This update brings a brand new relic set that should be familiar to the old hunters, including 6 relics and 1 new item...to be thrown away.
Aside from that, we overhauled some content to provide you new feelings: heard feedbacks about character talents and weapons not distinctive enough, several talents now have new passive effect on certain characters, while high tier posion weapons eventually got new moveset properties after the fire ones!
Another common complain is that enemies attack too fast, especially for new players. We slow down the attack foreswing of series of foes, you also get a tiny reminder when they spot the heroine and a bit more breathing space before their engaging. Well, if you consider it too easy & slow, try Demonic difficulty and trial tokens! Much more changes & fixes are listed below, some of them not being highlighted but no minor, are likely to impact your run strategy.
Finally, by our artist 不动明王(Acalanatha, oh yeah that's also the name of a Boss), all eneimes' portrait in the Bestiary! You can find more details from this new angle. Want more of not only monsters, but our heroines and npcs? Then you shall know we're preparing for the artbook DLC.
Aftering times of (official) leaks in the community, the new Chapter is coming, and we're not that far from 1.0!
Let us know what you think on Steam Community & Discord!
# New Relics
- Hunter's Bell: When entering a boss area without a companion, summons one. - Executioner Attire: Heavy clothing that sacrifices agility for strength. -6 Movement Speed, +50% attack power while Stamina is full. - Monster Blood Pill: Upon entering a new area, +50% attack power for 2 minutes, then begin to lose HP every second until. It stops at 1 HP, and now you suffer a decreasing of 30% attack power. - Blood Wine: Grants Super Armor, +50% attack power, your attack could damage allies. - Music Box: Calm enemies down. Enemies won't enrage. You still get bouns reward for beating rampaged bosses. - Elden Ring: When receiving lethal damage, consume 10 soul to survive with 1 HP and remove all status effects. One use per chapter, won't active if current soul is below 10.
- Hunter set: Grants immunity to immobilize & speed reductions. Increase Stimulant duration by 30s. Spawn pebbles on map frequently. - Pebble: Toss at the enemies. Just pick it up for further use as long as it's not shattered.
# Weapons
- Kunai: Doing "Crescent Slash" instead when charged R2 attack with no knife charges. - Withering Claws: Dodge with it will now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. (Cooldown: 5s) - Serpent Sting: Charging Stab now release a cloud of toxic mist that deals 20 poison damage and blinds enemies for 10s. - Charging attacks can now be held for up to 4s after full charge, giving player more flexible timing.
# Better Talents
- [Byleth] Divine Revival: Start a run with a single-use divine soul jade that can resurrect her immediately with 30% HP. (deactive after using Zombifying Pill) - [Byleth] Life Potion: Start a run with 1 free Life Potion. +50% effectiveness of Life Potion & Vitality Orb. - [Ajiela] High-tier Demon: Immune to possession, allies get +30% attack power. - [Ajiela] Magic Potion: Start a run with 1 free Magic Potion. Using magic potion also grants character 5s of invincibility. - [Ralciel] Defensive Counter: Successful blocks +20% damage deal to enemy for 2s; Successful perfect parry +50% damage deal to enemy for 2s. - [Kharoum & Ralciel] Wealth: Start a run with 20 coins. +50% attack while carrying 100 coins or more.
# Major Adjustments
- Player characters gain innate status resistances in Easy difficulty. These resistances from different sources can be stacked. - Suspend following token effects in shops & armories: Righteous Fury, Assassins, Time Fiend. - Triggering death protection (Like a Cockroach, Elden Ring, Divine Soul Jade) will push enemies away and remove negative effects. - Confused status now affects all dodge, move and attack directions. - Silver Assassination soul charm skill effect now also inflicts elemental damage. - Negative effects on companions will all be removed upon changing area. - Improve companion AI so that they'll fight against enemies(summoned by tokens) before joining player's team. - "Refine Soul Charms" option will be available to all character after any character unlocking it. - Full new bestiary arts in the Monster Scroll! - Enemies now have a 0.5s act delay after spotting player character. - Slightly increase foreswing of some enemies' attacks (including Skeleton soldiers, Devil Slayers, Jianzhou/Firearms Division soldiers, Cat Devil, King of Thieves and Soldier Maid). - Delay the shockwave of enrage enemies by 1s. - You can now duplicate your profile in-game.
