Fantasy General II - Alberto
While we are very busy working on the first DLC (and yes, you can expect the announcement very soon, so stay tuned!), we have also been busy with a new update.
The Patch 3 mainly consists of bugfixes and balance improvements, but it also contains a new option for configuring how fast orders are carried out by units, as well as a number of visual improvements.

You can find the full changelog down below. Let us know what you think, and please let us know if you have feedback or suggestions for us. Last but not least, a big thanks to all those who provided feedback in the past! We try to integrate as much as we can in our frequent updates, so hopefully this one will be to your liking.

Patch 3 Changelog (v01.00.07687)

- Command Speed - You can now configure how fast actions are displayed (between 100% and 400%).
- Visuals - Improved empire theme terrain visuals.
- Pathfinder Aura fix - Pathfinder aura always works for ground units.
- Mirror Image Bug Fix - Mirror Image doesn't fail or win a map instantly anymore in certain scenario.
- Game doesn't continue bug - Fixing a bug that caused the game to not continue after winning a scenario.
- Bay of Kyrios fix - Fixed a bug where the option to make Marcra join was always disabled in Bay of Kyrios.
- Berserker Balancing - Berserkers and Cleavers have less HP and less Morale, Werebears are Flesheaters (heal through killing units).
- Tracker Balancing - Buffed Trackers by making them Mountaineers (can move across mountains) and granting Harass Skill.
- Pegasi Balancing - Unmounted Pegasi cannot capture locations (in preparation for the first DLC).
- Sunken Lands - First few missions are less swampy and separated swamp into smaller bodies of water; water boots drop rate increased while in sunken lands.
- Lizards Balancing - Lizard Hunters and Witch Doctors have Speed 3 instead of 4; Petrify has a range of 3 (instead of 5).
- Tag Bugfix - Fixed a bug where summoned/hired units would receive AI tags if summoned/hired on top of an AI zone, leading to behavior like losing a map or not being able to complete a map when that unit died/didn't die.
- AI Scaling can be disabled - Thanks to the data we collected from you, we now added a fixed progression for both campaigns. The AI scaling can be disabled when starting a new campaign or during a campaign via the gameplay settings (same as you can change the difficulty).
- AI tweaking - AI ranged units prioritize weak fliers less ferociously.
- Hide Army Bar - The army bar can now be hidden. see button to the lower left of your units.
- Death Bugs - Fixed various bugs occuring if a unit dies during an attack.
- UI - Various UI fixes.
- Localization - Various localization fixes.
- Fixed bug with waypoints - Waypoints can't be used anymore to move over spiderwebs-
- Visuals - Fixed various unit visual bugs.
- Visuals - Fixed various VFX bugs.
- Visuals - Changed entangled visual effect in preparation for similar effects to come.
- Fixed bug in summon skill - AI summon in fog of war isn't visible anymore if summoner is visible to player.
- Gameplay - Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain Lightning will now display the correct target range as soon as you select the first target).
- Medred's Knives do not cost supply - This unit does not cost supply when joining your army.
- Mana Regeneration Artefact reduced - This item now provides only 1 mana per kill.
Fantasy General II - primetide_dev
Our new Patch is going into BETA today and we wanted to invite all of you to help test it.
It contains the non-scaling AI difficulty and we need as many people as we can get to help us playtest this and see how the difficulty feels.

As this has been something a number of players requested, we hope you will hep us in making it work smoothly! We also adjusted Trackers, Berserkers and Wereberas and some Lizards for Sunken Lands! Let us know how you like the changes!

Discuss your feedback here
  • Pathfinder Aura fix
    Pathfinder aura always works for ground units
  • Mirror Image Bug Fix
    Mirror Image doesn't fail or win a map instantly anymore in certain scenario.
  • Game doesn't continue bug
    Fixing a bug that caused the game to not continue after winning a scenario.
  • Bay of Kyrios fix
    Fixed a bug where the option to make Marcra join was always disabled in Bay of Kyrios
  • Barbarian Balancing
    Berserkers and Cleavers have less HP and less Morale, Werebears are now Flesheaters
  • Scouts Balancing
    Buffed Trackers by making them Mountaineers (can move across mountains) and Live Off
    the Land (no supply requirements)
  • Pegasi Balancing
    Unmounted Pegasi cannot capture locations (in preparation for the first DLC)
  • Sunken Lands improved
    First few missions are less swampy and separated swamp into smaller bodies of water;
    water boots drop rate increased while in sunken lands
  • Lizards Balancing
    Lizard Hunters and Witch Doctors get Speed 3 instead of 4; Petrify decreased to range 3
  • Tag Bugfix
    Fixed a bug where summoned/hired units would receive AI tags if summoned/hired on top of an AI zone, leading to behavior like losing a map or not being able to complete a map when that unit died/didn't die
  • AI Scaling can be disabled
    Thanks to the data we collected from you, we now added a fixed progression for both campaigns. The AI scaling can be disabled when starting a new campaign or during a campaign via the gameplay settings (same as you can change the difficulty)

