Devil Slayer - Raksasi - xebecnan


( Some of the game text is still under translation. We will release a patch as soon as it is completed. )


# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.


# New Contents (Weapons)
- Flail: unlocked after passing chapter 2.
- Tiangang Hammer: need scroll to unlock it, which you can get through the challenge room in chapter 4 and 5 or the boss chest in chapter 6.


# New Contents (Relics)
- Cloak of Immolation
- Chipped Hound
- Armor of Tian Wei
- Life Candle
- Enchanted Smoke
- Band of the Sage (Hero Set)
- Demon Spider Egg (Arachne Set)
- Windward Cape (Momentum Set)


# New Feature
- Shields: can perform "Perfect Guard" against enemy attacks. "Perfect Guard" can block attacks that have "Guard Break" ability. When "Perfect Guard" is triggered, the enemy will be not able to act for a short period.


# Balance (Weapons)
- Double Bladed Staff: combo is split into multiple segments that can be controlled independently, adding damage hitbox to rotating blades.
- Azure Sword & Steel Shield: base attack increased from 30 to 35, blade length increased slightly.
- Bladed Shield & New Moon: throwing shield attack can land multiple hits, its damage hitbox will appear earlier, and now has "Guard Break" trait.
- Assault Shield & Lapis Mace: add a block hitbox to the weapon.


# Balance (Relics)
- Betel Nut: modified to +10 Stamina recovery and -20 Max Stamina.
- Monster Lung: modified to +5 Stamina recovery and +20 Max HP.
- Glasses Cat's Bell: modified to transform back to original form when used again. Forced to transform back to original form when entering a new chapter.
- Hunter Trap: no knockback when triggering.
- Serpent Spirit: immune to Charm.
- Friendly spider's AI has been changed to follow the player.


# Balance (Bosses)
- Wolf and Raccoon: when the raccoon is defeated, Wolf will gain 40% additional damage reduction, increased speed, and immunity to all abnormal stats.
- Sledgehammer Raksa: sight increased from 14 to 30.


# Balance (Monsters)
- Killer Vine: When a character is immune to stun, they will be not affected by Killer Vine; no knockback when triggering.
- Animated Incense Burner: bonus soul changed to 2 points.
- Spiral Dragon Tower: immune to Blindness.


# Balance (Misc)
- Reduces the effect of slowdown on movement speed and animation speed, avoiding the problem that enemies can be easily slowed down to the point of immobility.
- Supports multiple curses at the same time; a curse obtained from The Witch of Kwenlun will no longer disable other curses.


# Experience Optimization
- Mysterious Merchant Baldwyn: added a dialog option "Deposit 100 coins".
- The knockback distance will not be affected by "Super Armor" effect when a character receives an attack that has "Guard Break" ability.
- Improved Boss HP bar display in multiple bosses situations.
- Improved camera movement logic when entering a Boss room.
- Miserly Demon: changed character animations to avoid the problem of not being able to differentiate from Hungry Ghost.
- When upgrading weapons, you can use the dialogue options to choose whether you want to upgrade your primary or backup weapon; you can still upgrade your weapon after transforming to cat girl.
- Iaido Blade: improve the connection between the animations.
- Cat Girl: improve the connection between the animations.
- Spirit of Agility: added to the regular shop sale pool.
- Spirit of Vigor: added to the regular shop sale pool.
- Spirit of Speed: added to the regular shop sale pool.
- Bone Canister: immune to Charm.
- Inactive Tomb Guardian: immune to Charm.
- Spider Eggsac: immune to Charm.
- Great Sandworm Egg: immune to Charm.
- Devil Bud: immune to Charm.


# User Interface
- Change the way the boss name is displayed in the boss appearance animation.
- Don't show icons for achievements like "Immaculate Integrity" in the summary screen when failing a trial.
- Add UI display for the continuous recovery effect after eating Mushroom.
- Improve the dialogue interface, fix some buggy sound effects, and improve the scroll bar.


