Devil Slayer - Raksasi - xebecnan



# Balance

- Chastise Whip: Reduces attack range.
- Increases the range of vision of the demons summoned by the Witch of Kwenlun.


# Experience

- Adjust the charm mechanism to solve the problem that the enemy can not be attacked by the player after being charmed by a follower with Chastise Whip.
- Byleth's resurrection via Divine Revival now triggers the effects associated with [Soul Charm - Divine Armor].
- Byleth's resurrection via Divine Revival now triggers the effect of [Soul Spell - Nirvana Annihilation].
- Show the corresponding appearance animation before fighting with the Witch of Kwenlun.


# UI

- Adjust the layout of the character selection screen to avoid displaying text outside the window.
- Improve the display of the Practice Mode options screen.
- Fixed the problem that the Russian text on the Practice Mode options screen was partially obscured.


# Bug Fixes

- Fixed the issue that Wall of Blades can be crossed by dodging.
- Poison Fang: Fixed inconsistency between description and actual.
- Fixed a layering error in the treasure chest room in the Woodlands chapter.
- Armor of Tian Wei: Fixed the problem of not being immune to cold.
- Crazed White Immortal: Added "Spirit Armor Break" effect.
- Fixed an issue where fighting Peony Maiden with Puppet Maggot could trigger a programming error.
- Fixed the issue that if you die with the Shadow, the battle will not end properly after resurrecting through Divine Revival.
- Harziel: When unlocking the "Dark Gold" talent, you will immediately receive an additional attack bonus based on the amount of Ebon Gold on your body.
- Harziel: Fixed an issue where the description text of the talent "Earthen Respite" omitted the description of "Light's Grace" which needs to be unlocked first.
- Harziel: Fixed a problem in the description of the "Armed Force" talent.
- Fixed a text error in the book "Mount Skyedge".
- Fixed an issue with the battle not restarting after defeating the Witch of Kwenlun in practice mode.
- Money Doll: Fixed an error in the coin drop logic.


# Localization

- Fix formatting errors in Japanese text and avoid generating incorrect line feeds.
- Update Russian translation text.


# Misc

- Fix some typos.
- Remove abnormal characters from the text.
Devil Slayer - Raksasi - xebecnan
# New Chapter

- Skyedge: If you are strong enough to pass all 6 chapters with 5 or more Trial Tokens activated, you will meet Master Shi at The Last Room and he can teleport you to the mysterious Skyedge. Feel free to challenge this hidden chapter, even if you fail, you can still get your rewards.




# New Player Character

- Harziel: When you clear the Skyedge chapter once, you can unlock the new character "Harziel".




# New Soul Charms

- Create (Wooden): Harziel's Star Shuriken no longer bounces. Instead, additional shuriken are launched based on bounces.
- Create (Stone): Harziel's Dark Beast now instead summons a Thundercaller that lasts for 30 sec or until you leave the area. The Thundercaller inherits the caster's damage attributes and attack power.
- Create (Silver): Harziel's Holy Light no longer restores hit points. Instead, it increases the caster's damage dealt by 30%.
- Create (Golden): Harziel's Force Field no longer pushes enemies away, instead affected enemies are further slowed and their attack power is reduced by 30%.
- Create (Jade): Harziel's Tremor creates an additional seismic wave that knocks nearby enemies down. Those hits will have their damage taken increased by 30% for 30 sec.


# New Soul Spell

- Void Crush: Using a skill increases attack power for 20 sec according to the amount of Magic Power used. This effect stacks but disappears upon changing area.


# New Weapon

- Chastise Whip: A whip-type weapon that when used to whip the enemy, might turn them into your slave.




# New Relics

- Jade Pipa: When entering a battlefield, a tune is played at random, buffing allied forces. The playing will stop though as soon as you take damage.
- Chi Dragon: A little dragon that can breathe three types of flame. It will typically rest on your arm and will breathe fire ever so often when you attack.
- Star Core: Revolves around the owner, dealing damage to enemies and protecting the owner from attacks. It disappears when the owner dies and will not be revived along with the owner.
- Tangtang: Tangtang will use high-level combat skills to aid you in battle. Familiars cannot die, but require time to recover when defeated.


