War Selection - Bookkeeper Johnson
General:
  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer

Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views

Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors

BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.

Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.

Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.

Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.

Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50

Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.

Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.

Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements

West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.

East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9

Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0

Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2

France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%

Great Britain:[list
  • Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
  • Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:
  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6

France:
  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9

China:
  • Type M: armor, on average, increased from 58.6 to 63.2
War Selection - Bookkeeper Johnson
We are actively preparing a new country, Japan, for release.
Now we want to show you some units of this country.


The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.


A light grenade launcher is being trained in the barracks.


Bomber with the ability to use different ammo for bombing depending on the situation.



A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.


Japan is a bright and distinctive country with unexpected new possibilities.

It will be available for transition from East Asia of the Late Middle Ages.

Wait for new announcements of the rest of the units and capabilities of Japan ...
War Selection - Bookkeeper Johnson
Basic:
  • You can buy a new decorative statue of the Iron Bull
  • If nearby allies are attacked, units are better able to find the target of the attack



Bug fixes:
  • Sometimes a player is positioned behind the water reservoir from the rest of the team
  • When re-entering a match, the state of the game does not always match the actual state

BALANCE:

Animals:
  • Mammoth: health reduced from 500 to 400

Stone Age:
  • Temple: can only have one at a time

Early Europe:
  • Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
  • Horseman: attack distance increased from 10 to 13
  • Spearmen: attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 14 to 12
  • Palisade: armor, on average, increased from 6.2 to 7.3

Early Asia:
  • Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
  • Horseman: Attack distance increased from 10 to 13
  • Spearmen: Attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 13 to 11
  • Wall: armor, on average, increased from 5.3 to 6.3

Europe:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
  • Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
  • Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
  • Bombardier Ship: training time reduced from 160 to 130 sec.
  • Pikeman: attack distance increased from 10 to 17

Western Europe:
  • Morgenstern: damage increased from 40 to 45
  • Landsknecht: armor, on average, increased from 10.3 to 12.2
  • Wall: armor, on average, increased from 18.7 to 21.3

Eastern Europe:
  • Pernach: Damage increased from 35 to 38
  • Squad: armor, on average, increased from 6.7 to 8.4
  • Cossack: stall is required for improvement
  • Wall: armor, on average, increased from 14.1 to 14.5

West Asia:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
  • Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
  • Wall: Armor, on average, increased from 14.1 to 16.5

East Asia:
  • Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
  • Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
  • Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
  • Mounted Samurai: Health increased from 150 to 180
  • Sharpened tip upgrade now increases damage for Guardian Tower as well
  • Wall: Armor, on average, increased from 14.1 to 16.5

Industrial Revolution:
  • Cavalryman: reduced price from 350/50/0 to 300/50/0
  • Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
  • Armored Car: size radius reduced by 10%

Russia:
  • Engineer: can repair vehicles

Turkey:
  • Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.

China:
  • Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
  • Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds
Jan 27, 2021
War Selection - Bookkeeper Johnson
Basic:
At the request of players, we have optimized the game.
We have been very successful in this.
The game has become faster. This optimization is mostly felt in the later stages of the match.

Bug fixed:
  • Sometimes replays from a certain point stop reproducing the real game progress

War Selection - Bookkeeper Johnson
New Aircraft. Balance and QOL.

Basic:
  • New planes added: Holyfox (UK), Me.262 (Germany)
  • Improved target search for automatic attack
  • Aircraft automatically select targets for attack when moving in attack mode
  • An occupied airfield is marked with red lights, a free airfield is marked with green lights.

Bug fixes:
  • Potez 633 does not automatically shoot at air targets

BALANCE:

General:
  • Industrial Revolution transition duration increased from 4 to 5 minutes

Western Europe:
  • Onager: price reduced from 400 to 350 materials
  • Bombard: training time reduced from 110 to 100 seconds, price reduced from 0/300/200 to 0/250/180
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/300 to 0/100/270
  • Pikeman: Training time decreased from 35/25/20 to 32/25/20 seconds, cost reduced from 125/50/25 to 100/50/25
  • Halberdier: Training time reduced from 40/30/25 to 36/28/24 seconds, price reduced from 150/75/25 to 125/75/25
  • Barracks: improvement time to royal barracks increased from 60 to 90 seconds
  • Shooting Range: Upgrade time to the royal shooting range increased from 60 to 90 seconds
  • Stables: Upgrade time to the royal stables increased from 60 to 90 seconds
  • Musketeer: Training time reduced from 30/20 to 25/18 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 40 to 35 seconds, price reduced from 150/100/120 to 125/100/80
  • Longbow: Training time reduced from 45/30 to 40/30 seconds
  • Dragoon: training time reduced from 50 to 48 seconds, price reduced from 250/100/70 to 220/100/30