# Effects
- Add some smoke effects when a character is knocked off.


# Bug Fixes
- Zombie Artisan: fix an issue where a summoned Zombie would attack Zombie Artisan when he was controlled by Puppet Maggot.
- Fix an issue where the bonus choices after defeating the Rampage Bosses could be re-rolled by closing the game.
- Fix an issue where other enemies in the same level with Rampage Bosses could not trigger Rage Bursts.
- Fix an issue that the sound volume of the opening video is not controlled by the volume setting.
- Fix some configuration error of books.
- Fix an issue where blocking Arrested Spirit's throwing knives at close range could incorrectly trigger a counter attack.
- Fix an animation problem of Sledgehammers characters.
- Fix an issue where skills like Attraction, Mass Stun, Regenerate and Slow might not be cast correctly.
- Fix an issue where the Fake Assistant's Heal skill would knock back Crazed Magistrate.
- Fix the issue where when a player dies after triggering quicksand and comes back, the remnants of the previous quicksand will stay and stack a new quicksand, which will result in summoning two Giant Antlion.


# Localization
- Update the translated text.
- Fix the issue where the bonus choice screen after defeating Rampage Bosses was not translating.
- Fix some translation issues.
- Blood Shield: renamed to "Mana Shield".


# Misc
- Adjust the way of describing the injury trigger effect of relics.
- Fix some typos.
Devil Slayer - Raksasi - xebecnan


# Balance
- Glasses Cat's Bell: Healing can work on transformed characters.


# Experience Optimization
- Glasses Cat's Bell: Modify the sound effects after the transformation.


# Bug Fix
- Glasses Cat's Bell: Fix display duplication issue in item list. Fix an error when viewing the details of this item.
Devil Slayer - Raksasi - indienova
Hello everyone, here is the latest inside information from the Pavilion of Spirits. Please read it carefully and do not let enemies know.

UPCOMING UPDATES

1. Difficulty Setting


Expect the normal difficulty level, We provide” Easy Mode” and “Shura Mode (Hell Mode)” now. You can switch them anytime and have no need to build a new save file.

The enemies will be weaker in “Easy Mode”. So if you think the game is too hard for you, just try it. When you're familiar with combat skills, then switch to another difficulty level.

In terms of the “Shura Mode”, the enemies will be much stronger than before. Besides, more than 10 new enemies will appear, giving you a harder challenge.

2. Trial Token System


Old Shi, who holds the Reincarnation Trials, is creating a Trial Token System. Every Trial Token stands for a form of the trail world. It will bring you some new experience and opportunities. You can switch on and off each Trial Token all by yourself to make the rules.

3. Soul Idol, Soul Charm, and Soul Spell


Raven made Soul Idol to every challenger. You can install the Soul Charms on it, which obtained during the journey. Every Soul Charm has a special effect, some of them can even change the character’s skill. When you combine specific Soul Charms, Soul Spell will be activated. So use it to custom your own character.

4. The Seventh Test Site


When you are strong enough, the Mysterious Person will invite you to The Seventh Test Site. No one is said to have successfully returned from there. What will you find over there?

5. 8 New Bosses Is Coming


Some players said this game is too easy for them, right? 8 new bosses are waiting for you, with a KIND smile.

6. 40 New Relics


You will find 40 new relics in this update, which will bring you some new styles of gameplay. You will love them, I promise.

7. New Character And New Weapons


The Mysterious Person brings another girl to the Pavilion of Spirits. Who is she? What is the story behind her? What kind of new weapon will you meet in her journey?

8. Challenge Mode


Yi Xue will open the entrance to the challenge space. This is a short, fast-paced, but exceptionally difficult challenge for you. Are you ready? Probably die a thousand times is very common in it.

CONSOLE VERSION IS ON THE WAY


Pavilion of Spirits gets in touch with the otherworld. They are trying to bring Reincarnation Trials to the universe of Play Station and Nintendo Switch. The challengers from these two universes will be able to play (and die) happily in the near future.