# Other Adjustments
- Translation updates and improvemets. - Added book "Notes on Arts of the Ninja". - Improve transitions of dual blades/twin arms moveset. - Winning in the challenge room and survival challenge will immediately cease any harmful objects in the area. - Added death protection VFX (Like a Cockroach, Elden Ring, Divine Soul Jade); remake VFX of enrage shockware (Bosses, revive, catgirl transform) - The fireball of All-seeing Heavenly King now illuminates around. - Token thunders now illuminates around. - Burning units now illuminates around. - Ancient Flame Spirit, Animated Incense Burner and thier related effects now illuminates around. - Flaming Shoes' fire trail now illuminates around. - Changed Darksteel Sword's smash attack SFX. - Changed Spirit Hunter's death SFX. - Bonfires no longer affect flying units. - Added display set collection state in the pickup screen. - Added scrolling to some Devil Slaying logs. - Adjustments to the of Soul Crystals. - Hidden teleportation hints in non-combat areas. - Removed "Demon Hunter" achievement. - Removed bonfires in the boss area of Battlefield chapter. - Fixed descriptions of "Darksteel Sword", "Triple Blaster Blunderbuss" and "Flying Guillotine". - Fixed Sage Ring's logic, now it deals a bit more damage. - Fixed the cannon attack won't trigger Combo Knives effect. - Fixed several dialogues when picking up weapons. - Fixed the portal pushes items on ground cause them rotating to wrong dirctions. - Fixed errors caused by force closing the game under specific circumstances. - Fixed a problem that picking up new weapon in the cat girl state did not fail the "Stay True" achievement. - Fixed a possible error in the battle of the demon of the heart. - Fixed a error in the last Soul Room of Chinese New Year version. - Fixed the Mire Squad do not move towards its engage target if it's too far away. - Adjusted how Mire Squad and Mire Battalion speed up, prevent them from moving too fast in some circumstances. - Fixed the Shield of Apathy effect on Inner Demon does not disappear after its death. - Fixed some text UI prevent player from selecting rooms near the edge of screen/window. - Fixed Devil Buds summoned by Demonic Arboreal Maiden immediately suicide instead of turning into Flower Devils. - Fixed Rafflesias summoned by Demonic Arboreal Maiden heal player character instead of the Boss. - Fixed bosses summoned by Boss Rampage token in Demonic difficulty are not actually Demonic version. - Added aiming time to Bandit Snatcher's throwing attack to prevent them from throwing backward. - Fixed the specific intro lagging.
Compiled and translated by Lery. Thank you very much.
- Jade: Increase the startup animation time of the attacks. - Whitescorp: Increase the startup animation time of the attacks. - Blackscorp: Increase the startup animation time of the attacks. - Desert Viper: Increase the startup animation time of the attacks.
# Bug Fixes
- Fix an issue where pressing the left stick would trigger the display of instructions.
# New Content (Weapons: Firearm - Triple Blaster Blunderbuss)
- A special blunderbuss capable of firing three rounds at once. - The scroll can be found in challenge rooms of Chapter I/II/III or the treasure chest of the final boss.
# New Content (Weapons: Darksteel Sword)
- A heavy greatsword capable of breaking defense and blocking with each attack. Lands heavy blows but is fairly cumbersome to use. - The scroll can be found in the "Darksteel Sword Challenge" of Chapter V or the treasure chest of the final boss.
- Flame Band: Can also appear in shops. - Thunder Band: Can also appear in shops. - Greedy Spirit: Removed from the game. - Treasure Map: Removed from the game. - Compass: Removed from the game. - Cursed Blood Shuriken: Hitting an enemy no longer has a knockback effect.
# Balance (Weapons)
- All Riposte actions now have "Guard Break" effect.
# Balance (Soul Charms)
- Soul Charm - Quick Slice - Jade: The duration is increased to 10 seconds, and further increases the degree to which the action becomes faster.
# Balance (Enemies)
- Assassination Duo: The time to get up from the ground was adjusted from 25 seconds to 5 seconds. - Journeyman Assassin summoned by Trial Tokens: Modified appearance; no longer gains souls after killing them.
# Experience
- Bomb: Changed to be able to fly across friendly units. - Allies and Familiars changed to only being pushed by the player character, and no longer causing pushback against the player character, and not blocking the player character's actions. - Implement a mechanism that automatically pushes enemies stuck behind doors out. - When restarting in Pavilion of Spirits, skip the Soul Crystal resolution screen. - Dog Spirit: Reduce the volume of the its barking. - Flamebringer Camp - Raven Rifleman: Add a warning effect to indicate the range of fire. - Adjust the barrier area of the river in Woodlands of Chapter III to avoid the problem that flying enemies can hide in it and not come out.