# Balance

- Black Iron Orbit: Reduce the hitbox of the smash attack and increase the frames of the attack forward swing.
- Hoarfrost's Bite: Reduce the knockback distance of charged stab attack and reduce the damage of icicle.
- Sleeve Bone Needle: Adds Guard Break effect to charged attack 2.
- Farmer Brigand: Reduce the damage of the charged stab.
- Cursed Blood Bracers: Trigger condition changed from "Loss of HP" to "Damaged".
- Cursed Blood Void Clothing: Trigger condition changed from "Loss of HP" to "Damaged".
- Cursed Blood Coin: Trigger condition changed from "Loss of HP" to "Damaged".
- Poisoned Blood: Trigger condition changed from "Loss of HP" to "Damaged".
- Lava Blood: Trigger condition changed from "Loss of HP" to "Damaged".
- Cursed Blood Bat: Trigger condition changed from "Loss of HP" to "Damaged".
- Blood Bomb: Trigger condition changed from "Loss of HP" to "Damaged".
- Blood Pawnshop: Trigger condition changed from "Loss of HP" to "Damaged". Significantly increase the probability of generating relics.
- Divine Master's Charm: Trigger condition changed from "Loss of HP" to "Damaged". Adds Guard Break effect to the lightning strike.
- Soul Charm - Control (Golden): Adds Guard Break effect to the lightning strike.
- Soul Charm - Gravity Force (Jade): Adds Guard Break effect to the lightning strike.
- Trial Token - Righteous Fury: Adds Guard Break effect to the lightning strike.
- Thundraka Belly Drum: Adds Guard Break effect to the lightning strike.
- Lord of Thunder's Nail: Adds Guard Break effect to the lightning strike.
- Pill of Marching: It also removes all negative statuses when used.


# Experience Optimize

- Hooked Targe & Sword: Attack2 can be controlled by the player via keystrokes to attack only once or twice.
- Distinguishes the frost effect from other slowing effects.
- Wooden Man: Can be pushed and grabbed to facilitate player practice.


# Bug Fixes

- Fixed the problem that the left/right UI switch prompt was displayed incorrectly in some resolutions.
- Fixed an issue where no teammates appeared in the "Chance Meeting" room when holding Hunter Bell.
- Fixed an issue that an error may occur when a player revives after Demon Spider is given negative status by Yellow Immortal's attack.
- Hoarfrost's Bite: Fixed an issue where Whirlwind Slash would incorrectly cause a knockdown effect.
- Fixed the problem that some text may have incorrect line breaks.
- Fixed some image errors in Devil Slaying Log.
- Triple Blaster Blunderbuss: Fixed an issue where the cannon shot can not be affected by the Cleaver effect.
- Fixed the issue that the Darksteel Sword challenge room in Chapter 5 may produce incorrect drops.
- Kharoum - Crimson Shield & Spear: Fixed a displacement error in the attack animation.
- Fixed a layer error of a flag in the Battlefield chapter.
- Fixed an issue where the illumination effect would not disappear if an enemy in Ignite died.
- Fixed the problem that when switching to a weapon with immunity effect, the corresponding negative effect was not removed.
- Mount Tai: Fixed an issue where the "Soul Charm - Mana Surge (Jade)" effect could not be triggered when an enemy was killed by the extra effect of a charged attack.
- Leviathan: Fixed the issue that he could be incorrectly slowed by the waters.


# Localization

- Add Korean language support.
- Improve the English description of the conditions for some achievements.


# Misc

- Wall of Blades: No longer deals damage to flying units.
- Fixed some typos.
- Soul Charm - Sharp Edge: Adjusted description text.
- Free Jar: Adjusted description text.
- Adjusted the way sound effects are played.

