Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.
Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.
In 1.0, we bring you a brand new stage - Sea Caverns.
In this stage, you will find 2 bosses, 9 enemies which are all new.
And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.
And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!
You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!
Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.
1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.
1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.
We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!
- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded. - Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.
# New Weapons
- Crimson Shield & Spear - Black Iron Orbit
# Balance (Relics)
- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.
# Balance (Bosses)
- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.
# Experience (Monsters)
- Egg enemies no longer trigger the logic of "found target". - Adjusted the weight of some monsters to avoid some unrealistic pushing sensations. - Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse. - Demented Carter: Adjust the position of FX played on him.
# Experience (Relics)
- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items. - Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".
# Experience (Stages)
- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3. - Changed the ghost in front of the secret room in Marshlands level to be closer to the door.
# Experience (UI)
- Add weapon type icons above weapon icons. - When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly. - Optimize the interface and flow of Soul Idol upgrade. - Show boss kill status in the route selection screen.
# Experience (Misc)
- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations. - When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar. - Automatically remove negative effects from the player's character after defeating a boss. - If you keep holding down the dodge button, your character will automatically enter the running state after entering a room. - Set some attack effects to not work on air units.
# Bug Fixes
- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death. - Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.
- Cleaver: Increases the damage of attacks with the Guard Break effect by 20%, and increases the damage by another 100% when the Guard Break effect is successfully triggered. - Smash Arm: Enables attacks with Smash effect to trigger the Smash effect even on targets that are not down. - Skycutter Bracelet: Increases attack power by 30% when a combo occurs, stacking 1 layer of effect per hit, up to 5 layers. - Girdle of Power: If you do not attack or get hit for 10 seconds, your attack power is increased by 100%. The effect disappears when you hit or are hit by an enemy. - Band of Divine Protection: Riposte deals 50% more damage.
# New Weapons
- Mount Tai: The reason the Hammer of Mount Tai wasn't included in the list of Sledgehammers is primarily because a giant stone lashed onto a stick is altogether too primitive. The stone itself was found about halfway up Mount Tai. It is much harder than other rocks and even metals. Its strike deals fearsome shockwaves. Whoever was able to lash such a peculiar stone to this hammer handle is an incredible person indeed.
# Experience
- The unlock requirement for the Soul Charm Refining feature has been changed from requiring a collection of 10 Soul Charms to 3.
# Bug Fixes
- Monster Blood Pill: Fixed an issue where the abnormal status related to it was not properly handled when the player character was revived. - Fixed an issue where a character could press the button to open the teleport screen again while starting a teleport.
- The object close to the mouse pointer position is selected as the priority interaction target only when the mouse pointer is moved; when the mouse pointer is not moved but the player character moves, the object close to the player character is selected first. - When a new item is obtained, the new item will be the currently selected item. - If the save data version does not match the game, the player is no longer forced to go back to the Pavilion of Spirits to restart the game, but to display the corresponding prompt message instead. - When a character has both a Spirit Shield generated by "Soul Spell - Protective Aura" and Bone Shields, the Bone Shields will be consumed first if the character is hit.
# Bug Fixes
- Fix the problem that the language selection UI is not displayed properly when starting the game for the first time. - Fix some issues that may cause game save failure. - Fix an issue that may cause the game launch error due to the failure of getting screen information.
- Thunderball: Resets the cooldown when leaving the current area. - Increases the interaction distance of doors. - When playing with a mouse, objects that are closer to the mouse's pointing position are given priority as interaction targets.
# Bug Fixes
- General Nara: Fix an issue where some attack moves were not properly configured as Guard Break on Shura difficulty. - Byleth: Fixed an issue where pushing, Stamina recovery, and night vision were not handled correctly after reviving through the Divine Soul Jade. - Bone Shield: Fixed the problem that if you have multiple layers of bone shield, you may lose more than one layer after being hit once. - Fixed the problem that pressing the switch item button while leaving the current area might cause the program to get stuck.
