Call of Duty®: Modern Warfare® 2 (2009)


 
The latest trailer for Modern Warfare 3 shows more mutiplayer violence and some new toys, like a deployable anti-air battery that can take down airborne attackers, which should hopefully even things up when the best players start unleashing Modern Warfare 3's most devastating kill streaks. Also shown, the familiar XP rewards. Payback! Buzzkill! One shot kill! First blood! Headshot! What do you think of pop-up XP numbers and shot awards satisfying and addictive, or a recurring nuisance?
Call of Duty®: Modern Warfare® 2 (2009)
Call of Duty Elite thumb
At the keynote address at this weekend's Call of Duty XP event, Activision revealed the price of the premium subscription for the upcoming Call of Duty Elite service. It'll cost £34.99 / $49.99 a year, and give subscribers access to all of Modern Warfare 3's map packs early as part of the price. Premium players will also be able to enter competitions to win real world prizes and watch pro-commentated match reports and strategy videos.

Subscribers will also have access to Elite TV. This will deliver a series of video features including "Noob Tube," in which Arrested Development stars Will Arnett and Jason Bateman will narrate community-nominated footage, and live action series Friday Night Fights, headed up by producers Ridley and Tony Scott. According to Activision CEO Eric Hirshberg, this will involve getting “real life rivals together in multiplayer to battle it out COD style.” Policemen will fight firemen, Democrats will fight Republicans, Call of Duty fans will fights Battlefield fans. Granted, the last contest wasn't announced, but it'd be fun to watch.

Call of Duty Elite's free features include the option to tailor your load-out when away from your PC using an iOS/ Android app. Free members will also be able to create custom leaderboards, keep track of their game stats, upload videos, create clans and even join up with friends using Facebook. Elite is set to launch alongside Call of Duty: Modern Warfare 3 on November 8.

Wondering what the Call of Duty XP event was actually like? Will Porter was there, taking in the sights. Read about his impressions of the show in our Call of Duty XP live dispatch.
Call of Duty® (2003)

One of the many activities on hand at this weekend's Call of Duty XP event—activities that earn attendees badges of honor—is Juggernaut Sumo. The game? Put on a bulky fat suit gussied up to look vaguely like a Juggernaut from Modern Warfare 2's Spec Ops mode and... fight!


Lines are long, rounds are short. You can see just how quickly the battle between Call of Duty XP attendee Ryan and his grandfather, a man with a flair for falling over, lasts. But it may not end the way you expect.



You can contact Michael McWhertor, the author of this post, at mike@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Call of Duty®: Modern Warfare® 2 (2009)




The PC was nowhere to be seen at last night’s press preview of Modern Warfare 3’s multiplayer – tricksy Uncle Microsoft’s clever placement of a dollar-stuffed envelope behind the U-bend in the Activision executive toilet paid off yet again. No PC, no PS3, just rampant 360 love.

The PC was to be seen however, very occasionally, slightly off-centre in the hearts of Infinity Ward – who again reiterated a renewed dedication to dedicated servers, despite company policy seemingly being to steer clear of any boast or exploration of MW3’s technical prowess. Eager to distract attention from an elephant in the room tattooed with ‘Battlefield 3’ on its flank and ‘Frostbite 2’ along the trunk, the order of the day was refinement and intelligent growth of gameplay systems rather than conspicuously absent technological wonderment.




Modern Warfare 3’s multiplayer update is one of balance, consideration and intelligent rechanneling of existing systems. There is no revolution here, but that doesn’t mean familiar and – some might think – sacrosanct mainstays haven’t been up-ended, divided, multiplied or simply been given their marching orders.

