- Chastise Whip: Reduces attack range. - Increases the range of vision of the demons summoned by the Witch of Kwenlun.
# Experience
- Adjust the charm mechanism to solve the problem that the enemy can not be attacked by the player after being charmed by a follower with Chastise Whip. - Byleth's resurrection via Divine Revival now triggers the effects associated with [Soul Charm - Divine Armor]. - Byleth's resurrection via Divine Revival now triggers the effect of [Soul Spell - Nirvana Annihilation]. - Show the corresponding appearance animation before fighting with the Witch of Kwenlun.
# UI
- Adjust the layout of the character selection screen to avoid displaying text outside the window. - Improve the display of the Practice Mode options screen. - Fixed the problem that the Russian text on the Practice Mode options screen was partially obscured.
# Bug Fixes
- Fixed the issue that Wall of Blades can be crossed by dodging. - Poison Fang: Fixed inconsistency between description and actual. - Fixed a layering error in the treasure chest room in the Woodlands chapter. - Armor of Tian Wei: Fixed the problem of not being immune to cold. - Crazed White Immortal: Added "Spirit Armor Break" effect. - Fixed an issue where fighting Peony Maiden with Puppet Maggot could trigger a programming error. - Fixed the issue that if you die with the Shadow, the battle will not end properly after resurrecting through Divine Revival. - Harziel: When unlocking the "Dark Gold" talent, you will immediately receive an additional attack bonus based on the amount of Ebon Gold on your body. - Harziel: Fixed an issue where the description text of the talent "Earthen Respite" omitted the description of "Light's Grace" which needs to be unlocked first. - Harziel: Fixed a problem in the description of the "Armed Force" talent. - Fixed a text error in the book "Mount Skyedge". - Fixed an issue with the battle not restarting after defeating the Witch of Kwenlun in practice mode. - Money Doll: Fixed an error in the coin drop logic.
# Localization
- Fix formatting errors in Japanese text and avoid generating incorrect line feeds. - Update Russian translation text.
# Misc
- Fix some typos. - Remove abnormal characters from the text.
- Skyedge: If you are strong enough to pass all 6 chapters with 5 or more Trial Tokens activated, you will meet Master Shi at The Last Room and he can teleport you to the mysterious Skyedge. Feel free to challenge this hidden chapter, even if you fail, you can still get your rewards.
# New Player Character
- Harziel: When you clear the Skyedge chapter once, you can unlock the new character "Harziel".
# New Soul Charms
- Create (Wooden): Harziel's Star Shuriken no longer bounces. Instead, additional shuriken are launched based on bounces. - Create (Stone): Harziel's Dark Beast now instead summons a Thundercaller that lasts for 30 sec or until you leave the area. The Thundercaller inherits the caster's damage attributes and attack power. - Create (Silver): Harziel's Holy Light no longer restores hit points. Instead, it increases the caster's damage dealt by 30%. - Create (Golden): Harziel's Force Field no longer pushes enemies away, instead affected enemies are further slowed and their attack power is reduced by 30%. - Create (Jade): Harziel's Tremor creates an additional seismic wave that knocks nearby enemies down. Those hits will have their damage taken increased by 30% for 30 sec.
# New Soul Spell
- Void Crush: Using a skill increases attack power for 20 sec according to the amount of Magic Power used. This effect stacks but disappears upon changing area.
# New Weapon
- Chastise Whip: A whip-type weapon that when used to whip the enemy, might turn them into your slave.
# New Relics
- Jade Pipa: When entering a battlefield, a tune is played at random, buffing allied forces. The playing will stop though as soon as you take damage. - Chi Dragon: A little dragon that can breathe three types of flame. It will typically rest on your arm and will breathe fire ever so often when you attack. - Star Core: Revolves around the owner, dealing damage to enemies and protecting the owner from attacks. It disappears when the owner dies and will not be revived along with the owner. - Tangtang: Tangtang will use high-level combat skills to aid you in battle. Familiars cannot die, but require time to recover when defeated.