# User Interface
- Hide access to unfinished features such as MOD, Challenge, Boss Rush, etc. - Add a scroll bar to the unlocked content list UI. - Support paging in the manuscript screen to avoid the problem that the text of some manuscripts cannot be fully displayed on a single page. - Improve the layout of texts, try to avoid the problem of putting the punctuation mark as the first character in a new line. - Modify the talk option of the Mysterious Merchant Baldwyn, add the description that you can withdraw up to 100 coins at a time. - Make some adjustments to the character selection screen. - Devil Slaying Log - Item Scroll: Adjusted implementation, and added scrollbar. - Devil Slaying Log - Heroic Deeds: Adjust the implementation, and add a scroll bar. - Train Selection UI: Adjust the implementation and add a scrollbar. - Soul Charm Refining: "Soul Charm Refining Tips" added.
# Bug Fixes
- Fix the problem that a single enemy may have multiple elite auras. - Fix an issue where the probability of some Elite monsters was incorrectly calculated. - Fix a dialog error when Byleth gets Three-tailed Fox. - Soul Charm - Tech - Gold: Fix an issue that you can't get souls when killing enemies with flying particles. - Fix some problems with not being able to find buff casters after leaving a room. - Fix an issue that the unlock info UI may not display correctly. - Improved handling of errors when saving the game. - No longer allows locked doors to be unlocked during fights to avoid some weird problems. - Fix an issue that buff status goes incorrect after leaving a room while being stalked by a Desert Viper. - Fix an issue that HP bars are not displaying correctly when you have an Eye Devourer's Pupil and after being stalked by an enemy. - Fix an issue when encountering "The Shadow" after turning into a cat. - Fix an issue with Cursed Blood Shuriken not disappearing after "The Shadow" was killed. - Fix an issue that some special situations may cause the character to stay red when hit. - Fix an issue that errors could occur when the player character is killed by a thunder bolt when leaving a room. - Fix the problem caused by repeatedly initializing steam when restarting the game after a program error. - Fixed a bug where player character and enemies hit each other with grapple attacks at the same time. - Fix some typos.
# Localization
- Update the translated text.
# Misc
- Improve the game save data backup strategy to avoid corruption of backup files due to accidental power failure. - Create an additional backup file when deleting game save data, which can be used to restore the save data in case of accidental deletion. - Flamebrand: modified some description text. - Cryoshatterer: modified the unlock entry text. - Dual Katars: modified some description text. - Adjust the layout of some manuscripts. - Adjust the startup process to slightly improve game startup speed.
In this update, we bring you all the new things from the last five updates in the test branch, which include a lot of things.
The most important elements of this update include new systems such as Difficulty Selection, Trial Tokens, Soul Idol, and Soul Charms. New content such as new boss, new weapons, and new relics are also included.
- Soul Charm - Assassination (Jade): When the summoned dies, they will disappear instead of falling to the ground. - Shadow Clone: When the summoned dies, it will disappear instead of falling to the ground. - Thundraka Belly Drum: No longer works on miscellaneous objects. - Fix an issue where the Devil Slaying Log did not pause the game when opened. - Soul Spell - Executioner: Now works on elite enemies. - Fallen Buddha: Buddha's Hand can no longer be affected by "Soul Spell - Executioner". - Fox Immortal: clones can no longer be affected by "Soul Spell - Executioner". - Spirit Hunter: clones can no longer be affected by "Soul Spell - Executioner".
# UI
- Refine the layout of the "Soul Idol" sub-column in the pause screen to resolve typographical issues in some languages.
# Bug Fixes
- Fix incorrect initial scroll position the next time the dialogue option selection screen was displayed after the dialogue option triggered a scroll. - Remove still-in-process boss-related entries that were incorrectly added to practice mode. - Fix a typo in the Ninja Set description. - Fix a logic issue with the Refine Soul Runes system. - Fix an issue where the Soul obtained through Soul Orb was not recorded correctly, causing the display error in the summary screen. - Fix an issue where Xilvaron gained "No Equal" status incorrectly when the clones summoned by her skill with the Soul Charm "Assassination" killing an enemy.
# Localization
- Unify the English name of "Master Shi". - Make a preliminary translation of the "Soul Charms Merchant" unlocking item.
There are some texts that are still in the translation process and we will update them as soon as they are completed.
# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents - Difficulty Selection
New Difficulties: Easy and Demonic
- You can change the difficulty by talking to Master Shi at the Pavilion of Spirits. - Demonic difficulty will be unlocked when you finish the game on Normal difficulty.
# New Contents - Soul Crystal and Trial Tokens
The Soul Crystal system will be unlocked when you finish the game on Normal difficulty. Afterward, in Normal and Demonic games, the souls you carry will be transformed into Soul Crystal after the trial. Gather some Soul Crystals, then talk to Master Stone at the Soul Pavilion to activate the Trial Token, which will open up harder challenges!
# New Contents - Soul Idol and Soul Charms
Soul Charms can be collected through the Reincarnation Trials and equipped on Soul Idol to strengthen your character~. Special combinations of Soul Charms can also activate Soul Spell to further enhance your character~~.
- Raven: Appear in the Pavilion of Spirits when all talents of the current character are unlocked, speak with them to unlock the Soul Idol system. - Old Crone: new Trials unlocking item [Soul Charms Merchant].
# New Contents (Sets)
- Ninja Set: Bleed Damage is increased to that of Attack Power; Damage while Stealthed +100%, and it will take 2 seconds to reappear after an attack.
# New Contents (Relics)
- (Ninja Set) Shadow Clone - (Ninja Set) Thunderball - (Ninja Set) Tendon Severer - (Ninja Set) Boots of Dodge - (Ninja Set) Catalysis Talisman - (Ninja Set) Talisman of Slaying - Unmoving like a Mountain - Poison Band - Flame Band - Thunder Band - Frost Band - Demon Band
# New Feature
- Filter Effects are implemented to enhance the game's display effect. You can switch it on and off in the settings.
# Balance (Weapons)
- Zanbatou: shortened Whirlwind Slash stamina time; fixed a sound error of Xilvaron. - Flamebrand: Firewave attacks have been implemented in a new way, increasing the damage factor to 1.5, decreasing the hit protection time to 0.3 seconds, and causing 3 hits in certain situations. - Double Bladed Staff: reduce the knockback distance of some attacks. Whirlwind Slash has been modified to have the "Guard Break" effect on the entire attack action. - Starcrusher: modify parry to not consume energy; add description of knockback effect. - Sickle & Chain Weapons: shorten the startup animation of swing attacks; fix inconsistency in the backswing of some characters. - Sledgehammer Weapons: unify the timing of attack cancellations. - Rattan Shield & War Fork: add the "Guard Break" effect to the first hit of the shield attack.
# Balance (Relics)
- Glasses Cat's Tail: modify its effect to increase dodge distance by 30%. - Deerskin Shoes: modify its effect to increase movement speed by 10. - Purse: also works for the Greedy Spirit. - Replica Coin: also works for the Greedy Spirit. - Treasure Map: also works for the Scavenging Merchant and the Soul Charms Merchant. - Demon Spider: no longer restore life when changing rooms. - Hunter Trap: no longer take effect on air units. - Puppet Maggot: Improve the logic, so that units summoned by the Puppet will also become Puppets, with corresponding visual effects. - Enraged Bovine's Brain: modify its effect to decrease Max MP by 20 and increase Max HP by 60.
# Balance (Sets)
- Practitioner Set: Serpent Spirit's Frost Incantation can now be cast on player character, itself and other companions.
# Balance (Monsters)
- Zombie Artisan: now can be affected by bleeding and Lifesteal. - Jianzhou Cavalry: Immune to immobilize. - Bandit Rider: Immune to immobilize. - Great Sandworm Egg: immune to all negative effects. - Tiny Sandworm: change character type to normal snakes instead of Skeleton. - Spider Eggsac: immune to all negative effects. - Thorns: immune to all negative effects. - Devil Bud: immune to all negative effects. - Alabaster: range of vision increased to 30.
# Balance (Misc)
- Killer Vine: no longer take effect on air units. - Iron Window: no longer take effect on air units.
# Experience (Weapons)
- Cryoshatterer: fix the description of "Frost Damage" effect. - Bladed Shield: tweak the "Guard Break" effect of Shield Throw to avoid misinterpretation caused by displaying the "Guard Break" warning at the wrong time.
# Experience (Relics)
- Spirit of Agility: removed from the Common Shop Pool, and removed from the Devil Slaying Log. - Spirit of Vigor: removed from the Common Shop Pool, and removed from the Devil Slaying Log. - Spirit of Speed: removed from the Common Shop Pool, and removed from the Devil Slaying Log. - Green Lantern Spirit: can illuminate nearby areas in the dark; change to an air unit. - Douyu Spirit: change to an air unit. - Pufferfish Spirit: change to an air unit. - Bomb Spirit: change to an air unit. - Chipped Hound: no longer disappear prematurely due to collision with barriers. - Cloak of Immolation: improve the display logic of hit effect. - Life Candleper: change the action to use it. - Familiars summoned by the player will also display the changes in their attributes over their heads.