PRICE ADJUSTMENT

As the content of the Reincarnation Trial is becoming more and more substantial, the discounted rental period of the Pavilion of Spirits has come to the end.

We will adjust the price of Devil Slayer – Raksasi on Steam from 9.99 USD to 11.99 USD. The new price will change on 16th July, so hurry up if you want to buy it at $9.99.




If you have any question about this game, welcome to join our Discord Channel and contact us:

Discord: https://discordapp.com/invite/dqJGvz6
Devil Slayer - Raksasi - xebecnan


( Some of the game text is still under translation. We will release a patch as soon as it is completed. )


# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.


# New Contents (Bosses)
- Wolf and raccoon: The two demons, known as the Two Immortals of Wind and Lightning, appear in the desert.


# New Contents (Relics)
- Thundraka Belly Drum: Attacks against monsters will generate lightning bolts that strike your foes. This effect can trigger up to 3 times per room.
- Glasses Cat's Bell: Redesigned to have the effect of transforming into a cat girl and performing a mysterious cat martial arts. Restores to the original form when your HP drops to 0. Can be used once per chapter.


# New Feature
- Train: Add train option "Rampage Bosses".
- Controller Settings: Add an option to switch on/off the function of using the right stick for locking targets.
- Graphic Settings: Add an option to switch on/off the blur effect.


# Balance (Player)
- All effects that change the "Stamina Recovery" by percentage are changed to by fixed values.


# Balance (Weapons)
- Infernal Smasher: Slam now triggers "Dust to Dust" effect; Splintering Strike now triggers "Dust to Dust" and "Burning Ground" effect.
- Crimson Lotus: Pierce now triggers "Dust to Dust" effect.
- Darksteel Gauntlets: Six-Combo Fist now has "Super Armor" effect, its damage factor changes from 1 to 1.3, and now has blocking hitboxes.
- Magma Sword & Obsidian Shield: the second move of Shield Bash now triggers "Dust to Dust" effect.


# Balance (Relics & Sets)
- Purchase Order: Now belongs to Jackpot Set.
- Glasses Cat's Necklace: its effect is changed to have a chance of resurrection when you die. Your Max HP is no longer changed on resurrection.
- Mouse Spirit: The number of souls required to unlock has been changed to 30.
- Puppet Maggot: The number of souls required to unlock has been changed to 30.
- Panacea Set: Health Potion and Regenerate apply to both the user and all companions.


# Balance (Bosses)
- Crazed Magistrate: Do not continue summoning after 5 summons in total.
- The Five Oddities: Do not continue summoning after 10 summons in total.
- Pachi: Add a self-destruct warning for summoned nightmare worms.
- Broodmother: Add a self-destruct warning.
- Gelatinous Abomination: Add self-destruct warnings for it and its summons.
- Bandit Leader: Modify the barrier area.
- White Immortal: Slightly reduce the duration of the back swing of its dash attacks.
- Fox Immortal: The damage of its projectiles are slightly increased, and are affected by the damage penetration.
- Arrested Spirit: The damage of its projectiles are slightly increased, and are affected by the damage penetration.


# Balance (Monsters)
- Zombie Artisan: Do not continue summoning after 3 summons in total.
- Spider Eggsac: Add a self-destruct warning.
- Kamikaze Puffer: Add a self-destruct warning.
- Jade: Immune to Poison damage.
- Bandit Snatcher: The cast ropes are modified to only have control effects, but no damage.
- Desert Viper: Immune to Poison damage.
- Ancient Flame Spirit: Add a self-destruct warning.


# Balance (Environments)
- Bonfire: Can illuminate a radius of 5 when the field of view is affected by "Nightfall" or "Thick Fog".
- Exploding Shroom: Add a self-destruct warning.
- Wall of Blades: Changes its damage from 10 to 30.


# Balance (Misc)
- Increase "Damage Penetration" by 50% for all level 6 enemies.
- Burning no longer removes the effects of Slow caused by Frost damage.