Devil Slayer - Raksasi - bingo
各位斩妖人,久等了,

《斩妖Raksasi》新版本“天麓山与蓝霞”,已经准备了一段时间,马上要与大家见面。在迎接新挑战之前,请允许我来介绍一下天麓山与蓝霞的一些背景故事。


天麓山

如果你有足够实力,在激活5个以上木牒的情况下通过六章试炼,则在终之屋会见到石老,他可以把你传送至神秘的天麓山。这个隐藏的试炼章节,可以放心挑战,即使失败也能获取原有的奖励。

神族遗址

天麓山位于南部武陵山区,地势险要。无数石英砂岩构成的柱状山,形成大遍峰林。很多柱状山,山峰顶部平整,山峰间有古老的索道相连,在云雾中构成一个天空之城。这是现存唯一一个完整的神族遗址,有珈蓝天众守护,外人难以进入。

珈蓝实验与珈蓝天众
上古时期,天麓山属于神族领地,在这里进行了著名的珈蓝传承。这个实验以神族传承为目的,但最终失败,创造了一个半神种族——珈蓝天众。珈蓝天众拥有类似神族的永恒寿命,但灵智极低,只能执行预设指令,比如守护天麓山。天麓山远离上古战场,没被大战涉及,最终保留至今。数千年来,珈蓝天众一直守护着这失去主人的实验基地。

珈蓝天众的守卫队伍被称之为“旗”,旗官居中指挥,矛卫与锤卫负责战斗。旗官红蓝两色旗可以切换队伍的攻防状态,红旗主攻,速度与攻击提升但身体脆弱;蓝旗防守,速度下降但身躯坚硬。珈蓝天众这一战斗队伍,均拥有飞行能力,在天麓山中拥有战斗优势。

天麓山的生灵

哮天犬
犬形态的珈蓝天众,无法飞行,但擅长追捕,会配合“旗”进行战斗,捕猎逃跑的敌人。前往天麓山的冒险者,很难全身而退,主要是无法摆脱哮天犬的纠缠。
雷震子
《上古记》:演义里描述的雷震子,创作原形是上古神族阵营中一种飞行生灵,他拥有人的形态,有双翼能飞行,操控雷电。从神族留下的文献猜测,这种雷震子,可能是珈蓝天众的一种。这几千年来,民间一直有雷震子出现的记载,神族研究学者猜测,只要有雷电存在,雷震子就可以一直生存和繁衍。
怒之傩
《上古记》:上古大战中,神族使用了很多机关兽,其中怒之傩最为知名,甚至在我族文献中也都有多处记载。据记录,怒之傩飞行于空中,如一巨大鬼脸,有双手,能吐雷与火,在大战中给对手带来巨大破坏。后来民间参照怒之傩的描述,演化出傩舞,以祭神跳鬼,驱瘟避疫。

法珠与法阵
天麓山遍布神族遗留的法珠神器,当有敌人靠近,法珠将激活各种奇特阵法,让入侵者陷入被动。只有击破法珠,才可解除阵法效果。

- 杀戮法珠:产生类似杀戮诅咒的效果,无法免疫,并能与杀戮诅咒叠加。
- 重力法珠:所有人移动速度下降。
- 轻盈法珠:所有人移动速度提升。
- 霸体法珠:所有人拥有霸体效果。
- 盲目法珠:所有人盲目,只能看到身近极小范围,无法免疫。
- 传送法珠:所有人拥有受击闪现效果。

四大天王

《上古记》:神族的“珈蓝天众”有四位头领,称为“珈蓝四大天王”。后来人们以他们的形象创造四大天王雕像,震慑邪魔。
持国天王魔礼海,拥有神器碧玉琵琶,四首神曲掌握全场。魔礼海的靡音避无可避,防不胜防,心智弱者会被魅惑,心智坚定也会晕眩,不愧为四大天王的核心人物。
- 飞天曲,闻者如步云乘风,行走如飞。
- 破阵曲,点燃热血,力量倍增。
- 广安曲,镇定宁神,守御天下。
- 万钧曲,千斤加身,迟缓如老叟。
增长天王魔礼青,力可开山裂地,手持神器青云剑,由神族名匠制作,任何灵甲都无法承受它一击。据古籍记载,魔礼青还会操控天剑,远程杀敌,斩杀妖魔无数。
广目天王魔礼寿,魔力为四天王之首。魔礼寿手中的螭龙,是罕见的活体法器,它可帮助魔礼寿操控各种元素法术,不但能远程打击对手,还会制造各种异常状态。
多闻天王魔礼红,拥有神器混元伞,收伞为枪,开伞成盾,可攻可守,还能控制引力场。混元伞的伞骨材料独特,任何灵甲在它面前也不堪一击。
如果成功击败四大天王,可以取得新秘宝:【碧玉琵琶】【小螭龙】