# Experience (Sets)
- Maggot Set: the blood maggot spawned is modified to not collide with the player character.
# Experience (Bosses)
- Great Sandworm: fix the problem of multiple stun effects appearing at the same time when the Perfect Guard is triggered.
# Experience (Monsters)
- Green Lantern: illuminate nearby areas in the dark. - Mire Squad: add appearance animation. - Spiral Dragon Tower: adjust its fire effects. - Raven Rifleman: improve the visual effects of its ammo.
# Experience (Misc)
- Automatically pauses the game when selecting items. - When you use a controller, now you can unlock the target by pushing the right stick in the opposite direction of the target. - After the first time you finish the game on Normal difficulty, the Soul Room no longer requires all Souls to be consumed before opening the door. - The negative effects of the player character will be cleared when you finish the battle in the Challenge Rooms and Survival Trials. - Modify the music and sound effects of some levels. - All effects that change movement speed by percentage will now be changed to a fixed value. - When a unit's movement speed is reduced, limit its movement speed to no less than 30% of its original movement speed. - When the player character leaves the room and comes back,chests or characters that created by triggers will appear where they were appeared before, not where they were when the player left the room. Avoid getting monsters stuck in weird places that prevent you from finishing the battle. - Implement the process of expanding the field of view in darkness, fog, and other situations. - Refine the flying mechanic, flying units can move across low barriers, but not through medium and high barriers. - Refine the implementation of the Charm mechanic. - Teammates no longer scald the player character.
# UI
- Improve display of boss HP bar. - Enhance the blinking effect of the grid on the map, so that players can confirm the current location when teleporting. - Improve the display of practice unlock hints. - Improve the pictures for mouse operation instructions. - Add an option in the settings to control the number of relics displayed on the right side of the main screen. - When there are too many buffs displayed on the main screen, it will automatically change to thumbnail mode so that more buffs can be displayed at the same time. - Display the number of items in the item selection UI; add small icons to indicate the position of the currently selected item in the item sequence. - Replaced the screenshot used for item details in the instructions with the new version. - When entering the Pavilion of Spirits, use a gradient background for scene names; the display position is moved to the bottom of the screen. - Use a gradient background for the Boss names display. - Fading effect added to the pickup info UI at the top of the screen to prevent flickering.
# SFX
- Adds special filter effects when player character near-death or dies.
# Bug Fixes
- Fix an issue where some text is displayed in the wrong language when the level progress UI is displayed for the first time. - Fix the problem that pressing the arrow keys in the Talents UI will play wrong sounds after the talents of the current character are fully unlocked. - Fix an issue with incorrectly retaining the [Immaculate Integrity] status when the player character is injured and then save/load the game. - Fix the problem that the speech text may be displayed on the wrong character's head. - Fixe the problem that the afterimage of Japhriel's Flamechain Sickle was displaying incorrectly. - Fix AI problem for allies using Double Bladed Staff. - Sage Ring: Fix an issue where blunderbuss's Bombard attack would not trigger its effect; fix an issue where the last hit on an enemy would not trigger its effect.
# Localization
- Update the translated text.
# Misc
- Adjust some of the game text. - Fix a small bug in Soul Keeper's flame display. - Optimize the implementation of some underlying systems to improve performance. - Adjust the steam SDK initialization process.
( Some of the game text is still under translation. We will release a patch as soon as it is completed. )
# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents (Weapons)
- Flail: unlocked after passing chapter 2. - Tiangang Hammer: need scroll to unlock it, which you can get through the challenge room in chapter 4 and 5 or the boss chest in chapter 6.
# New Contents (Relics)
- Cloak of Immolation - Chipped Hound - Armor of Tian Wei - Life Candle - Enchanted Smoke - Band of the Sage (Hero Set) - Demon Spider Egg (Arachne Set) - Windward Cape (Momentum Set)
# New Feature
- Shields: can perform "Perfect Guard" against enemy attacks. "Perfect Guard" can block attacks that have "Guard Break" ability. When "Perfect Guard" is triggered, the enemy will be not able to act for a short period.