One Man Army and its cheeky mid-game class swap? Out. Those epic Last Stand pistol shots from the floor? Gone. Shotguns as secondary weapons? Game-ending Nukes? Goodbye and good luck. That bloody awful Commando perk that gave a soldier’s knife arm the reach of an orang-utan? Let’s pretend that never happened…

Perhaps the biggest change comes through a Kill Streak shuffle. With hindsight the totting up of kills without dying providing explosive rewards only truly worked well in TDM – exotic modes where massacres didn’t necessarily mean good teamplay never quite gelled with the system. Weaker players would continually die streakless through the bombardment of others, and objective grabs simply didn’t always require multiple vanquished enemies.

Points towards death-machine rewards can now come from capturing objectives, flags and good teamplay, then, rather than simple examples of man’s inhumanity to man. What’s more rewards are now all subdivided into three potential Strike Packages: the streaks for each of which are built up differently. Assault will be familiar – you build a streak of kills without dying, and earn your chosen offensive rewards. Beyond this, the ways you earn your pocket money gets a little more unfamiliar…



Choose the Support Strike Package and you won’t lose the points you’ve amassed when you’re inevitably riddled with bullets – meaning that you can happily run into the danger-zone for the benefit of your team. Support Strike rewards are those that benefit your whole side – UAV, SAM turrets, Recon and the like – meaning that Objective-based game modes will have far less lone wolves operating with their growing killstreak arsenal in mind and not necessarily the team’s well-being.

Well. Kind of. Those with truly astounding skill may well plump for the Specialist Strike Package – which ropes you off from the rest of your team, denying you all those wonderful toys, but showers you with a chosen order of perks as you murder your way through the map. Get a streak of eight points and you’ll get every perk available, but take a bullet and you’ll drop to the foot of the ladder. Meanwhile, of course, your team-mates will be running around earning strafe runs of attack helicopters, controllable heli-drones, turrets that take out incoming missile-fire, drops of juggernaut armour, bomb-disposal robots draped with machine-guns and countless other new streak bonuses – so the cards are very much stacked against you.



I took to the streets of Paris, a German shopping centre and a fictional underground stop called Middleton Station (other COD-english stations IW have dreamt up include Wrong Shoes St. and Felafel Lane) and can report these systems work, and work well. One of MW3’s new game mode’s, it seems, will be oddly familiar if you’ve been around the block in terms of Quake and UT mods – as indeed will the mutator-esque game mode creator that will come with the package.

Kill Confirm sees dog-tags fall from crumpled bodies as you take them down. Collect the tags and you confirm the kill and earn your side an extra 50 points - collect the tags of a fallen ally and you deny your rivals those same points. With kill-stealing avoided by a generous donation for both parties if someone else collects your prey’s tag (and a sudden urge to throw grenades wherever you see your buddies fall) it’s a neat twist on TDM that’ll certainly go towards broadening the casual play-list.



After the ‘buy everything, try everything’ ethos of Black Ops MW3 is also, thankfully, rewarding specialisation – going so far as levelling up your weapons the more you use them; at intervals letting you improve their kick, range, number of attachments, stability and the like. Add into this a selection of bonuses you can select when you prestige, a far higher top-level and unlocks of challenge-sets and certain perks far extremely late into the levelling progression and you start to realise that this is very much a MP update built to satisfy MW3s legions of dedicated acolytes. Activision are tying their aficionados closer to the war machine than ever before.

Call of Duty Elite is clearly the dual assault in this particular pincer movement – its premium service now confirmed as a $5 per month affair that over time will provide twenty smaller care packages of DLC (that’ll be stacked together in the now familiar, later and pricier bundles for non-premium users) alongside ranked clan support, refereed competitions with real prizes, expert strategy analysis and weekly videos made by (people who work for) Ridley Scott and comedy-types Will Arnett and Jason Bateman.



Facebook integration (so now you can play Search and Destroy with that girl you used to fancy from College!), grouping, stat-whoring, heat-map playback and the ability to fiddle with your load-out on an app during your daily commute are all free, however, which even the most seasoned of Acti-sceptics will have trouble in sneering at whole-heartedly.