不破无诘

《上古记》:神族天麓山,峰无数,其一峰名曰不破。不破峰上有无诘半神,手执破魔鞭,由神龙脊骨制成,丈八长,有雷电之力。无诘半神掌刑罚,铁面无情,对一切邪恶不予追问,直接用手中破魔鞭灭杀。
如果成功击败不破无诘,可以取得新兵器【调教之鞭】


狂白仙

《神的足迹》:白仙出现在天麓山,似乎在利用珈蓝天众磨练自己的武艺。只有疯子才会尝试这种修炼方法,而这时候的白仙,神智异常,真如疯子一样。白仙神智和身体的变化,一定源于天麓山某个秘密,但那到底是什么呢?
如果成功击败狂白仙,可以取得新秘宝【天罡核】

昆仑巫

在天麓山的隐藏区域,你会遇到受伤的昆仑巫。交谈后得知她正在调查空间裂缝,曾经与入侵的恶魔战斗。如果你很好奇,她可以向你展示恶魔的强大。这一场战斗极为困难,能否在魔化的昆仑巫手下存活,得看各位斩妖人的实力。如果成功击败魔化昆仑巫,她将赠与你新秘宝:一条狐狸尾巴?如果苏嫣在这里,一定会认得,这是【糖糖】大表姐的尾巴!为什么会落在昆仑巫手中?


新角色:蓝霞
当通关天麓山一次,即可以解锁新角色“蓝霞”。这位沉睡了几千年的“珈蓝之母”,终于被轮回社唤醒。早已失去一切希望的神族少女,迷茫的接过轮回社给她的武器,走入轮回试炼中。


蓝霞的双臂
蓝霞在出生时就缺少双臂,对于追求完美的神族,这种天生缺陷是罪。神族科技发达,装上义肢的蓝霞在身体机能上不输于任何健全的族人,但她依然被族人嫌弃。在蓝霞无尽的寿命中,这一双缺失的手臂,成为她最大的心魔。

闪米特、含米特、珈蓝传承

蓝霞在神族时,原名含米特。与她一同出生的双胞胎哥哥名为闪米特。相比起残缺的妹妹,闪米特无论身体还是心智都极为完美,很快就成为神族耀眼的新星。闪米特痛爱妹妹,一直守护着她,让她免受其他族人欺凌。但躲在明星哥哥背后,含米特心中的阴影也越来越大。

珈蓝传承由闪米特一手策划,意在解决神族在这片大陆无法延续血脉的困境,神族高层对这个试验寄予厚望。闪米特原计划用自己为实验母体,这是极之冒险的举动,实验稍有偏差,实验母体可能受到无法逆转的伤害,甚至死亡。含米特抢先一步申请担任实验母体。这举动,一来为了保护哥哥;二来含米特越来越厌恶自己的存在,甚至于期待死亡。她觉得,为了哥哥的事业而牺牲,也挺好。得知真相的闪米特要求中止实验,但终无能为力。

如史料记载,珈蓝实验失败,仅仅创造出半成品的珈蓝天众。耗费巨大资源,换来对神族无足轻重的附庸种族,这让高层非常生气。闪米特的老师为了保护自己的学生,把实验失败归咎于实验母体——含米特。于是处于晕迷中的含米特,与废弃的珈蓝实验室,一起被遗弃在天麓山。内心充满对妹妹的内疚,闪米特给珈蓝天众下达守护天麓山指令,然后自己投身于上古大战前线。和所有没被记载的神族战士一样,闪米特战死在这片土地上。

全武精通与七项技能

* 蓝霞的义肢应用了神族神器术,能专精七系全部武器,对应七个技能,换武器时,技能自动切换。
- 长刀-圣光:消耗40魔力,持续30秒,移除和免疫盲目,暂时驱除夜幕,每秒为自己及友军回复2生命。
- 长柄-气场:消耗30魔力,持续30秒,以自身为中心向外产生推力,敌人很难靠近你。
- 大锤-地动:消耗30魔力,持续30秒,所有攻击都带有击倒效果。
- 双持-星辰:消耗10魔力,向目标射出一枚星辰飞镖,飞镖会在敌人之间弹射最多2次。星辰飞镖威力与施术者属性相关。
- 盾刀-飞兽:消耗30魔力,持续30秒,攻击命中血肉目标,会生成血咒蝙蝠。蝙蝠继承施法者属性伤害及50%攻击力。
- 锁镰-生灵:消耗30魔力,随机召唤一位友方珈蓝生灵,该生灵继承施法者攻击力及属性伤害。
- 火铳-安息:消耗20魔力,向目标射出一枚眩晕飞镖,被命中的目标眩晕5秒。