  • AI tweaking
    AI ranged units prioritize weak fliers less ferociously
  • Hide Army Bar
    The army bar can now be hidden. see button to the lower left of your units
  • Animation Speed Settingd
    You can now configure how fast actions are displayed (between 100% and 400%)
  • Death Bugs#
    Fixed various bugs occuring if a unit dies during an attack
  • Visuals
    Improved empire theme terrain visuals
  • Fixed bug with waypoints
    Waypoints can't be used anymore to move over spiderwebs
  • Visuals
    Changed entagled visual effect in preparation for similar effects to come
  • Fixed bug in summon skill
    AI summon in fog of war isn't visible anymore if summonor is visible to player
  • Gameplay
    Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain Lightning will now display the correct target range as soon as you select the first target)
Fantasy General II - Alberto
This is another big one: It comes with the shiny new Content Editor, a tool which allows players to craft their own custom maps and scenarios.
With it you are able to fashion your own maps and sculpting your own geography, quest locations, rewards, enemy spawns, win or loose conditions and even proper quests! Those maps can used by other players to be played in Skirmish mode including texts and quest triggers you set up to create your own story.

It is a very flexible tool, and easy to use. If you’d like to learn more about it and its functionalities, you can download and read its manual from here.

The update also comes with a number of fixes and balancing changes. You can find the full changelog below. Speaking of balance, we introduced a number of Analytics which will help us analyze gaming stats during the single player campaign. They are absolutely anonymous and only relate to gameplay behaviour, and will help us with fine-tuning balance in the months to come.

We are eager to hear what you think about this update, and we can’t wait to see the first player-made scenarios coming out!
That’s not all, of course. We have big plans for Fantasy General II, and as you know we are working on expanding the game. Good things come to those who wait…

Patch 2 Changelog (v01.00.07404)
• Analytics - Implemented gathering of stats for campaign difficulty balancing. All stats are anonymous and game - specific only. This will help us determine the avg for non - scaling AI enemies in maps. Once we have the base numbers we will then do a beta test to test the resulting difficulty.
• Dialogues - Various dialogue fixes and rebalancing (Iseal decision are less punishing and/or more beneficial, Centaurs and Marcra can now be properly used)
• Mercenary Tutorial - Added to map 4 (Under Attack) and gave extra gold to hire
• Aura and Resistance bugfix - Resistances > 100% do not heal the target anymore; fixed a bug where non - stackable auras would still stack in damage calculation.
• Difficulty Tutorial - Tutorial added to explain difficulty change during campaign.
• Challenge Difficulty - Added new difficulty replacing normal, normal and easy are now easier; players who were on normal are now playing challenge, Easy is the new normal.
• Supply Skill and scaling - Removed Extra Supply through skill trees from adding to AI scaling if they are actually used by the army (so +2 supply but only using 8/10 supply does not reduce the enemy numbers)
• Sunken Lands - Into the Sunken Lands is less swampy and easier to navigate.
• Unit Cycle - Cycling units ignores and skips petrified units
• Easy Difficulty Buff - The new Easy difficulty provides a damage resistance teambuff to all player units. Making it even easier!
• Dragon Breath / Charge Through - Fixed an issue that caused the game to get stuck if the skill was used
• Bugfix - Fixed an issue that would cause the game to get stuck when stag riders tries to return to his original position after dying during the attack.
• UI - Various changes trying to reduce Chinese font memory usage
• Bugfix - fixed hiring Centaur Mercenaries in camp in Porikos
• Bugfix - fixed that units that are not part of your army provided you with scavenge/gold resources at end of the map
• Bugfix - Fixed an issue that caused artefacts to disappear while mirror image was active
• Bugfix - Fixed an issue that caused the game to get stuck if a charm runs out after you opened the inventory.
• Bugfix - Fixed an issue that caused Blood Oak Bows to increase its stats while playing
• Bugfix - Certain story locations were permanently displayed as "unexplored" and will now properly display.
Fantasy General II - Alberto
Woah, it's been one hell of a week! Fantasy General has been out for 8 days, and we're very happy to see that people like it (Mostly Positive reviews on Steam).

