- Slightly reduce the size of the difficult level icon on the level route selection screen. - Adjust the weapon information display in the pause screen to solve the problem of displaying Russian weapon names.
# Bug Fixes
- It is no longer allowed to obtain Soul Charms from the game that is not yet ready for release. - Fixed not configuring images correctly for Master Thief in the Devil Slaying Log.
- Rework the resurrection system, replacing the previous Jade Pendant and other mechanisms with Amulet of Resurrection that does not disappear after entering a new level. Remove Voodoo Doll and Heartbroke Red. - Crab General: Longer attack swing. - Clam Devil: Longer attack swing. - Loricate Needle Louse: Longer attack sway; removes poison. - Whitescorp: Longer attack sway. - Stinger Toad: Longer attack sway. - Gravity Elite: Modified force field to only affect units of the hostile camp, not friendly units. - Reduce the frequency of boss rage burst. - Reduce the frequency of boss counterattack. - Bosses are more likely to be stunned by attacks with stun effects. - The Five Oddities - Flamespitter: Attacks add Guad Break effect. - Great Sandworm: HP is reduced; if there are still small sandworms, no more small sandworms will be created. - Atlas of the East: No longer enters Berserk when join other boss battles. - Sledgehammer Raksa: HP reduced; longer shove attack startup animation; use different attack patterns at different phrase.
# Balance (Easy difficulty)
- Adjust the implementation of enemy attack power reduction in Easy Difficulty. - The second chapters of Easy Difficulty no longer have Curses, Dangerous Areas and Rampage Bosses; the third, fourth and fifth chapters no longer have Rampage Bosses; the fifth and sixth chapters have reduced enemy HP. - General Nara: HP reduced, attack power reduced, no bleeding damage. - Skeletal Immortal: Will no longer cast blood whistle. - Eastern Depot Overseer: Will no longer counterattack. - Gray Immortal: Will not do jumping attacks, transformed without berserk. - Broodmother Nest: Reduces poison damage, in which the female spider will not lay eggs. - Anglerkun: No other monsters appear. - Leviathan: Reduces cold damage, no berserk in phrase 2. - Yellow Immortal: No whirlwind war cry. - Willow Immortal: Reduces poison damage and will not summon the Jade snake. - Bandit Leader: No breakthrough slahes, no berserk and no reinforcements. - Great Sandworm: No bleeding damage, no spawning. - Coiled Dragon Tower (Chapter 5): Significantly reduces projectile's attack power and elemental damage. - Relief of a Ghost Head (Chapter 5): Significantly reduces the electric damage of the projectile. - Iron Window (Chapter 5): Damage reduced from 20 to 5. - Fallen Buddha: Only one palm will be released; significantly reduces the attack power and elemental damage of projectile. - Acalanatha: Significantly reduced electric damage. - White Immortal: Significantly reduced damage from charging slashes. - Sledgehammer Raksa: No longer summons followers. - Fox Immortal: Significantly reduced bleeding damage; only one clone will be summoned. - Spirit Hunter: No longer summon helpers.
# Balance (Normal difficulty)
- General Nara: HP reduced, attack power reduced, no bleeding damage. - Pachi: Spin attack can be Perfect Blocked. - Fallen Buddha: Slightly reduces the elemental damage of projectile.
# Balance (Demonic difficulty)
- Arboreal Maiden: Longer attack swing for stalking spikes. - Forest Devil: Longer attack swing for stalking spikes.
# Balance (Weapons and Relics)
- Abyssal Blades: Crescent Slash now has Guard Break effect. - Free Jar: There is a chance to get a refund of all coins when purchasing items in regular shops. (Remove price increase effect) - Demon Spider Egg: Demon Spider clears abnormal status when entering a new room. - When you have Panacea Set, Health Potion can also removes abnormal status from friendly units.
# Balance (Soul Charms)
- Divine Fury (Silver): While Byleth is in Berserk, for every enemy killed, attack +20% (up to +200%). - Divine Fury (Jade): While Byleth is in Berserk, for each hit received, attack +30% (up to +300%). - Domain (Stone): Effective range is changed from 6 to 8, and damage is modified from a fixed 5 points to 10% of attack power. - Domain (Silver): Effective range is changed from 6 to 8. - Domain (Golden): Effective range is changed from 6 to 8. - Domain (Jade): Familiars gain Lifesteal as well as attribute gain. - Gravity Force (Jade): Enemies affected by Kharoum's Attraction Spell are fragile and vulnerable, and thunderbolts fall within the gravitational range, which have 50 electric damage and inherit all elemental damage and 50% attack power from the caster. - Control (Jade): Falling thunderbolts have 50 electric damage and inherit all elemental damage and 50% attack power from the caster. - Assassination (Golden): If Xilvaron kills an enemy affected by Mass Stun within 5 sec, Mass Stun will be triggered again at no (No longer reduces the range of the skill in effect) - Assassination (Jade): Clones inherit a percentage of the player's attributes.