* 角色可以携带两把武器,所以技能与武器能一定程度上混搭,比如开启了长柄武器的气场后,使用锁镰或火铳这类远程武器,可以大大增加安全性。

* 蓝霞天赋涉及技能之间相互影响,强化技能组合效果。
- 圣光普照:在圣光技能持续效果之下,飞兽及生灵技能召唤出来的生物,生命翻倍,攻击力增加30%。
- 无尽星空:在气场技能持续效果之下,星辰技能的星辰飞镖弹射次数增加到4次,伤害增加50%。
- 大地安息:在地动技能持续效果之下,安息技能的眩晕飞镖造成眩晕持续时间延长到30秒,伤害翻倍。

* 蓝霞的长生符与长生咒也会改变技能效果,产生更丰富的变化。
- 创造木符:蓝霞的星辰飞镖不再弹射,而是依据弹射次数,连续向目标发射多枚飞镖。
- 创造石符:蓝霞的飞兽技能变更为施展时直接召唤出一个雷震子,雷震子继承施法者属性伤害及50%攻击力。
- 创造银符:蓝霞的圣光技能不再恢复生命,而是使施法者对敌伤害增加30%。
- 创造金符:蓝霞的气场技能推力消失,范围内受影响的敌人动作变慢,攻击力下降30%。
- 创造玉符:蓝霞的地动技能施放时,会额外产生一个震波,把附近敌人震退击倒,受影响的敌人30秒内受到伤害增加30%。
- 长生咒-道碎虚空:使用技能后,根据技能消耗的魔力数量,提升百分比攻击力,持续30秒。效果可以叠加,但离开当前场景时消失。


通过长生符和技能组合,能取得相当夸张的效果。相比起其他角色,蓝霞技能最复杂,可挖掘的地方更多。

神秘人的秘密

你通过天麓山试炼,获得轮回社三位掌控者的认可,并见到了那本不可能再见到的人。然而这一切,让你越来越怀疑轮回试炼的目的。

当你破除神秘人的幻术,发现这恐怕只是阴谋的第一层面纱。你能从这个试炼中脱身而出吗?

新版本马上就要来,各位的刀,磨锋利了吗?
Devil Slayer - Raksasi - xebecnan



# UI

- Display the effect of the item in the item switching screen.


# Experience

- When you get an active item, it no longer automatically replaces the currently selected active item.


# Bug Fixes

- Fix the problem of not being able to unlock the Devil Slayer Log entry for monsters that only appear in Demonic mode.
- Dual Katars: Fix the description error.
- Fix the error in the voice of Brigand Executioner.
- Fix the wrong description of the unlocked text of Armory and Reliquary.
- Fix some misspellings and change some text expressions.
Devil Slayer - Raksasi - xebecnan



# UI

- Slightly reduce the size of the difficult level icon on the level route selection screen.
- Adjust the weapon information display in the pause screen to solve the problem of displaying Russian weapon names.


# Bug Fixes

- It is no longer allowed to obtain Soul Charms from the game that is not yet ready for release.
- Fixed not configuring images correctly for Master Thief in the Devil Slaying Log.


# Localization

- Update the Russian translation of the text.
Devil Slayer - Raksasi - xebecnan



# Balance

- Rework the resurrection system, replacing the previous Jade Pendant and other mechanisms with Amulet of Resurrection that does not disappear after entering a new level. Remove Voodoo Doll and Heartbroke Red.
- Crab General: Longer attack swing.
- Clam Devil: Longer attack swing.
- Loricate Needle Louse: Longer attack sway; removes poison.
- Whitescorp: Longer attack sway.
- Stinger Toad: Longer attack sway.
- Gravity Elite: Modified force field to only affect units of the hostile camp, not friendly units.
- Reduce the frequency of boss rage burst.
- Reduce the frequency of boss counterattack.
- Bosses are more likely to be stunned by attacks with stun effects.
- The Five Oddities - Flamespitter: Attacks add Guad Break effect.
- Great Sandworm: HP is reduced; if there are still small sandworms, no more small sandworms will be created.
- Atlas of the East: No longer enters Berserk when join other boss battles.
- Sledgehammer Raksa: HP reduced; longer shove attack startup animation; use different attack patterns at different phrase.