As all the fans who have been following us closely know, Fantasy General II is a game which we mean to improve and expand. Last week was just the beginning of our journey, and we would like you to involve in it as much as possible.

Thanks to you and your feedback on our forum and on Discord, we were already able to spot some areas which needed a few fixes. We are now ready to release the first update today!

You can see the full changelog down below. Please let us know what you think on the forum, on Discord, on our socials or in the comments section below :) And of course, stay tuned, we have very juicy news coming.


Patch 1 Changelog (v01.00.07250)

New Skirmish Map
Added new skirmish maps: Battle Lines and Coastal Defense

The Gap adaptations
Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!

Lizard Tweaks
Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!

Loot Rebalancing
Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.

Scavenging
We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.

After the Clanmeet
The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)

Thunderer buff
Thunderers now have a missile range of 3. Stones away!

Enemy XP Progression
XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)

Ambush
Ambushers remain on their hex after ambushing and killing a unit. Discuss!

Bugfixes
"Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
Fixed bug where petrified units could still use free actions"

AI bugfix
Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.

UI loading
Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.

Map Bugfix
Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!

Controls Bugfix
When cycling through units the camera now moves to the selected unit on the screen.

Load game UI
Allows double click to load a savegame.

Mirror Image Bugfix
Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!

Heroes leaving Bugfix
Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.

Disaease spreading Bugfix
Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!

Sounds
Added more unit sounds.

Move below flying units possible!
Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.

Fix Corrupted Savegame display
Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.

Localization
Fixed various localization bugs.

VFX
Fixed various visual effects.

https://store.steampowered.com/app/1025440/Fantasy_General_II/
Fantasy General II - Alberto
Battle-lines have been drawn, horns sound the charge, war-drums make the blood boil. Magical spells are hurled and all sorts of creatures enter the fray. Like in the days of old, once again valour on the battlefield will shape the fate of Keldonia.



Fantasy General II has just been released!

Prepare to lead over 75 different unique unit types, including powerful heroes, in a long series of exciting and diverse tactical battles.

Engage in the single player campaign, where you will lead the clan of Falir One-Eye in an effort to unite the Highland Barbarians against the mighty and wealthy Empire to the south.

Battle after battle, see your army develop as your units and heroes gain experience and can be upgraded, learn new skills and equip magical artefacts. Take decisions, choose where to fight, and recruit other races and factions into your ranks to bolster your numbers.



You can also play in Skirmish mode, in either single or multiplayer, and tailor a battle to your liking, choosing between several different game modes.

And if that is not enough, you can make use of the Content Editor to create your own dream battles, and share them with other people! We are going to release the Content Editor as a free update in the next few days, alongside tutorials on how to use it.



You can buy Fantasy General II in two special editions: the Hero Edition and the General Edition.

The Hero Edition will comprise of the base game plus the following exclusive content:
• Tale of Falir PREQUEL CAMPAIGN
• Digital Artbook (Physical versions of the artbook will be available and ready to be shipped out at the end of September)
• Digital Soundtrack (includes the original Fantasy General’s soundtrack)
• Printable World Map

The General Edition will include all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!
This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content.

Last but not least, don’t miss our release stream today on Twitch at 6 pm BST!

https://store.steampowered.com/app/1025440/Fantasy_General_II/
Sep 4, 2019
Fantasy General II - Alberto


The main factions in Fantasy General 2 have quite a deep and extensive unit roster to pick from – around 30 units excluding heroes and thus there are a lot of choices to make.

But not every enemy or allied faction in the game has that variety – there are a number of minor factions on the map that may work with or against you. Players can gain access to them in the course of the campaign and they consist of colorful fantasy creatures that enrich the setting.



The three minor factions in this campaign are the Harpies, Centaurs and Lizardfolk – each consisting of 4-5 different unit types with a specific strong theme. While the major factions have themes as well – as described in our Vlogs on the Empire and the Barbarian faction- they are wider and more generalist.