Eastern Europe:
  • Catapult: Price reduced from 400 to 350 materials
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/350 to 0/100/300
  • Pikeman: Training time reduced from 30 to 28 seconds, price reduced from 125/50/25 to 100/50/25
  • Strelets: Class time reduced from 25 to 22 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 45 to 40 seconds, price reduced from 150/100/120 to 125/100/80
  • Mounted Archer: Training time decreased from 45 to 40 seconds, cost reduced from 250 to 220 food
  • Dragoon: Training time reduced from 65 to 55 seconds, price reduced from 250/100/70 to 220/100/30
  • Cossack: Training time reduced from 65 to 60 seconds, price reduced from 300/100/50 to 300/100/0

West Asiatic:
  • Azap: Reserve time reduced from 40 to 35 seconds
  • Janissary: Reserve time reduced from 50 to 42 seconds
  • Sarbaz: reservation time reduced from 40 to 35 seconds
  • Bashibuzuk: reservation time reduced from 35 to 30 seconds, price reduced from 75/50/50 to 75/50/40
  • Oglan: Price reduced from 125/25 to 110/25
  • Sipah: Reserve time reduced from 80 to 70 seconds, damage increased from 6x2 to 7x2, upgrade cost reduced from 100 to 80 metal
  • Mameluk: Damage increased from 6x2 to 7x2
  • Ballista: cost reduced from 0/400/100 to 0/250/80
  • Cannon: training time reduced from 80 to 70 seconds, price reduced from 380 to 330 metal
  • Cargo elephant: learning time reduced from 70 to 60 seconds
  • Battle Elephant: Training time reduced from 90 to 70 seconds, upgrade time to Elephant-archer reduced from 40 to 30 seconds, upgrade time to Elephant-rammer reduced from 40 to 30 seconds
  • Elephant-Bashibuzuk: training time reduced from 130 to 100 seconds

East Asia:
  • Ashigaru: reservation time reduced from 40 to 35 seconds, price reduced from 100/50 to 80/50
  • Samurai: Reserve time reduced from 50 to 45 seconds, damage reduced from 12 to 10, now dealing damage to the area in front of him
  • Asigaru Jari: Reserve time reduced from 50 to 40 seconds, price reduced from 100/75/25 to 80/70/25
  • Archer: Reserve time reduced from 40 to 35 seconds, price reduced from 150 to 120 food
  • Cho-ko-nu: reservation time decreased from 50 to 45 seconds
  • Harquebusier: Reserve time reduced from 30 to 27 seconds, price reduced from 100/75/50 to 100/70/20
  • Hand cannon: Backup time reduced from 130 to 110 seconds, price reduced from 200/400/150 to 200/350/100
  • Ronin: Backup time reduced from 80 to 70 seconds
  • Mounted Archer: Reserve time reduced from 80 to 70 seconds
  • Dragoon: Reserve time reduced from 80 to 70 seconds, price reduced from 300/100/100 to 250/100/20
  • Mounted Samurai: Reserve time reduced from 120 to 100 seconds, price reduced from 300/0/200 to 300/0/130

Industrial Revolution:
  • Ranger: air damage reduced from 20 to 19, time between air attacks increased from 3.5 to 3.8 seconds

Turkey:
  • Sniper: aircraft damage reduced from 20 to 19, auto-attack distance increased.

China:
  • Worker: damage reduced from 20 to 18
  • Militiaman: damage reduced from 20 to 18, armor on average reduced from 4.2 to 2.4
  • Soldier: melee damage reduced from 20 to 18
War Selection - Bookkeeper Johnson
Basic:
  • A new country - China has been added.
  • Money can be used to buy countries and other goods in the form of coupons
  • Units are given higher priority to use remote weapons

Interfaces:
  • Ctrl + right mouse button gives you the ability to order the training of 25 units at once
  • Ctrl + left mouse button selects all units in the scene
  • Hotkey to hide interfaces changed from F12 to F11

BALANCE:

Industrial Revolution:
  • Trawler: turn speed reduced 40%
  • Machine-gun trawlern: rotation speed is increased by 50%
  • Air defense machine gun: can no longer be a cover for infantry
  • Air defense gun: can no longer give cover to infantry
  • Air defense heavy machine gun: no longer can give cover to infantry
  • Heavy air defense gun: can no longer be a cover for infantry

India:
  • City Hall: "Tradition of large families" - increased added population limit from 50 to 80

