As we announced last week, Fantasy General II will be released on September 5th.
A special edition will be available, the Hero Edition.
The Hero Edition will contain: - The Tale of Falir prequel campaign; - The digital soundtrack (including that of the original Fantasy General); - A printable world map; - A 104 pages long artbook, available both physical and digital;
Today we're posting an excerpt from the artbook, which will be available both in a digital and physical version.
The artbook contains the amazing artwork drawn by Dominik Mayer, the man behind the art of Fantasy General II. It includes all concept artwork and illustrations ever made for the game, as well as exclusive articles on all the units and heroes of Fantasy General II and background lore information on the game's world.
The date many of you have been waiting for is drawing near: Fantasy General II will be out on Steam, Slitherine, GoG on September 5th!
The sequel to a true gem from the 90s, Fantasy General II brings a classic formula to the modern era and innovates on it. Prepare to lead the Barbarian Clans in their fight for freedom against the oppressive Empire. Make use of powerful and ancient artefacts, magical spells, side with (or fight against!) fantasy creatures such as dragons, trolls, golems, harpies and many more!
You will be able to buy Fantasy General II plus two special editions: the Hero Edition and the General Edition.
Hero Edition
The Hero Edition will comprise of the base game plus the following exclusive content:
Tale of Falir PREQUEL CAMPAIGN Tolk Headsplitter and his band of trolls have been pillaging the western steads of Clan Donagh. Many brave souls died facing the giant troll and Clan Donagh has offered 200 Gold to the hero who can best Tolk. Eager to make a name for himself, Falir of Clan Baileach sets out with his band to claim the prize. Thus begins the Tale of Falir. Experience the prologue to the single player campaign in this exciting prequel campaign.
ARTBOOK (available both digital and physical) This book introduces you to the world and people of Fantasy General II and gives you never-before released background information on the game’s story and units as well as putting the beautiful art of the game into your hands. A unique collection book, 104 pages long, containing the amazing art of Dominik Mayer.
DIGITAL SOUNDTRACK (includes the original Fantasy General’s soundtrack) A digital package containing the marvelous original soundtracks of Fantasy General and Fantasy General II! Relive the music that inspired generations of strategy players in the 90s, then prepare to be amazed by a brand new modern epic soundtrack for its sequel. A total of 20 amazing tracks.
PRINTABLE WORLD MAP A high-resolution printable version of the map of the world of Aer. From the cold, magic-rich highlands of Fareach, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. The world of Aer is vast and filled with wonders.
General Edition
The General Edition will include all the content from the Hero Edition plus the next two future expansions: Onslaught and Empire Aflame!
This edition is the go-to choice in case you want absolutely everything and you also would like to save on future content, working essentially like a season pass.
We have plans to keep expanding and improving the game after its release, so we consider September 5th to be just the beginning of a long voyage. We will reveal more about our plans for Onslaught and Empire Aflame in the months to come.
Both the Hero Edition and the General Edition will be available on September 5th on all stores – Steam, Slitherine, GoG and other digital distributors across the world.
A physical version of the Hero Edition will be available on Slitherine, containing a printed hard-cover version of the amazing artbook. Truly a collector’s item!
Let us know what you think in the comments section below or on the forum!
We'll be back with episode 2 on Wednesday 14th August at 6 pm BST on our Twitch channel, when general Agrippa Maxentius will continue the single player campaign! Don't miss it!
We know many of you are waiting to hear and see more of Fantasy General II.
Well, we have great news for you!
Starting on Wednesday August 7th we are going to be starting a Let's play series of the single player campaign of Fantasy General II!
Every Wednesday at 6 pm BST during all of August we will be continuing the campaign on our Twitch channel, with none other than Agrippa Maxentius as your host and supreme warlord.
Today we’re going to have a look at a feature we haven’t really talked about before: the campaign map.