# Balance (Easy difficulty)

- Adjust the implementation of enemy attack power reduction in Easy Difficulty.
- The second chapters of Easy Difficulty no longer have Curses, Dangerous Areas and Rampage Bosses; the third, fourth and fifth chapters no longer have Rampage Bosses; the fifth and sixth chapters have reduced enemy HP.
- General Nara: HP reduced, attack power reduced, no bleeding damage.
- Skeletal Immortal: Will no longer cast blood whistle.
- Eastern Depot Overseer: Will no longer counterattack.
- Gray Immortal: Will not do jumping attacks, transformed without berserk.
- Broodmother Nest: Reduces poison damage, in which the female spider will not lay eggs.
- Anglerkun: No other monsters appear.
- Leviathan: Reduces cold damage, no berserk in phrase 2.
- Yellow Immortal: No whirlwind war cry.
- Willow Immortal: Reduces poison damage and will not summon the Jade snake.
- Bandit Leader: No breakthrough slahes, no berserk and no reinforcements.
- Great Sandworm: No bleeding damage, no spawning.
- Coiled Dragon Tower (Chapter 5): Significantly reduces projectile's attack power and elemental damage.
- Relief of a Ghost Head (Chapter 5): Significantly reduces the electric damage of the projectile.
- Iron Window (Chapter 5): Damage reduced from 20 to 5.
- Fallen Buddha: Only one palm will be released; significantly reduces the attack power and elemental damage of projectile.
- Acalanatha: Significantly reduced electric damage.
- White Immortal: Significantly reduced damage from charging slashes.
- Sledgehammer Raksa: No longer summons followers.
- Fox Immortal: Significantly reduced bleeding damage; only one clone will be summoned.
- Spirit Hunter: No longer summon helpers.


# Balance (Normal difficulty)

- General Nara: HP reduced, attack power reduced, no bleeding damage.
- Pachi: Spin attack can be Perfect Blocked.
- Fallen Buddha: Slightly reduces the elemental damage of projectile.


# Balance (Demonic difficulty)

- Arboreal Maiden: Longer attack swing for stalking spikes.
- Forest Devil: Longer attack swing for stalking spikes.


# Balance (Weapons and Relics)

- Abyssal Blades: Crescent Slash now has Guard Break effect.
- Free Jar: There is a chance to get a refund of all coins when purchasing items in regular shops. (Remove price increase effect)
- Demon Spider Egg: Demon Spider clears abnormal status when entering a new room.
- When you have Panacea Set, Health Potion can also removes abnormal status from friendly units.


# Balance (Soul Charms)

- Divine Fury (Silver): While Byleth is in Berserk, for every enemy killed, attack +20% (up to +200%).
- Divine Fury (Jade): While Byleth is in Berserk, for each hit received, attack +30% (up to +300%).
- Domain (Stone): Effective range is changed from 6 to 8, and damage is modified from a fixed 5 points to 10% of attack power.
- Domain (Silver): Effective range is changed from 6 to 8.
- Domain (Golden): Effective range is changed from 6 to 8.
- Domain (Jade): Familiars gain Lifesteal as well as attribute gain.
- Gravity Force (Jade): Enemies affected by Kharoum's Attraction Spell are fragile and vulnerable, and thunderbolts fall within the gravitational range, which have 50 electric damage and inherit all elemental damage and 50% attack power from the caster.
- Control (Jade): Falling thunderbolts have 50 electric damage and inherit all elemental damage and 50% attack power from the caster.
- Assassination (Golden): If Xilvaron kills an enemy affected by Mass Stun within 5 sec, Mass Stun will be triggered again at no (No longer reduces the range of the skill in effect)
- Assassination (Jade): Clones inherit a percentage of the player's attributes.


