK body for player
More comprehensive melee system (grappling, stabbing, fall damage)
Bullet holes on enemies
Enhanced gore (visible bones, organs, more blood, powder burns)
Torture
Single player campaign with complete narrative storyline
Thank you so much for the amazing response and support in this opening week of Early Access! We are getting lots of great feedback from you all and working hard every day to build on and improve Blood Trail.
In addition to refining the current release, we are actively working on new content as well including new survival mode maps and an entirely NEW game mode! We'll talk more about that soon, but that's all for now. Thanks!