# Experience
- Adjusted the requirements for earning Soul Charms rewards. No longer requires that the current character has all talents unlocked and has upgraded Soul Idol once, only that any character has ever opened the Soul Idol screen to receive the Soul Charms reward when clearing game on Normal or Demonic difficulty. - Adjusted the description of Luoyang Shovel. - Adjusted some game sounds. - Fixed the problem that some of the larger monsters cannot see their elite auras. - Modify the color of Anglerkun's hit flash to avoid the problem of blinking too much. - Turn off the screen blur effect by default. - Select Easy difficulty by default when creating new game data. - Modify the color of the flashing elite aura to avoid the problem that it is difficult to distinguish it from other auras. - Bandit Archer: Add projectile warning. - Mini Rafflesia: Add attack warning tips. - Thorny Rafflesia: Add attack warning. - Combo Bracelet: Add a display when it is in effect. - Traps such as Killer Vine created by Inner Demons are shown in a darker color to make it easier to distinguish them.
# Bug Fixes
- Fix the problem that when different burning effects are stacked, an error may occur when leaving current room. - Fixed the problem that characters may be knocked out of the room when they die, and then resurrected outside. - Fix the problem that after blocking the Buddha's poison ball with shield, the blocking hitbox will be invalid for a short time and may be hit by the next poison ball immediately afterwards. - Fixed the problem that Assassin appears when you open a secret room with Disenchantment Bead, and if you kill Assassin quickly and then run to the door, you will get stuck. - Fixed an issue where the difficulty is displayed incorrectly when selecting profiles. - Fixed an issue that could cause the game to crash. - Tech (Golden): Fix a problem that homing bombs can still do damage to the Fallen Buddha even if it is invincible. - Fixed the problem that sound effects cannot be played properly under some special circumstances. - Feline Fist: Fixed the problem that the charging jump attack did not consume stamina correctly. - Fixed the problem that some monsters cannot attack when they are blind. - Fixed the problem that the dialogue option may get stuck when saving money. - Fixed the problem that the indicator of current HP on boss HP bar is not in the right position when changing the resolution.
# UI
- Add a special logo to the journey route selection screen for the more difficult replacement levels unlocked after clearing the game. - Adjusted the process of difficulty selection screen at Master Shi. - Added a icon after the dialogue option that triggers a battle.
# Localization
- Russian Language support. - Improve the translated text.
# Misc
- Added "Add 100 coins" to the cheat menu in Free Mode. - Added Master Thief to Devil Slaying Log. - Fix some typos.
Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.
Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.
In 1.0, we bring you a brand new stage - Sea Caverns.
In this stage, you will find 2 bosses, 9 enemies which are all new.
And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.
And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!
You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!
Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.
1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.
1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!
- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded. - Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.
# New Weapons
- Crimson Shield & Spear - Black Iron Orbit
# Balance (Relics)
- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.
# Balance (Bosses)
- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.
# Experience (Monsters)
- Egg enemies no longer trigger the logic of "found target". - Adjusted the weight of some monsters to avoid some unrealistic pushing sensations. - Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse. - Demented Carter: Adjust the position of FX played on him.
# Experience (Relics)
- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items. - Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".
# Experience (Stages)
- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3. - Changed the ghost in front of the secret room in Marshlands level to be closer to the door.
# Experience (UI)
- Add weapon type icons above weapon icons. - When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly. - Optimize the interface and flow of Soul Idol upgrade. - Show boss kill status in the route selection screen.
# Experience (Misc)
- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations. - When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar. - Automatically remove negative effects from the player's character after defeating a boss. - If you keep holding down the dodge button, your character will automatically enter the running state after entering a room. - Set some attack effects to not work on air units.
# Bug Fixes
- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death. - Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.
- Cleaver: Increases the damage of attacks with the Guard Break effect by 20%, and increases the damage by another 100% when the Guard Break effect is successfully triggered. - Smash Arm: Enables attacks with Smash effect to trigger the Smash effect even on targets that are not down. - Skycutter Bracelet: Increases attack power by 30% when a combo occurs, stacking 1 layer of effect per hit, up to 5 layers. - Girdle of Power: If you do not attack or get hit for 10 seconds, your attack power is increased by 100%. The effect disappears when you hit or are hit by an enemy. - Band of Divine Protection: Riposte deals 50% more damage.