Germany:
  • Goliath: no longer damages main building
War Selection - Bookkeeper Johnson
Main:
  • In the settings, you can switch the color theme of the game
  • Gamma correction can be changed in the settings
  • When a player is defeated, all his units will reset the current task
  • After the end of the match, if there is a winner, the fog of war disappears
  • Units capable of extracting resources can be sent back to extraction with a special button
  • It is possible to switch to a wide battle formation of troops
  • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants

Interfaces:
  • Properties of the unit show its average armor thickness
  • In unit properties added information about its сruising range
  • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
  • Chat messages from any player can be hidden
  • Hotkey to hide interfaces changed from F5 to F12

Bug fixes:
  • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
  • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
  • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
  • Other bugs

BALANCE

Stone Age:
  • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
  • Altar: worker's training time reduced from 10 to 9 seconds
  • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
  • Fight pit: Only the Stonethrower build is enough to train a Slayer
  • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.

Early Europe:
  • Elder's House: worker's training time reduced from 15 to 14 seconds
  • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
  • Heavy spearmen: health reduced from 85 to 80
  • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
  • Legionary: time between attacks increased from 1.2 to 1.4 seconds.

Early Asia:
  • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
  • Archery: archery cost reduced from 75 to 60 food
  • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
  • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
  • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
  • Spearman: Health reduced from 75 to 70.

Western Europe:
  • Town Hall: worker training time reduced from 16 to 15 seconds
  • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%

Eastern Europe:
  • Chambers: worker training time reduced from 18 to 17 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%

West Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%

East Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%

Industrial Revolution:
  • Engineer: can now destroy trees
  • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
  • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
  • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds

India:
  • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50

Turkey:
  • Mortar: maximum attack distance increased from 500 to 600
  • Artillery tower: maximum attack distance increased from 500 to 600
  • Zamburak: price reduced from 500/500/100 to 400/500/50

Russian Empire and USSR:
  • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
  • Rocket launcher: damage increased from 70 to 80
  • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.

Germany:
  • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
  • Tank Maus: projectile damage radius increased by 30%

France:
  • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
  • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10
War Selection - Bookkeeper Johnson
Main Changes:[/b]
  • A new country has been added - France
  • When restricting access to matches with random participants, the reason and term for the restriction are specified
  • When trying to transition to the next epoch after confirming the demolition of the obsolete buildings, the transition to the next era starts automatically
  • Many units with mass damage (including tanks) can now fire on the ground
  • The damage to the area is now maximum in the center and falls to the edges

Fixed errors:
  • 3d objects are not correctly illuminated on the dark side
  • Some units do not go when sending a group of troops to the edge of the stage
  • A double click on a unit does not always highlight all the similar items on the screen
  • In Armageddon mode, the players' armageddon does not distribute correctly on commands
  • In Armageddon mode there is no increase in country size requirement

BALANCE:

Stone Age:
  • Bulwark: damage to buildings has been reduced from 8 to 5

Industrialization:
  • For countries that can build stalls, the stable of a past epoch is rebuilt into stalls.
  • To produce an armored car no longer need to improve the "drawings of the armored car"
  • Torpedo boat: number of required docks reduced from 4 to 3
  • Location station: health increased from 500 to 650, armor increased from 8 to 15 on average
  • Trawler: the unloading distance of fish has been increased

India:
  • Wheeled Tank: Movement speed decreased from 70 to 55, added improvement to increase movement speed by 15

Russian Empire:
  • Can no longer create a battle aerostat
  • Death's Scythe: damage is changed from 14x17 to 20x15, damage to buildings is changed from 14x17 to 20x10, the minimum attack distance is increased from 90 to 150
War Selection - Bookkeeper Johnson
General
  • The design of the game is stylized for Halloween.
  • You can buy a decorative object to be set in the match - Lanky Jack
  • You can watch the top-100 ratings of previous seasons

Interface
  • Each chat message can now be multi-line

BALANCE

The Stone Age:
  • Bulwark: construction speed reduced by 40%

Late Europe:
  • Bombardier ship: speed of movement reduced from 40 to 32

Industrial Revolution:
  • Engineer: can build an Aniti-Aircraft gun and Aniti-Aircraft machine gun

War Selection - Bookkeeper Johnson
We celebrate 1 year of War Selection.
In honor of this, we release new airplanes and air defense systems for free use by all players.
We hope to celebrate one more anniversary with you.