# Experience

- Adjusted the requirements for earning Soul Charms rewards. No longer requires that the current character has all talents unlocked and has upgraded Soul Idol once, only that any character has ever opened the Soul Idol screen to receive the Soul Charms reward when clearing game on Normal or Demonic difficulty.
- Adjusted the description of Luoyang Shovel.
- Adjusted some game sounds.
- Fixed the problem that some of the larger monsters cannot see their elite auras.
- Modify the color of Anglerkun's hit flash to avoid the problem of blinking too much.
- Turn off the screen blur effect by default.
- Select Easy difficulty by default when creating new game data.
- Modify the color of the flashing elite aura to avoid the problem that it is difficult to distinguish it from other auras.
- Bandit Archer: Add projectile warning.
- Mini Rafflesia: Add attack warning tips.
- Thorny Rafflesia: Add attack warning.
- Combo Bracelet: Add a display when it is in effect.
- Traps such as Killer Vine created by Inner Demons are shown in a darker color to make it easier to distinguish them.


# Bug Fixes

- Fix the problem that when different burning effects are stacked, an error may occur when leaving current room.
- Fixed the problem that characters may be knocked out of the room when they die, and then resurrected outside.
- Fix the problem that after blocking the Buddha's poison ball with shield, the blocking hitbox will be invalid for a short time and may be hit by the next poison ball immediately afterwards.
- Fixed the problem that Assassin appears when you open a secret room with Disenchantment Bead, and if you kill Assassin quickly and then run to the door, you will get stuck.
- Fixed an issue where the difficulty is displayed incorrectly when selecting profiles.
- Fixed an issue that could cause the game to crash.
- Tech (Golden): Fix a problem that homing bombs can still do damage to the Fallen Buddha even if it is invincible.
- Fixed the problem that sound effects cannot be played properly under some special circumstances.
- Feline Fist: Fixed the problem that the charging jump attack did not consume stamina correctly.
- Fixed the problem that some monsters cannot attack when they are blind.
- Fixed the problem that the dialogue option may get stuck when saving money.
- Fixed the problem that the indicator of current HP on boss HP bar is not in the right position when changing the resolution.


# UI

- Add a special logo to the journey route selection screen for the more difficult replacement levels unlocked after clearing the game.
- Adjusted the process of difficulty selection screen at Master Shi.
- Added a icon after the dialogue option that triggers a battle.


# Localization

- Russian Language support.
- Improve the translated text.


# Misc

- Added "Add 100 coins" to the cheat menu in Free Mode.
- Added Master Thief to Devil Slaying Log.
- Fix some typos.
Devil Slayer - Raksasi - indienova


Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.



Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.

In 1.0, we bring you a brand new stage - Sea Caverns.



In this stage, you will find 2 bosses, 9 enemies which are all new.



And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.





And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!

You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!

Feel free to join in our discord: https://discordapp.com/invite/dqJGvz6
Devil Slayer - Raksasi - indienova


Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.

1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.

1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!

Join in our discord: https://discordapp.com/invite/dqJGvz6
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Mar 10, 2021
Devil Slayer - Raksasi - xebecnan



# New Relics

- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded.
- Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.


# New Weapons

- Crimson Shield & Spear
- Black Iron Orbit


# Balance (Relics)

- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.


# Balance (Bosses)

- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.


# Experience (Monsters)

- Egg enemies no longer trigger the logic of "found target".
- Adjusted the weight of some monsters to avoid some unrealistic pushing sensations.
- Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse.
- Demented Carter: Adjust the position of FX played on him.


# Experience (Relics)

- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items.
- Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".


# Experience (Stages)

- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3.
- Changed the ghost in front of the secret room in Marshlands level to be closer to the door.


# Experience (UI)

- Add weapon type icons above weapon icons.
- When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly.
- Optimize the interface and flow of Soul Idol upgrade.
- Show boss kill status in the route selection screen.


# Experience (Misc)

- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations.
- When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar.
- Automatically remove negative effects from the player's character after defeating a boss.
- If you keep holding down the dodge button, your character will automatically enter the running state after entering a room.
- Set some attack effects to not work on air units.


# Bug Fixes

- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death.
- Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.


# Misc

- Adjust some description text.


# Localization

- Improve the translated text.
Feb 2, 2021
Devil Slayer - Raksasi - xebecnan



# Bug Fixes

- Fix the problem of the Desert level during the Chinese New Year festival.
...