# New Weapons
- Mount Tai: The reason the Hammer of Mount Tai wasn't included in the list of Sledgehammers is primarily because a giant stone lashed onto a stick is altogether too primitive. The stone itself was found about halfway up Mount Tai. It is much harder than other rocks and even metals. Its strike deals fearsome shockwaves. Whoever was able to lash such a peculiar stone to this hammer handle is an incredible person indeed.
# Experience
- The unlock requirement for the Soul Charm Refining feature has been changed from requiring a collection of 10 Soul Charms to 3.
# Bug Fixes
- Monster Blood Pill: Fixed an issue where the abnormal status related to it was not properly handled when the player character was revived. - Fixed an issue where a character could press the button to open the teleport screen again while starting a teleport.
- The object close to the mouse pointer position is selected as the priority interaction target only when the mouse pointer is moved; when the mouse pointer is not moved but the player character moves, the object close to the player character is selected first. - When a new item is obtained, the new item will be the currently selected item. - If the save data version does not match the game, the player is no longer forced to go back to the Pavilion of Spirits to restart the game, but to display the corresponding prompt message instead. - When a character has both a Spirit Shield generated by "Soul Spell - Protective Aura" and Bone Shields, the Bone Shields will be consumed first if the character is hit.
# Bug Fixes
- Fix the problem that the language selection UI is not displayed properly when starting the game for the first time. - Fix some issues that may cause game save failure. - Fix an issue that may cause the game launch error due to the failure of getting screen information.
- Thunderball: Resets the cooldown when leaving the current area. - Increases the interaction distance of doors. - When playing with a mouse, objects that are closer to the mouse's pointing position are given priority as interaction targets.
# Bug Fixes
- General Nara: Fix an issue where some attack moves were not properly configured as Guard Break on Shura difficulty. - Byleth: Fixed an issue where pushing, Stamina recovery, and night vision were not handled correctly after reviving through the Divine Soul Jade. - Bone Shield: Fixed the problem that if you have multiple layers of bone shield, you may lose more than one layer after being hit once. - Fixed the problem that pressing the switch item button while leaving the current area might cause the program to get stuck.
# Misc
- Jianzhou Soldier: Adjusted description text. - Optimized handling of enemies in Blind state.
This update brings a brand new relic set that should be familiar to the old hunters, including 6 relics and 1 new item...to be thrown away.
Aside from that, we overhauled some content to provide you new feelings: heard feedbacks about character talents and weapons not distinctive enough, several talents now have new passive effect on certain characters, while high tier posion weapons eventually got new moveset properties after the fire ones!
Another common complain is that enemies attack too fast, especially for new players. We slow down the attack foreswing of series of foes, you also get a tiny reminder when they spot the heroine and a bit more breathing space before their engaging. Well, if you consider it too easy & slow, try Demonic difficulty and trial tokens! Much more changes & fixes are listed below, some of them not being highlighted but no minor, are likely to impact your run strategy.
Finally, by our artist δΈε¨ζη(Acalanatha, oh yeah that's also the name of a Boss), all eneimes' portrait in the Bestiary! You can find more details from this new angle. Want more of not only monsters, but our heroines and npcs? Then you shall know we're preparing for the artbook DLC.
Aftering times of (official) leaks in the community, the new Chapter is coming, and we're not that far from 1.0!
Let us know what you think on Steam Community & Discord!
# New Relics
- Hunter's Bell: When entering a boss area without a companion, summons one. - Executioner Attire: Heavy clothing that sacrifices agility for strength. -6 Movement Speed, +50% attack power while Stamina is full. - Monster Blood Pill: Upon entering a new area, +50% attack power for 2 minutes, then begin to lose HP every second until. It stops at 1 HP, and now you suffer a decreasing of 30% attack power. - Blood Wine: Grants Super Armor, +50% attack power, your attack could damage allies. - Music Box: Calm enemies down. Enemies won't enrage. You still get bouns reward for beating rampaged bosses. - Elden Ring: When receiving lethal damage, consume 10 soul to survive with 1 HP and remove all status effects. One use per chapter, won't active if current soul is below 10.
- Hunter set: Grants immunity to immobilize & speed reductions. Increase Stimulant duration by 30s. Spawn pebbles on map frequently. - Pebble: Toss at the enemies. Just pick it up for further use as long as it's not shattered.