# Experience Optimization
- Crazed Magistrate: Assistant to Crazed Magistrate's ability to heal is now in the form of a projectile. Defeating it earns you "Scroll (Puppet Maggot)".
- General Nara: Modify the get up action at the start of the second phase so that it cannot be hit.
- Long-legged Spider: Adjusts attachment animation and attachment position.
- Apparition: Adjusts attachment animation and attachment position.
- Tiny Sandworm: Add to “Devil Slaying Log”.
- Bandit Rider: add invincibility frames to the stand up action.
- Coupon: Update product price immediately when acquired in shop.
- Glasses Cat Set: Change the summoned small white cat to a small orange cat.
- Improve the hints for newbies; add hints for running and teleporting.
- Add a protection mechanism to prevent the player from being killed by enemy's high damage attacks when they still have a lot of life left.
- Adjusted the way the player's attributes are displayed.
- Enemies that do not prevent the player from leaving the room will no longer be randomly replaced with other types of enemies.


# User Interface
- Add several background animations of different characters for the game start menu.
- Adjust the layout of the pause menu interface.
- Now the number of Buffs stacked will be displayed.
- Solve the problem that multi-language support is not properly implemented in the button setting interface.
- Fix the problem that the weapon icon crosses over the border in the practice mode weapon selection interface.
- Set the number of teleportation displayed in the main interface to "∞".


# Effects
- Runs in the water will not generate smoke.
- When the Lantern Keeper disappears after making a deal, a teleport effect will be played.
- When an attack triggers "Smash" effect, a corresponding effect will be displayed.


# Bug Fixes
- Fix an issue where attribute values could be displayed in decimal form in the pause menu.
- Fix an issue where Guiding Herb did not take effect on Health Potion. Modify the description of Bracers of Darkness and Guiding Herb using a more accurate way to describe it.
- Fix an issue where "Fists of Momentum" could be both active and cooldown at the same time.
- Fix an issue that after picking up "Familiar's Heart" and "Spirit Seal" one after the other, familiars will grow and then shrink.
- Fixed the problem that the Cluster Mine don't disappear immediately when it explode.
- Fix a problem that the control effect from the bandits won't be removed when you resurrect.
- Fix a bug that the victory reward chest is missing in “t08_normal_06” scene of Desert Level.
- Fix a bug that the invincibility of monster appearance animations sometimes doesn't work.
- Fix an issue where the summoned creatures of the Arboreal Maiden still survived after the Arboreal Maiden was defeated.
- Fix a bug that some random states are not saved correctly.
- Fix a bug that some hit effects don't display on the right layer.
- Fix a bug that flying enemies can't move across low barriers.
- Fix a problem with the underlying random function.


# Localization
- Resolve the problem of some Japanese text crossing over the frame.
- Solve the problem of text overlap in some interfaces.
- Improve the multi-language support in Freemode console interface.
- Fix some text translation problems.
- Import the latest translated text.


# Misc
- Improve the weapon's description information for Guard Break, Smash, Knockdown, and other traits.
- Change the texturing settings for the background animation of the title screen and the leader's appearance animation to improve the display quality.
- Modify the text of the book on Lery's request.
- Fix the inconsistency between Ralciel's background description and skill description.
- Adjust the presentation of some Chinese text.
- Fix some typos.
Devil Slayer - Raksasi - indienova
Hello everyone!

In this update, we bring you all the new things from last five updates in test branch, which include a lot of things. New level, new bosses, new weapons and many improvements are waiting for you to experience. And there is a 10% off promotion in the following two weeks, do not miss this opportunity/

Welcome to talk with the team in our Discord: https://discordapp.com/invite/dqJGvz6


# New Contents


- New Level: Desert



- New BOSS: Bandit Leader
- New BOSS: Great Sandworm



- New Relic: Sandworm Scale
- New Relic: Sand of Trickery



- New Weapon: Dual Katars
- New Weapon: Flamechain Sickle
- New Weapon: Darksteel Gauntlets



- New Weapon: Sleeve Bone Needle
* Corresponding scroll can be obtained from challenge rooms in level 4 or 5.
* Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.