# Balance
- Black Iron Orbit: Reduce the hitbox of the smash attack and increase the frames of the attack forward swing. - Hoarfrost's Bite: Reduce the knockback distance of charged stab attack and reduce the damage of icicle. - Sleeve Bone Needle: Adds Guard Break effect to charged attack 2. - Farmer Brigand: Reduce the damage of the charged stab. - Cursed Blood Bracers: Trigger condition changed from "Loss of HP" to "Damaged". - Cursed Blood Void Clothing: Trigger condition changed from "Loss of HP" to "Damaged". - Cursed Blood Coin: Trigger condition changed from "Loss of HP" to "Damaged". - Poisoned Blood: Trigger condition changed from "Loss of HP" to "Damaged". - Lava Blood: Trigger condition changed from "Loss of HP" to "Damaged". - Cursed Blood Bat: Trigger condition changed from "Loss of HP" to "Damaged". - Blood Bomb: Trigger condition changed from "Loss of HP" to "Damaged". - Blood Pawnshop: Trigger condition changed from "Loss of HP" to "Damaged". Significantly increase the probability of generating relics. - Divine Master's Charm: Trigger condition changed from "Loss of HP" to "Damaged". Adds Guard Break effect to the lightning strike. - Soul Charm - Control (Golden): Adds Guard Break effect to the lightning strike. - Soul Charm - Gravity Force (Jade): Adds Guard Break effect to the lightning strike. - Trial Token - Righteous Fury: Adds Guard Break effect to the lightning strike. - Thundraka Belly Drum: Adds Guard Break effect to the lightning strike. - Lord of Thunder's Nail: Adds Guard Break effect to the lightning strike. - Pill of Marching: It also removes all negative statuses when used.
# Experience Optimize
- Hooked Targe & Sword: Attack2 can be controlled by the player via keystrokes to attack only once or twice. - Distinguishes the frost effect from other slowing effects. - Wooden Man: Can be pushed and grabbed to facilitate player practice.
# Bug Fixes
- Fixed the problem that the left/right UI switch prompt was displayed incorrectly in some resolutions. - Fixed an issue where no teammates appeared in the "Chance Meeting" room when holding Hunter Bell. - Fixed an issue that an error may occur when a player revives after Demon Spider is given negative status by Yellow Immortal's attack. - Hoarfrost's Bite: Fixed an issue where Whirlwind Slash would incorrectly cause a knockdown effect. - Fixed the problem that some text may have incorrect line breaks. - Fixed some image errors in Devil Slaying Log. - Triple Blaster Blunderbuss: Fixed an issue where the cannon shot can not be affected by the Cleaver effect. - Fixed the issue that the Darksteel Sword challenge room in Chapter 5 may produce incorrect drops. - Kharoum - Crimson Shield & Spear: Fixed a displacement error in the attack animation. - Fixed a layer error of a flag in the Battlefield chapter. - Fixed an issue where the illumination effect would not disappear if an enemy in Ignite died. - Fixed the problem that when switching to a weapon with immunity effect, the corresponding negative effect was not removed. - Mount Tai: Fixed an issue where the "Soul Charm - Mana Surge (Jade)" effect could not be triggered when an enemy was killed by the extra effect of a charged attack. - Leviathan: Fixed the issue that he could be incorrectly slowed by the waters.
# Localization
- Add Korean language support. - Improve the English description of the conditions for some achievements.
# Misc
- Wall of Blades: No longer deals damage to flying units. - Fixed some typos. - Soul Charm - Sharp Edge: Adjusted description text. - Free Jar: Adjusted description text. - Adjusted the way sound effects are played.
- Display the effect of the item in the item switching screen.
# Experience
- When you get an active item, it no longer automatically replaces the currently selected active item.
# Bug Fixes
- Fix the problem of not being able to unlock the Devil Slayer Log entry for monsters that only appear in Demonic mode. - Dual Katars: Fix the description error. - Fix the error in the voice of Brigand Executioner. - Fix the wrong description of the unlocked text of Armory and Reliquary. - Fix some misspellings and change some text expressions.
- Slightly reduce the size of the difficult level icon on the level route selection screen. - Adjust the weapon information display in the pause screen to solve the problem of displaying Russian weapon names.
# Bug Fixes
- It is no longer allowed to obtain Soul Charms from the game that is not yet ready for release. - Fixed not configuring images correctly for Master Thief in the Devil Slaying Log.