# Weapons
- Kunai: Doing "Crescent Slash" instead when charged R2 attack with no knife charges. - Withering Claws: Dodge with it will now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. (Cooldown: 5s) - Serpent Sting: Charging Stab now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. - Charging attacks can now be held for up to 4s after full charge, giving player more flexible timing.
# Better Talents
- [Byleth] Divine Revival: Start a run with a single-use divine soul jade that can resurrect her immediately with 30% HP. (deactive after using Zombifying Pill) - [Byleth] Life Potion: Start a run with 1 free Life Potion. +50% effectiveness of Life Potion & Vitality Orb. - [Ajiela] High-tier Demon: Immune to possession, allies get +30% attack power. - [Ajiela] Magic Potion: Start a run with 1 free Magic Potion. Using magic potion also grants character 5s of invincibility. - [Ralciel] Defensive Counter: Successful blocks +20% damage deal to enemy for 2s; Successful perfect parry +50% damage deal to enemy for 2s. - [Kharoum & Ralciel] Wealth: Start a run with 20 coins. +50% attack while carrying 100 coins or more.
# Major Adjustments
- Player characters gain innate status resistances in Easy difficulty. These resistances from different sources can be stacked. - Suspend following token effects in shops & armories: Righteous Fury, Assassins, Time Fiend. - Triggering death protection (Like a Cockroach, Elden Ring, Divine Soul Jade) will push enemies away and remove negative effects. - Confused status now affects all dodge, move and attack directions. - Silver Assassination soul charm skill effect now also inflicts elemental damage. - Negative effects on companions will all be removed upon changing area. - Improve companion AI so that they'll fight against enemies(summoned by tokens) before joining player's team. - "Refine Soul Charms" option will be available to all character after any character unlocking it. - Full new bestiary arts in the Monster Scroll! - Enemies now have a 0.5s act delay after spotting player character. - Slightly increase foreswing of some enemies' attacks (including Skeleton soldiers, Devil Slayers, Jianzhou/Firearms Division soldiers, Cat Devil, King of Thieves and Soldier Maid). - Delay the shockwave of enrage enemies by 1s. - You can now duplicate your profile in-game.
# Other Adjustments
- Translation updates and improvemets. - Added book "Notes on Arts of the Ninja". - Improve transitions of dual blades/twin arms moveset. - Winning in the challenge room and survival challenge will immediately cease any harmful objects in the area. - Added death protection VFX (Like a Cockroach, Elden Ring, Divine Soul Jade); remake VFX of enrage shockware (Bosses, revive, catgirl transform) - The fireball of All-seeing Heavenly King now illuminates around. - Token thunders now illuminates around. - Burning units now illuminates around. - Ancient Flame Spirit, Animated Incense Burner and thier related effects now illuminates around. - Flaming Shoes' fire trail now illuminates around. - Changed Darksteel Sword's smash attack SFX. - Changed Spirit Hunter's death SFX. - Bonfires no longer affect flying units. - Added display set collection state in the pickup screen. - Added scrolling to some Devil Slaying logs. - Adjustments to the of Soul Crystals. - Hidden teleportation hints in non-combat areas. - Removed "Demon Hunter" achievement. - Removed bonfires in the boss area of Battlefield chapter. - Fixed descriptions of "Darksteel Sword", "Triple Blaster Blunderbuss" and "Flying Guillotine". - Fixed Sage Ring's logic, now it deals a bit more damage. - Fixed the cannon attack won't trigger Combo Knives effect. - Fixed several dialogues when picking up weapons. - Fixed the portal pushes items on ground cause them rotating to wrong dirctions. - Fixed errors caused by force closing the game under specific circumstances. - Fixed a problem that picking up new weapon in the cat girl state did not fail the "Stay True" achievement. - Fixed a possible error in the battle of the demon of the heart. - Fixed a error in the last Soul Room of Chinese New Year version. - Fixed the Mire Squad do not move towards its engage target if it's too far away. - Adjusted how Mire Squad and Mire Battalion speed up, prevent them from moving too fast in some circumstances. - Fixed the Shield of Apathy effect on Inner Demon does not disappear after its death. - Fixed some text UI prevent player from selecting rooms near the edge of screen/window. - Fixed Devil Buds summoned by Demonic Arboreal Maiden immediately suicide instead of turning into Flower Devils. - Fixed Rafflesias summoned by Demonic Arboreal Maiden heal player character instead of the Boss. - Fixed bosses summoned by Boss Rampage token in Demonic difficulty are not actually Demonic version. - Added aiming time to Bandit Snatcher's throwing attack to prevent them from throwing backward. - Fixed the specific intro lagging.
Compiled and translated by Lery. Thank you very much.