# Balance (Weapons)
- Double Bladed Staff: combo is split into multiple segments that can be controlled independently, adding damage hitbox to rotating blades. - Azure Sword & Steel Shield: base attack increased from 30 to 35, blade length increased slightly. - Bladed Shield & New Moon: throwing shield attack can land multiple hits, its damage hitbox will appear earlier, and now has "Guard Break" trait. - Assault Shield & Lapis Mace: add a block hitbox to the weapon.
# Balance (Relics)
- Betel Nut: modified to +10 Stamina recovery and -20 Max Stamina. - Monster Lung: modified to +5 Stamina recovery and +20 Max HP. - Glasses Cat's Bell: modified to transform back to original form when used again. Forced to transform back to original form when entering a new chapter. - Hunter Trap: no knockback when triggering. - Serpent Spirit: immune to Charm. - Friendly spider's AI has been changed to follow the player.
# Balance (Bosses)
- Wolf and Raccoon: when the raccoon is defeated, Wolf will gain 40% additional damage reduction, increased speed, and immunity to all abnormal stats. - Sledgehammer Raksa: sight increased from 14 to 30.
# Balance (Monsters)
- Killer Vine: When a character is immune to stun, they will be not affected by Killer Vine; no knockback when triggering. - Animated Incense Burner: bonus soul changed to 2 points. - Spiral Dragon Tower: immune to Blindness.
# Balance (Misc)
- Reduces the effect of slowdown on movement speed and animation speed, avoiding the problem that enemies can be easily slowed down to the point of immobility. - Supports multiple curses at the same time; a curse obtained from The Witch of Kwenlun will no longer disable other curses.
# Experience Optimization
- Mysterious Merchant Baldwyn: added a dialog option "Deposit 100 coins". - The knockback distance will not be affected by "Super Armor" effect when a character receives an attack that has "Guard Break" ability. - Improved Boss HP bar display in multiple bosses situations. - Improved camera movement logic when entering a Boss room. - Miserly Demon: changed character animations to avoid the problem of not being able to differentiate from Hungry Ghost. - When upgrading weapons, you can use the dialogue options to choose whether you want to upgrade your primary or backup weapon; you can still upgrade your weapon after transforming to cat girl. - Iaido Blade: improve the connection between the animations. - Cat Girl: improve the connection between the animations. - Spirit of Agility: added to the regular shop sale pool. - Spirit of Vigor: added to the regular shop sale pool. - Spirit of Speed: added to the regular shop sale pool. - Bone Canister: immune to Charm. - Inactive Tomb Guardian: immune to Charm. - Spider Eggsac: immune to Charm. - Great Sandworm Egg: immune to Charm. - Devil Bud: immune to Charm.
# User Interface
- Change the way the boss name is displayed in the boss appearance animation. - Don't show icons for achievements like "Immaculate Integrity" in the summary screen when failing a trial. - Add UI display for the continuous recovery effect after eating Mushroom. - Improve the dialogue interface, fix some buggy sound effects, and improve the scroll bar.
# Effects
- Add some smoke effects when a character is knocked off.
# Bug Fixes
- Zombie Artisan: fix an issue where a summoned Zombie would attack Zombie Artisan when he was controlled by Puppet Maggot. - Fix an issue where the bonus choices after defeating the Rampage Bosses could be re-rolled by closing the game. - Fix an issue where other enemies in the same level with Rampage Bosses could not trigger Rage Bursts. - Fix an issue that the sound volume of the opening video is not controlled by the volume setting. - Fix some configuration error of books. - Fix an issue where blocking Arrested Spirit's throwing knives at close range could incorrectly trigger a counter attack. - Fix an animation problem of Sledgehammers characters. - Fix an issue where skills like Attraction, Mass Stun, Regenerate and Slow might not be cast correctly. - Fix an issue where the Fake Assistant's Heal skill would knock back Crazed Magistrate. - Fix the issue where when a player dies after triggering quicksand and comes back, the remnants of the previous quicksand will stay and stack a new quicksand, which will result in summoning two Giant Antlion.
# Localization
- Update the translated text. - Fix the issue where the bonus choice screen after defeating Rampage Bosses was not translating. - Fix some translation issues. - Blood Shield: renamed to "Mana Shield".
# Misc
- Adjust the way of describing the injury trigger effect of relics. - Fix some typos.
Hello everyone, here is the latest inside information from the Pavilion of Spirits. Please read it carefully and do not let enemies know.