- Rework the resurrection system, replacing the previous Jade Pendant and other mechanisms with Amulet of Resurrection that does not disappear after entering a new level. Remove Voodoo Doll and Heartbroke Red. - Crab General: Longer attack swing. - Clam Devil: Longer attack swing. - Loricate Needle Louse: Longer attack sway; removes poison. - Whitescorp: Longer attack sway. - Stinger Toad: Longer attack sway. - Gravity Elite: Modified force field to only affect units of the hostile camp, not friendly units. - Reduce the frequency of boss rage burst. - Reduce the frequency of boss counterattack. - Bosses are more likely to be stunned by attacks with stun effects. - The Five Oddities - Flamespitter: Attacks add Guad Break effect. - Great Sandworm: HP is reduced; if there are still small sandworms, no more small sandworms will be created. - Atlas of the East: No longer enters Berserk when join other boss battles. - Sledgehammer Raksa: HP reduced; longer shove attack startup animation; use different attack patterns at different phrase.
# Balance (Easy difficulty)
- Adjust the implementation of enemy attack power reduction in Easy Difficulty. - The second chapters of Easy Difficulty no longer have Curses, Dangerous Areas and Rampage Bosses; the third, fourth and fifth chapters no longer have Rampage Bosses; the fifth and sixth chapters have reduced enemy HP. - General Nara: HP reduced, attack power reduced, no bleeding damage. - Skeletal Immortal: Will no longer cast blood whistle. - Eastern Depot Overseer: Will no longer counterattack. - Gray Immortal: Will not do jumping attacks, transformed without berserk. - Broodmother Nest: Reduces poison damage, in which the female spider will not lay eggs. - Anglerkun: No other monsters appear. - Leviathan: Reduces cold damage, no berserk in phrase 2. - Yellow Immortal: No whirlwind war cry. - Willow Immortal: Reduces poison damage and will not summon the Jade snake. - Bandit Leader: No breakthrough slahes, no berserk and no reinforcements. - Great Sandworm: No bleeding damage, no spawning. - Coiled Dragon Tower (Chapter 5): Significantly reduces projectile's attack power and elemental damage. - Relief of a Ghost Head (Chapter 5): Significantly reduces the electric damage of the projectile. - Iron Window (Chapter 5): Damage reduced from 20 to 5. - Fallen Buddha: Only one palm will be released; significantly reduces the attack power and elemental damage of projectile. - Acalanatha: Significantly reduced electric damage. - White Immortal: Significantly reduced damage from charging slashes. - Sledgehammer Raksa: No longer summons followers. - Fox Immortal: Significantly reduced bleeding damage; only one clone will be summoned. - Spirit Hunter: No longer summon helpers.
# Balance (Normal difficulty)
- General Nara: HP reduced, attack power reduced, no bleeding damage. - Pachi: Spin attack can be Perfect Blocked. - Fallen Buddha: Slightly reduces the elemental damage of projectile.
# Balance (Demonic difficulty)
- Arboreal Maiden: Longer attack swing for stalking spikes. - Forest Devil: Longer attack swing for stalking spikes.
# Balance (Weapons and Relics)
- Abyssal Blades: Crescent Slash now has Guard Break effect. - Free Jar: There is a chance to get a refund of all coins when purchasing items in regular shops. (Remove price increase effect) - Demon Spider Egg: Demon Spider clears abnormal status when entering a new room. - When you have Panacea Set, Health Potion can also removes abnormal status from friendly units.
# Balance (Soul Charms)
- Divine Fury (Silver): While Byleth is in Berserk, for every enemy killed, attack +20% (up to +200%). - Divine Fury (Jade): While Byleth is in Berserk, for each hit received, attack +30% (up to +300%). - Domain (Stone): Effective range is changed from 6 to 8, and damage is modified from a fixed 5 points to 10% of attack power. - Domain (Silver): Effective range is changed from 6 to 8. - Domain (Golden): Effective range is changed from 6 to 8. - Domain (Jade): Familiars gain Lifesteal as well as attribute gain. - Gravity Force (Jade): Enemies affected by Kharoum's Attraction Spell are fragile and vulnerable, and thunderbolts fall within the gravitational range, which have 50 electric damage and inherit all elemental damage and 50% attack power from the caster. - Control (Jade): Falling thunderbolts have 50 electric damage and inherit all elemental damage and 50% attack power from the caster. - Assassination (Golden): If Xilvaron kills an enemy affected by Mass Stun within 5 sec, Mass Stun will be triggered again at no (No longer reduces the range of the skill in effect) - Assassination (Jade): Clones inherit a percentage of the player's attributes.