Minor factions can usually do one thing exceptionally well, meaning they are more situational with a pronounced strength and weakness. Take the Lizardfolk, for example.



Encountered in the Sunken Lands, they have two major assets: Being amphibious (moving in water quickly and able to hide below the surface) and having magical attacks, making them dangerous ambushers even for heavily armored units .Thanks to their witch doctor and swift movements, they can really disrupt your army quite efficiently. They are especially deadly in their native swamp lands, but useful for any map that has a lot of water! The LIzardfolk have their own story and background stemming from FG1 and associated with one of the leaders you could play there and their own settlement types as well. Allowing you to harvest Liquid mana from raiding them!



In the other factions, Centaurs are heavy cavalry troops with exceptional mobility and bow range and harpies are flying units able to charm males or drop poison bombs on your heads. Each of these factions has a home and excels in certain areas, so it can support your main faction in a specific role or pose a particular challenge to your tactics. As always, they come with their own background and motivations as well as a role they play in the larger scheme of things.

Some even have their own heroes – such as the Harpy Queen Arylis or Tirea the Swift, proud leader of the Great Herd, who is renowned for her skill with the composite bow.



Lesser factions add new variety and a welcome dose of extra fantasy to the mix and you will meet them frequently throughout the world, so don’t say we didn’t warn you!

https://store.steampowered.com/app/1025440/Fantasy_General_II/
Fantasy General II - Alberto


Skirmish Mode in Fantasy General II is a catch-all term for any map you can play independently of the campaign against the AI.

Map sizes, resources, army strength, budget, Experience amount and even speed can be determined as can your setting and faction. Want to play an Empire vs Empire struggle with hordes of Undead and Golems obliterating each other? There’s your chance!



We have provided a number of pre-generated Skirmish maps with specific themes and challenges as well as win-conditions, but you can always use our procedural generator to create them completely from scratch, determining the kind of environment you want to choose. From a mountain-less river plain to a number of narrow valleys surrounded by steep cliffs or a gentle forest region in the borderlands with a mysterious walled city hidden in the mists.



You can also determine the amount explorable locations such as caves or ruins and the number of settlements. Make them few and far between or dial up the number of monsters roaming the area for a wild swamp-stomp. Or create a mountain valley filled with Harpies and their minions, like we did with our Harpy Invasion Skirmish map!



And if THAT is not enough, you can go on and use our editor to manually create maps including enemy spawns, missions and even magical item rewards and other factors.

Skirmish will bring you and endless amount of challenges and gameplay fun limited only by your creativity!



https://store.steampowered.com/app/1025440/Fantasy_General_II/
Fantasy General II - Alberto


We are releasing a new trailer for Fantasy General II, consisting entirely of gameplay.

Our goal was to explain the game in just under two minutes. We failed, as the end result is 2 minutes and ten seconds... but hopefully you will enjoy it nonetheless!

https://www.youtube.com/watch?v=Ex7Zlrs89zw

Let us know what you think in the comments section below.

Fantasy General II is releasing next week on September 5th. Are you ready?

https://store.steampowered.com/app/1025440/Fantasy_General_II/
Fantasy General II - Sharon
Another episode of our Let's Play series of Fantasy General II was live on our Twitch Channel last week!

Rewatch it at this link:

https://www.youtube.com/watch?v=mnMU_-YY3IM

Today at 6 PM BST we will be live with part 4, join the streaming here: Twitch

https://store.steampowered.com/app/1025440/Fantasy_General_II/
Aug 26, 2019
Fantasy General II - Alberto


As we announced last week, Fantasy General II will be released on September 5th.

A special edition will be available, the Hero Edition.

The Hero Edition will contain:
- The Tale of Falir prequel campaign;
- The digital soundtrack (including that of the original Fantasy General);
- A printable world map;
- A 104 pages long artbook, available both physical and digital;

Today we're posting an excerpt from the artbook, which will be available both in a digital and physical version.

The artbook contains the amazing artwork drawn by Dominik Mayer, the man behind the art of Fantasy General II. It includes all concept artwork and illustrations ever made for the game, as well as exclusive articles on all the units and heroes of Fantasy General II and background lore information on the game's world.





You can download the excerpt here.

https://store.steampowered.com/app/1025440/Fantasy_General_II/
...