The campaign map gives you an overview of which missions you have done, which ones are available and which faction your will face as well as the Clans and factions you have managed to vanquish. Sometimes you will need to decide between several available maps / scenarios. Each of them will present different situations, and you might want to prioritize one over the others, but beware: some maps are urgent, meaning you must do them now or the chance will be gone.
The Highlands are a politically fractured land, and the region is home to numerous clans which you will need to subdue or defeat. Each Shield on the map tells you a little more about its faction’s power and history – the larger the shield, the stronger that faction. A broken shield shows foes you already vanquished.
The map also shows some important landmarks or settlements and mousing over it grants you a little background on them, introducing you to the lore and lay of the land. We feel it was a great way for the world to come alive, and hopefully it will serve to immerse you in the world of Keldonia.
The Campaign itself – like in the original game – will lead you across the whole of Keldonia, starting in your native Highlands in the West and bringing your armies to new regions, such as the Borderlands, Sunken Lands and the Empire itself. Each region features its own set of environments and styles of buildings and locations and creates its very own atmosphere!
The world map is also the place for you to recruit new units to your army, upgrade existing ones and spend your hard-earned gold and resources. While all of this is also possible during a battle, recruiting new units requires a settlement to be yours and you often have to start without one, being the invader.
As your army marches across the continent, moving from (hopefully) conquest to conquest, you will be able to recruit new types of units, find new allies and unlock new challenges. Decisions on the world map – just like in the rest of the game – matter and different routes to your goal may yield different resources and items as well as different challenges. This will provide a fresh experience anytime you replay the campaign.
The world map holds many other secrets as well, but we don’t want to spoil anything: we will leave it to you to find about them in the game.
Let us know what you think in the comments field below, on the forum or on our social!
In this video Jan Wagner, the lead designer for the game, expands on what his views are in regards of combat mechanics.
By watching you can see what choices were taken and how the gameplay has evolved since the original Fantasy General.
It is really important for the team to make Fantasy General II an extremely fun and addictive game, a worthy successor of the original. So let us know what you think, give us your feedback on the forum!
We will be back next week with a new dev diary on Magic!
The original soundtrack of Fantasy General was really good. Plenty of fans still remember it fondly, and it was important for Owned by Gravity for the sequel to have music which lives up to that standard.
Today we would like to post just a small tease of what you can expect to find in Fantasy General II's soundtrack.
This is but part of one of the tracks which will be included in the game's soundtrack. You can definitely hear the inspiration and influence behind this music, and it is one of the many ways the team is paying homage to the original Fantasy General.
We have asked the composer, Matthias Wolf, to tell us about his work.
My name is Matthias Wolf, composer and project manager from Dynamedion and we have composed several tracks for Fantasy General II.
We wrote completely new songs for different settings like the Highlands or the Empire, but also revised the "Dies Irae" from the old soundtrack in new splendour. We reworked the original, already very well done and beautifully arranged piece with modern sounds and have embedded the original choir recording, thus bridging the span of time between the two games by combining their creative work and ours. By using the original choir, extracted from the game files itself, there truly is a piece of the old game at the heart of our music and we have tried to carefully add a more orchestral instrumentation - always with the premise to keep the feeling and style of the original composition, which has been a fan favourite for over two decades.
Dynamedion was founded in 2000 and has since developed to one of the biggest and most successful audio production studios in the world including music composition, sound design, field-recording, live orchestra production, audio branding and music licensing. Over 2,000 releases of video games, TV series, trailers, and movies represent Dynamedion’s unmatched quality and integrity and we have worked on everything from Indie to AAA titles with the same enthusiasm and dedication. Fantasy General II was an interesting project due to its long heritage and parts of the soundtrack have been written by Dominik Morgenroth, Armin Haas and Matthias Wolf. The premise was to create a soundscape that represents the different environments in the game to create a fitting atmosphere, but also to give them a common theme that resonates through each piece. For this to work, we used actual historical instruments from Norse (for the Highlands) and Roman (for Empire) as well as Medieval times (for Borderlands) and mixed them with more modern sounds.
What do you expect from the other tracks mentioned? Let us know in the forum!