# Experience
- Adjusted the requirements for earning Soul Charms rewards. No longer requires that the current character has all talents unlocked and has upgraded Soul Idol once, only that any character has ever opened the Soul Idol screen to receive the Soul Charms reward when clearing game on Normal or Demonic difficulty. - Adjusted the description of Luoyang Shovel. - Adjusted some game sounds. - Fixed the problem that some of the larger monsters cannot see their elite auras. - Modify the color of Anglerkun's hit flash to avoid the problem of blinking too much. - Turn off the screen blur effect by default. - Select Easy difficulty by default when creating new game data. - Modify the color of the flashing elite aura to avoid the problem that it is difficult to distinguish it from other auras. - Bandit Archer: Add projectile warning. - Mini Rafflesia: Add attack warning tips. - Thorny Rafflesia: Add attack warning. - Combo Bracelet: Add a display when it is in effect. - Traps such as Killer Vine created by Inner Demons are shown in a darker color to make it easier to distinguish them.
# Bug Fixes
- Fix the problem that when different burning effects are stacked, an error may occur when leaving current room. - Fixed the problem that characters may be knocked out of the room when they die, and then resurrected outside. - Fix the problem that after blocking the Buddha's poison ball with shield, the blocking hitbox will be invalid for a short time and may be hit by the next poison ball immediately afterwards. - Fixed the problem that Assassin appears when you open a secret room with Disenchantment Bead, and if you kill Assassin quickly and then run to the door, you will get stuck. - Fixed an issue where the difficulty is displayed incorrectly when selecting profiles. - Fixed an issue that could cause the game to crash. - Tech (Golden): Fix a problem that homing bombs can still do damage to the Fallen Buddha even if it is invincible. - Fixed the problem that sound effects cannot be played properly under some special circumstances. - Feline Fist: Fixed the problem that the charging jump attack did not consume stamina correctly. - Fixed the problem that some monsters cannot attack when they are blind. - Fixed the problem that the dialogue option may get stuck when saving money. - Fixed the problem that the indicator of current HP on boss HP bar is not in the right position when changing the resolution.
# UI
- Add a special logo to the journey route selection screen for the more difficult replacement levels unlocked after clearing the game. - Adjusted the process of difficulty selection screen at Master Shi. - Added a icon after the dialogue option that triggers a battle.
# Localization
- Russian Language support. - Improve the translated text.
# Misc
- Added "Add 100 coins" to the cheat menu in Free Mode. - Added Master Thief to Devil Slaying Log. - Fix some typos.
Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.
Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.
In 1.0, we bring you a brand new stage - Sea Caverns.
In this stage, you will find 2 bosses, 9 enemies which are all new.
And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.
And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!
You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!
Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.
1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.
1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!
- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded. - Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.
# New Weapons
- Crimson Shield & Spear - Black Iron Orbit
# Balance (Relics)
- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.
# Balance (Bosses)
- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.
# Experience (Monsters)
- Egg enemies no longer trigger the logic of "found target". - Adjusted the weight of some monsters to avoid some unrealistic pushing sensations. - Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse. - Demented Carter: Adjust the position of FX played on him.
# Experience (Relics)
- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items. - Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".
# Experience (Stages)
- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3. - Changed the ghost in front of the secret room in Marshlands level to be closer to the door.
# Experience (UI)
- Add weapon type icons above weapon icons. - When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly. - Optimize the interface and flow of Soul Idol upgrade. - Show boss kill status in the route selection screen.
# Experience (Misc)
- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations. - When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar. - Automatically remove negative effects from the player's character after defeating a boss. - If you keep holding down the dodge button, your character will automatically enter the running state after entering a room. - Set some attack effects to not work on air units.
# Bug Fixes
- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death. - Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.