# Misc
- Jianzhou Soldier: Adjusted description text. - Optimized handling of enemies in Blind state.
This update brings a brand new relic set that should be familiar to the old hunters, including 6 relics and 1 new item...to be thrown away.
Aside from that, we overhauled some content to provide you new feelings: heard feedbacks about character talents and weapons not distinctive enough, several talents now have new passive effect on certain characters, while high tier posion weapons eventually got new moveset properties after the fire ones!
Another common complain is that enemies attack too fast, especially for new players. We slow down the attack foreswing of series of foes, you also get a tiny reminder when they spot the heroine and a bit more breathing space before their engaging. Well, if you consider it too easy & slow, try Demonic difficulty and trial tokens! Much more changes & fixes are listed below, some of them not being highlighted but no minor, are likely to impact your run strategy.
Finally, by our artist δΈε¨ζη(Acalanatha, oh yeah that's also the name of a Boss), all eneimes' portrait in the Bestiary! You can find more details from this new angle. Want more of not only monsters, but our heroines and npcs? Then you shall know we're preparing for the artbook DLC.
Aftering times of (official) leaks in the community, the new Chapter is coming, and we're not that far from 1.0!
Let us know what you think on Steam Community & Discord!
# New Relics
- Hunter's Bell: When entering a boss area without a companion, summons one. - Executioner Attire: Heavy clothing that sacrifices agility for strength. -6 Movement Speed, +50% attack power while Stamina is full. - Monster Blood Pill: Upon entering a new area, +50% attack power for 2 minutes, then begin to lose HP every second until. It stops at 1 HP, and now you suffer a decreasing of 30% attack power. - Blood Wine: Grants Super Armor, +50% attack power, your attack could damage allies. - Music Box: Calm enemies down. Enemies won't enrage. You still get bouns reward for beating rampaged bosses. - Elden Ring: When receiving lethal damage, consume 10 soul to survive with 1 HP and remove all status effects. One use per chapter, won't active if current soul is below 10.
- Hunter set: Grants immunity to immobilize & speed reductions. Increase Stimulant duration by 30s. Spawn pebbles on map frequently. - Pebble: Toss at the enemies. Just pick it up for further use as long as it's not shattered.
# Weapons
- Kunai: Doing "Crescent Slash" instead when charged R2 attack with no knife charges. - Withering Claws: Dodge with it will now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. (Cooldown: 5s) - Serpent Sting: Charging Stab now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. - Charging attacks can now be held for up to 4s after full charge, giving player more flexible timing.
# Better Talents
- [Byleth] Divine Revival: Start a run with a single-use divine soul jade that can resurrect her immediately with 30% HP. (deactive after using Zombifying Pill) - [Byleth] Life Potion: Start a run with 1 free Life Potion. +50% effectiveness of Life Potion & Vitality Orb. - [Ajiela] High-tier Demon: Immune to possession, allies get +30% attack power. - [Ajiela] Magic Potion: Start a run with 1 free Magic Potion. Using magic potion also grants character 5s of invincibility. - [Ralciel] Defensive Counter: Successful blocks +20% damage deal to enemy for 2s; Successful perfect parry +50% damage deal to enemy for 2s. - [Kharoum & Ralciel] Wealth: Start a run with 20 coins. +50% attack while carrying 100 coins or more.
# Major Adjustments
- Player characters gain innate status resistances in Easy difficulty. These resistances from different sources can be stacked. - Suspend following token effects in shops & armories: Righteous Fury, Assassins, Time Fiend. - Triggering death protection (Like a Cockroach, Elden Ring, Divine Soul Jade) will push enemies away and remove negative effects. - Confused status now affects all dodge, move and attack directions. - Silver Assassination soul charm skill effect now also inflicts elemental damage. - Negative effects on companions will all be removed upon changing area. - Improve companion AI so that they'll fight against enemies(summoned by tokens) before joining player's team. - "Refine Soul Charms" option will be available to all character after any character unlocking it. - Full new bestiary arts in the Monster Scroll! - Enemies now have a 0.5s act delay after spotting player character. - Slightly increase foreswing of some enemies' attacks (including Skeleton soldiers, Devil Slayers, Jianzhou/Firearms Division soldiers, Cat Devil, King of Thieves and Soldier Maid). - Delay the shockwave of enrage enemies by 1s. - You can now duplicate your profile in-game.
