Changelog 2.0-8c977187c *Change: Time-Mode: Wagon icon at task notification instead of at the station *Bug fix: Sandbox change-speed-button triggers the button sound when being ingame *Bug fix: Time mode distance box stopped counting when the remaining time was zero *New: Language update for the new features
Changelog 2.0-0a13d1bb3 (partly compatible with productive version) *New: Weekly-Challenges appear in the ingame and online highscores *Improvement: Time-Mode stations show icons of what wagon will appear when solving the task *Change: Time-Mode now features an increasing mining-speed linearly increasing with the played time *Bug fix: Possible cross-play errors when connecting to lobbies of the productive version
Changelog 2.0-e4e0dcc82 (partly compatible with productive version) *New: Time-Mode Beta (non-crossplayable so far and non-compatible with the productive version, use the extra lobby button in the online menu) *New: Statistics menu (Can be opened from the progress menu. Note that while many statistics have been recorded from quite old versions on, some have just been added and start therefore from zero.)
Changelog 2.0-3ccff2239 (compatible with productive version): *New: The last checkpoint will appear as AUTOSAVE in the savegame-open-dialog and will not be deleted when opening it to make the checkpoint system less frustrating in case one forgot to save the last checkpoint explicitly *New: FNA3d version now default for macOS (giving M1 support) *New: Possibility to generate maps in kids mode without enemies (bandits, yetis, ghosts & blobs) when adding the line disableEnemiesOnKidsDifficulty True in the settings.txt (%localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt) *Bug fix: When train wagons crash, commodities might float in the air and engine-smoke might appear *Bug fix: The lava-blob might ignite the train eventhough the blob was already extinguished by a client in online sessions *Bug fix: The bot can teleport commodities in its hand when not being able to reach its destination *Bug fix: The bot is sometimes in a temporary pick/place loop eventhough it could pick up rails when being in the fill-box-state
Changelog 2.0-c43548c18 (compatible with productive version): *Crash fix: Possible crash during online matches or replays when a player was just joining and when having the name-box open *Improvement: Update to SDL 2.0.14 *Bug fix: Ping speech-bubble did not get destroyed when the player went to remove input *Bug fix: The bot could redirect the tracks when the tracks were already connected to the station (always leading to a train crash) *Bug fix: When using split controller and the controller disconnects and reconnects, the game did not correctly recognize the mapping anymore *Bug fix: Controller types (Xbox/PS4) were arbitrary when both types were connected. (As long as this version is experimental, you have to manually "Disable Steam Input" in the Controller Tab in the game properties in Steam.) *Bug fix: When saving and loading the game with a milk-wagon, the milk in the wagon did not have any perks anymore (only fixed for savegames created with this or a newer version) *New: force-https and force-http command line parameters
The first part of the Unrailed Night 2 competition on Twitch, organized by Cibou and the SMGL, starts streaming NOW ! The competition is moderated by Cibou ( https://www.twitch.tv/Cibou ) for french speakers and Smuff ( https://www.twitch.tv/csgtv ) for non-french-speakers !
We are happy to announce that a big Unrailed! competition, "Unrailed Night 2", organized by the Twitch Streamer Cibou is coming up ! The event will be streamed and moderated and we highly recommend checking it out it on 26th and 27th of march (Fr & Sat ~8pm CET).
And even better, if you are interested to participate, there are still slots open! You can apply until this Friday as a team of 2 players where at least one player is streaming on Twitch (all details at https://unrailednight.fr/english.html )
Changelog 2.0-33d885445 (compatible with productive version): *Bug fix (2nd attempt, please notify me if it still occurs): Music sometimes stopping after dynamite explosion *Improvements: Many sounds adapted/updated (atomsphere in lava, mars & credits, orange-bolt pickup, train countdown sound in mars, mars engine sound, miner wagon sound) *New: "choo-choo"-sound when dashing the engine