- New Weapon: Double Bladed Staff
* The corresponding scroll can be obtained by beating Final Bosses.



- Scavenging Merchant
* Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first.
* Once unlocked, it will appear in Chapter 6.
* You can purchase Relics from Scavenging Merchant using Souls.


# New Feature

- Support custom mouse buttons remapping.


# Balance

- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now.
- Tindra: Strategic Bomb's MP cost changed to 25.
- Khopesh: Base attack damage increased to 25.
- Magic Power Set: MP can only be restored by killing enemies of flesh and blood.
- Miasma: Removed from the game temporarily.
- Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased.
- Centipede: Attacks can be launched from underground.
- Hornet's Nest: Immune to all status effects.
- Puppet Maggot: The effect of controlling monsters disappears after 30 seconds.
- Centipede: Move speed increase to 30 after going underground.
- Kamikaze Puffer: Death explosions now have guard-break effect.
- Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size.
- Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Tome of Mastery: +5 seconds cooldown.
- Blood Shield: Move from the store item pool to the BOSS item pool.
- Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool.
- Health Potion: Add the effect of removing all abnormal states.
- Magic Potion: Add the effect of removing all abnormal states.
- Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars.
- Gelatinous Abomination: Add the effect of guard-break to the self explosion at death.
- The Steadfast King: Berserk lightning strikes now have the ability to break guard.
- Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus.
- Mire Battalion: Soul bonus changed from 4 to 0.
- Mire Squad: Soul bonus changed from 0 to 1.
- Broodmother: Add the effect of guard-break to the self explosion at death.
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.


# Experience

- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player.
- The skill icon now shows how many times the skill can be used in its current state.
- When the Demented Carter is killed, the sound of the cart will end.
- Improve the key binding function, support directly exchange key-1 and key-2 of the same function.
- Modify some game text for unified expression.
- Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects.
- Remove the fire traps in the entrance position of some rooms in Chapter 5.
- Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion.
- Increase the player's movement speed slightly when there are no monsters nearby.
- Refine the monster's impact teleportation effect.
- Refine the logic of the charm effect.
- Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly.
- Kharoum: Add triggered speech when meeting Yijia Zhang.
- Japhriel: Improve the shoulder texture.
- Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death.
- Train Mode: After killing an enemy, add a little time interval before respawning the next enemy.
- Crazed Magistrate: Drops [Scroll - Puppet Maggot].
- The Five Oddities: Drops [Scroll - Golden Silkworm].
- General Nara: Drops [Scroll - Fists of Momentum].
- Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".


# UI

- Change some text names of resources such as coins, dark gold, souls, and keys to icons.
- Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item.
- Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode.
- Corresponding icons of some achievements are now displayed on the summary UI.
- Talent information now can be viewed in the character selection UI.
- Adjust the order of items of Heroic Deeds in the Devil Slayer Log.
- Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site.
- Display the difficulty in the save data selection UI to prepare for difficulty selections.
- When there are no valid killers, hides the killers information from the death screen.


# SFX

- Add air distortion effect for some shock waves.
- Add soul absorbing effects when picking up a Soul Orb.
- Adjust the effect detail of the soul absorbing effect.
- Fine-tune the effect of the portals.
- Add a teleportation effect.
- Weaken some of the airwave effects.
- Add air distortion effect to portals.
- Adjust the air distortion effect of shockwaves.