# Other Adjustments
- Translation updates and improvemets. - Added book "Notes on Arts of the Ninja". - Improve transitions of dual blades/twin arms moveset. - Winning in the challenge room and survival challenge will immediately cease any harmful objects in the area. - Added death protection VFX (Like a Cockroach, Elden Ring, Divine Soul Jade); remake VFX of enrage shockware (Bosses, revive, catgirl transform) - The fireball of All-seeing Heavenly King now illuminates around. - Token thunders now illuminates around. - Burning units now illuminates around. - Ancient Flame Spirit, Animated Incense Burner and thier related effects now illuminates around. - Flaming Shoes' fire trail now illuminates around. - Changed Darksteel Sword's smash attack SFX. - Changed Spirit Hunter's death SFX. - Bonfires no longer affect flying units. - Added display set collection state in the pickup screen. - Added scrolling to some Devil Slaying logs. - Adjustments to the of Soul Crystals. - Hidden teleportation hints in non-combat areas. - Removed "Demon Hunter" achievement. - Removed bonfires in the boss area of Battlefield chapter. - Fixed descriptions of "Darksteel Sword", "Triple Blaster Blunderbuss" and "Flying Guillotine". - Fixed Sage Ring's logic, now it deals a bit more damage. - Fixed the cannon attack won't trigger Combo Knives effect. - Fixed several dialogues when picking up weapons. - Fixed the portal pushes items on ground cause them rotating to wrong dirctions. - Fixed errors caused by force closing the game under specific circumstances. - Fixed a problem that picking up new weapon in the cat girl state did not fail the "Stay True" achievement. - Fixed a possible error in the battle of the demon of the heart. - Fixed a error in the last Soul Room of Chinese New Year version. - Fixed the Mire Squad do not move towards its engage target if it's too far away. - Adjusted how Mire Squad and Mire Battalion speed up, prevent them from moving too fast in some circumstances. - Fixed the Shield of Apathy effect on Inner Demon does not disappear after its death. - Fixed some text UI prevent player from selecting rooms near the edge of screen/window. - Fixed Devil Buds summoned by Demonic Arboreal Maiden immediately suicide instead of turning into Flower Devils. - Fixed Rafflesias summoned by Demonic Arboreal Maiden heal player character instead of the Boss. - Fixed bosses summoned by Boss Rampage token in Demonic difficulty are not actually Demonic version. - Added aiming time to Bandit Snatcher's throwing attack to prevent them from throwing backward. - Fixed the specific intro lagging.
Compiled and translated by Lery. Thank you very much.
- Jade: Increase the startup animation time of the attacks. - Whitescorp: Increase the startup animation time of the attacks. - Blackscorp: Increase the startup animation time of the attacks. - Desert Viper: Increase the startup animation time of the attacks.
# Bug Fixes
- Fix an issue where pressing the left stick would trigger the display of instructions.
# New Content (Weapons: Firearm - Triple Blaster Blunderbuss)
- A special blunderbuss capable of firing three rounds at once. - The scroll can be found in challenge rooms of Chapter I/II/III or the treasure chest of the final boss.
# New Content (Weapons: Darksteel Sword)
- A heavy greatsword capable of breaking defense and blocking with each attack. Lands heavy blows but is fairly cumbersome to use. - The scroll can be found in the "Darksteel Sword Challenge" of Chapter V or the treasure chest of the final boss.
