Apr 12, 2019
Blood Trail - facepunchermedia
Hello everyone!!!

We are excited to share with you the first incarnation of our road map.

We are hard at work on bug fixes and new features, and we hear you loud and clear on what you want out of this game. We’ve read all the comments and suggestions and we are incredibly grateful for your feedback.

This is an evolving list of planned additions and changes to Blood Trail. Some things we may or may not be able to implement depending on not only Blood Trail’s success, but on technical limitations. Some tasks may be implemented all at once, some may be slowly implemented over time.

  • New survival mode map(s)
  • Updated sandbox map
  • New semi-procedural game mode “Raid”
  • Add more guns and ability to choose your arsenal
  • Add explosives
  • Add bladed weapons
  • Add new enemy appearances and animations
  • Add new enemy types
  • Add new enemy behaviors (including complex emotional response)
  • Physically animated enemies
  • Full interpolated IK body for player
  • More comprehensive melee system (grappling, stabbing, fall damage)
  • Bullet holes on enemies
  • Enhanced gore (visible bones, organs, more blood, powder burns)
  • Torture
  • Single player campaign with complete narrative storyline
Apr 8, 2019
Blood Trail - facepunchermedia
Update .110

Fixes
  • Fixed enemy gunfire sound attenuation
  • Fixed collision issue between player and enemy
  • Fixed secondary animation on enemy after death (AKA feet wiggle)
  • Fixed occasional jittering ragdolls
  • Fixed enemy clothing from culling at close distances
  • Fixed enemy head shape from changing upon death
  • Fixed extra, untextured gore effects from setting off
  • Fixed silent enemy footsteps
  • Stopped enemy from moving while reacting from being blocked
  • Fixed spawn pool (killing more than 100 enemies in survival mode)
  • Adjusted spawn points in Heartbreaker map

Changes
  • Added swoosh sounds for enemy knife attacks
  • Added sounds for gore effects
  • Added sounds for smoking crack
  • Added sounds for punching
  • Added sounds for melee skull damage
  • Enhanced crack smoking effects
  • Increased melee damage

Features
  • Added visible skull damage from melee weapon strikes
  • Added choices for snap turning angle in settings menu
Apr 1, 2019
Blood Trail - facepunchermedia
Update .109

Fixes
  • Fixed red dot appearing on some landscape textures.
  • Removed dynamic shadows from player hands.

Changes
  • Added more outdoor gunfire sounds to AR-10.
Blood Trail - facepunchermedia
Hello everyone!

Thank you so much for the amazing response and support in this opening week of Early Access! We are getting lots of great feedback from you all and working hard every day to build on and improve Blood Trail.

In addition to refining the current release, we are actively working on new content as well including new survival mode maps and an entirely NEW game mode! We'll talk more about that soon, but that's all for now. Thanks!
Mar 31, 2019
Blood Trail - facepunchermedia
Update .107

Fixes

  • Fixed player-environment collision issues. Players should no longer clip through and/or get stuck in or on top of environment geometry.


Changes
  • Added more enemy pain sounds.
  • Added more hit reaction animations.

Update .108

Fixes
  • Fixed default gunfire audio level.
  • Stopped enemy from spawning in basement map.

Changes
  • Increased maximum possible ragdoll life to 75 seconds.
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