UPCOMING UPDATES
1. Difficulty Setting
Expect the normal difficulty level, We provide” Easy Mode” and “Shura Mode (Hell Mode)” now. You can switch them anytime and have no need to build a new save file.
The enemies will be weaker in “Easy Mode”. So if you think the game is too hard for you, just try it. When you're familiar with combat skills, then switch to another difficulty level.
In terms of the “Shura Mode”, the enemies will be much stronger than before. Besides, more than 10 new enemies will appear, giving you a harder challenge.
2. Trial Token System
Old Shi, who holds the Reincarnation Trials, is creating a Trial Token System. Every Trial Token stands for a form of the trail world. It will bring you some new experience and opportunities. You can switch on and off each Trial Token all by yourself to make the rules.
3. Soul Idol, Soul Charm, and Soul Spell
Raven made Soul Idol to every challenger. You can install the Soul Charms on it, which obtained during the journey. Every Soul Charm has a special effect, some of them can even change the character’s skill. When you combine specific Soul Charms, Soul Spell will be activated. So use it to custom your own character.
4. The Seventh Test Site
When you are strong enough, the Mysterious Person will invite you to The Seventh Test Site. No one is said to have successfully returned from there. What will you find over there?
5. 8 New Bosses Is Coming
Some players said this game is too easy for them, right? 8 new bosses are waiting for you, with a KIND smile.
6. 40 New Relics
You will find 40 new relics in this update, which will bring you some new styles of gameplay. You will love them, I promise.
7. New Character And New Weapons
The Mysterious Person brings another girl to the Pavilion of Spirits. Who is she? What is the story behind her? What kind of new weapon will you meet in her journey?
8. Challenge Mode
Yi Xue will open the entrance to the challenge space. This is a short, fast-paced, but exceptionally difficult challenge for you. Are you ready? Probably die a thousand times is very common in it.
CONSOLE VERSION IS ON THE WAY
Pavilion of Spirits gets in touch with the otherworld. They are trying to bring Reincarnation Trials to the universe of Play Station and Nintendo Switch. The challengers from these two universes will be able to play (and die) happily in the near future.
PRICE ADJUSTMENT
As the content of the Reincarnation Trial is becoming more and more substantial, the discounted rental period of the Pavilion of Spirits has come to the end.
We will adjust the price of Devil Slayer – Raksasi on Steam from 9.99 USD to 11.99 USD. The new price will change on 16th July, so hurry up if you want to buy it at $9.99.
If you have any question about this game, welcome to join our Discord Channel and contact us:
( Some of the game text is still under translation. We will release a patch as soon as it is completed. )
# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents (Bosses)
- Wolf and raccoon: The two demons, known as the Two Immortals of Wind and Lightning, appear in the desert.
# New Contents (Relics)
- Thundraka Belly Drum: Attacks against monsters will generate lightning bolts that strike your foes. This effect can trigger up to 3 times per room. - Glasses Cat's Bell: Redesigned to have the effect of transforming into a cat girl and performing a mysterious cat martial arts. Restores to the original form when your HP drops to 0. Can be used once per chapter.
# New Feature
- Train: Add train option "Rampage Bosses". - Controller Settings: Add an option to switch on/off the function of using the right stick for locking targets. - Graphic Settings: Add an option to switch on/off the blur effect.
# Balance (Player)
- All effects that change the "Stamina Recovery" by percentage are changed to by fixed values.
# Balance (Weapons)
- Infernal Smasher: Slam now triggers "Dust to Dust" effect; Splintering Strike now triggers "Dust to Dust" and "Burning Ground" effect. - Crimson Lotus: Pierce now triggers "Dust to Dust" effect. - Darksteel Gauntlets: Six-Combo Fist now has "Super Armor" effect, its damage factor changes from 1 to 1.3, and now has blocking hitboxes. - Magma Sword & Obsidian Shield: the second move of Shield Bash now triggers "Dust to Dust" effect.
# Balance (Relics & Sets)
- Purchase Order: Now belongs to Jackpot Set. - Glasses Cat's Necklace: its effect is changed to have a chance of resurrection when you die. Your Max HP is no longer changed on resurrection. - Mouse Spirit: The number of souls required to unlock has been changed to 30. - Puppet Maggot: The number of souls required to unlock has been changed to 30. - Panacea Set: Health Potion and Regenerate apply to both the user and all companions.