- Flame Band: Can also appear in shops. - Thunder Band: Can also appear in shops. - Greedy Spirit: Removed from the game. - Treasure Map: Removed from the game. - Compass: Removed from the game. - Cursed Blood Shuriken: Hitting an enemy no longer has a knockback effect.
# Balance (Weapons)
- All Riposte actions now have "Guard Break" effect.
# Balance (Soul Charms)
- Soul Charm - Quick Slice - Jade: The duration is increased to 10 seconds, and further increases the degree to which the action becomes faster.
# Balance (Enemies)
- Assassination Duo: The time to get up from the ground was adjusted from 25 seconds to 5 seconds. - Journeyman Assassin summoned by Trial Tokens: Modified appearance; no longer gains souls after killing them.
# Experience
- Bomb: Changed to be able to fly across friendly units. - Allies and Familiars changed to only being pushed by the player character, and no longer causing pushback against the player character, and not blocking the player character's actions. - Implement a mechanism that automatically pushes enemies stuck behind doors out. - When restarting in Pavilion of Spirits, skip the Soul Crystal resolution screen. - Dog Spirit: Reduce the volume of the its barking. - Flamebringer Camp - Raven Rifleman: Add a warning effect to indicate the range of fire. - Adjust the barrier area of the river in Woodlands of Chapter III to avoid the problem that flying enemies can hide in it and not come out.
# User Interface
- Hide access to unfinished features such as MOD, Challenge, Boss Rush, etc. - Add a scroll bar to the unlocked content list UI. - Support paging in the manuscript screen to avoid the problem that the text of some manuscripts cannot be fully displayed on a single page. - Improve the layout of texts, try to avoid the problem of putting the punctuation mark as the first character in a new line. - Modify the talk option of the Mysterious Merchant Baldwyn, add the description that you can withdraw up to 100 coins at a time. - Make some adjustments to the character selection screen. - Devil Slaying Log - Item Scroll: Adjusted implementation, and added scrollbar. - Devil Slaying Log - Heroic Deeds: Adjust the implementation, and add a scroll bar. - Train Selection UI: Adjust the implementation and add a scrollbar. - Soul Charm Refining: "Soul Charm Refining Tips" added.
# Bug Fixes
- Fix the problem that a single enemy may have multiple elite auras. - Fix an issue where the probability of some Elite monsters was incorrectly calculated. - Fix a dialog error when Byleth gets Three-tailed Fox. - Soul Charm - Tech - Gold: Fix an issue that you can't get souls when killing enemies with flying particles. - Fix some problems with not being able to find buff casters after leaving a room. - Fix an issue that the unlock info UI may not display correctly. - Improved handling of errors when saving the game. - No longer allows locked doors to be unlocked during fights to avoid some weird problems. - Fix an issue that buff status goes incorrect after leaving a room while being stalked by a Desert Viper. - Fix an issue that HP bars are not displaying correctly when you have an Eye Devourer's Pupil and after being stalked by an enemy. - Fix an issue when encountering "The Shadow" after turning into a cat. - Fix an issue with Cursed Blood Shuriken not disappearing after "The Shadow" was killed. - Fix an issue that some special situations may cause the character to stay red when hit. - Fix an issue that errors could occur when the player character is killed by a thunder bolt when leaving a room. - Fix the problem caused by repeatedly initializing steam when restarting the game after a program error. - Fixed a bug where player character and enemies hit each other with grapple attacks at the same time. - Fix some typos.
# Localization
- Update the translated text.
# Misc
- Improve the game save data backup strategy to avoid corruption of backup files due to accidental power failure. - Create an additional backup file when deleting game save data, which can be used to restore the save data in case of accidental deletion. - Flamebrand: modified some description text. - Cryoshatterer: modified the unlock entry text. - Dual Katars: modified some description text. - Adjust the layout of some manuscripts. - Adjust the startup process to slightly improve game startup speed.