# Bug Fixes

- Japhriel: Fix the startup duration of her animation of Sickle & Chain.
- Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun.
- Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed.
- Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state.
- Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units.
- Arboreal Maiden: Fix an issue where she might be pushed to the wrong position.
- The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack.
- Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect.
- Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent.
- Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down.
- Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed.
- Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play.
- Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units.
- Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage.
- Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow".
- Zanbatou: Remove the description of unable to parry in the description text.
- Flamebrand: Remove the description of unable to parry in the description text.
- Blunderbusses: Fix the problem that the charging attack does not cause stun.
- Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas.
- Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen.
- Fix an issue the setting options such as mouse size could not be saved.
- Bandit Leader Executioner: Fix an issue of not being able to do charging attacks.
- Zanbatou - Challenger: Fix an issue of not being able to do charging attacks.
- Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen.
- Fix an issue where there were two stones stacked in a scene in Chapter 6.
- Fix an issue that achievements could be unlocked in Practice Mode.
- Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits.
- Fix some button remapping problems.
- Fix an issue where special dialogue text could cause the game to freeze.
- Fix some typos.
- Fix the problem where some monsters' bleeding attack doesn't take effect.
- Fix the issue that the routes selection screen may display abnormally at some resolutions.
- Fix an error caused by changing the display resolution.
- Fix a texture order problem in the Soul Room of Great Wall level.
- Fix an underlying system error that could cause the program to crash.
- Fix a problem where the probability of adding a buff may be handled incorrectly.
- Fix the problem that the burn effect does not continue to damage collided targets after entering another room.
- Fix an issue where monsters continued to spawn after the BOSS being defeated.
- Fix the issue that the game options are not saved properly.
- Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions.
- Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.


# Localization

- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues.
- Updated description of MP cost of Strategic Bomb in the translated text.
- Adjust some translation text to avoid display problems.
- Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker.
- Update translated text.
- Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text.
- Update the translated text.
- Improve the translated text.


# Misc
- Correct some typos.
- Other minor optimizations and adjustments.
Devil Slayer - Raksasi - xebecnan


# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.


# New Contents



- New Level: Desert



- New BOSS: Bandit Leader
- New BOSS: Great Sandworm



- New Relic: Sandworm Scale
- New Relic: Sand of Trickery





- New Weapon: Dual Katars



- New Weapon: Darksteel Gauntlets



- New Weapon: Flamechain Sickle


# Balance
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.
- The Steadfast King: Berserk lightning strikes now have the ability to break guard.
- Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus.
- Mire Battalion: Soul bonus changed from 4 to 0.
- Mire Squad: Soul bonus changed from 0 to 1.


# Experience
- Increase the player's movement speed slightly when there are no monsters nearby.
- Refine the monster's impact teleportation effect.
- Refine the logic of the charm effect.
- Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly.
- Crazed Magistrate: Drops [Scroll - Puppet Maggot].
- The Five Oddities: Drops [Scroll - Golden Silkworm].
- General Nara: Drops [Scroll - Fists of Momentum].
- Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".


# UI
- When there are no valid killers, hides the killers information from the death screen.


# SFX
- Fine-tune the effect of the portals.
- Add a teleportation effect.


# Bug Fixes
- Fix the issue that the routes selection screen may display abnormally at some resolutions.
- Fix an error caused by changing the display resolution.
- Fix a texture order problem in the Soul Room of Great Wall level.
- Fix an underlying system error that could cause the program to crash.
- Fix a problem where the probability of adding a buff may be handled incorrectly.
- Fix the problem that the burn effect does not continue to damage collided targets after entering another room.
- Fix an issue where monsters continued to spawn after the BOSS being defeated.
- Fix the issue that the game options are not saved properly.
- Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions.
- Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.


# Localization
- Improve the translated text.


# Misc
- Correct some typos.
Devil Slayer - Raksasi - xebecnan



# SFX
- Add air distortion effect to portals.
- Adjust the air distortion effect of shockwaves.


# Bug Fixes
- Fix the problem where some monsters' bleeding attack doesn't take effect.
Devil Slayer - Raksasi - xebecnan


# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.


# New Contents
- New Weapon: Double Bladed Staff
  * The corresponding scroll can be obtained by beating Final Bosses.


# Balance
- Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size.
- Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Tome of Mastery: +5 seconds cooldown.
- Blood Shield: Move from the store item pool to the BOSS item pool.
- Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool.
- Health Potion: Add the effect of removing all abnormal states.
- Magic Potion: Add the effect of removing all abnormal states.
- Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars.
- Gelatinous Abomination: Add the effect of guard-break to the self explosion at death.
- Broodmother: Add the effect of guard-break to the self explosion at death.