# Balance (Bosses)
- Crazed Magistrate: Do not continue summoning after 5 summons in total. - The Five Oddities: Do not continue summoning after 10 summons in total. - Pachi: Add a self-destruct warning for summoned nightmare worms. - Broodmother: Add a self-destruct warning. - Gelatinous Abomination: Add self-destruct warnings for it and its summons. - Bandit Leader: Modify the barrier area. - White Immortal: Slightly reduce the duration of the back swing of its dash attacks. - Fox Immortal: The damage of its projectiles are slightly increased, and are affected by the damage penetration. - Arrested Spirit: The damage of its projectiles are slightly increased, and are affected by the damage penetration.
# Balance (Monsters)
- Zombie Artisan: Do not continue summoning after 3 summons in total. - Spider Eggsac: Add a self-destruct warning. - Kamikaze Puffer: Add a self-destruct warning. - Jade: Immune to Poison damage. - Bandit Snatcher: The cast ropes are modified to only have control effects, but no damage. - Desert Viper: Immune to Poison damage. - Ancient Flame Spirit: Add a self-destruct warning.
# Balance (Environments)
- Bonfire: Can illuminate a radius of 5 when the field of view is affected by "Nightfall" or "Thick Fog". - Exploding Shroom: Add a self-destruct warning. - Wall of Blades: Changes its damage from 10 to 30.
# Balance (Misc)
- Increase "Damage Penetration" by 50% for all level 6 enemies. - Burning no longer removes the effects of Slow caused by Frost damage.
# Experience Optimization
- Crazed Magistrate: Assistant to Crazed Magistrate's ability to heal is now in the form of a projectile. Defeating it earns you "Scroll (Puppet Maggot)". - General Nara: Modify the get up action at the start of the second phase so that it cannot be hit. - Long-legged Spider: Adjusts attachment animation and attachment position. - Apparition: Adjusts attachment animation and attachment position. - Tiny Sandworm: Add to “Devil Slaying Log”. - Bandit Rider: add invincibility frames to the stand up action. - Coupon: Update product price immediately when acquired in shop. - Glasses Cat Set: Change the summoned small white cat to a small orange cat. - Improve the hints for newbies; add hints for running and teleporting. - Add a protection mechanism to prevent the player from being killed by enemy's high damage attacks when they still have a lot of life left. - Adjusted the way the player's attributes are displayed. - Enemies that do not prevent the player from leaving the room will no longer be randomly replaced with other types of enemies.
# User Interface
- Add several background animations of different characters for the game start menu. - Adjust the layout of the pause menu interface. - Now the number of Buffs stacked will be displayed. - Solve the problem that multi-language support is not properly implemented in the button setting interface. - Fix the problem that the weapon icon crosses over the border in the practice mode weapon selection interface. - Set the number of teleportation displayed in the main interface to "∞".
# Effects
- Runs in the water will not generate smoke. - When the Lantern Keeper disappears after making a deal, a teleport effect will be played. - When an attack triggers "Smash" effect, a corresponding effect will be displayed.
# Bug Fixes
- Fix an issue where attribute values could be displayed in decimal form in the pause menu. - Fix an issue where Guiding Herb did not take effect on Health Potion. Modify the description of Bracers of Darkness and Guiding Herb using a more accurate way to describe it. - Fix an issue where "Fists of Momentum" could be both active and cooldown at the same time. - Fix an issue that after picking up "Familiar's Heart" and "Spirit Seal" one after the other, familiars will grow and then shrink. - Fixed the problem that the Cluster Mine don't disappear immediately when it explode. - Fix a problem that the control effect from the bandits won't be removed when you resurrect. - Fix a bug that the victory reward chest is missing in “t08_normal_06” scene of Desert Level. - Fix a bug that the invincibility of monster appearance animations sometimes doesn't work. - Fix an issue where the summoned creatures of the Arboreal Maiden still survived after the Arboreal Maiden was defeated. - Fix a bug that some random states are not saved correctly. - Fix a bug that some hit effects don't display on the right layer. - Fix a bug that flying enemies can't move across low barriers. - Fix a problem with the underlying random function.
# Localization
- Resolve the problem of some Japanese text crossing over the frame. - Solve the problem of text overlap in some interfaces. - Improve the multi-language support in Freemode console interface. - Fix some text translation problems. - Import the latest translated text.
# Misc
- Improve the weapon's description information for Guard Break, Smash, Knockdown, and other traits. - Change the texturing settings for the background animation of the title screen and the leader's appearance animation to improve the display quality. - Modify the text of the book on Lery's request. - Fix the inconsistency between Ralciel's background description and skill description. - Adjust the presentation of some Chinese text. - Fix some typos.