General:
  • Added Dutch language
  • Introduced 3 new aircraft: light Jet fighter, Jet fighter, bomber aircraft
  • 6 air defense structures have been introduced: Anti-Aircraft light and heavy machine gun, Anti-Aircraft light and heavy gun, Anti-Aircraft sea fort and pillbox.
  • When returning, the aircraft more often finds the optimal route and less often goes to the second landing circle

Interfaces:
  • You can turn off the demo battle in the menu.
  • The attacking unit shows the current chance of being hit.
  • The TAB button in the chat will switch the recipients: all / allies

Fixed bugs:
  • When the FPS is below 20, the delay in changing the network match is accumulated.
  • The file pre-boot system leads to delays in changing the state of matches and replays on some computers.
  • Units try to automatically attack the "x-tree".
  • In Turkey, a cavalryman is replaced by a zamburak.
  • The presence of airplanes in a match causes the connecting player to see an unreliable state of the match
  • The flamethrower tank is not firing accurately at the target.
  • Some units that cannot damage a given target can still attack it
  • Units that cannot attack the target still select it as a target automatically when there are no other options.
  • Other errors

BALANCE:

Stone Age:
  • Worker: amount of portable meat is increased from 20 to 40

Early Europe:
  • Legionary: damage reduced from 15 to 14
  • Palisade: armor, on average, increased from 5.5 to 6.2

Early Asia:
  • Wall: armor, on average, increased from 4.8 to 5.3

Western Europe:
  • Musketeer: aviation damage increased from 5 to 6
  • Grenadier: aviation damage increased from 7 to 8.
  • Dragoon: aviation damage increased from 5 to 6

Eastern Europe:
  • Strelets: aviation damage increased from 5 to 6.
  • Grenadier: aviation damage increased from 7 to 8.
  • Dragoon: aviation damage increased from 5 to 6.
  • Light Knight: damage reduced from 15 to 14

Western Asia:
  • Bashibuzuk: aviation damage increased from 4 to 5
  • Cargo elephant: armor, on average, increased from 3.7 to 4.5
  • Battle elephant: armor, on average, increased from 4.5 to 5.3.
  • Elephant ram: armor, on average, increased from 7.7 to 8
  • Elephant archer: armor increased from 4.1 to 5 on average
  • Heavy Battle elephant: armor, on average, increased from 6.1 to 7.1
  • Elephant Bashibuzuk: armor increased from 6.1 to 7.1 on average, damage to aircraft increased from 4 to 5.
  • Sipakh: health increased from 180 to 200
  • Mamluk: health increased from 180 to 200

East Asia:
  • Harquebusier: damage by aviation increased from 4 to 5.
  • Warship: added damage by aviation

Industrial Revolution:
  • Added new units - light jet fighter, jet fighter, bomber.
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Battle Balloon: no longer has regeneration
  • Battle Aerostat: no longer has regeneration
  • Light bomber: no longer has regeneration, the affected area has been reduced by 36%
  • Machine gun Tower: Aviation damage has been reduced from 8 to 5

Britain:
  • Added a new structure - an Anti-Aircraft machine gun, which can be upgraded to a Anti-Aircraft heavy machine gun.
  • Sea Fort: can be rebuilt into a Anti-Aircraft sea fort

Germany:
  • Pillbox: in IR2 can be improved to Anti-Aircraft pillbox.
  • Gun Colossus: damage increased from 240 to 300, spread of shells reduced from 12% to 11%.
  • Flamethrower: available from IR1 (was from IR2), but improvement for armor is available from IR2.
  • Heavy Tank Mouse: the production requires "Heavy Tank Drawings"

Russia:
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Now available for improvement "Ballistic Sight".
  • Death's Scythe: damage has been changed from 22x10 to 17x14, no longer destroys trees or other objects in the environment
  • Barracks: added upgrade, allowing soldiers to throw grenades at the IR2.
  • Soldier: initially no more grenades, grenade throwing distance changed from 0-90 to 40-80, grenade flight speed reduced by 16%, grenade hit radius increased from 0 to 4.
  • IS2: the production requires "Heavy Tank Drawings"

India:
  • Added a new structure - an Anti-Aircraft machine gun.
  • Fury of Durga: available from IR1 (was from IR2)
  • Elephant machine gun: armor increased from 10.5 to 11.35 on average.
  • Elephant mortar: armor increased from 4 to 6.9 on average.
  • Wheeled tank: number of seats in transport reduced from 9 to 7.
  • Factory: added improvement to IR2 to increase tiger damage.
  • Elephant: an improvement has been added to IR2, reducing the price of elephants

Turkey:
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Zamburak: health increased from 180 to 200
...