For all its bluster, silliness and exploding helicopters – the systems that lie deep within Call of Duty are complicated and occasionally tangled affairs. Modern Warfare 3 multiplayer is very much Infinity Ward (and friends) getting their house in order – streamlining, affording for different play-styles, smiling on players of mixed abilities and generally making their game a more pleasant (if slightly more complicated) place to point loaded guns at people. It is not a revolution in multiplayer, nor is it the PC-love haven that is Battlefield 3, but it is nevertheless a well-thought iteration designed to ensure that the COD Empire’s world domination will endure throughout the ages. Look upon its works, ye mighty, and despair…

Call of Duty®: Modern Warfare® 2 (2009)


 
A new Modern Warfare 3 trailer has emerged from the Call of Duty XP event that took place in LA over the weekend. Amid the running, gunning and exploding, four character load-outs are show some of Modern Warfare 3's perks, weapons and kill streak rewards. New toys include a cruel, leaping anti-personnel mine called the Bouncing Betty, and a tripod mounted device that can destroy incoming rockets. You'll find freeze frames of each load-out below.







Call of Duty®: Modern Warfare® 2 (2009) - Valve
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Call of Duty® (2003)

A Remote Controlled Airplane Took This Real Call of Duty PhotoCall of Duty XP is an official COD gaming event that promises to do more than let players play Modern Warfare 3 multiplayer. They'll also get a shot at running a real version of The Pit time course and experiencing the Scrapyard in-game map.


Snapped by website Pro Paintball, this is an overhead shot of the Call of Duty XP paintball field, built by the Hollywood Sports Paintball Park.


Like something out of modern warfare, a remote controlled airplane was used to take this photo.


As previously posted, the real world COD maps look to be the convention's highlight. There will be a full-scale version of the Scrapyard map from Call of Duty: Modern Warfare 2's multiplayer. There is also The Pit time course from Modern Warfare 2, complete with pop-up wooden enemies and civilians.


Call of Duty XP kicks off Sept. 2 in Los Angeles. Here is a first look at what to expect (minus the people—expect them!).


Sneak peak at the Call of Duty XP Paintball Field [Pro Paintball]



You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Call of Duty®: Modern Warfare® 2 (2009) - Valve
Pre-purchase now and get ready for Call of Duty®: Modern Warfare® 3.

The best-selling first-person action series of all-time returns on November 8th with this epic sequel to the multiple Game of the Year award winner Call of Duty®: Modern Warfare® 2.

Call of Duty®: Modern Warfare® 2 (2009)


 
CVG have done an in-depth analysis of the latest trailer for Call of Duty: Modern Warfare 3's spec ops survival mode, pointing out all of the UI cues and weapon appearances that you might have missed amidst the carnage and exploding dogs. You can find the original version of the trailer here for comparison. For more Call of Duty: Modern Warfare 3, check out the most recent screenshots, and 13 minutes of in-game footage from this year's E3 conference.
Call of Duty®: Modern Warfare® 2 (2009)
Modern Warfare 3 - wetsuit warrior
The Commando perk is still one of Modern Warfare 2's most divisive abilities. It more than doubles the range of the insta-kill knife attack, letting wearers deliver a fatal blow with a lightning-quick three metre lunge. It's so powerful, it can be combined with other perks to create melee-only builds capable of dashing around the map at high speed, taking out players at medium range with a short blade. Unsurprisingly, it's considered by large parts of the community to be overpowered.

It look as though Infinity Ward have come to the same conclusion. Joystiq note that IW creative strategist Robert Bowling has tweeted to say that as far as Modern Warfare 3 is concerned, "Commando is no longer in the game."

Bad news for ninja soldiers. Good news for those who love not being stabbed by ninja soldiers. Infinity Ward are busy balancing Modern Warfare 3's multiplayer ahead of the game's release on November 8. They even went as far as to draft in a crack team of glitchers to try and break their maps. For more on Modern Warfare 3, check out the recently released screenshots.
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