# Experience
- Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion.
- Kharoum: Add triggered speech when meeting Yijia Zhang.
- Japhriel: Improve the shoulder texture.
- Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death.
- Train Mode: After killing an enemy, add a little time interval before respawning the next enemy.


# UI
- Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site.
- Display the difficulty in the save data selection UI to prepare for difficulty selections.


# SFX
- Weaken some of the airwave effects.


# Bug Fixes
- Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow".
- Zanbatou: Remove the description of unable to parry in the description text.
- Flamebrand: Remove the description of unable to parry in the description text.
- Blunderbusses: Fix the problem that the charging attack does not cause stun.
- Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas.
- Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen.
- Fix an issue the setting options such as mouse size could not be saved.
- Bandit Leader Executioner: Fix an issue of not being able to do charging attacks.
- Zanbatou - Challenger: Fix an issue of not being able to do charging attacks.
- Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen.


# Localization
- Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text.
- Update the translated text.


# Misc
- Other minor optimizations and adjustments.
Devil Slayer - Raksasi - xebecnan



# Balance

- Puppet Maggot: The effect of controlling monsters disappears after 30 seconds.
- Centipede: Move speed increase to 30 after going underground.
- Kamikaze Puffer: Death explosions now have guard-break effect.


# Bug Fixes

- Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed.
Devil Slayer - Raksasi - xebecnan



# How to access the test branch

- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.


# New Contents

- New Weapon: Sleeve Bone Needle
* Corresponding scroll can be obtained from challenge rooms in level 4 or 5.
* Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.

- Scavenging Merchant
* Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first.
* Once unlocked, it will appear in Chapter 6.
* You can purchase Relics from Scavenging Merchant using Souls.


# New Feature

- Support custom mouse buttons remapping.


# Balance

- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now.
- Tindra: Strategic Bomb's MP cost changed to 25.
- Khopesh: Base attack damage increased to 25.
- Magic Power Set: MP can only be restored by killing enemies of flesh and blood.
- Miasma: Removed from the game temporarily.
- Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased.
- Centipede: Attacks can be launched from underground.
- Hornet's Nest: Immune to all status effects.


# Experience

- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player.
- The skill icon now shows how many times the skill can be used in its current state.
- When the Demented Carter is killed, the sound of the cart will end.
- Improve the key binding function, support directly exchange key-1 and key-2 of the same function.
- Modify some game text for unified expression.
- Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects.
- Remove the fire traps in the entrance position of some rooms in Chapter 5.


# UI

- Change some text names of resources such as coins, dark gold, souls, and keys to icons.
- Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item.
- Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode.
- Corresponding icons of some achievements are now displayed on the summary UI.
- Talent information now can be viewed in the character selection UI.
- Adjust the order of items of Heroic Deeds in the Devil Slayer Log.


# SFX

- Add air distortion effect for some shock waves.
- Add soul absorbing effects when picking up a Soul Orb.
- Adjust the effect detail of the soul absorbing effect.


# Bug Fixes

- Japhriel: Fix the startup duration of her animation of Sickle & Chain.
- Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun.
- Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed.
- Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state.
- Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units.
- Arboreal Maiden: Fix an issue where she might be pushed to the wrong position.
- The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack.
- Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect.
- Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent.
- Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down.
- Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play.
- Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units.
- Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage.
- Fix an issue where there were two stones stacked in a scene in Chapter 6.
- Fix an issue that achievements could be unlocked in Practice Mode.
- Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits.
- Fix some button remapping problems.
- Fix an issue where special dialogue text could cause the game to freeze.
- Fix some typos.


# Localization

- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues.
- Updated description of MP cost of Strategic Bomb in the translated text.
- Adjust some translation text to avoid display problems.
- Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker.
- Update translated text.
...