Introduced a system of signaling players to each other.
Game camera now has inertia - it accelerates and stops not instantly.
GRAPHICS:
Improved graphic.
Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
Animation switching for most units is now smooth.
BALANCE:
Stone Age:
Warrior: health reduced from 70 to 65.
Bulwark: building speed increased by 25%.
Early Europe:
Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
Farm: construction speed reduced by 30%.
Battleboat: movement speed increased from 40 to 45.
Early Asia:
Poultry yard: construction speed reduced by 40%.
Sampan: movement speed increased from 40 to 45.
Western Europe:
Mill: construction speed decreased by 30%.
Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.
Eastern Europe:
Mill: construction speed reduced by 25%.
West Asia:
Barnyard: construction speed reduced by 40%.
Mamluk: armor, on average, increased from 5.2 to 7.5.
East Asia:
Poultry yard: construction speed decreased by 40%.
Hand cannon: attack distance changed from 20-250 to 40-230.
Springald: price reduced from 0/400/100 to 0/400/50, Minimal attack distance reduced from 50 to 40, construction speed increased by 50%.
Rocket cannon: projectile damage radius increased by 36%, building speed increased by 50%
Battleship: the number of required population is increased from 4 to 5.
Abstract country:
Armored car: production time reduced from 100 to 70 seconds, damage increased from 18 to 20.
Howitzer: production time decreased from 100 to 80 sec.
Motorcycle: attack distance decreased from 150 to 130, damage on buildings decreased from 8 to 6, projectile dispersion increased from 18% to 20%, movement speed decreased from 120 to 110.
Wonder: health increased from 3000 to 5000.
Torpedo boat: movement speed increased from 60 to 70.
Russia:
Soldier: improvement from Musketeer or Grenadier now requires a barracks.
Turkey:
Mortar: damage increased from 130 to 160, projectile dispersion reduced from 20% to 18%.
China:
Type FT: time between shots reduced from 6 to 5 seconds.
Germany:
Panther tank: damage increased from 100 to 130, health increased from 1000 to 1100, projectile dispersion reduced from 20% to 15%.
Me.262: price reduced from 400/800/1200 to 400/700/1000, production time reduced from 150 to 120 sec.
Goliath operator: price reduced from 1500/500/1000 to 1200/500/800, production time reduced from 180 to 120 sec.
Flammenwerfer: time between attacks reduced from 5 to 3 sec., movement speed increased from 45 to 50.
Armored flammenwerfer: time between attacks reduced from 5 to 3 seconds, movement speed increased from 40 to 45.
Cannon Kolossal: time between attacks reduced from 8 to 5 seconds.
Japan:
Light Mortar: time between attacks reduced from 8 to 7 sec.
Fugo: price reduced from 400/100 to 350/100.
G4M Bomber: health increased from 350 to 400, range increased from 100 to 120 seconds, torpedo damage increased from 420 to 500.
Sakura blossom MXY7: airfield price reduced from 100/600/100 to 100/400/100.
Second Industrial Revolution got a new unit: Anti-Aircraft Car.
Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
Any player can be removed during private match preparation phase.
INTERFACE:
Added original camera direction restore button.
Added underwater enemy sighting indicator in the unit properties window.
Added a notification on getting resources from another player.
If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.
BUG FIXED:
Cannot train a worker in Wonder of Japan.
Clicking on a player in chat often opens another player's window.
The ship's turrets keep firing at the submarine when it has submerged.
Other errors.
VISUAL CHANGES:
New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
Many of the countries' houses have received a variety of looks.
The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.
BALANCE
"Extra beds in homes" upgrade:
Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.
"Spacious Houses" upgrade:
Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.
"Granular gunpowder" upgrade:
Added damage increased from 3 to 5.
Early Europe:
Spearman: training time reduced from 25 to 22 sec.
Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
Barracks: "quilted skin" removed.
Early Asia:
Spearman: reserve time reduced from 32 to 29 sec.
Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
Barracks: "quilted skin" removed.
Western Europe:
Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cannon: now upgraded to Howitzer.
Eastern Europe:
Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cossack: damage increased from 9 to 10.
Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
Cannon: now upgraded to howitzer.
West Asia:
Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
Shooting range: "smoothbore weapon" has been removed.
Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
Oglan: can be upgraded to cavalryman.
Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
Cannon: now upgrades to howitzer.
East Asia:
Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
Shooting range: "smoothbore weapon" removed.
Horse archer: may be upgraded to cavalryman.
Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.
Industrial Revolution:
Anti-Aircraft gun: damage increased from 50 to 60.
Anti-Aircraft heavy gun: damage increased from 50 to 70.
Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Soldier: price reduced from 200/100/25 to 150/100/20.
Light Bomber: range increased from 60 to 70 sec.
Light Fighter: range increased from 75 to 90 seconds.
Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.
Turkey:
Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.
Russia:
City Hall: added improvement to increase territory in the second industrial revolution.
Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.
France:
FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
Anchor aircraft carrier: reserves one Farman Goliath.
Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.
India:
Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
Sikh: can build a warehouse.
Tiger: added damage from "training" improvement increased from 3 to 5.
Britain:
Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
Tank Rhombus : armor, on average, increased from 37.2 to 39.6
Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.
Germany:
Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.
Japan:
Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900
China:
Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Type R: armor, on average, increased from 37.2 to 39.6
Type FT: armor, on average, increased from 28.2 to 30.5.